Action Speed: Difference between revisions
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{|border="1" class="wikitable" | {|border="1" class="wikitable" | ||
!Action | !Action | ||
!Base Speed | !Base Speed | ||
|- | |- | ||
|colspan="2" align="center"|'''Basics''' | |colspan="2" align="center"|'''Basics''' | ||
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|Attacking || 1.0 | |Attacking || 1.0 | ||
|- | |- | ||
|Using [[items]] || > | |Using [[items]] || >1.<span style="text-decoration: overline;">1</span> | ||
|- | |- | ||
|Toggling [[Spirit Stance]] || >1.0 | |Toggling [[Spirit Stance]] || >1.0 | ||
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|- | |- | ||
|colspan="2" align="center"|'''[[Spells#Offensive_Spells|Offensive Spells]]''' | |colspan="2" align="center"|'''[[Spells#Offensive_Spells|Offensive Spells]]''' | ||
|- | |- | ||
|T1 Single target (Fireball, Icestrike, etc.) || 1.0 | |T1 Single target (Fireball, Icestrike, etc.) || 1.0 | ||
|- | |- | ||
|T1 AoE (Inferno, Snowstorm, etc.) || 1.4 | |T1 AoE (Inferno, Snowstorm, etc.) || (1/1.4) | ||
|- | |- | ||
|T2 Single target (Flare, Condemn, etc.) || | |T2 Single target (Flare, Condemn, etc.), [[Spells#Piercing|Magic Missile]] || 0.<span style="text-decoration: overline;">90</span> | ||
|- | |- | ||
|T2 AoE (Meteor, Purge, etc.) || | |T2 AoE (Meteor, Purge, etc.) || 0.<span style="text-decoration: overline;">6</span> | ||
|- | |- | ||
|T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) || | |T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) || 0.8<span style="text-decoration: overline;">3</span> | ||
|- | |- | ||
|T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) || 1.7 | |T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) || (1/1.7) | ||
|- | |- | ||
|T4 Single target (Disintegrate) || 1.4 | |T4 Single target (Disintegrate) || (1/1.4) | ||
|- | |- | ||
|T4 AoE (Ragnarok) || 1.9 | |T4 AoE (Ragnarok) || (1/1.9) | ||
|- | |- | ||
|colspan="2" align="center"|'''[[Spells#Deprecating_Magic|Deprecating Spells]]''' | |colspan="2" align="center"|'''[[Spells#Deprecating_Magic|Deprecating Spells]]''' | ||
|- | |- | ||
|Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet || | |Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet || 2.5 | ||
|- | |- | ||
|Lifestream || | |Lifestream || 1.25 | ||
|- | |- | ||
|colspan="2" align="center"|'''[[Spells#Curative_Magic|Curative Spells]]''' | |colspan="2" align="center"|'''[[Spells#Curative_Magic|Curative Spells]]''' | ||
|- | |- | ||
|Cure, Regen || 0 | |Cure, Regen || 2.0 | ||
|- | |- | ||
|Cure II || | |Cure II || 1.<span style="text-decoration: overline;">6</span> | ||
|- | |- | ||
|Regen II, Cure III || 0.7 | |Regen II, Cure III || (1/0.7) | ||
|- | |- | ||
|colspan="2" align="center"|'''[[Spells#Supportive_Magic|Supportive Spells]]''' | |colspan="2" align="center"|'''[[Spells#Supportive_Magic|Supportive Spells]]''' | ||
|- | |- | ||
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0 | |Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 10.0 | ||
|- | |- | ||
|Spike spells || 0 | |Spike spells, Protection || 2.0 | ||
|} | |} | ||
Revision as of 23:22, 27 March 2013
Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 "time units".
Fomula
Base Time Units/Action is calculated as:
minmax(20, 10000 / action_speed, 500)
Action Speed = 100 * Factors
Effects
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
Base Action Speeds
In this table lower numbers indicate slower actions (after being divided). Note that these numbers may be out of date.
AoE spells start out (at 1 Ability Point) as 0.4 slower than their single target counterparts and have their cast times reduced by 0.1 per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.
| Action | Base Speed |
|---|---|
| Basics | |
| Attacking | 1.0 |
| Using items | >1.1 |
| Toggling Spirit Stance | >1.0 |
| Skills | |
| Defend, Scan, Focus | 1.0 |
| Fleeing | >1.0 |
| Fighting Skills | ? |
| Offensive Spells | |
| T1 Single target (Fireball, Icestrike, etc.) | 1.0 |
| T1 AoE (Inferno, Snowstorm, etc.) | (1/1.4) |
| T2 Single target (Flare, Condemn, etc.), Magic Missile | 0.90 |
| T2 AoE (Meteor, Purge, etc.) | 0.6 |
| T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) | 0.83 |
| T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) | (1/1.7) |
| T4 Single target (Disintegrate) | (1/1.4) |
| T4 AoE (Ragnarok) | (1/1.9) |
| Deprecating Spells | |
| Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet | 2.5 |
| Lifestream | 1.25 |
| Curative Spells | |
| Cure, Regen | 2.0 |
| Cure II | 1.6 |
| Regen II, Cure III | (1/0.7) |
| Supportive Spells | |
| Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield | 10.0 |
| Spike spells, Protection | 2.0 |
- Using powerups always takes 0 time units.
Increasing Action Speed
- Using the Haste spell (50%) or scroll (75%).
- Unlocking the X-Item, X-Attack, and X-Magic abilities to decrease the base action time of their respective battle actions by 10%.
- Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
- Using certain weapons such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" suffix.
Monsters
- All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
- Custom Monsters can increase their action speed with the Swiftness Chaos Upgrade (2.5% per rank).
Unaffected actions
The cooldown time of skill is tied to the player turns instead of true action speed.
External Links
- Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
- Skillchip's Testing for Action Speed and X-Mods (Apr. 2012, patch 0.6.6)