Physical Damage: Difference between revisions
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The physical damage formula for normal player attacks is estimated to be: | The physical damage formula for normal player attacks is estimated to be: | ||
<pre style="white-space:pre-wrap;">p.damage = (base_weapon_damage + attack_damage_bonus | <pre style="white-space:pre-wrap;">p.damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (1 + stamina_damage_factor)) * (defense_mit)</pre> | ||
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Revision as of 13:37, 2 September 2012
The physical damage formula for normal player attacks is estimated to be:
p.damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (1 + stamina_damage_factor)) * (defense_mit)
| Factor | Description | Formula |
|---|---|---|
| base_weapon_damage | The damage written on the equipped weapon | See equipped weapon |
| attack_damage_bonus | Bonus damage from certain armors such as Shade | See equipped armor |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +5 to 30% |
| prof_bonus | Weapon proficiency | (See Proficiencies - Weapons) |
| crit_mod | Bonus for critical hits | 1.5x (1x otherwise) |
| heartseeker_bonus | Bonus if Heartseeker spell is active | +25% |
| spirit_stance_bonus | Bonus if Spirit Stance is active | +100% |
| stamina_damage_factor | The bonus from stamina being over 79. | +25% |
| defense_mit | Mitigation for the damage type in question | Varies |