Monster Lab: Difference between revisions
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Updated to 0.6.8, back when I updated the arena |
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==Naming & Deleting== | ==Naming & Deleting== | ||
Monsters can be named when they reach PL 25. | |||
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. | Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names. | ||
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*Only 1 monster should be named directly after an E-Hentai user | *Only 1 monster should be named directly after an E-Hentai user | ||
*No racist or hateful names | *No racist or hateful names | ||
*No typographically similar numerical substitutions on names of existing monsters ((that is, o=0 and i=1=l) | |||
===Costs=== | ===Costs=== | ||
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===Monster PL vs. Player Level=== | ===Monster PL vs. Player Level=== | ||
*A monster must have a PL of at least | *A monster must have a PL of at least 25 to become active in battle. | ||
*Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. | *Monsters give an additional [[EXP]] bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. | ||
*It is possible for players to fight monsters that they have created. | *It is possible for players to fight monsters that they have created. | ||
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Monsters ''can'' bring gifts without getting any wins, but the odds are very low (1%).<sup>[http://forums.e-hentai.org/index.php?act=findpost&pid=1191866]</sup> | Monsters ''can'' bring gifts without getting any wins, but the odds are very low (1%).<sup>[http://forums.e-hentai.org/index.php?act=findpost&pid=1191866]</sup> | ||
Metals have more chance to drop than other materials. | |||
"'''Battles won'''" does not count: | "'''Battles won'''" does not count: | ||
*Deaths to your own monsters (to prevent abuse) | *Deaths to your own monsters (to prevent abuse) | ||
*[[Abilities#Tier_11|Spark of Life]] being triggered | *[[Abilities#Tier_11|Spark of Life]] being triggered | ||
Revision as of 11:12, 10 June 2012
The lab allows the players to create custom monsters that any player can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Naming & Deleting
Monsters can be named when they reach PL 25. Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
Naming Rules
- Maximum of 30 characters
- No gibberish
- No misspellings of existing monsters' names
- No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
- Only 1 monster should be named directly after an E-Hentai user
- No racist or hateful names
- No typographically similar numerical substitutions on names of existing monsters ((that is, o=0 and i=1=l)
Costs
- Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
- Monsters can be renamed at the cost of 3 Chaos Tokens. Fixing capitalization is free.
- Monsters can be deleted at the cost of 5 Chaos Tokens.
- Once a monster reaches PL 100 these actions can no longer be taken.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
Upgrading
= You don't have enough crystals to upgrade, or the stat is maxed out
= You have enough crystals to upgrade, simply click on it to spend the crystals
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50 * 1.9^N) | 3 + N | N * (N + 1) / 2 + 2N | 25 |
| Elemental | round(10 * 1.25^N) | 1 | N | 75 |
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
Monster PL vs. Player Level
- A monster must have a PL of at least 25 to become active in battle.
- Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP.
- It is possible for players to fight monsters that they have created.
- The system is biased towards picking monsters that are closer to the player's PL cap. The maximum PL of monsters that a player can face is:
| Player's Level | Max Monster PL |
|---|---|
| 1-99 | Player's current level |
| 100-199 | ((Player's current level ^ 1.2) - 151) |
| 200+ | Any |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Affects |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength and health |
| Crystal of Finesse | Dexterity | Magic attack strength of non-Elementals |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Health (more so than Strength) |
| Crystal of Cunning | Intelligence | Magic attack strength of Elementals |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slash | Fire, Wind, Elec | Holy, Dark, Soul, Pierce | Cold, Crush | Crush, Pierce | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crush, Slash, Pierce | Fire | Wind | Pierce, Slash | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crush | Elec, Holy, Dark, Soul, Slash, Pierce | Fire | Slash, Pierce | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crush, Slash, Pierce | Dark | Slash, Crush | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slash, Pierce | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crush | Elec, Slash | Holy, Dark, Soul, Pierce | Wind | Cold | Pierce, Crush | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slash | Crush, Pierce | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 12 | 2 | 1 | Crush | Fire, Cold, Slash | Holy, Dark, Soul | Elec, Wind, Pierce | Crush | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Pierce, Slash, Crush | |||||
| Mechanoid | 10 | 7 | 4 | 7 | 4 | 3 | Fire, Cold, Wind, Holy, Soul, Pierce | Slash | Dark, Crush | Elec | Pierce, Slash | |||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crush, Slash | Wind, Holy, Dark, Soul, Pierce | Cold | Pierce, Slash | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Pierce | Fire, Cold, Elec, Wind, Holy | Soul, Slash | Crush | Dark | Pierce, Slash | ||
| Undead | 10 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark, Pierce | Crush | Soul, Slash | Fire | Holy | Crush, Slash | ||
Colored Chart
File:Damage Types Monster Lab.0.6.4.png
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.
Chances
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:
Gift chance (%) = # of hours since last check * Battles won since last gift
Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]
Metals have more chance to drop than other materials.
"Battles won" does not count:
- Deaths to your own monsters (to prevent abuse)
- Spark of Life being triggered
Power Level's Effect On Gifts
Power Level helps with the quality of the gift. Whenever you receive a graded material, its quality is determined as such:
Roll = random(1..1000) + Power Level
A roll of 750+ is needed for medium-grade and 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1249. At PL 749 low-grades will no longer be received. PL has no effect on the chance to receive rares, bindings, or shards.
Gift List
(See The Forge - Materials)
See also
- Monster Lab Bestiary - For monsters over PL 485
- The Forge
- HentaiVerse Bestiary
- CrysFest