Loot Drop Rolls: Difference between revisions
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|Drop Roll || 10% || | |Drop Roll || 10% || | ||
*Scavenger [[Training]] (up to 1.25x) | *Scavenger [[Training]] (up to 1.25x) | ||
*Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus ((PL - 500) / 50) | *Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus ((PL - 500) / 50); capped at 15%) | ||
*[[Arena]] Clear / [[Random Encounter]] Bonus | *[[Arena]] Clear / [[Random Encounter]] Bonus | ||
*One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll) | *One additional roll for [[crystals]] in [[Grindfest]] (forward to C.Type Roll) | ||
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|[[Equipment]] Roll || 4% || | |[[Equipment]] Roll || 4% || | ||
*Quartermaster [[Training]] (up to 2x) | *Quartermaster [[Training]] (up to 2x) | ||
*[[Arena]] | *[[Arena]] clear bonus (increases with higher challenges) | ||
**Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher | **Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher | ||
*Guaranteed for [[Ring of Blood]] clear | *Guaranteed for [[Ring of Blood]] clear | ||
*'''Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]''' | *'''Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]''' | ||
|- | |- | ||
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|Tier Roll || 88% / 10% / 2% <br>(T1 / T2 / T3) || | |Tier Roll || 88% / 10% / 2% <br>(T1 / T2 / T3) || | ||
*[[Difficulty]] (up to 5x better for T2/T3)<sup>[http://forums.e-hentai.org/index.php?showtopic=47834&st=400&p=1945163&#entry1945163 (Ref)]</sup> | *[[Difficulty]] (up to 5x better for T2/T3)<sup>[http://forums.e-hentai.org/index.php?showtopic=47834&st=400&p=1945163&#entry1945163 (Ref)]</sup> | ||
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] | *[[Arena]] [[Arena#Arena_Challenges|Challenge]] clear bonus ([[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher) | ||
*[[Ring of Blood]] clear bonus (last 3 only) | *[[Ring of Blood]] clear bonus (last 3 only) | ||
*[[Trophies]] are pre-determined (not affected by anything) | *[[Trophies]] are pre-determined (not affected by anything) | ||
**Trophies also have a tier | **Trophies also have a tier multipliers for higher level trophies | ||
|- | |- | ||
|Suffix Roll || Equal || N/A | |Suffix Roll || Equal || N/A | ||
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*Staffs have 5% or 6.25% chance of having 0, depending on the type | *Staffs have 5% or 6.25% chance of having 0, depending on the type | ||
|- | |- | ||
|[[Prefix]] Roll || Pre-determined, requires Fine or higher || [[Quality]] ([[Equipment_Prefixes#Chances|See chart]]) | |[[Prefix]] Roll || Pre-determined, requires "Fine" or higher || [[Quality]] ([[Equipment_Prefixes#Chances|See chart]]) | ||
|- | |- | ||
|[[Artifact]] Roll || 0.1% || Archaeologist [[Training]] (up to 2x) | |[[Artifact]] Roll || 0.1% || Archaeologist [[Training]] (up to 2x) | ||
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|T.Type Roll || 20% / 80% <br>(Blood / Chaos) || Tokenizer [[Hath Perks]] (increases Chaos by up to 10%?) | |T.Type Roll || 20% / 80% <br>(Blood / Chaos) || Tokenizer [[Hath Perks]] (increases Chaos by up to 10%?) | ||
|- | |- | ||
|I.Type Roll || 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% <br>(Health / Mana / Spirit / [[Crystals]] / [[Scrolls]] / [[Infusions]]/[[Shards]] / [[ | |I.Type Roll || 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% <br>(Health Potions / Mana Potions / Spirit Potions / [[Crystals]] / [[Scrolls]] / [[Infusions]]/[[Shards]] / [[Special Items]] / [[Food]]) || | ||
*[[Training#Loot_Factors|Loot Quality Bonus]] | *[[Training#Loot_Factors|Loot Quality Bonus]] | ||
*Luck of the Draw [[Training]] (up to +25%) | *Luck of the Draw [[Training]] (up to +25%) | ||
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|Multiplier Check || 1x || | |Multiplier Check || 1x || | ||
*[[Difficulty]] (up to 2.5x) | *[[Difficulty]] (up to 2.5x) | ||
*Crystarium [[Hath Perks]] (up to | *Crystarium [[Hath Perks]] (up to 5x) | ||
*[[Grindfest]] Round Bonus (up to 3x) | *[[Grindfest]] Round Bonus (up to 3x) | ||
|- | |- | ||
Revision as of 13:52, 9 June 2013
These are the drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.
Note that these numbers are estimates and may be outdated.
Loot Rolls

| Roll | Base | Affected By |
|---|---|---|
| Drop Roll | 10% |
|
| Equipment Roll | 4% |
|
| Slot Roll | Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 (1H / 2H / Staff / Shield / Cloth / Light / Heavy) |
N/A; Trophies allow for manual selection |
| Tier Roll | 88% / 10% / 2% (T1 / T2 / T3) |
|
| Suffix Roll | Equal | N/A |
| E.Quality Roll | 0 |
|
| PAB Rolls | ? | Quality and Tier
|
| Prefix Roll | Pre-determined, requires "Fine" or higher | Quality (See chart) |
| Artifact Roll | 0.1% | Archaeologist Training (up to 2x) |
| Collectable Roll | <10%? | N/A? |
| Token Roll | 0.2% |
|
| T.Type Roll | 20% / 80% (Blood / Chaos) |
Tokenizer Hath Perks (increases Chaos by up to 10%?) |
| I.Type Roll | 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% (Health Potions / Mana Potions / Spirit Potions / Crystals / Scrolls / Infusions/Shards / Special Items / Food) |
|
| C.Type Roll | Equal | N/A |
| Multiplier Check | 1x |
|
| P.Quality Roll | ??? |
|
Occurrences
- Loot drop rolls only occur after clearing a battle round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.
- Guaranteed drops occur after clearing Random Encounters, Ring of Blood, and Arena challenges in addition to the last round's normal drop chances.
- For trophies, the drop is guaranteed except in the non-final rounds of the level 225+ arena challenges where it is a static 10% chance.
Limits
Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only).
Credits
Credits can only drop from monsters that did not drop anything else; however, the credit drop chance is static and is not affected by anything (e.g. increasing Scavenger does not negatively impact credit drop chance in any significant way).