Abilities: Difference between revisions

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Every 10 levels, starting with level 1, brings a new tier of abilities that may be purchased with ability points. One ability point is granted per level. Additional points may be purchased via Training.
Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].


== Basic Abilities ==
==Ability Points==
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current [[Character_Menu#Equipment|equipment set]].


Every rank has the following:
===Ability Sources===
* http://g.ehgt.org/hv_0.3.2/img/a/exp.png '''Experience Bonus''' (x3) - provides 3% experience boost per level
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]
* http://g.ehgt.org/hv_0.3.2/img/a/hp.png '''Health Tank''' (x3) - boosts total HP by 3%
*One AP is granted per [[level]].
* http://g.ehgt.org/hv_0.3.2/img/a/mp.png '''Magic Tank''' (x3) - boosts total MP by 3%
*AP may be purchased via Ability Boost [[Training]] (capped at player's level).
* http://g.ehgt.org/hv_0.3.2/img/a/sp.png '''Spirit Tank''' (x3) - boosts total SP by 3%
*This means that AP is effectively capped at double the player's [[level]].
** http://g.ehgt.org/hv_0.3.2/img/a/oc.png '''Overcharge Boost''' (x5) - boosts Overcharge limit by 2%


===Investing===
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.


== The Tiers ==
===Breakdown===
It currently takes 1,278 AP to max out all of the available abilities.


=== Tier 1: Beginner ===
{|class="wikitable"
!Type !! Amount
|-
|General
| 175
|-
|One-handed
| 16
|-
|Two-handed
| 16
|-
|Dual-Wielding
| 16
|-
|Niten Ichiryuu
| 0 (Share with Two-handed and Dual-Wielding)
|-
|Staff
| 16
|-
|Cloth armor
| 52
|-
|Light armor
| 50
|-
|Heavy armor
| 67
|-
|Deprecating
| 177
|-
|Supportive
| 252
|-
|Elemental
| 281
|-
|Forbidden
| 80
|-
|Divine
| 80
|}


----
==The Ability Tree==
===General===
{|class="wikitable" style="text-align: center;"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="11" | Level and Cost
|-
|1||2||3||4||5||6||7||8||9||10||Total
|-
|style="background:red; color:white"|[[File:Abilities_HP_Tank.png]]<br>'''HP Tank'''
| Increases your maximum HP. This adds 10% to your total HP per tier.
| Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Health
| Level 25<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Health
| Level 50<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Health
| Level 75<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Health
| Level 100<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Health
| Level 120<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Health
| Level 150<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Health
| Level 200<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Health
| Level 250<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Health
| Level 300<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Health
| 36
|-
|style="background:red; color:white"|[[File:Abilities_MP_Tank.png]]<br>'''MP Tank'''
| Increases your maximum MP. This adds 10% to your total MP per tier.
| Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Magic
| Level 30<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Magic
| Level 60<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Magic
| Level 90<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Magic
| Level 120<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Magic
| Level 160<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Magic
| Level 210<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Magic
| Level 260<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Magic
| Level 310<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Magic
| Level 350<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Magic
| 36
|-
|style="background:red; color:white"|[[File:Abilities_SP_Tank.png]]<br>'''SP Tank'''
| Increases your maximum SP. This adds 10% to your total SP per tier.
| Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Spirit
| Level 40<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Spirit
| Level 80<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Spirit
| Level 120<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Spirit
| Level 170<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Spirit
| Level 220<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Spirit
| Level 270<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Spirit
| Level 330<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Spirit
| Level 390<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Spirit
| Level 450<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Spirit
| 36
|-
|style="background:red; color:white"|[[File:Health_Points.png]]<br>'''Better Health Pots'''
| Improves the overall potency of common health restoratives.
| Level 0<br>1 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 3% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 110% of Base Health
| Level 100<br>2 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 3.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 120% of Base Health
| Level 200<br>3 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 130% of Base Health
| Level 300<br>4 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 140% of Base Health
| Level 400<br>5 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 150% of Base Health
|colspan="5" |
|15
|-
|style="background:red; color:white"|[[File:Abilities_Better_Mana_Pots.png]]<br>'''Better Mana Pots'''
| Improves the overall potency of common mana restoratives.
| Level 0<br>2 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.1% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 55% of Base Magic
| level 80<br>3 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.2% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 60% of Base Magic
| Level 140<br>5 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.3% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 65% of Base Magic
| Level 220<br>7 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.4% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 70% of Base Magic
| Level 380<br>9 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.5% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 75% of Base Magic
|colspan="5" |
|26
|-
|style="background:red; color:white"|[[File:Abilities_Better_Spirit_Pots.png]]<br>'''Better Spirit Pots'''
| Improves the overall potency of common spirit restoratives.
| Level 0<br>2 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.1% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 55% of Base Spirit
| level 90<br>3 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.2% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 60% of Base Spirit
| Level 160<br>5 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.3% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 65% of Base Spirit
| Level 240<br>7 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.4% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 70% of Base Spirit
| Level 400<br>9 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.5% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 75% of Base Spirit
|colspan="5" |
|26
|}


Unlocks at Level 1.
===One-Handed===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="4" | Level and Cost
|-
|1||2||3||Total
|-
|style="background:red; color:white"|[[File:Abilities_1H_Damage.png]]<br>'''1H Damage'''
| Increases your damage when using the One-Handed fighting style, scaling with your proficiency.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
| Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
| Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+40 Attack Base Damage
|10
|-
|style="background:red; color:white"|[[File:Abilities_1H_Accuracy.png]]<br>'''1H Accuracy'''
| Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|colspan="1" |
|3
|-
|style="background:red; color:white"|[[File:Abilities_1H_Block.png]]<br>'''1H Block'''
| Increases your block when using the One-Handed fighting style, scaling with your proficiency.
| Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.25 Block Chance
|colspan="2" |
|3
|}


* http://g.ehgt.org/hv040/img/a/0130.png '''Fireball''' - A ball of fire is hurled at the target, causing Fire damage. (Fire I - Single Target)
===Two-Handed===
** http://g.ehgt.org/hv040/img/a/0132.png '''Inferno''' - Unleashes an inferno of flames on all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire I - Area of Effect)
{|class="wikitable" style="text-align:center"
*** http://g.ehgt.org/hv040/img/a/0131.png '''Flame Tongues''' - Increases your Fire Rating by 2%.
!rowspan="2" | Name
* http://g.ehgt.org/hv040/img/a/0133.png '''Poison''' - Inflicts Spreading Poison on one target, causing heavy damage over time. Additional points increase the duration of the spell. (Depreciating - Single Target)
!rowspan="2" | Effect
* http://g.ehgt.org/hv040/img/a/as.png '''Aura Slot I''' - Unlocks an Aura Slot, allowing you to spend an Aura Point to activate an Aura. (Permanent - Cannot be Reset.)
!colspan="4" | Level and Cost
|-
|1||2||3||Total
|-
|style="background:red; color:white"|[[File:Abilities_2H_Damage.png]]<br>'''2H Damage'''
| Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
| Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+25 Attack Base Damage
| Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
|10
|-
|style="background:red; color:white"|[[File:Abilities_2H_Accuracy.png]]<br>'''2H Accuracy'''
| Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|colspan="1" |
|3
|-
|style="background:red; color:white"|[[File:Abilities_2H_Parry.png]]<br>'''2H Parry'''
| Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency
| Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.25 Parry Chance
|colspan="2" |
|3
|}


=== Tier 2: Novice ===
===Dual-Wielding===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="4" | Level and Cost
|-
|1||2||3||Total
|-
|style="background:red; color:white"|[[File:Abilities_DW_Damage.png]]<br>'''DW Damage'''
| Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+30 Attack Base Damage
| Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+40 Attack Base Damage
| Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+50 Attack Base Damage
|10
|-
|style="background:red; color:white"|[[File:Abilities_DW_Accuracy.png]]<br>'''DW Accuracy'''
| Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|colspan="1" |
|3
|-
|style="background:red; color:white"|[[File:Abilities_DW_Crit.png]]<br>'''DW Crit'''
| Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.
| Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.25 Attack Crit Chance
|colspan="2" |
|3
|}


----
===Niten Ichiryuu===
[[File:Point.png]] '''Note that this is a pseudo-entry. It is actually affected by 2H/DW abilities.'''
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="4" | Level and Cost
|-
|1||2||3||Total
|-
|style="background:red; color:white"|[[File:Abilities_2H_Damage.png]]<br>'''2H Damage'''
| Increase damage when using the Niten fighting style, scaling with proficiency.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
| Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+25 Attack Base Damage
| Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
|(10)
|-
|style="background:red; color:white"|[[File:Abilities_DW_Accuracy.png]]<br>'''DW Accuracy'''
| Increase attack accuracy when using the Niten fighting style, scaling with proficiency.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|colspan="1" |
|(3)
|-
|style="background:red; color:white"|[[File:Abilities_2H_Parry.png]]<br>'''2H Parry'''
| Increase parry chance when using the Niten fighting style, scaling with proficiency.
| Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.25 Parry Chance
|colspan="2" |
|(3)
|-
|style="background:red; color:white"|[[File:Abilities_DW_Crit.png]]<br>'''DW Crit'''
| Increase crit chance when using the Niten fighting style, scaling with proficiency.
| Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.25 Attack Crit Chance
|colspan="2" |
|(3)
|}


Unlocks at Level 10.
===Staff===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="4" | Level and Cost
|-
|1||2||3||Total
|-
|style="background:red; color:white"|[[File:Abilities_Staff_Spell_Damage.png]]<br>'''Staff Spell Damage'''
| Increases your spell damage when using the Staff fighting style, scaling with your proficiency.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+2 Magic Base Damage
| Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+4 Magic Base Damage
| Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+5 Magic Base Damage
|10
|-
|style="background:red; color:white"|[[File:Abilities_Staff_Accuracy.png]]<br>'''Staff Accuracy'''
| Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+0.75 Attack Accuracy<br>+0.1 Magic Accuracy
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+1 Attack Accuracy<br>+0.2 Magic Accuracy
|colspan="1" |
|3
|-
|style="background:red; color:white"|[[File:Abilities_X-Attack.png]]<br>'''Staff Damage'''
| Increases your damage when using the Staff fighting style, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+30 Attack Base Damage
|colspan="2" |
|3
|}


