Monster Lab: Difference between revisions
Maximum Joe (talk | contribs) →Gifts: http://forums.e-hentai.org/index.php?showtopic=70342&st=40&p=1998169&#entry1998169 |
Skill table |
||
| Line 41: | Line 41: | ||
! Total PL (per stat) | ! Total PL (per stat) | ||
! Cap (per stat) | ! Cap (per stat) | ||
|- | |- | ||
! Primary | ! Primary | ||
| round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25 | | round(50 * 1.9^N) || 3 + N || N * (N + 1) / 2 + 2N || 25 | ||
|- | |- | ||
! Elemental | ! Elemental | ||
| round(10 * 1.25^N) || 1 || N || 75 | | round(10 * 1.25^N) || 1 || N || 75 | ||
| Line 77: | Line 77: | ||
**Skill at PL 400 costs 100% SP, and is more powerful than both MP skills. | **Skill at PL 400 costs 100% SP, and is more powerful than both MP skills. | ||
**Some monster classes can choose between physical and magical skills. The damage type can also be changed. | **Some monster classes can choose between physical and magical skills. The damage type can also be changed. | ||
{| class="wikitable" | |||
|- | |||
!Monster Class || Unlock PL || Skill Type || Damage Type || Special || Power || Cost | |||
|- | |||
! rowspan="3"| Arthropod | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Avion | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Beast | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Celestial | |||
| Basic || Physical || Basic || || 50 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Daimon | |||
| Basic || Physical || Basic || || 30 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Dragonkin | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || Physical || Piercing/Crushing || || 50 || 50% MP | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Elemental | |||
| Basic || Magical || Basic || || 30 || 50% MP | |||
|- | |||
| 200 || Magical || Fire/Elec/Wind/Cold || || 60 || 50% MP | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Giant | |||
| Basic || Physical || Basic || || 10 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Humanoid | |||
| Basic || Physical || Basic || || 30 || 50% MP | |||
|- | |||
| 200 || Physical || Piercing/Slashing/Crushing || || 60 || 50% MP | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Mechanoid | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Reptilian | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Sprite | |||
| Basic || Physical || Basic || || || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|- | |||
! rowspan="3"| Undead | |||
| Basic || Physical || Basic || || 20 || 50% MP | |||
|- | |||
| 200 || || || || || | |||
|- | |||
| 400 || || || || || | |||
|} | |||
==Chaos Upgrades== | ==Chaos Upgrades== | ||
Revision as of 10:09, 11 June 2012
The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Monster Creation
Monsters can be created when there is free slots available. Player need to choose from 13 monster classes, which have their own strengths and weaknesses. The main melee damage type is also chosen when the monster is created.
Naming & Deleting
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
Naming Rules
- Maximum of 30 characters
- No gibberish
- No misspellings of existing monsters' names
- No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
- Only 1 monster should be named directly after an E-Hentai user
- No racist or hateful names
- No typographically similar numerical substitutions on names of existing monsters ((that is, o=0 and i=1=l)
Costs
- Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
- Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
- Monsters can be deleted at the cost of 5 Chaos Tokens.
- Once a monster reaches PL 100 these actions can no longer be taken.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
Upgrading
= You don't have enough crystals to upgrade, or the stat is maxed out
= You have enough crystals to upgrade, simply click on it to spend the crystals
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50 * 1.9^N) | 3 + N | N * (N + 1) / 2 + 2N | 25 |
| Elemental | round(10 * 1.25^N) | 1 | N | 75 |
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
Monster PL vs. Player Level
- A monster must have a PL of at least 25 to become active in battle.
- Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.
- It is possible for players to fight monsters that they have created.
- The system is biased towards picking monsters that are closer to the player's PL cap. The maximum PL of monsters that a player can face is:
| Player's Level | Max Monster PL |
|---|---|
| 1-99 | Player's current level |
| 100-199 | ((Player's current level ^ 1.2) - 151) |
| 200+ | Any |
Skill Editor
Monsters get skills when they are created, at PL 200 and PL 400.
- Skill name needs to be set before the monster can use the respective skill.
- The initial skill has the same damage type as the monster's main attack, and costs 50% MP.
- Monsters with a physical attack damage type gets a Physical type skill(which is boosted by Dexterity), while those with an elemental attack type get an Magical type skill(which is boosted by Intelligence).
- Additional skills at PL 200 and PL 400 have following characteristics
- Skill at PL 200 costs 50% MP, and is more powerful than the initial skill.
- Skill at PL 400 costs 100% SP, and is more powerful than both MP skills.
