Abilities: Difference between revisions

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|Better Slow || Increase the slowing effect and number of targets per cast. <!--Target 1/2, Cost 21, speed -40%-->
|Better Slow || Increase the slowing effect and number of targets per cast. <!--Target 1/2, Cost 21, speed -40%-->
|lv.130, 1 AP || lv.150, 2 AP || lv.170, ? AP || lv.190, ? AP || lv.210, ? AP
|lv.50, 1 AP || lv.70, 2 AP || lv.90, ? AP || lv.110, ? AP || lv.130, ? AP
|-
|-
|Better Drain || Increase the amount of HP drained. <!--DrainHP 1.1/1.15-->
|Better Drain || Increase the amount of HP drained. <!--DrainHP 1.1/1.15-->
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|Faster Drain || Decrease the cooldown and casttime. <!--Casttime 1.15/1.1, cooldown 19/18.-->
|Faster Drain || Decrease the cooldown and casttime. <!--Casttime 1.15/1.1, cooldown 19/18.-->
|lv.50, 1 AP || lv.80, 2 AP || lv.170, ? AP || lv.190, ? AP || lv.210, ? AP
|lv.50, 1 AP || lv.80, 2 AP || lv.110, ? AP || lv.140, ? AP || lv.170, ? AP
|-
|-
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.
|Ether Theft || Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire.
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|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.
|Spirit Theft || Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul.
|lv.200, 7 AP  
|lv.200, 7 AP  
|}
===Supportive===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="10" | Level and Cost
|-
|1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
|-
|Better haste || Increase the action speed-up. <!--Action speed +30/35%-->
|lv.90, 1 AP || lv.120, 2 AP || lv.150, ? AP || lv.180, ? AP || lv.210, ? AP
|-
|Better Shadow Veil || Increase evade bonus. <!--Evade +18/20%-->
|lv.110, 1 AP || lv.140, 2 AP || lv.170, ? AP || lv.200, ? AP || lv.230, ? AP
|-
|Better Absorb || Increase chance to nullify hostile spell. <!--Chance +70/80%-->
|lv.80, 1 AP || lv.120, 2 AP || lv.160, ? AP
|-
|Stronger Spirit || Decrease amount of damage required for SP shield to kick in. <!--40/35%-->
|lv.230, 1 AP || lv.260, 2 AP || lv.290, ? AP || lv.320, ? AP || lv.350, ? AP
|-
|Better heartseeker || Increase damage of critical melee hits. <!--bonus 3/6-->
|lv.170, 1 AP || lv.220, 2 AP || lv.270, ? AP || lv.320, ? AP || lv.370, ? AP || lv.420, ? AP || lv.470, ? AP
|-
|Better arcane focus || Increase damage of critical spell hits. <!--bonus 3/6-->
|lv.220, 1 AP || lv.270, 2 AP || lv.320, ? AP || lv.370, ? AP || lv.420, ? AP || lv.470, ? AP || lv.?, ? AP
|-
|Better regen || Increase the action speed-up. <!--Cost 30/40, HOT 4.8/5.1, T 15/18-->
|lv.50, 1 AP || lv.100, 2 AP || lv.150, ? AP || lv.200, ? AP || lv.250, ? AP || lv.300, ? AP || lv.350, ? AP || lv.400, ? AP || lv.450, ? AP || lv.500, ? AP
|}
|}



Revision as of 16:22, 18 May 2013

Abilities provide various boosts together with proficiency, and strengthen spells.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength.

Sources

  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (capped at player's level).
  • It means AP are capped at double the player's level.

Investing

Players simply click on an ability when AP is available to invest in it. Different abilities require d

Breakdown

It currently takes at least 624 AP to max out all of the available abilities.

Type Amount
General 50
One-handed 11
Two-handed 11
Dual-Wielding 11
Niten Ichiryuu 0 (Share with Two-handed and Dual-Wielding)
Staff 11
Cloth armor 21
Light armor 21
Heavy armor 34
Deprecating 86
Supportive 107
Elemental 124
Forbidden 58
Divine 58

The Ability Tree

General

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10
HP Tank Adds 10% to total HP per tier. lv.0, 1 AP lv.30, 2 AP lv.60, ? AP lv.90, ? AP lv.120, ? AP lv.150, ? AP lv.180, ? AP lv.210, ? AP lv.240, ? AP lv.270, ? AP
MP Tank Adds 5% to total MP per tier. lv.0, 1 AP lv.40, 2 AP lv.80, ? AP lv.120, ? AP lv.160, ? AP lv.200, ? AP lv.240, ? AP lv.270, ? AP lv.320, ? AP lv.360, ? AP
SP Tank Adds 5% to total SP per tier. lv.0, 1 AP lv.50, 2 AP lv.100, ? AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP lv.400, ? AP lv.450, ? AP
Better Health Pots Improves overall potency of all common health pots. lv.0, 1 AP lv.25, 2 AP lv.50, ? AP lv.75, ? AP lv.100, ? AP
Better Mana Pots Improves overall potency of all common mana pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP
Better Spirit Pots Improves overall potency of all common spirit pots. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP lv.300, ? AP lv.400, ? AP

One-Handed

Name Effect Level and Cost
1 2 3
1H Damage Increase damage when using the One-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
1H Accuracy Increase attack accuracy when using the One-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
1H Block Increase block chance when using the One-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Two-Handed

Name Effect Level and Cost
1 2 3
2H Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
2H Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H Parry Increase parry chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Dual-Wielding

Name Effect Level and Cost
1 2 3
DW Damage Increase damage when using the Two-Handed fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Two-Handed fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
DW Crit Increase crit chance when using the Two-Handed fighting style, scaling with proficiency. lv.250, 3 AP

Niten Ichiryuu

Please note that this is a presdo-entry. It is still affected by 2H/DW abilities.