* http://g.ehgt.org/hv040/img/a/0230.png '''Icestrike''' - Launches a pillar of ice against the target, causing Cold damage. (Cold I - Single Target)
===Cloth Armor===
** http://g.ehgt.org/hv040/img/a/0232.png '''Snowstorm''' - A snow storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold I - Area of Effect)
{|class="wikitable" style="text-align:center"
*** http://g.ehgt.org/hv040/img/a/0231.png '''Cold Snap''' - Increases your Cold Rating by 2%.
!rowspan="2" | Name
* http://g.ehgt.org/hv040/img/a/0233.png '''Slow''' - The target is slowed, making it attack less frequently. Additional points increase the duration of the spell. (Depreciating - Single Target)
!rowspan="2" | Effect
* http://g.ehgt.org/hv040/img/a/is.png '''Item Slots I''' - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)
!colspan="8" | Level and Cost
* http://g.ehgt.org/hv040/img/a/0530.png '''Cure''' - Restores a moderate amount of Health on the target. (Curative - Self-Targeted)
|-
|1||2||3||4||5||6||7||Total
|-
|style="background:red; color:white"|[[File:Abilities_Soul_Reaper.png]]<br>'''Cloth Spellacc'''
| Increases your spell accuracy when using only cloth armor, scaling with your proficiency.
| Level 120<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.5 Magic Accuracy
|colspan="6" |
|5
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_Spellcrit.png]]<br>'''Cloth Spellcrit'''
| Increases your spell critical chance when using only cloth armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.1 Magic Crit Chance
| Level 40<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.15 Magic Crit Chance
| Level 90<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.18 Magic Crit Chance
| Level 130<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.21 Magic Crit Chance
| Level 190<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.25 Magic Crit Chance
|colspan="2" |
|18
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_Castspeed.png]]<br>'''Cloth Castspeed'''
| Increases your spell casting speed when using only cloth armor, scaling with your proficiency.
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.15 Magic Cast Speed
| Level 250<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.25 Magic Cast Speed
|colspan="5" |
|7
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_MP.png]]<br>'''Cloth MP'''
| Increases your maximum MP when using only cloth armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.5% Maximum Magic
| Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.6% Maximum Magic
| Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.7% Maximum Magic
| Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.8% Maximum Magic
| Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.9% Maximum Magic
| Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.95% Maximum Magic
| Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+1% Maximum Magic
|22
|}


=== Tier 3: Apprentice ===
===Light Armor===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="8" | Level and Cost
|-
|1||2||3||4||5||6||7||Total
|-
|style="background:red; color:white"|[[File:Abilities_Light_Acc.png]]<br>'''Light Acc'''
| Increases your attack accuracy when using only light armor, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.5 Attack Accuracy
|colspan="6" |
|3
|-
|style="background:red; color:white"|[[File:Abilities_Light_Crit.png]]<br>'''Light Crit'''
| Increases your attack crit chance when using only light armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.1 Attack Crit
| Level 40<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.15 Attack Crit
| Level 90<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.18 Attack Crit
| Level 130<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.21 Attack Crit
| Level 190<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25 Attack Crit
|colspan="2" |
|18
|-
|style="background:red; color:white"|[[File:Abilities_Light_Speed.png]]<br>'''Light Speed'''
| Increases your attack speed when using only light armor, scaling with your proficiency.
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.15 Attack Speed
| Level 250<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25 Attack Speed
|colspan="5" |
|7
|-
|style="background:red; color:white"|[[File:Abilities_Light_HPMP.png]]<br>'''Light HP/MP'''
| Increases your maximum HP and MP when using only light armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25% Maximum Health<br>+0.2% Maximum Magic
| Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.35% Maximum Health<br>+0.25% Maximum Magic
| Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.45% Maximum Health<br>+0.3% Maximum Magic
| Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.55% Maximum Health<br>+0.35% Maximum Magic
| Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.65% Maximum Health<br>+0.4% Maximum Magic
| Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.70% Maximum Health<br>+0.45% Maximum Magic
| Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.75% Maximum Health<br>+0.5% Maximum Magic
|22
|}


----
===Heavy Armor===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="8" | Level and Cost
|-
|1||2||3||4||5||6||7||Total
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Crush.png]]<br>'''Heavy Crush'''
| Increases your crushing mitigation when using only heavy armor, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Crushing Damage Mitigation
| Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Crushing Damage Mitigation
| Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Crushing Damage Mitigation
|colspan="4" |
|15
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Prcg.png]]<br>'''Heavy Prcg'''
| Increases your piercing mitigation when using only heavy armor, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Piercing Damage Mitigation
| Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Piercing Damage Mitigation
| Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Piercing Damage Mitigation
|colspan="4" |
|15
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Slsh.png]]<br>'''Heavy Slsh'''
| Increases your slashing mitigation when using only heavy armor, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Slashing Damage Mitigation
| Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Slashing Damage Mitigation
| Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Slashing Damage Mitigation
|colspan="4" |
|15
|-
|style="background:red; color:white"|[[File:Abilities_Infusion_Slot.png]]<br>'''Heavy HP'''
| Increases your maximum HP when using only heavy armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5% Maximum Health
| Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.6% Maximum Health
| Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.7% Maximum Health
| Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.8% Maximum Health
| Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.9% Maximum Health
| Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.95% Maximum Health
| Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+1% Maximum Health
|22
|}


Unlocks at Level 20.
===Deprecating===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="6" | Level and Cost
|-
|1||2||3||4||5||Total
|-
|style="background:green; color:white"|[[File:Abilities_Better_Weaken.png]]<br>'''Better Weaken'''
| Increases the duration and damage decrease granted by Weaken.
| Level 70<br>1 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 30%<br>Changes effect duration to 6 turns
| Level 100<br>2 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 35%<br>Changes effect duration to 7 turns
| Level 130<br>3 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 40%<br>Changes effect duration to 8 turns
| Level 190<br>5 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 45%<br>Changes effect duration to 9 turns
| Level 250<br>7 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 50%<br>Changes effect duration to 10 turns
| 18
|-
|style="background:green; color:white"|[[File:Abilities_Weaken.png]]<br>'''Faster Weaken'''
| Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.
| Level 80<br>3 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 2 turns<br>Changes cast time to 0.7
| Level 165<br>5 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 1 turns<br>Changes cast time to 0.65<br>Changes max affected targets to 2<br>Changes base mana cost to 12
| Level 250<br>7 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 0 turns<br>Changes cast time to 0.6<br>Changes max affected targets to 3<br>Changes base mana cost to 16
| colspan="2" |
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Better_Imperil.png]]<br>'''Better Imperil'''
| Increases the duration and defensive penalties caused by Imperil.
| Level 130<br>1 AP<br><br>Effects Modified: '''Imperiled'''<br>-30% Physical Mitigation<br>-30% Magical Mitigation<br>-20% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 6 turns
| Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-35% Physical Mitigation<br>-35% Magical Mitigation<br>-25% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 7 turns
| Level 230<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-40% Physical Mitigation<br>-40% Magical Mitigation<br>-30% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 8 turns
| Level 285<br>4 AP<br><br>Effects Modified: '''Imperiled'''<br>-45% Physical Mitigation<br>-45% Magical Mitigation<br>-35% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 9 turns
| Level 330<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-50% Physical Mitigation<br>-50% Magical Mitigation<br>-40% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 10 turns
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Imperil.png]]<br>'''Faster Imperil'''
| Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.
| Level 140<br>3 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 2 turns<br>Changes cast time to 0.7
| Level 225<br>5 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 1 turns<br>Changes cast time to 0.65<br>Changes max affected targets to 2<br>Changes base mana cost to 12
| Level 310<br>7 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 0 turns<br>Changes cast time to 0.6<br>Changes max affected targets to 3<br>Changes base mana cost to 15
| colspan="2" |
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Better_Blind.png]]<br>'''Better Blind'''
| Increase the duration and hit penalty caused by the Blind spell.
| Level 110<br>1 AP<br><br>Effects Modified: '''Blinded'''<br>-22 Attack Accuracy<br>-22 Magic Accuracy<br>Changes effect duration to 6 turns
| Level 130<br>2 AP<br><br>Effects Modified: '''Blinded'''<br>-24 Attack Accuracy<br>-24 Magic Accuracy<br>Changes effect duration to 7 turns
| Level 160<br>3 AP<br><br>Effects Modified: '''Blinded'''<br>-26 Attack Accuracy<br>-26 Magic Accuracy<br>Changes effect duration to 8 turns
| Level 190<br>4 AP<br><br>Effects Modified: '''Blinded'''<br>-28 Attack Accuracy<br>-28 Magic Accuracy<br>Changes effect duration to 9 turns
| Level 220<br>5 AP<br><br>Effects Modified: '''Blinded'''<br>-30 Attack Accuracy<br>-30 Magic Accuracy<br>Changes effect duration to 10 turns
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Blind.png]]<br>'''Faster Blind'''
| Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.
| Level 120<br>1 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1.1<br>Changes cooldown to 5 turns
| Level 215<br>2 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1.05<br>Changes cooldown to 4 turns<br>Changes max affected targets to 2<br>Changes base mana cost to 22
| Level 275<br>3 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1<br>Changes cooldown to 3 turns<br>Changes max affected targets to 3<br>Changes base mana cost to 25
| colspan="2" |
| 6
|-
|style="background:green; color:white"|[[File:Abilities_Confuse.png]]<br>'''Mind Control'''
| Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. <!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5-->
| Level 80<br>1 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 50%<br>Changes effect duration to 5 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 50%<br>Changes effect duration to 4 turns
| Level 130<br>3 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 75%<br>Changes effect duration to 6 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 75%<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Sleep, Confuse'''<br>Changes max affected targets to 2<br>Changes base mana cost to 30<br>
| Level 170<br>5 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 80%<br>Changes effect duration to 7 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 80%<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''Sleep, Confuse'''<br>Changes max affected targets to 3<br>Changes base mana cost to 35<br>
| colspan="2" |
| 9
|-
|colspan="13"|
|-
|style="background:green; color:white"|[[File:Abilities_Silence.png]]<br>'''Better Silence'''
| Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.
| Level 120<br>3 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 8 turns<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 8 turns
| Level 170<br>5 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 6 turns<br>Changes max affected targets to 2<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 9 turns
| Level 215<br>7 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 5 turns<br>Changes max affected targets to 3<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 10 turns
| colspan="2" |
| 15
|-
|style="background:green; color:white"|[[File:Abilities_MagNet.png]]<br>'''Better MagNet'''
| Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.
| Level 250<br>1 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 5 turns
| Level 295<br>2 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 12 turns
| Level 340<br>3 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 7 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 12 turns<br>Changes max affected targets to 2
| Level 370<br>4 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 8 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 10 turns<br>Changes max affected targets to 2
| Level 400<br>5 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 9 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 10 turns<br>Changes max affected targets to 3
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Slow.png]]<br>'''Better Slow'''
| Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.
| Level 30<br>1 AP<br><br>Effects Modified: '''Slowed'''<br>-40% Action Speed Modification<br>Changes effect duration to 4 turns
| Level 50<br>2 AP<br><br>Effects Modified: '''Slowed'''<br>-40% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
| Level 75<br>3 AP<br><br>Effects Modified: '''Slowed'''<br>-45% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
| Level 105<br>4 AP<br><br>Effects Modified: '''Slowed'''<br>-50% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
| Level 135<br>5 AP<br><br>Effects Modified: '''Slowed'''<br>-50% Action Speed Modification<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 3<br>Changes base mana cost to 25
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Lifestream.png]]<br>'''Better Drain'''
| Increases the amount of health drained by the Drain spell.
| Level 20<br>2 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.1
| Level 50<br>3 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.15
| Level 90<br>5 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.2
| colspan="2" |
| 10
|-
|style="background:green; color:white"|[[File:ether_tap.png]]<br>'''Faster Drain'''
| Decreases the cooldown and cast time on the Drain spell.
| Level 30<br>1 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.15<br>Changes cooldown to 19 turns
| Level 70<br>2 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.1<br>Changes cooldown to 18 turns
| Level 110<br>3 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.06<br>Changes cooldown to 17 turns
| Level 150<br>4 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.03<br>Changes cooldown to 16 turns
| Level 200<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1<br>Changes cooldown to 15 turns
| 15
|-
|style="background:purple; color:white"|[[File:drainmp.png]]<br>'''Ether Theft'''
| Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.
| Level 150<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Added special effect: Ether Theft (100% Followup)
| colspan="4" |
| 5
|-
|style="background:purple; color:white"|[[File:drainsp.png]]<br>'''Spirit Theft'''
| Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.
| Level 150<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Added special effect: Spirit Theft (100% Followup)
| colspan="4" |
| 5
|}


