Loot Drop Rolls: Difference between revisions
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!Affected By | !Affected By | ||
|- | |- | ||
|Drop Roll || 5% || | |Drop Roll || 7.5%? || | ||
*Scavenger [[Training]] (up to | *Scavenger [[Training]] (up to 1.<span style="text-decoration: overline;">3</span>x?) | ||
*Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus (+1% per 25 PL, starting from PL 500) | *Monster's [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]] Bonus (+1% per 25 PL, starting from PL 500) | ||
*[[Arena]] Clear / [[Random Encounter]] Bonus | *[[Arena]] Clear / [[Random Encounter]] Bonus | ||
| Line 21: | Line 21: | ||
|[[Equipment]] Roll || 4% || | |[[Equipment]] Roll || 4% || | ||
*Quartermaster [[Training]] (up to 2x) | *Quartermaster [[Training]] (up to 2x) | ||
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] Clear Bonus | *[[Arena]] [[Arena#Arena_Challenges|Challenge]] Clear Bonus<s> | ||
**+10% for First Blood through Graduation | **+10% for First Blood through Graduation | ||
**+25% for A New Beginning through Killzone | **+25% for A New Beginning through Killzone | ||
**+50% for Endgame through Eve of Death | **+50% for Endgame through Eve of Death</s> | ||
**Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher | **Guaranteed for [[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher | ||
*Guaranteed for [[Ring of Blood]] | *Guaranteed for [[Ring of Blood]] clear bonus | ||
*'''Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]''' | *'''Will auto-fail if [[HentaiVerse_Bugs_%26_Errors#Combat|1,000 equipment pieces are owned]]''' | ||
|- | |- | ||
| Line 32: | Line 32: | ||
|- | |- | ||
|Tier Roll || 88% / 10% / 2% <br>(T1 / T2 / T3) || | |Tier Roll || 88% / 10% / 2% <br>(T1 / T2 / T3) || | ||
[[Difficulty]] (up to 5x better for T2/T3)<sup>[http://forums.e-hentai.org/index.php?showtopic=47834&st=400&p=1945163&#entry1945163 (Ref)]</sup> | *[[Difficulty]] (up to 5x better for T2/T3)<sup>[http://forums.e-hentai.org/index.php?showtopic=47834&st=400&p=1945163&#entry1945163 (Ref)]</sup> | ||
*[[Arena]] [[Arena#Arena_Challenges|Challenge]] Clear Bonus ([[HentaiVerse_Bestiary#Trio_and_the_Tree|The Trio and the Tree]] and higher) | |||
*[[Ring of Blood]] clear bonus (last 3 only) | |||
*[[Trophies]] are pre-determined (not affected by anything) | *[[Trophies]] are pre-determined (not affected by anything) | ||
**Trophies also have a tier multiplier similar to difficulty for higher level trophies. | **Trophies also have a tier multiplier similar to difficulty for higher level trophies. | ||
| Line 40: | Line 43: | ||
|E.Quality Roll || 0 || | |E.Quality Roll || 0 || | ||
*[[Training#Loot_Factors|Loot Quality Bonus]] | *[[Training#Loot_Factors|Loot Quality Bonus]] | ||
*Luck of the Draw [[Training]] (up to +??%) | *Luck of the Draw [[Training]] (up to +???%) | ||
|- | |- | ||
|PAB Rolls || ? || [[Quality]] and Tier | |PAB Rolls || ? || [[Quality]] and Tier | ||
| Line 54: | Line 57: | ||
|- | |- | ||
|[[Token]] Roll || 0.2% || | |[[Token]] Roll || 0.2% || | ||
*[[Arena]] Challenge / [[Ring of Blood]] Clear Bonus (15-25%) | *[[Arena]] Challenge / [[Ring of Blood]] Clear Bonus (15-25%?) | ||
*Tokenizer [[Hath Perks]] (up to 4x) | *Tokenizer [[Hath Perks]] (up to 4x) | ||
|- | |- | ||
|T.Type Roll || 25% / 75%? <br>(Blood / Chaos) || | |T.Type Roll || 25% / 75%? <br>(Blood / Chaos) || Tokenizer [[Hath Perks]] (increases Chaos by ???) | ||
|- | |- | ||
|I.Type Roll || | |I.Type Roll || 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% <br>(Health / Mana / Spirit / [[Crystals]] / [[Scrolls]] / [[Infusions]]/[[Shards]] / [[Items#Special Items|Special Items]] / [[Food]]) || | ||
*[[Training#Loot_Factors|Loot Quality Bonus]] | *[[Training#Loot_Factors|Loot Quality Bonus]] | ||
*Luck of the Draw [[Training]] (up to +25%) | *Luck of the Draw [[Training]] (up to +25%) | ||
| Line 69: | Line 72: | ||
*Crystarium [[Hath Perks]] (up to 3x) | *Crystarium [[Hath Perks]] (up to 3x) | ||
|- | |- | ||
|P.Quality Roll || ? || | |P.Quality Roll || ??? || | ||
*[[Training#Loot_Factors|Loot Quality Bonus]] | *[[Training#Loot_Factors|Loot Quality Bonus]] | ||
*Luck of the Draw [[Training]] (up to +25%) | *Luck of the Draw [[Training]] (up to +25%) | ||
Revision as of 21:52, 18 May 2013
Some information is obsolete as of patch 0.76
These are the drop formulas for the HentaiVerse. All drops go through several rolls to determine what the player will receive.
Note that these numbers are estimates and may be outdated.
Loot Rolls
| Roll | Base | Affected By |
|---|---|---|
| Drop Roll | 7.5%? |
|
| Equipment Roll | 4% |
|
| Slot Roll | Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 (1H / 2H / Staff / Shield / Cloth / Light / Heavy) |
N/A; Trophies allow for manual selection |
| Tier Roll | 88% / 10% / 2% (T1 / T2 / T3) |
|
| Suffix Roll | Equal | N/A |
| E.Quality Roll | 0 |
|
| PAB Rolls | ? | Quality and Tier
|
| Prefix Roll | Pre-determined, requires Fine or higher | Quality (See chart) |
| Artifact Roll | 0.1% | Archaeologist Training (up to 2x) |
| Collectable Roll | <10%? | N/A? |
| Token Roll | 0.2% |
|
| T.Type Roll | 25% / 75%? (Blood / Chaos) |
Tokenizer Hath Perks (increases Chaos by ???) |
| I.Type Roll | 20% / 30% / 10% / 20% / 4% / 4% / 2%? / 10% (Health / Mana / Spirit / Crystals / Scrolls / Infusions/Shards / Special Items / Food) |
|
| C.Type Roll | Equal | N/A |
| Multiplier Check | 1x |
|
| P.Quality Roll | ??? |
|
Occurrences
- Loot drop rolls only occur after clearing a battle round (with the exception of power-ups, which drop immediately after defeating a monster). There is a maximum of 1 drop per defeated monster.
- Guaranteed drops occur after clearing Random Encounters, Ring of Blood, and Arena challenges in addition to the last round's normal drop chances.
- For trophies, the drop is guaranteed except in the non-final rounds of the level 220+ arena challenges where it is a static 10% chance.
Limits
Playing a large number of rounds at lower difficulties reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. The round counter cools down at a rate of 1 per minute (out of combat only).