- Some monster classes can choose between physical and magical skills. The damage type can also be changed.
| Monster Class | Unlock PL | Skill Type | Damage Type | Special | Power | Cost |
|---|---|---|---|---|---|---|
| Arthropod | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Avion | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Beast | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Celestial | Basic | Physical | Basic | 50 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Daimon | Basic | Physical | Basic | 30 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Dragonkin | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | Physical | Piercing/Crushing | 50 | 50% MP | ||
| 400 |
| |||||
| Elemental | Basic | Magical | Basic | 30 | 50% MP | |
| 200 | Magical | Fire/Elec/Wind/Cold | 60 | 50% MP | ||
| 400 |
| |||||
| Giant | Basic | Physical | Basic | 10 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Humanoid | Basic | Physical | Basic | 30 | 50% MP | |
| 200 | Physical | Piercing/Slashing/Crushing | 60 | 50% MP | ||
| 400 |
| |||||
| Mechanoid | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Reptilian | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 | ||||||
| Sprite | Basic | Physical | Basic | 50% MP | ||
| 200 | ||||||
| 400 | ||||||
| Undead | Basic | Physical | Basic | 20 | 50% MP | |
| 200 | ||||||
| 400 |
Chaos Upgrades
Monsters can be further upgraded using chaos tokens. This will not change the monster's PL.
- Available upgrades depend on PL of monster, and is shown in light blue blocks. Unavailable upgrades are shown in while blocks.
- The number of tokens required for an upgrade equals the number of next upgrade. (i.e. the n th upgrade requires n tokens). Upgraded stats are shown in yellow.
- Currently it takes 2310 chaos tokens to fully upgrade one monster.
| Name | Related Stats |
|---|---|
| Affection | Increases chance for double gift by 5% |
| Fortitude | Increases monster health by 5% |
| Brutality | Increases monster damage by 5% |
| Accuracy | Increases monster accuracy by 5% |
| Precision | Decreases effective target evade/block by 1% |
| Overpower | Decreases effective target parry/resist by 2.5% |
| Interception | Increases monster parry by 1% |
| Dissipation | Increases monster resist by 1% |
| Evasion | Increases monster evade by 0.5% |
| Defense | Increases monster physical mitigation by 1% |
| Warding | Increases monster magical mitigation by 1% |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Affects |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength and health |
| Crystal of Finesse | Dexterity | Skill attack strength of non-Elementals |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Physical mitigation and health (more so than Strength) |
| Crystal of Cunning | Intelligence | Skill attack strength of Elementals |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slash | Fire, Wind, Elec | Holy, Dark, Soul, Pierce | Cold, Crush | Crush, Pierce | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crush, Slash, Pierce | Fire | Wind | Pierce, Slash | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crush | Elec, Holy, Dark, Soul, Slash, Pierce | Fire | Slash, Pierce | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crush, Slash, Pierce | Dark | Slash, Crush | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slash, Pierce | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crush | Elec, Slash | Holy, Dark, Soul, Pierce | Wind | Cold | Pierce, Crush | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slash | Crush, Pierce | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 12 | 2 | 1 | Crush | Fire, Cold, Slash | Holy, Dark, Soul | Elec, Wind, Pierce | Crush | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Pierce, Slash, Crush | |||||
| Mechanoid | 10 | 7 | 4 | 7 | 4 | 3 | Fire, Cold, Wind, Holy, Soul, Pierce | Slash | Dark, Crush | Elec | Pierce, Slash | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crush, Slash | Wind, Holy, Dark, Soul, Pierce | Cold | Pierce, Slash | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Pierce | Fire, Cold, Elec, Wind, Holy | Soul, Slash | Crush | Dark | Pierce, Slash | ||
| Undead | 10 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark, Pierce | Crush | Soul, Slash | Fire | Holy | Crush, Slash | ||
Colored Chart
File:Damage Types Monster Lab.0.6.4.png
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.
Chances
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:
Gift chance (%) = # of hours since last check * Battles won since last gift
Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]
Metals have more chance to drop than other materials.
"Battles won" does not count:
- Deaths to your own monsters (to prevent abuse)
- There is a cooldown on how often a player can count as a repeat win (also to prevent abuse)
- Spark of Life being triggered
Power Level's Effect On Gifts
Power Level helps with the quality of the gift. Whenever you receive a graded material, its quality is determined as such:
Roll = random(1..1000) + Power Level
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares, bindings, or shards.
Gift List
(See The Forge - Materials)
See also
- Monster Lab Bestiary - For monsters over PL 485
- The Forge
- HentaiVerse Bestiary
- CrysFest