* http://g.ehgt.org/hv040/img/a/0330.png '''Lightning''' - A bolt of lightning strikes the target, causing Electrical damage. (Elec I - Single Target)
===Supportive===
** http://g.ehgt.org/hv040/img/a/0332.png '''Thunderstorm''' - A thunder storm surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Elec I - Area of Effect)
{|class="wikitable" style="text-align:center"
*** http://g.ehgt.org/hv040/img/a/0331.png '''Static Charge''' - Increases your Electrical Rating by 2%.
!rowspan="2" | Name
* http://g.ehgt.org/hv040/img/a/0333.png '''Weaken''' - The target is weakened, making it deal less damage with physical attacks. Additional points increase the duration of the spell. (Depreciating - Single Target)
!rowspan="2" | Effect
* http://g.ehgt.org/hv040/img/a/as.png '''Aura Slot II''' - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)
!colspan="11" | Level and Cost
|-
|1||2||3||4||5||6||7||8||9||10||Total
|-
|style="background:green; color:white"|[[File:Abilities_Haste.png]]<br>'''Better Haste'''
| Increases the action speed-up granted by the Haste spell.
| Level 60<br>1 AP<br><br>Effects Modified: '''Hastened'''<br>+30% Action Speed Modification<br>Changes effect duration to 12 turns
| Level 75<br>2 AP<br><br>Effects Modified: '''Hastened'''<br>+35% Action Speed Modification<br>Changes effect duration to 14 turns
| Level 90<br>3 AP<br><br>Effects Modified: '''Hastened'''<br>+40% Action Speed Modification<br>Changes effect duration to 16 turns
| Level 110<br>4 AP<br><br>Effects Modified: '''Hastened'''<br>+45% Action Speed Modification<br>Changes effect duration to 18 turns
| Level 130<br>5 AP<br><br>Effects Modified: '''Hastened'''<br>+50% Action Speed Modification<br>Changes effect duration to 20 turns
| colspan="5" |
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Shadow_Veil.png]]<br>'''Better Shadow Veil'''
| Increases the evade bonus granted by the Shadow Veil spell.
| Level 90<br>1 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+18% Evade<br>Changes effect duration to 12 turns
| Level 105<br>2 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+20% Evade<br>Changes effect duration to 14 turns
| Level 120<br>3 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+22% Evade<br>Changes effect duration to 16 turns
| Level 135<br>5 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+24% Evade<br>Changes effect duration to 18 turns
| Level 155<br>7 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+25% Evade<br>Changes effect duration to 20 turns
| colspan="5" |
| 18
|-
|style="background:green; color:white"|[[File:Abilities_Absorb.png]]<br>'''Better Absorb'''
| Increases the chance that Absorb will successfully nullify a hostile spell.
| Level 40<br>1 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 70%
| Level 60<br>2 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 80%
| Level 80<br>3 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 90%
| colspan="7" |
| 6
|-
|style="background:green; color:white"|[[File:Abilities_Spirit_Shield.png]]<br>'''Stronger Spirit'''
| Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.
| Level 200<br>1 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 40%<br>Changes effect duration to 18 turns
| Level 220<br>2 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 35%<br>Changes effect duration to 21 turns
| Level 240<br>3 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 30%<br>Changes effect duration to 24 turns
| Level 265<br>4 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 25%<br>Changes effect duration to 27 turns
| Level 285<br>5 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 20%<br>Changes effect duration to 30 turns
| colspan="5" |
| 15
|-
|style="background:green; color:white"|[[File:Abilities_Heartseeker.png]]<br>'''Better Heartseeker'''
| Heartseeker will additionally increase the damage of any critical melee hits.
| Level 140<br>1 AP<br><br>Effects Modified: '''Heartseeker'''<br>+3% Attack Critical Damage<br>Changes effect duration to 60 turns
| Level 185<br>2 AP<br><br>Effects Modified: '''Heartseeker'''<br>+6% Attack Critical Damage<br>Changes effect duration to 70 turns
| Level 225<br>3 AP<br><br>Effects Modified: '''Heartseeker'''<br>+8% Attack Critical Damage<br>Changes effect duration to 80 turns
| Level 265<br>4 AP<br><br>Effects Modified: '''Heartseeker'''<br>+10% Attack Critical Damage<br>Changes effect duration to 85 turns
| Level 305<br>5 AP<br><br>Effects Modified: '''Heartseeker'''<br>+12% Attack Critical Damage<br>Changes effect duration to 90 turns
| Level 345<br>6 AP<br><br>Effects Modified: '''Heartseeker'''<br>+14% Attack Critical Damage<br>Changes effect duration to 95 turns
| Level 385<br>7 AP<br><br>Effects Modified: '''Heartseeker'''<br>+15% Attack Critical Damage<br>Changes effect duration to 100 turns
| colspan="3" |
| 28
|-
|style="background:green; color:white"|[[File:Abilities_Arcane_Focus.png]]<br>'''Better Arcane Focus'''
| Arcane Focus will additionally increase the damage of any critical spell hits.
| Level 175<br>1 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+3% Spell Critical Damage<br>Changes effect duration to 60 turns
| Level 205<br>2 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+6% Spell Critical Damage<br>Changes effect duration to 70 turns
| Level 245<br>3 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+8% Spell Critical Damage<br>Changes effect duration to 80 turns
| Level 285<br>4 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+10% Spell Critical Damage<br>Changes effect duration to 85 turns
| Level 325<br>5 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+12% Spell Critical Damage<br>Changes effect duration to 90 turns
| Level 365<br>6 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+14% Spell Critical Damage<br>Changes effect duration to 95 turns
| Level 405<br>7 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+15% Spell Critical Damage<br>Changes effect duration to 100 turns
| colspan="3" |
| 28
|-
|style="background:green; color:white"|[[File:Abilities_Regen.png]]<br>'''Better Regen'''
| Increase the power and duration of the Regen spell.
| Level 50<br>1 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Regen'''<br>+6% Base Health Regen per tick<br>Changes effect duration to 15 turns
| Level 70<br>2 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Regen'''<br>+8% Base Health Regen per tick<br>Changes effect duration to 18 turns
| Level 95<br>3 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 40<br><br>Effects Modified: '''Regen'''<br>+10% Base Health Regen per tick<br>Changes effect duration to 21 turns
| Level 145<br>4 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 45<br><br>Effects Modified: '''Regen'''<br>+12% Base Health Regen per tick<br>Changes effect duration to 23 turns
| Level 195<br>5 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 50<br><br>Effects Modified: '''Regen'''<br>+14% Base Health Regen per tick<br>Changes effect duration to 25 turns
| Level 245<br>6 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 55<br><br>Effects Modified: '''Regen'''<br>+16% Base Health Regen per tick<br>Changes effect duration to 26 turns
| Level 295<br>7 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 60<br><br>Effects Modified: '''Regen'''<br>+17% Base Health Regen per tick<br>Changes effect duration to 27 turns
| Level 375<br>8 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 65<br><br>Effects Modified: '''Regen'''<br>+18% Base Health Regen per tick<br>Changes effect duration to 28 turns
| Level 445<br>9 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 70<br><br>Effects Modified: '''Regen'''<br>+19% Base Health Regen per tick<br>Changes effect duration to 29 turns
| Level 500<br>10 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 75<br><br>Effects Modified: '''Regen'''<br>+20% Base Health Regen per tick<br>Changes effect duration to 30 turns
| 55
|-
|style="background:green; color:white"|[[File:Abilities_Cure.png]]<br>'''Better Cure'''
| Increase the healing power and decrease the cooldown of the Cure spell.
| Level 1<br>2 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 70<br>Changes cooldown to 4 turns
| Level 35<br>3 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 85<br>Changes cooldown to 3 turns
| Level 65<br>5 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 100<br>Changes cooldown to 2 turns
| colspan="7" |
| 10
|-
|colspan="13"|
|-
|style="background:green; color:white"|[[File:Abilities_Spark_of_Life.png]]<br>'''Better Spark'''
| Increase the duration and decrease the mana cost of the Spark of Life spell.
| Level 100<br>2 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 40<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 20 turns
| Level 125<br>3 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 25 turns
| Level 150<br>5 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 30 turns
| colspan="7" |
| 10
|-
|style="background:green; color:white"|[[File:Abilities_Protection.png]]<br>'''Better Protection'''
| Increases the mitigation bonuses granted by the Protect spell.
| Level 40<br>1 AP<br><br>Effects Modified: '''Protection'''<br>+26 Physical Mitigation<br>+26 Magical Mitigation<br>Changes effect duration to 18 turns
| Level 55<br>2 AP<br><br>Effects Modified: '''Protection'''<br>+27 Physical Mitigation<br>+27 Magical Mitigation<br>Changes effect duration to 21 turns
| Level 75<br>3 AP<br><br>Effects Modified: '''Protection'''<br>+28 Physical Mitigation<br>+28 Magical Mitigation<br>Changes effect duration to 24 turns
| Level 95<br>4 AP<br><br>Effects Modified: '''Protection'''<br>+29 Physical Mitigation<br>+29 Magical Mitigation<br>Changes effect duration to 27 turns
| Level 120<br>5 AP<br><br>Effects Modified: '''Protection'''<br>+30 Physical Mitigation<br>+30 Magical Mitigation<br>Changes effect duration to 30 turns
| colspan="5" |
| 15
|-
|style="background:blue; color:white"|[[File:Abilities_Flames_Spikes.png]]<br>'''Flame Spike Shield'''
| Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.
| Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes
| Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+10% Fire Mitigation
| Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+15% Fire Mitigation
| Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+20% Fire Mitigation
| Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+25% Fire Mitigation
| colspan="5" |
| 13
|-
|style="background:blue; color:white"|[[File:Abilities_Frost_Spikes.png]]<br>'''Frost Spike Shield'''
| Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.
| Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes
| Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+10% Cold Mitigation
| Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+15% Cold Mitigation
| Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+20% Cold Mitigation
| Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+25% Cold Mitigation
| colspan="5" |
| 13
|-
|style="background:blue; color:white"|[[File:Abilities_Lightning_Spikes.png]]<br>'''Shock Spike Shield'''
| Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.
| Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes
| Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+10% Elec Mitigation
| Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+15% Elec Mitigation
| Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+20% Elec Mitigation
| Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+25% Elec Mitigation
| colspan="5" |
| 13
|-
|style="background:blue; color:white"|[[File:Abilities_Pressure_System.png]]<br>'''Storm Spike Shield'''
| Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.
| Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes
| Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+10% Wind Mitigation
| Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+15% Wind Mitigation
| Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+20% Wind Mitigation
| Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+25% Wind Mitigation
| colspan="5" |
| 13
|}


