Stamina: Difference between revisions
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This is primarily an anti-cheating mechanism, but is also used to add a "Rested" [[EXP]] bonus. | This is primarily an anti-cheating mechanism, but is also used to add a "Rested" [[EXP]] bonus. | ||
==Effect== | ==Effect== | ||
Stamina is displayed | Stamina is displayed to the right of the top navigation menu and to the left of your level while out of battle, as a number from 1-99. The number ranges are as follows: | ||
{|border="1" width="85%" class="wikitable" | {|border="1" width="85%" class="wikitable" | ||
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!Effect | !Effect | ||
|- | |- | ||
|align="center"| | |align="center"|60-99 || align="center" |Great ||align="center"| [[Image:sticon4.gif]] || +100% [[EXP]] but stamina drains 50% faster | ||
|- | |||
|align="center"|1-59 || align="center" |Normal ||align="center"| [[Image:sticon3.gif]] || No bonuses or penalties | |||
|- | |- | ||
|align="center"| | |align="center"|0||align="center"|Exhausted ||align="center"| [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters. Battles can't be started when stamina < 2 | ||
|- | |- | ||
|align="center"| | |align="center"|0-99 in red|| align="center" |Any|| align="center" | Any | ||
| Increased stamina consumption per round, caused by the [[Riddlemaster]] penalty | |||
|} | |} | ||
'''Note:''' | '''Note:''' The "Great" status [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain twice as much. | ||
==Stamina Usage== | ==Stamina Usage== | ||
There are two main ways that stamina is used up | There are two main ways that stamina is used up | ||
It is consumed at the end of every [[battle]] round at the | It is consumed at the end of every [[battle]] round at the rate of 0.03 on Great status and 0.02 at Normal status. | ||
*[[Random Encounter]]s do not cost stamina | |||
*[[Grindfest]]s cost 1 stamina to enter. | |||
*[[Item World]]s cost all stamina needed to clear them upfront. | |||
*[[Skills|Fleeing]] or being defeated will not consume any stamina for that round. | |||
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round. | |||
===RiddleMaster=== | ===RiddleMaster=== | ||
If you make too many errors in the [[RiddleMaster]] puzzle, you will get a penalty: faster stamina consumption during battle (exact value of the penalty is undisclosed). | |||
* There is a margin of error, you can get an undisclosed number wrong before you'll get a penalty. | |||
==Recovering Stamina== | ==Recovering Stamina== | ||
Stamina is restored at a base rate of | Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerates while in [[battle]] but the counter will not update until the player is out of battle. | ||
Stamina can also be restored | Stamina can also be restored using rare [[item|items]]: | ||
*[[Item#Other_Restoratives|Energy Drink]]: restore 10 points, and are obtained automatically around [[Dawn of a New Day]] by Gold Star and higher [[donators]]. They can only be traded in [[The Market]]. | |||
**Gold Star donators receive 1 per day. | |||
**Catgirl Lvl.1 donators receive 2 per day. | |||
**Catgirl Lvl.3 donators receive 3 per day. | |||
**Catgirl Lvl.5 donators receive 4 per day. | |||
**Catgirl Lvl.7 donators receive 5 per day. | |||
*[[Item#Other_Restoratives|Caffeinated Candy]]: restore 5 points, and are obtained only from [[The Lottery]]. They can only be traded in [[The Market]]. | |||
'''Note:''' Out of battle, the Player may only recover stamina from either item while <85 stamina. They may be consumed at any time while in battle. | |||
==See also== | ==See also== | ||
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*[[Battles]] | *[[Battles]] | ||
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Latest revision as of 15:28, 14 June 2026
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