Name Effect Level and Cost
1 2 3
2D Damage Increase damage when using the Niten fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
DW Accuracy Increase attack accuracy when using the Niten fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
2H parry Increase parry chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP
DW Crit Increase crit chance when using the Niten fighting style, scaling with proficiency. lv.250, 3 AP

Staff

Name Effect Level and Cost
1 2 3
Staff Spell Damage Increase spell damage when using staff fighting style, scaling with proficiency. lv.0, 2 AP lv.100, 3 AP lv.200, ? AP
Staff Accuracy Increase attack and magic accuracy when using staff fighting style, scaling with proficiency. lv.50, 1 AP lv.150, 2 AP
Staff Damage Increase physical damage when using staff fighting style, scaling with proficiency. lv.0, 3 AP

Cloth Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Cloth spellacc Increase spell damage when using only cloth armor, scaling with proficiency. lv.200, 5 AP
Cloth Spellcrit Increase spell crit chance when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Cloth Castspeed Increase spell casting speed when using only cloth armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Cloth MP Increase maximum MP when using only cloth armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP

Light Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Light Acc Increase accuracy when using only light armor, scaling with proficiency. lv.0, 3 AP
Light Crit Increase crit chance when using only light armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Light Speed Increase attack speed when using only light armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Light HP/MP Increase maximum HP and MP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Heavy Armor

Name Effect Level and Cost
1 2 3 4 5 6 7
Heavy Crush Increase crushing mitigation when using only heavy armor, scaling with proficiency. lv.0, 3 AP
Heavy Prcg Increase piercing mitigation when using only heavy armor, scaling with proficiency. lv.0, 1 AP lv.70, 2 AP lv.140, ? AP lv.210, ? AP lv.280, ? AP
Heavy Slsh Increase slashing mitigation when using only heavy armor, scaling with proficiency. lv.150, 2 AP lv.250, 5 AP
Heavy HP Increase maximum HP when using only light armor, scaling with proficiency. lv.0, 1 AP lv.100, 2 AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP lv.?, ? AP


Deprecating

Name Effect Level and Cost
1 2 3 4 5
Better Weaken Increase damage reduction and number of targets per cast. lv.80, 1 AP lv.110, 2 AP lv.140, ? AP lv.170, ? AP lv.200, ? AP
Faster Weaken Decrease casttime and cooldown, and increase number of targets per cast. lv.170, 3 AP lv.225, 5 AP lv.280, ? AP
Better Imperil Increase defensive penalty and number of targets per cast. lv.150, 1 AP lv.195, 2 AP lv.240, ? AP lv.285, ? AP lv.330, ? AP
Faster Imperil Decrease casttime and cooldown, and increase number of targets per cast. lv.220, 3 AP lv.260, 5 AP lv.300, ? AP
Better Blind Increase hit penalty. lv.130, 1 AP lv.150, 2 AP lv.170, ? AP lv.190, ? AP lv.210, ? AP
Faster Blind Decrease casttime and cooldown, and increase number of targets per cast. lv.190, 1 AP lv.235, 2 AP lv.280, ? AP
Mind Control Decrease chance that sleep and confuse will break upon taking damage, and increase number of targets per cast. lv.110, 1 AP lv.170, 3 AP lv.280, ? AP
Better Silence Decrease cooldown and increase number of targets per cast. lv.150, 3 AP lv.190, 5 AP lv.230, ? AP
Better Magnet Adds a slowing effect, decrease cooldown and increase number of targets per cast. lv.280, 1 AP lv.310, 2 AP lv.340, ? AP lv.370, ? AP lv.400, ? AP
Better Slow Increase the slowing effect and number of targets per cast. lv.50, 1 AP lv.70, 2 AP lv.90, ? AP lv.110, ? AP lv.130, ? AP
Better Drain Increase the amount of HP drained. lv.110, 2 AP lv.170, 3 AP lv.230, ? AP
Faster Drain Decrease the cooldown and casttime. lv.50, 1 AP lv.80, 2 AP lv.110, ? AP lv.140, ? AP lv.170, ? AP
Ether Theft Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire. lv.200, 7 AP
Spirit Theft Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul. lv.200, 7 AP

Supportive

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10
Better haste Increase the action speed-up. lv.90, 1 AP lv.120, 2 AP lv.150, ? AP lv.180, ? AP lv.210, ? AP
Better Shadow Veil Increase evade bonus. lv.110, 1 AP lv.140, 2 AP lv.170, ? AP lv.200, ? AP lv.230, ? AP
Better Absorb Increase chance to nullify hostile spell. lv.80, 1 AP lv.120, 2 AP lv.160, ? AP
Stronger Spirit Decrease amount of damage required for SP shield to kick in. lv.230, 1 AP lv.260, 2 AP lv.290, ? AP lv.320, ? AP lv.350, ? AP
Better heartseeker Increase damage of critical melee hits. lv.170, 1 AP lv.220, 2 AP lv.270, ? AP lv.320, ? AP lv.370, ? AP lv.420, ? AP lv.470, ? AP
Better arcane focus Increase damage of critical spell hits. lv.220, 1 AP lv.270, 2 AP lv.320, ? AP lv.370, ? AP lv.420, ? AP lv.470, ? AP lv.?, ? AP
Better regen Increase the action speed-up. lv.50, 1 AP lv.100, 2 AP lv.150, ? AP lv.200, ? AP lv.250, ? AP lv.300, ? AP lv.350, ? AP lv.400, ? AP lv.450, ? AP lv.500, ? AP

Mastery

Ability Reset

Abilities can be reset out of battle for a credit cost.

Reset Cost = Player_level * Rank_in_Ability * 1000

See also

HentaiVerse Navigation
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