=== Tier 4: Journeyman ===
===Elemental===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="8" | Level and Cost
|-
|1||2||3||4||5||6||7||Total
|-
|style="background:red; color:white"|[[File:Abilities_Inferno.png]]<br>'''Conflagration'''
| Increases the maximum number of targets hit by fire elemental spells.
| Level 50<br>3 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 4
| Level 100<br>4 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6
| Level 150<br>5 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6
| Level 200<br>6 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 8
| Level 250<br>8 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 9
| Level 300<br>10 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 9
| Level 400<br>12 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 10
| 48
|-
|style="background:red; color:white"|[[File:Abilities_Freeze.png]]<br>'''Cryomancy'''
| Increases the maximum number of targets hit by cold elemental spells.
| Level 50<br>3 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 4
| Level 100<br>4 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6
| Level 150<br>5 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6
| Level 200<br>6 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 8
| Level 250<br>8 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 9
| Level 300<br>10 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 9
| Level 400<br>12 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 10
| 48
|-
|style="background:red; color:white"|[[File:Abilities_Column_Lightning.png]]<br>'''Havoc'''
| Increases the maximum number of targets hit by lightning elemental spells.
| Level 50<br>3 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 4
| Level 100<br>4 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6
| Level 150<br>5 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6
| Level 200<br>6 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 8
| Level 250<br>8 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 9
| Level 300<br>10 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 9
| Level 400<br>12 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 10
| 48
|-
|style="background:red; color:white"|[[File:Abilities_Windblast.png]]<br>'''Tempest'''
| Increases the maximum number of targets hit by wind elemental spells.
| Level 50<br>3 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 4
| Level 100<br>4 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6
| Level 150<br>5 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6
| Level 200<br>6 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 8
| Level 250<br>8 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 9
| Level 300<br>10 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 9
| Level 400<br>12 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 10
| 48
|-
|style="background:red; color:white"|[[File:Abilities_Sorcery.png]]<br>'''Sorcery'''
| Increases damage and decreases cast time of all first-tier elemental spells.
| Level 70<br>1 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.15<br>Changes base damage to 4.1
| Level 140<br>2 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.1<br>Changes base damage to 4.15
| Level 210<br>3 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.06<br>Changes base damage to 4.2
| Level 280<br>4 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.03<br>Changes base damage to 4.23
| Level 350<br>5 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.<br>Changes base damage to 4.25
| colspan="2" |
| 15
|-
|style="background:red; color:white"|[[File:Abilities_Condemn.png]]<br>'''Elementalism'''
| Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.
| Level 85<br>2 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.35<br>Changes base damage to 5.63<br>
| Level 170<br>3 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.3<br>Changes base damage to 5.71<br>Changes cooldown to 3 turns
| Level 255<br>5 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.26<br>Changes base damage to 5.78<br>Changes cooldown to 3 turns
| Level 340<br>7 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.23<br>Changes base damage to 5.82<br>Changes cooldown to 2 turns
| Level 425<br>9 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.2<br>Changes base damage to 5.85<br>Changes cooldown to 2 turns
| colspan="2" |
| 26
|-
|style="background:red; color:white"|[[File:Abilities_Archmage.png]]<br>'''Archmage'''
| Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.
| Level 90<br>5 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.55<br>Changes base damage to 7.15<br>Changes cooldown to 6 turns
| Level 180<br>7 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.5<br>Changes base damage to 7.25<br>Changes cooldown to 6 turns
| Level 270<br>9 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.46<br>Changes base damage to 7.35<br>Changes cooldown to 5 turn
| Level 360<br>12 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.43<br>Changes base damage to 7.42<br>Changes cooldown to 5 turns
| Level 450<br>15 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.4<br>Changes base damage to 7.5<br>Changes cooldown to 4 turns
| colspan="2" |
| 48
|}


----
===Forbidden===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="10" | Level and Cost
|-
|1||2||3||4||5||Total
|-
|style="background:red; color:white"|[[File:Abilities_Better_Corruption.png]]<br>'''Better Corruption'''
| Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.
| Level 75<br>3 AP<br><br>Spells Modified: '''Corruption'''<br>Changes max affected targets to 4
| Level 150<br>5 AP<br><br>Spells Modified: '''Corruption'''<br>Changes max affected targets to 5
| colspan="3" |
| 8
|-
|style="background:red; color:white"|[[File:Abilities_Better_Disintegrate.png]]<br>'''Better Disintegrate'''
| Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.
| Level 175<br>5 AP<br><br>Spells Modified: '''Disintegrate'''<br>Changes max affected targets to 6<br>Changes cooldown to 3 turns
| Level 250<br>7 AP<br><br>Spells Modified: '''Disintegrate'''<br>Changes max affected targets to 7<br>Changes cooldown to 2 turns
| colspan="3" |
| 12
|-
|style="background:red; color:white"|[[File:Abilities_Better_Ragnarok.png]]<br>'''Better Ragnarok'''
| Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.
| Level 250<br>7 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 8<br>Changes cooldown to 6 turns
| Level 325<br>9 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 9<br>Changes cooldown to 5 turns
| Level 400<br>12 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 10<br>Changes cooldown to 4 turns
| colspan="2" |
| 28
|-
|style="background:red; color:white"|[[File:Abilities_Ripened_Soul.png]]<br>'''Ripened Soul'''
| Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. <!--D=1, T=1-->
| Level 150<br>7 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (4% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (10% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (20% Chance)
| Level 300<br>10 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (7% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (20% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (40% Chance)
| Level 450<br>15 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (10% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (25% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (50% Chance)
| colspan="2" |
| 32
|-
|style="background:green; color:white"|[[File:Abilities_Dark_Imperil.png]]<br>'''Dark Imperil'''
| Imperil additionally reduces specific mitigation against Dark.
| Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-5% Dark Mitigation
| Level 225<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-10% Dark Mitigation
| Level 275<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-15% Dark Mitigation
| Level 325<br>7 AP<br><br>Effects Modified: '''Imperiled'''<br>-20% Dark Mitigation
| Level 375<br>9 AP<br><br>Effects Modified: '''Imperiled'''<br>-25% Dark Mitigation
| 26
|}


Unlocks at Level 30.
===Divine===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="10" | Level and Cost
|-
|1||2||3||4||5||Total
|-
|style="background:red; color:white"|[[File:Abilities_Purge.png]]<br>'''Better Smite'''
| Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.
| Level 75<br>3 AP<br><br>Spells Modified: '''Smite'''<br>Changes max affected targets to 4
| Level 150<br>5 AP<br><br>Spells Modified: '''Smite'''<br>Changes max affected targets to 5
| colspan="3" |
| 8
|-
|style="background:red; color:white"|[[File:Abilities_Smite.png]]<br>'''Better Banish'''
| Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.
| Level 175<br>5 AP<br><br>Spells Modified: '''Banishment'''<br>Changes max affected targets to 6<br>Changes cooldown to 3 turns
| Level 250<br>7 AP<br><br>Spells Modified: '''Banishment'''<br>Changes max affected targets to 7<br>Changes cooldown to 2 turns
| colspan="3" |
| 12
|-
|style="background:red; color:white"|[[File:Abilities_Banish.png]]<br>'''Better Paradise'''
| Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.
| Level 250<br>7 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 8<br>Changes cooldown to 6 turns
| Level 325<br>9 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 9<br>Changes cooldown to 5 turns
| Level 400<br>12 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 10<br>Changes cooldown to 4 turns
| colspan="2" |
| 28
|-
|style="background:red; color:white"|[[File:Abilities_Soul_Fire.png]]<br>'''Soul Fire'''
| Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. <!--D=1, T=1-->
| Level 150<br>7 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (4% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (10% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (20% Chance)
| Level 300<br>10 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (7% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (20% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (40% Chance)
| Level 450<br>15 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (10% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (25% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (50% Chance)
| colspan="2" |
| 32
|-
|style="background:green; color:white"|[[File:Abilities_Overcharge_Boost.png]]<br>'''Holy Imperil'''
| Imperil additionally reduces specific mitigation against Holy.
| Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-5% Holy Mitigation
| Level 225<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-10% Holy Mitigation
| Level 275<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-15% Holy Mitigation
| Level 325<br>7 AP<br><br>Effects Modified: '''Imperiled'''<br>-20% Holy Mitigation
| Level 375<br>9 AP<br><br>Effects Modified: '''Imperiled'''<br>-25% Holy Mitigation
| 26
|}


* http://g.ehgt.org/hv040/img/a/0430.png '''Windblast''' - A blast of wind hits the target, causing Wind damage. (Wind I - Single Target)
<div id="Mastery"></div><div id="mastery"></div><div id="mastery points"></div><div id="Mastery Point"></div><div id="mastery point"></div>
** http://g.ehgt.org/hv040/img/a/0432.png '''Cyclone''' - A cyclone surrounds all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Wind I - Area of Effect)
*** http://g.ehgt.org/hv040/img/a/0431.png '''Storm Field''' - Increases your Wind Rating by 2%.
* http://g.ehgt.org/hv040/img/a/0433.png '''Sleep''' - The target is lulled to sleep, preventing it from taking any actions. Additional points increase the duration of the spell. (Depreciating - Single Target)
* http://g.ehgt.org/hv040/img/a/is.png '''Item Slots II''' - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)
* http://g.ehgt.org/hv040/img/a/0532.png '''Shield''' - Places a shield effect on the target, protecting it from physical attacks. (Supportive - Self-Targeted)


=== Tier 5: Artisan ===
==Mastery Points==
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.


