Physical Damage: Difference between revisions
From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs) |
Maximum Joe (talk | contribs) mNo edit summary |
||
| Line 20: | Line 20: | ||
|'''heartseeker_bonus''' || Bonus if Heartseeker spell is active || +25% | |'''heartseeker_bonus''' || Bonus if Heartseeker spell is active || +25% | ||
|- | |- | ||
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || + | |'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100% | ||
|- | |- | ||
|'''stamina_damage_factor''' || The bonus from [[stamina]] being over 79. || +25% | |'''stamina_damage_factor''' || The bonus from [[stamina]] being over 79. || +25% | ||
Revision as of 18:40, 1 September 2012
The physical damage formula for normal player attacks is estimated to be:
p.damage = (base_weapon_damage * (1 + attack_damage_bonus) * (1 + hath_bonus) * (1 + prof_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus) * (1 + stamina_damage_factor)) * (defense_mit)
| Factor | Description | Formula |
|---|---|---|
| base_weapon_damage | The damage written on the equipped weapon | See equipped weapon |
| attack_damage_bonus | Bonus damage from certain armors such as Shade | See equipped armor |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +5 to 30% |
| prof_bonus | Weapon proficiency | (See Proficiencies - Weapons) |
| crit_mod | Bonus for critical hits | 1.5x (1x otherwise) |
| heartseeker_bonus | Bonus if Heartseeker spell is active | +25% |
| spirit_stance_bonus | Bonus if Spirit Stance is active | +100% |
| stamina_damage_factor | The bonus from stamina being over 79. | +25% |
| defense_mit | Mitigation for the damage type in question | Varies |