----
===Mastery Sources===
Every player starts with:
*5 Major Ability Slots
*5 Supportive Ability Slots


Unlocks at Level 40.
Players can unlock additional ability slots with Mastery Points.


* http://g.ehgt.org/hv040/img/a/m1510.png '''Condemn''' - Holy damage. (Holy I - Single Target)
Mastery Points can be earned through:
** http://g.ehgt.org/hv040/img/a/m1511.png '''Purge''' - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Holy I - Area of Effect)
*[[Leveling up]] (1 mastery point per 10 levels)
*** http://g.ehgt.org/hv040/img/a/0531.png '''Redemption''' - Increases your Holy Rating by 2%.
*[[Training]] "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
* http://g.ehgt.org/hv040/img/a/0533.png '''Haste''' - The target is hastened, allowing it to attack more frequently. Additional points increase the duration of the spell. (Supportive - Self-Targeted)
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)
* http://g.ehgt.org/hv040/img/a/as.png '''Aura Slot III''' - Unlocks another Aura Slot, allowing you to spend an Aura Point to activate another Aura. (Permanent - Cannot be Reset.)


=== Tier 6: Expert ===
===Uses===
Ability slots take the following number of mastery points to unlock:
{|class="wikitable" style="text-align:center"
!rowspan="2" |Ability Slot Type
!rowspan="2" |Total Slots
!rowspan="2" |Corresponding abilities
!colspan="20"|Mastery Points required to unlock
!rowspan="2" |Total Points
|-
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|style="background:red; color:white"|Major Ability || 20 || General, Weapon, Armor, Spells
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36
|-
|style="background:green; color:white"|Supportive Ability || 20 || Supportive, Deprecating
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27
|-
|style="background:blue; color:white"|Protection Augment || 1 || Spike Shield (included in Supportive)
| 1 ||colspan="19"| || 1
|-
|style="background:purple; color:white"|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)
| 2 ||colspan="19"| || 2
|}


----
==Reset==
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player's level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.<br>
There are two types of resets:
*  [[File:reset_a.png]] (''single-ability reset''), which nullified all AP distributed into specific ability.
*[[File:resetall.png]] (''full reset''), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
===Reset costs===
*First ten single-ability resets and first full reset are free (requires zero Soul Fragments).
**Further single-ability resets requires at least 1 soul fragment.
**Further full reset requires at least 45 soul fragment.
**Players below level 100 only pay the base cost.
*With every proceed resets, player need more and more soul fragments, according to this graph:
{| class="wikitable" style="text-align:center"
! rowspan="2" | [[File:reset_a.png]]
! colspan="10" | Current Level of Ability
|-
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
|-
| <10
| colspan="10" | Free for every Persona
|-
| 11
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|-
| 15
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 2
|-
| 20
| 1
| 1
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
|-
| 25
| 1
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 2
|-
| 30
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 2
| 3
|-
| 35
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 3
| 3
| 3
|-
| 40
| 1
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 3
|-
| 45
| 1
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 4
|-
| 50
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 4
| 4
|-
| 55
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 4
| 4
| 4
|-
| 60
| 1
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 4
| 5
|-
| 65
| 1
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
|-
| 70
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
| 6
|-
| 75
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
| 6
|-
| 80
| 1
| 2
| 2
| 3
| 3
| 4
| 5
| 5
| 6
| 6
|-
| 85
| 1
| 2
| 2
| 3
| 4
| 4
| 5
| 6
| 6
| 7
|-
| 90
| 1
| 2
| 3
| 3
| 4
| 5
| 5
| 6
| 7
| 7
|-
| 95
| 1
| 2
| 3
| 3
| 4
| 5
| 6
| 6
| 7
| 7
|-
| 100
| 1
| 2
| 3
| 3
| 4
| 5
| 6
| 6
| 7
| 8
|}
{| class="wikitable" style="text-align:center"
! [[File:resetall.png]]
! Require Soul Fragments to nullify everything<br>Actual for 389 level
|-
| 1
| Free for every Persona
|-
| 2
| 45
|-
| 3
| 85
|-
| 4
| 125
|-
| 5
| 165
|-
| 6
| 205
|-
| 7
| 244
|-
| 8
| 284
|-
| 9
| 324
|-
| 10
| 364
|-
| colspan="2" | ''Sidenote'': real soul fragments may differ, if player did single-ability resets between.
|}


Unlocks at Level 50.
==Ability and Persona==
*Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.
*Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.
*Every persona shares the same amount of Ability Points and Mastery Points.


* http://g.ehgt.org/hv040/img/a/0630.png '''Flare''' - A powerful fiery blast envelops the target, causing heavy Fire damage. (Fire II - Single Target)
==See also==
** http://g.ehgt.org/hv040/img/a/0632.png '''Meteor''' - A meteor strikes the battlefield, enveloping all hostile targets. Additional points decrease the cast time and mana cost, and increases spell damage. (Fire II - Area of Effect)
*[[Spells]]
*** http://g.ehgt.org/hv040/img/a/0631.png '''Hellfire''' - Increases your Fire Rating by 2%.
*[[Skills]]
* http://g.ehgt.org/hv040/img/a/0633.png '''Shadow Veil''' - A veil of shadows surrounds the target, making it harder to hit with physical attacks. Additional points increase the duration of the spell. (Supportive - Self-Targeted)
*[[Training]]
* http://g.ehgt.org/hv040/img/a/is.png '''Item Slots III''' - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles. (Permanent - Cannot be Reset.)
* http://g.ehgt.org/hv040/img/a/1032.png '''Barrier''' - Places a barrier effect on the target, protecting it from magical attacks.(Supportive - Self-Targeted)


=== Tier 7: Master ===
{{HVnav}}
 
----
 
Unlocks at Level 60.
 
* http://g.ehgt.org/hv040/img/a/0730.png '''Freeze''' - Cold damage. (Cold II - Single Target)
** http://g.ehgt.org/hv040/img/a/0732.png '''Blizzard''' - Cold damage. Additional points decrease the cast time and mana cost, and increases spell damage. (Cold II - Area of Effect)
*** http://g.ehgt.org/hv040/img/a/0731.png '''Absolute Zero''' - Increases your Cold Rating by 2%.
* http://g.ehgt.org/hv040/img/a/0733.png '''Confuse''' - Confuses the target, making it lunge out wildly and strike friends and foes alike. (Depreciating - Single Target)
* http://g.ehgt.org/hv040/img/a/af.png '''Focused Aura I''' - Increases your maximum Aura Rank by one, allowing you to upgrade your Auras to become more powerful. (Permanent - Cannot be Reset.)
 
=== Tier 8: Champion ===
 
----
 
Unlocks at Level 70.
 
* http://g.ehgt.org/hv040/img/a/0830.png '''Ball Lightning''' - Elec damage.
** http://g.ehgt.org/hv040/img/a/0832.png '''Column Lightning''' - Elec damage. Additional points decrease the cast time and mana cost, and increases spell damage.
*** http://g.ehgt.org/hv040/img/a/0831.png '''Super Conductor''' - Increases your Elec Rating by 2%.
* http://g.ehgt.org/hv040/img/a/m2040.png '''Bewilder''' - The target is bewildered, making it deal less damage with magical attacks. Additional points increase the duration of the spell.
* http://g.ehgt.org/hv040/img/a/is.png '''Item Slots IV''' - Increases your number of Battle Inventory Slots by one, allowing you to bring more items to battles.
* http://g.ehgt.org/hv040/img/a/1030.png '''Regen''' - Places a heal over time effect on the target.
 
=== Tier 9: Hero ===
 
----
 
Unlocks at Level 80.
 
* http://g.ehgt.org/hv040/img/a/0930.png '''Gale''' - Wind damage.
** http://g.ehgt.org/hv040/img/a/0932.png '''Hurricane''' - Wind damage. Additional points decrease the cast time and mana cost, and increases spell damage.
*** http://g.ehgt.org/hv040/img/a/0931.png '''Pressure System''' - Increases your Wind Rating by 2%.
* http://g.ehgt.org/hv040/img/a/0933.png '''Blind''' - Blinds the target, reducing the chance of landing attacks and hitting with magic spells. Additional points increase the duration of the spell.
* http://g.ehgt.org/hv040/img/a/xitem.png '''X-Item''' - Your skills at using items are boosted, decreasing usage time by 25%.
 
=== Tier 10: Lord ===
 
----
 
Unlocks at Level 90.
 
* http://g.ehgt.org/hv040/img/a/1130.png '''Smite''' - Holy damage.
** http://g.ehgt.org/hv040/img/a/1132.png '''Banish''' - Holy damage. Additional points decrease the cast time and mana cost, and increases spell damage.
*** http://g.ehgt.org/hv040/img/a/1031.png '''Sanctity''' - Increases your Holy Rating by 2%.
* http://g.ehgt.org/hv040/img/a/1033.png '''Absorb''' - The next magical attack against the target will be absorbed and partially converted to MP. Additional points increase the duration and power of the spell.
* http://g.ehgt.org/hv040/img/a/xattack.png '''X-Attack''' - Your skills at wielding weapons are boosted, decreasing attack time by 25%.
 
=== Tier 11: Level 100 ===
 
----
 
Unlocks at Level 100.

Latest revision as of 20:09, 30 August 2022

Abilities provide various boosts together with proficiency as well as strengthen spells.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current equipment set.

Ability Sources

Ability Screen
  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (capped at player's level).
  • This means that AP is effectively capped at double the player's level.

Investing

Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.

Breakdown

It currently takes 1,278 AP to max out all of the available abilities.

Type Amount
General 175
One-handed 16
Two-handed 16
Dual-Wielding 16
Niten Ichiryuu 0 (Share with Two-handed and Dual-Wielding)
Staff 16
Cloth armor 52
Light armor 50
Heavy armor 67
Deprecating 177
Supportive 252
Elemental 281
Forbidden 80
Divine 80

The Ability Tree

General

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10 Total

HP Tank
Increases your maximum HP. This adds 10% to your total HP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Health
Level 25
2 AP

Direct Player Stat Modification
+20% Maximum Health
Level 50
3 AP

Direct Player Stat Modification
+30% Maximum Health
Level 75
3 AP

Direct Player Stat Modification
+40% Maximum Health
Level 100
4 AP

Direct Player Stat Modification
+50% Maximum Health
Level 120
4 AP

Direct Player Stat Modification
+60% Maximum Health
Level 150
4 AP

Direct Player Stat Modification
+70% Maximum Health
Level 200
5 AP

Direct Player Stat Modification
+80% Maximum Health
Level 250
5 AP

Direct Player Stat Modification
+90% Maximum Health
Level 300
5 AP

Direct Player Stat Modification
+100% Maximum Health
36

MP Tank
Increases your maximum MP. This adds 10% to your total MP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Magic
Level 30
2 AP

Direct Player Stat Modification
+20% Maximum Magic
Level 60
3 AP

Direct Player Stat Modification
+30% Maximum Magic
Level 90
3 AP

Direct Player Stat Modification
+40% Maximum Magic
Level 120
4 AP

Direct Player Stat Modification
+50% Maximum Magic
Level 160
4 AP

Direct Player Stat Modification
+60% Maximum Magic
Level 210
4 AP

Direct Player Stat Modification
+70% Maximum Magic
Level 260
5 AP

Direct Player Stat Modification
+80% Maximum Magic
Level 310
5 AP

Direct Player Stat Modification
+90% Maximum Magic
Level 350
5 AP

Direct Player Stat Modification
+100% Maximum Magic
36

SP Tank
Increases your maximum SP. This adds 10% to your total SP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Spirit
Level 40
2 AP

Direct Player Stat Modification
+20% Maximum Spirit
Level 80
3 AP

Direct Player Stat Modification
+30% Maximum Spirit
Level 120
3 AP

Direct Player Stat Modification
+40% Maximum Spirit
Level 170
4 AP

Direct Player Stat Modification
+50% Maximum Spirit
Level 220
4 AP

Direct Player Stat Modification
+60% Maximum Spirit
Level 270
4 AP

Direct Player Stat Modification
+70% Maximum Spirit
Level 330
5 AP

Direct Player Stat Modification
+80% Maximum Spirit
Level 390
5 AP

Direct Player Stat Modification
+90% Maximum Spirit
Level 450
5 AP

Direct Player Stat Modification
+100% Maximum Spirit
36

Better Health Pots
Improves the overall potency of common health restoratives. Level 0
1 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 3% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 110% of Base Health
Level 100
2 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 3.5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 120% of Base Health
Level 200
3 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 4% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 130% of Base Health
Level 300
4 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 4.5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 140% of Base Health
Level 400
5 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 150% of Base Health
15

Better Mana Pots
Improves the overall potency of common mana restoratives. Level 0
2 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.1% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 55% of Base Magic
level 80
3 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.2% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 60% of Base Magic
Level 140
5 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.3% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 65% of Base Magic
Level 220
7 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.4% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 70% of Base Magic
Level 380
9 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.5% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 75% of Base Magic
26

Better Spirit Pots
Improves the overall potency of common spirit restoratives. Level 0
2 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.1% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 55% of Base Spirit
level 90
3 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.2% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 60% of Base Spirit
Level 160
5 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.3% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 65% of Base Spirit
Level 240
7 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.4% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 70% of Base Spirit
Level 400
9 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.5% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 75% of Base Spirit
26

One-Handed

Name Effect Level and Cost
1 2 3 Total

1H Damage
Increases your damage when using the One-Handed fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+30 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+40 Attack Base Damage
10

1H Accuracy
Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.2 Attack Accuracy
3

1H Block
Increases your block when using the One-Handed fighting style, scaling with your proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.25 Block Chance
3

Two-Handed

Name Effect Level and Cost
1 2 3 Total

2H Damage
Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+25 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+30 Attack Base Damage
10

2H Accuracy
Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.2 Attack Accuracy
3

2H Parry
Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.25 Parry Chance
3

Dual-Wielding

Name Effect Level and Cost
1 2 3 Total

DW Damage
Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+30 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+40 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+50 Attack Base Damage
10

DW Accuracy
Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.2 Attack Accuracy
3

DW Crit
Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.25 Attack Crit Chance
3

Niten Ichiryuu

Note that this is a pseudo-entry. It is actually affected by 2H/DW abilities.

Name Effect Level and Cost
1 2 3 Total

2H Damage
Increase damage when using the Niten fighting style, scaling with proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+25 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+30 Attack Base Damage
(10)

DW Accuracy
Increase attack accuracy when using the Niten fighting style, scaling with proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.2 Attack Accuracy
(3)

2H Parry
Increase parry chance when using the Niten fighting style, scaling with proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.25 Parry Chance
(3)

DW Crit
Increase crit chance when using the Niten fighting style, scaling with proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.25 Attack Crit Chance
(3)

Staff

Name Effect Level and Cost
1 2 3 Total

Staff Spell Damage
Increases your spell damage when using the Staff fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+2 Magic Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+4 Magic Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+5 Magic Base Damage
10

Staff Accuracy
Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+0.75 Attack Accuracy
+0.1 Magic Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+1 Attack Accuracy
+0.2 Magic Accuracy
3

Staff Damage
Increases your damage when using the Staff fighting style, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+30 Attack Base Damage
3

Cloth Armor

Name Effect Level and Cost
1 2 3 4 5 6 7 Total

Cloth Spellacc
Increases your spell accuracy when using only cloth armor, scaling with your proficiency. Level 120
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.5 Magic Accuracy
5

Cloth Spellcrit
Increases your spell critical chance when using only cloth armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.1 Magic Crit Chance
Level 40
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.15 Magic Crit Chance
Level 90
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.18 Magic Crit Chance
Level 130
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.21 Magic Crit Chance
Level 190
7 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.25 Magic Crit Chance
18

Cloth Castspeed
Increases your spell casting speed when using only cloth armor, scaling with your proficiency. Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.15 Magic Cast Speed
Level 250
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.25 Magic Cast Speed
7

Cloth MP
Increases your maximum MP when using only cloth armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.5% Maximum Magic
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.6% Maximum Magic
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.7% Maximum Magic
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.8% Maximum Magic
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.9% Maximum Magic
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.95% Maximum Magic
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+1% Maximum Magic
22

Light Armor

Name Effect Level and Cost
1 2 3 4 5 6 7 Total

Light Acc
Increases your attack accuracy when using only light armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.5 Attack Accuracy
3

Light Crit
Increases your attack crit chance when using only light armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.1 Attack Crit
Level 40
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.15 Attack Crit
Level 90
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.18 Attack Crit
Level 130
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.21 Attack Crit
Level 190
7 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25 Attack Crit
18

Light Speed
Increases your attack speed when using only light armor, scaling with your proficiency. Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.15 Attack Speed
Level 250
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25 Attack Speed
7

Light HP/MP
Increases your maximum HP and MP when using only light armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25% Maximum Health
+0.2% Maximum Magic
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.35% Maximum Health
+0.25% Maximum Magic
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.45% Maximum Health
+0.3% Maximum Magic
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.55% Maximum Health
+0.35% Maximum Magic
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.65% Maximum Health
+0.4% Maximum Magic
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.70% Maximum Health
+0.45% Maximum Magic
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.75% Maximum Health
+0.5% Maximum Magic
22

Heavy Armor

Name Effect Level and Cost
1 2 3 4 5 6 7 Total

Heavy Crush
Increases your crushing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Crushing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Crushing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Crushing Damage Mitigation
15

Heavy Prcg
Increases your piercing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Piercing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Piercing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Piercing Damage Mitigation
15

Heavy Slsh
Increases your slashing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Slashing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Slashing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Slashing Damage Mitigation
15

Heavy HP
Increases your maximum HP when using only heavy armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5% Maximum Health
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.6% Maximum Health
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.7% Maximum Health
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.8% Maximum Health
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.9% Maximum Health
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.95% Maximum Health
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+1% Maximum Health
22

Deprecating

Name Effect Level and Cost
1 2 3 4 5 Total

Better Weaken
Increases the duration and damage decrease granted by Weaken. Level 70
1 AP

Effects Modified: Weakened
Increases Damage Decrease to 30%
Changes effect duration to 6 turns
Level 100
2 AP

Effects Modified: Weakened
Increases Damage Decrease to 35%
Changes effect duration to 7 turns
Level 130
3 AP

Effects Modified: Weakened
Increases Damage Decrease to 40%
Changes effect duration to 8 turns
Level 190
5 AP

Effects Modified: Weakened
Increases Damage Decrease to 45%
Changes effect duration to 9 turns
Level 250
7 AP

Effects Modified: Weakened
Increases Damage Decrease to 50%
Changes effect duration to 10 turns
18

Faster Weaken
Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast. Level 80
3 AP

Spells Modified: Weaken
Changes cooldown to 2 turns
Changes cast time to 0.7
Level 165
5 AP

Spells Modified: Weaken
Changes cooldown to 1 turns
Changes cast time to 0.65
Changes max affected targets to 2
Changes base mana cost to 12
Level 250
7 AP

Spells Modified: Weaken
Changes cooldown to 0 turns
Changes cast time to 0.6
Changes max affected targets to 3
Changes base mana cost to 16
15

Better Imperil
Increases the duration and defensive penalties caused by Imperil. Level 130
1 AP

Effects Modified: Imperiled
-30% Physical Mitigation
-30% Magical Mitigation
-20% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 6 turns
Level 175
2 AP

Effects Modified: Imperiled
-35% Physical Mitigation
-35% Magical Mitigation
-25% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 7 turns
Level 230
3 AP

Effects Modified: Imperiled
-40% Physical Mitigation
-40% Magical Mitigation
-30% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 8 turns
Level 285
4 AP

Effects Modified: Imperiled
-45% Physical Mitigation
-45% Magical Mitigation
-35% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 9 turns
Level 330
5 AP

Effects Modified: Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns
15

Faster Imperil
Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. Level 140
3 AP

Spells Modified: Imperil
Changes cooldown to 2 turns
Changes cast time to 0.7
Level 225
5 AP

Spells Modified: Imperil
Changes cooldown to 1 turns
Changes cast time to 0.65
Changes max affected targets to 2
Changes base mana cost to 12
Level 310
7 AP

Spells Modified: Imperil
Changes cooldown to 0 turns
Changes cast time to 0.6
Changes max affected targets to 3
Changes base mana cost to 15
15

Better Blind
Increase the duration and hit penalty caused by the Blind spell. Level 110
1 AP

Effects Modified: Blinded
-22 Attack Accuracy
-22 Magic Accuracy
Changes effect duration to 6 turns
Level 130
2 AP

Effects Modified: Blinded
-24 Attack Accuracy
-24 Magic Accuracy
Changes effect duration to 7 turns
Level 160
3 AP

Effects Modified: Blinded
-26 Attack Accuracy
-26 Magic Accuracy
Changes effect duration to 8 turns
Level 190
4 AP

Effects Modified: Blinded
-28 Attack Accuracy
-28 Magic Accuracy
Changes effect duration to 9 turns
Level 220
5 AP

Effects Modified: Blinded
-30 Attack Accuracy
-30 Magic Accuracy
Changes effect duration to 10 turns
15

Faster Blind
Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast. Level 120
1 AP

Spells Modified: Blind
Changes cast time to 1.1
Changes cooldown to 5 turns
Level 215
2 AP

Spells Modified: Blind
Changes cast time to 1.05
Changes cooldown to 4 turns
Changes max affected targets to 2
Changes base mana cost to 22
Level 275
3 AP

Spells Modified: Blind
Changes cast time to 1
Changes cooldown to 3 turns
Changes max affected targets to 3
Changes base mana cost to 25
6

Mind Control
Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. Level 80
1 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 50%
Changes effect duration to 5 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 50%
Changes effect duration to 4 turns
Level 130
3 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 75%
Changes effect duration to 6 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 75%
Changes effect duration to 5 turns

Spells Modified: Sleep, Confuse
Changes max affected targets to 2
Changes base mana cost to 30
Level 170
5 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 80%
Changes effect duration to 7 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 80%
Changes effect duration to 6 turns

Spells Modified: Sleep, Confuse
Changes max affected targets to 3
Changes base mana cost to 35
9

Better Silence
Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast. Level 120
3 AP

Spells Modified: Silence
Changes cooldown to 8 turns

Effects Modified: Silenced
Changes effect duration to 8 turns
Level 170
5 AP

Spells Modified: Silence
Changes cooldown to 6 turns
Changes max affected targets to 2

Effects Modified: Silenced
Changes effect duration to 9 turns
Level 215
7 AP

Spells Modified: Silence
Changes cooldown to 5 turns
Changes max affected targets to 3

Effects Modified: Silenced
Changes effect duration to 10 turns
15

Better MagNet
Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell. Level 250
1 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 5 turns
Level 295
2 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 6 turns

Spells Modified: MagNet
Changes cooldown to 12 turns
Level 340
3 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 7 turns

Spells Modified: MagNet
Changes cooldown to 12 turns
Changes max affected targets to 2
Level 370
4 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 8 turns

Spells Modified: MagNet
Changes cooldown to 10 turns
Changes max affected targets to 2
Level 400
5 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 9 turns

Spells Modified: MagNet
Changes cooldown to 10 turns
Changes max affected targets to 3
15

Better Slow
Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast. Level 30
1 AP

Effects Modified: Slowed
-40% Action Speed Modification
Changes effect duration to 4 turns
Level 50
2 AP

Effects Modified: Slowed
-40% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 75
3 AP

Effects Modified: Slowed
-45% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 105
4 AP

Effects Modified: Slowed
-50% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 135
5 AP

Effects Modified: Slowed
-50% Action Speed Modification
Changes effect duration to 6 turns

Spells Modified: Slow
Changes max affected targets to 3
Changes base mana cost to 25
15

Better Drain
Increases the amount of health drained by the Drain spell. Level 20
2 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.1
Level 50
3 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.15
Level 90
5 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.2
10

Faster Drain
Decreases the cooldown and cast time on the Drain spell. Level 30
1 AP

Spells Modified: Drain
Changes cast time to 1.15
Changes cooldown to 19 turns
Level 70
2 AP

Spells Modified: Drain
Changes cast time to 1.1
Changes cooldown to 18 turns
Level 110
3 AP

Spells Modified: Drain
Changes cast time to 1.06
Changes cooldown to 17 turns
Level 150
4 AP

Spells Modified: Drain
Changes cast time to 1.03
Changes cooldown to 16 turns
Level 200
5 AP

Spells Modified: Drain
Changes cast time to 1
Changes cooldown to 15 turns
15

Ether Theft
Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire. Level 150
5 AP

Spells Modified: Drain
Added special effect: Ether Theft (100% Followup)
5

Spirit Theft
Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul. Level 150
5 AP

Spells Modified: Drain
Added special effect: Spirit Theft (100% Followup)
5

Supportive

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10 Total

Better Haste
Increases the action speed-up granted by the Haste spell. Level 60
1 AP

Effects Modified: Hastened
+30% Action Speed Modification
Changes effect duration to 12 turns
Level 75
2 AP

Effects Modified: Hastened
+35% Action Speed Modification
Changes effect duration to 14 turns
Level 90
3 AP

Effects Modified: Hastened
+40% Action Speed Modification
Changes effect duration to 16 turns
Level 110
4 AP

Effects Modified: Hastened
+45% Action Speed Modification
Changes effect duration to 18 turns
Level 130
5 AP

Effects Modified: Hastened
+50% Action Speed Modification
Changes effect duration to 20 turns
15

Better Shadow Veil
Increases the evade bonus granted by the Shadow Veil spell. Level 90
1 AP

Effects Modified: Shadow Veil
+18% Evade
Changes effect duration to 12 turns
Level 105
2 AP

Effects Modified: Shadow Veil
+20% Evade
Changes effect duration to 14 turns
Level 120
3 AP

Effects Modified: Shadow Veil
+22% Evade
Changes effect duration to 16 turns
Level 135
5 AP

Effects Modified: Shadow Veil
+24% Evade
Changes effect duration to 18 turns
Level 155
7 AP

Effects Modified: Shadow Veil
+25% Evade
Changes effect duration to 20 turns
18

Better Absorb
Increases the chance that Absorb will successfully nullify a hostile spell. Level 40
1 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 70%
Level 60
2 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 80%
Level 80
3 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 90%
6

Stronger Spirit
Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does. Level 200
1 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 40%
Changes effect duration to 18 turns
Level 220
2 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 35%
Changes effect duration to 21 turns
Level 240
3 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 30%
Changes effect duration to 24 turns
Level 265
4 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 25%
Changes effect duration to 27 turns
Level 285
5 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 20%
Changes effect duration to 30 turns
15

Better Heartseeker
Heartseeker will additionally increase the damage of any critical melee hits. Level 140
1 AP

Effects Modified: Heartseeker
+3% Attack Critical Damage
Changes effect duration to 60 turns
Level 185
2 AP

Effects Modified: Heartseeker
+6% Attack Critical Damage
Changes effect duration to 70 turns
Level 225
3 AP

Effects Modified: Heartseeker
+8% Attack Critical Damage
Changes effect duration to 80 turns
Level 265
4 AP

Effects Modified: Heartseeker
+10% Attack Critical Damage
Changes effect duration to 85 turns
Level 305
5 AP

Effects Modified: Heartseeker
+12% Attack Critical Damage
Changes effect duration to 90 turns
Level 345
6 AP

Effects Modified: Heartseeker
+14% Attack Critical Damage
Changes effect duration to 95 turns
Level 385
7 AP

Effects Modified: Heartseeker
+15% Attack Critical Damage
Changes effect duration to 100 turns
28

Better Arcane Focus
Arcane Focus will additionally increase the damage of any critical spell hits. Level 175
1 AP

Effects Modified: Arcane Focus
+3% Spell Critical Damage
Changes effect duration to 60 turns
Level 205
2 AP

Effects Modified: Arcane Focus
+6% Spell Critical Damage
Changes effect duration to 70 turns
Level 245
3 AP

Effects Modified: Arcane Focus
+8% Spell Critical Damage
Changes effect duration to 80 turns
Level 285
4 AP

Effects Modified: Arcane Focus
+10% Spell Critical Damage
Changes effect duration to 85 turns
Level 325
5 AP

Effects Modified: Arcane Focus
+12% Spell Critical Damage
Changes effect duration to 90 turns
Level 365
6 AP

Effects Modified: Arcane Focus
+14% Spell Critical Damage
Changes effect duration to 95 turns
Level 405
7 AP

Effects Modified: Arcane Focus
+15% Spell Critical Damage
Changes effect duration to 100 turns
28

Better Regen
Increase the power and duration of the Regen spell. Level 50
1 AP

Spells Modified: Regen
Changes base mana cost to 30

Effects Modified: Regen
+6% Base Health Regen per tick
Changes effect duration to 15 turns
Level 70
2 AP

Spells Modified: Regen
Changes base mana cost to 35

Effects Modified: Regen
+8% Base Health Regen per tick
Changes effect duration to 18 turns
Level 95
3 AP

Spells Modified: Regen
Changes base mana cost to 40

Effects Modified: Regen
+10% Base Health Regen per tick
Changes effect duration to 21 turns
Level 145
4 AP

Spells Modified: Regen
Changes base mana cost to 45

Effects Modified: Regen
+12% Base Health Regen per tick
Changes effect duration to 23 turns
Level 195
5 AP

Spells Modified: Regen
Changes base mana cost to 50

Effects Modified: Regen
+14% Base Health Regen per tick
Changes effect duration to 25 turns
Level 245
6 AP

Spells Modified: Regen
Changes base mana cost to 55

Effects Modified: Regen
+16% Base Health Regen per tick
Changes effect duration to 26 turns
Level 295
7 AP

Spells Modified: Regen
Changes base mana cost to 60

Effects Modified: Regen
+17% Base Health Regen per tick
Changes effect duration to 27 turns
Level 375
8 AP

Spells Modified: Regen
Changes base mana cost to 65

Effects Modified: Regen
+18% Base Health Regen per tick
Changes effect duration to 28 turns
Level 445
9 AP

Spells Modified: Regen
Changes base mana cost to 70

Effects Modified: Regen
+19% Base Health Regen per tick
Changes effect duration to 29 turns
Level 500
10 AP

Spells Modified: Regen
Changes base mana cost to 75

Effects Modified: Regen
+20% Base Health Regen per tick
Changes effect duration to 30 turns
55

Better Cure
Increase the healing power and decrease the cooldown of the Cure spell. Level 1
2 AP

Spells Modified: Cure
Changes base damage to 70
Changes cooldown to 4 turns
Level 35
3 AP

Spells Modified: Cure
Changes base damage to 85
Changes cooldown to 3 turns
Level 65
5 AP

Spells Modified: Cure
Changes base damage to 100
Changes cooldown to 2 turns
10

Better Spark
Increase the duration and decrease the mana cost of the Spark of Life spell. Level 100
2 AP

Spells Modified: Spark of Life
Changes base mana cost to 40

Effects Modified: Spark of Life
Changes effect duration to 20 turns
Level 125
3 AP

Spells Modified: Spark of Life
Changes base mana cost to 35

Effects Modified: Spark of Life
Changes effect duration to 25 turns
Level 150
5 AP

Spells Modified: Spark of Life
Changes base mana cost to 30

Effects Modified: Spark of Life
Changes effect duration to 30 turns
10

Better Protection
Increases the mitigation bonuses granted by the Protect spell. Level 40
1 AP

Effects Modified: Protection
+26 Physical Mitigation
+26 Magical Mitigation
Changes effect duration to 18 turns
Level 55
2 AP

Effects Modified: Protection
+27 Physical Mitigation
+27 Magical Mitigation
Changes effect duration to 21 turns
Level 75
3 AP

Effects Modified: Protection
+28 Physical Mitigation
+28 Magical Mitigation
Changes effect duration to 24 turns
Level 95
4 AP

Effects Modified: Protection
+29 Physical Mitigation
+29 Magical Mitigation
Changes effect duration to 27 turns
Level 120
5 AP

Effects Modified: Protection
+30 Physical Mitigation
+30 Magical Mitigation
Changes effect duration to 30 turns
15

Flame Spike Shield
Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+10% Fire Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+15% Fire Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+20% Fire Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+25% Fire Mitigation
13

Frost Spike Shield
Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+10% Cold Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+15% Cold Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+20% Cold Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+25% Cold Mitigation
13

Shock Spike Shield
Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+10% Elec Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+15% Elec Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+20% Elec Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+25% Elec Mitigation
13

Storm Spike Shield
Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+10% Wind Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+15% Wind Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+20% Wind Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+25% Wind Mitigation
13

Elemental

Name Effect Level and Cost
1 2 3 4 5 6 7 Total

Conflagration
Increases the maximum number of targets hit by fire elemental spells. Level 50
3 AP

Spells Modified: Fiery Blast
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Fiery Blast
Changes max affected targets to 4

Spells Modified: Inferno
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6

Spells Modified: Flames of Loki
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6

Spells Modified: Flames of Loki
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 7

Spells Modified: Flames of Loki
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 7

Spells Modified: Flames of Loki
Changes max affected targets to 10
48

Cryomancy
Increases the maximum number of targets hit by cold elemental spells. Level 50
3 AP

Spells Modified: Freeze
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Freeze
Changes max affected targets to 4

Spells Modified: Blizzard
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6

Spells Modified: Fimbulvetr
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6

Spells Modified: Fimbulvetr
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 7

Spells Modified: Fimbulvetr
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 7

Spells Modified: Fimbulvetr
Changes max affected targets to 10
48

Havoc
Increases the maximum number of targets hit by lightning elemental spells. Level 50
3 AP

Spells Modified: Shockblast
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Shockblast
Changes max affected targets to 4

Spells Modified: Chained Lightning
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6

Spells Modified: Wrath of Thor
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6

Spells Modified: Wrath of Thor
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 7

Spells Modified: Wrath of Thor
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 7

Spells Modified: Wrath of Thor
Changes max affected targets to 10
48

Tempest
Increases the maximum number of targets hit by wind elemental spells. Level 50
3 AP

Spells Modified: Gale
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Gale
Changes max affected targets to 4

Spells Modified: Downburst
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6

Spells Modified: Storms of Njord
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6

Spells Modified: Storms of Njord
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 7

Spells Modified: Storms of Njord
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 7

Spells Modified: Storms of Njord
Changes max affected targets to 10
48

Sorcery
Increases damage and decreases cast time of all first-tier elemental spells. Level 70
1 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.15
Changes base damage to 4.1
Level 140
2 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.1
Changes base damage to 4.15
Level 210
3 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.06
Changes base damage to 4.2
Level 280
4 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.03
Changes base damage to 4.23
Level 350
5 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.
Changes base damage to 4.25
15

Elementalism
Increases damage, and decreases cast time and cooldown of all second-tier elemental spells. Level 85
2 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.35
Changes base damage to 5.63
Level 170
3 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.3
Changes base damage to 5.71
Changes cooldown to 3 turns
Level 255
5 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.26
Changes base damage to 5.78
Changes cooldown to 3 turns
Level 340
7 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.23
Changes base damage to 5.82
Changes cooldown to 2 turns
Level 425
9 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.2
Changes base damage to 5.85
Changes cooldown to 2 turns
26

Archmage
Increases damage, and decreases cast time and cooldown of all third-tier elemental spells. Level 90
5 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.55
Changes base damage to 7.15
Changes cooldown to 6 turns
Level 180
7 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.5
Changes base damage to 7.25
Changes cooldown to 6 turns
Level 270
9 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.46
Changes base damage to 7.35
Changes cooldown to 5 turn
Level 360
12 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.43
Changes base damage to 7.42
Changes cooldown to 5 turns
Level 450
15 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.4
Changes base damage to 7.5
Changes cooldown to 4 turns
48

Forbidden

Name Effect Level and Cost
1 2 3 4 5 Total

Better Corruption
Decreases cooldown and increases the maximum number of targets hit by the Corruption spell. Level 75
3 AP

Spells Modified: Corruption
Changes max affected targets to 4
Level 150
5 AP

Spells Modified: Corruption
Changes max affected targets to 5
8

Better Disintegrate
Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell. Level 175
5 AP

Spells Modified: Disintegrate
Changes max affected targets to 6
Changes cooldown to 3 turns
Level 250
7 AP

Spells Modified: Disintegrate
Changes max affected targets to 7
Changes cooldown to 2 turns
12

Better Ragnarok
Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell. Level 250
7 AP

Spells Modified: Ragnarok
Changes max affected targets to 8
Changes cooldown to 6 turns
Level 325
9 AP

Spells Modified: Ragnarok
Changes max affected targets to 9
Changes cooldown to 5 turns
Level 400
12 AP

Spells Modified: Ragnarok
Changes max affected targets to 10
Changes cooldown to 4 turns
28

Ripened Soul
Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. Level 150
7 AP

Spells Modified: Corruption
Added effect: Ripened Soul (4% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (10% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (20% Chance)
Level 300
10 AP

Spells Modified: Corruption
Added effect: Ripened Soul (7% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (20% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (40% Chance)
Level 450
15 AP

Spells Modified: Corruption
Added effect: Ripened Soul (10% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (25% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (50% Chance)
32

Dark Imperil
Imperil additionally reduces specific mitigation against Dark. Level 175
2 AP

Effects Modified: Imperiled
-5% Dark Mitigation
Level 225
3 AP

Effects Modified: Imperiled
-10% Dark Mitigation
Level 275
5 AP

Effects Modified: Imperiled
-15% Dark Mitigation
Level 325
7 AP

Effects Modified: Imperiled
-20% Dark Mitigation
Level 375
9 AP

Effects Modified: Imperiled
-25% Dark Mitigation
26

Divine

Name Effect Level and Cost
1 2 3 4 5 Total

Better Smite
Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell. Level 75
3 AP

Spells Modified: Smite
Changes max affected targets to 4
Level 150
5 AP

Spells Modified: Smite
Changes max affected targets to 5
8

Better Banish
Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell. Level 175
5 AP

Spells Modified: Banishment
Changes max affected targets to 6
Changes cooldown to 3 turns
Level 250
7 AP

Spells Modified: Banishment
Changes max affected targets to 7
Changes cooldown to 2 turns
12

Better Paradise
Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell. Level 250
7 AP

Spells Modified: Paradise Lost
Changes max affected targets to 8
Changes cooldown to 6 turns
Level 325
9 AP

Spells Modified: Paradise Lost
Changes max affected targets to 9
Changes cooldown to 5 turns
Level 400
12 AP

Spells Modified: Paradise Lost
Changes max affected targets to 10
Changes cooldown to 4 turns
28

Soul Fire
Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. Level 150
7 AP

Spells Modified: Smite
Added effect: Soul Fire (4% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (10% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (20% Chance)
Level 300
10 AP

Spells Modified: Smite
Added effect: Soul Fire (7% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (20% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (40% Chance)
Level 450
15 AP

Spells Modified: Smite
Added effect: Soul Fire (10% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (25% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (50% Chance)
32

Holy Imperil
Imperil additionally reduces specific mitigation against Holy. Level 175
2 AP

Effects Modified: Imperiled
-5% Holy Mitigation
Level 225
3 AP

Effects Modified: Imperiled
-10% Holy Mitigation
Level 275
5 AP

Effects Modified: Imperiled
-15% Holy Mitigation
Level 325
7 AP

Effects Modified: Imperiled
-20% Holy Mitigation
Level 375
9 AP

Effects Modified: Imperiled
-25% Holy Mitigation
26

Mastery Points

After unlocking abilities, players need to put them into ability slots in order to receive their benefits.

Mastery Sources

Every player starts with:

  • 5 Major Ability Slots
  • 5 Supportive Ability Slots

Players can unlock additional ability slots with Mastery Points.

Mastery Points can be earned through:

  • Leveling up (1 mastery point per 10 levels)
  • Training "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
  • Donating (Each donation tier above Gold gives 1 mastery point; no cap)

Uses

Ability slots take the following number of mastery points to unlock:

Ability Slot Type Total Slots Corresponding abilities Mastery Points required to unlock Total Points
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Ability 20 General, Weapon, Armor, Spells 0 0 0 0 0 1 1 1 1 2 2 2 2 2 3 3 3 4 4 5 36
Supportive Ability 20 Supportive, Deprecating 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 3 3 4 27
Protection Augment 1 Spike Shield (included in Supportive) 1 1
Drain Augment 1 Ether/Spirit Theft (included in Deprecating) 2 2

Reset

Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player's level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:

  • (single-ability reset), which nullified all AP distributed into specific ability.
  • (full reset), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.

Reset costs

  • First ten single-ability resets and first full reset are free (requires zero Soul Fragments).
    • Further single-ability resets requires at least 1 soul fragment.
    • Further full reset requires at least 45 soul fragment.
    • Players below level 100 only pay the base cost.
  • With every proceed resets, player need more and more soul fragments, according to this graph:
Current Level of Ability
1 2 3 4 5 6 7 8 9 10
<10 Free for every Persona
11 1 1 1 1 1 1 1 1 1 1
15 1 1 1 1 1 1 1 1 1 2
20 1 1 1 1 1 1 2 2 2 2
25 1 1 1 1 1 2 2 2 2 2
30 1 1 1 1 2 2 2 2 2 3
35 1 1 1 2 2 2 2 3 3 3
40 1 1 1 2 2 2 3 3 3 3
45 1 1 1 2 2 2 3 3 3 4
50 1 1 2 2 2 3 3 3 4 4
55 1 1 2 2 2 3 3 4 4 4
60 1 1 2 2 3 3 4 4 4 5
65 1 1 2 2 3 3 4 4 5 5
70 1 2 2 3 3 4 4 5 5 6
75 1 2 2 3 3 4 4 5 5 6
80 1 2 2 3 3 4 5 5 6 6
85 1 2 2 3 4 4 5 6 6 7
90 1 2 3 3 4 5 5 6 7 7
95 1 2 3 3 4 5 6 6 7 7
100 1 2 3 3 4 5 6 6 7 8
Require Soul Fragments to nullify everything
Actual for 389 level
1 Free for every Persona
2 45
3 85
4 125
5 165
6 205
7 244
8 284
9 324
10 364
Sidenote: real soul fragments may differ, if player did single-ability resets between.

Ability and Persona

  • Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.
  • Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.
  • Every persona shares the same amount of Ability Points and Mastery Points.

See also

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