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!Effect
!Effect
|-
|-
|align="center"|80-99 ||align="center"|Great || http://g.ehgt.org/hv050/img/s/sticon4.gif || +50% [[EXP]]/[[Credits|Credit]] Bonus and inflict 25% more damage.
|align="center"|60-99 || align="center" |Great ||align="center"| [[Image:sticon4.gif]] || +100% [[EXP]] but stamina drains 50% faster
|-
|-
|align="center"|20-79 ||align="center"|Normal || http://g.ehgt.org/hv050/img/s/sticon3.gif || No bonuses or penalties.
|align="center"|1-59 || align="center" |Normal ||align="center"|  [[Image:sticon3.gif]] || No bonuses or penalties
|-
|-
|align="center"|10-19 ||align="center"|Poor || http://g.ehgt.org/hv050/img/s/sticon2.gif || -50% EXP/Credit Penalty.
|align="center"|0||align="center"|Exhausted ||align="center"|  [[Image:sticon1.gif]] || No EXP, [[credit]], [[proficiency|proficiency gains]], [[Item_World#Item_Potency|potency gains]], or drops from monsters. Battles can't be started when stamina < 2
|-
|-
|align="center"|<10 ||align="center"|Exhausted || http://g.ehgt.org/hv050/img/s/sticon1.gif || No EXP, Credit, [[proficiency|proficiency gains]], or drops from monsters.
|align="center"|0-99 in red|| align="center" |Any|| align="center" | Any
| Increased stamina consumption per round, caused by the [[Riddlemaster]] penalty
|}
|}


'''Note:''' The [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses you have, you will get 50% more.
'''Note:''' The "Great" status [[EXP]] bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain twice as much.


==Stamina Usage==
==Stamina Usage==
There are two main ways that stamina is used up
There are two main ways that stamina is used up


It is consumed at the end of every [[battle]] round at the following rates:
It is consumed at the end of every [[battle]] round at the rate of 0.03 on Great status and 0.02 at Normal status.


{|border="1" width="40%" class="wikitable"
*[[Random Encounter]]s do not cost stamina
! style="background:#f0f0f0;"|Battle Type || colspan="2" | Stamina per Round || colspan="2" | Round per Stamina
*[[Grindfest]]s cost 1 stamina to enter.
|-
*[[Item World]]s cost all stamina needed to clear them upfront.
! style="background:#f0f0f0;"|Status || Great || Normal || Great || Normal
*[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.
|- align="center"
|[[Arena]] ||0.05 || 0.01 || 20 || 100
|- align="center"
|[[Ring of Blood]] || 0.05 || 0.01 || 20 || 100
|- align="center"
|[[Grindfest]] || 0.1 || 0.02 || 10 || 50
|- align="center"
|[[CrysFest]] || 0.025 || 0.005 || 40 || 200
|- align="center"
|[[Item World]] || 0.05 || 0.01 || 20 || 100
|- align="center"
|[[Random Encounter]] || 0.1 || 0.05 || 10 || 50
|}
 
[[Skills|Fleeing]] or being defeated will not consume any stamina for that round.


===RiddleMaster===
===RiddleMaster===
Failing or running out of time on a [[RiddleMaster]] puzzle will instantly consume stamina depending on how many times you have failed in a sliding 3 day window.
If you make too many errors in the [[RiddleMaster]] puzzle, you will get a penalty: faster stamina consumption during battle (exact value of the penalty is undisclosed).


{|border="1" width="40%" class="wikitable"
* There is a margin of error, you can get an undisclosed number wrong before you'll get a penalty.
!style="background:#f0f0f0;"|Failure
If your accuracy is low enough to suffer a stamina penalty, the "Stamina" readout at the top of the screen will show in red.
!style="background:#f0f0f0;"|Stamina Lost
* You can also see that you have a penalty by hovering over the Stamina readout.
|-
|align="center"|First ||align="center"|1
|-
|align="center"|Second ||align="center"|5
|-
|align="center"|Third ||align="center"|10
|-
|align="center"|Fourth and up ||align="center"|20
|}


==Recovering Stamina==
==Recovering Stamina==
Stamina is restored at a base rate of 20 per day. It regenerates at the same time as HP/MP/SP (meaning ~0.0139 per minute).
Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerates while in [[battle]] but the counter will not update until the player is out of battle.
 
Stamina does '''NOT''' regenerate while in a battle.


Stamina can also be restored by 20 points up to the maximum of 99 using the rare [[item]] [[item#Other_Restoratives|Energy Drink]]. These are primarily obtained from exchanging [[Items#Artifacts|artifacts]] at the [[Shrine]].
Stamina can also be restored using rare [[item|items]]:
*[[Item#Other_Restoratives|Energy Drink]]: restore 10 points, and are obtained automatically around [[Dawn of a New Day]] by Gold Star and higher [[donators]]. They can only be traded in [[The Market]].
**Gold Star donators receive 1 per day.
**Catgirl Lvl.1 donators receive 2 per day.
**Catgirl Lvl.3 donators receive 3 per day.
**Catgirl Lvl.5 donators receive 4 per day.
**Catgirl Lvl.7 donators receive 5 per day.
*[[Item#Other_Restoratives|Caffeinated Candy]]: restore 5 points, and are obtained only from [[The Lottery]]. They can only be traded in [[The Market]].
'''Note:''' Out of battle, the Player may only recover stamina from either item while <85 stamina. They may be consumed at any time while in battle.


==See also==
==See also==

Latest revision as of 00:56, 23 August 2025

This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.

Effect

Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:

Stamina Status Icon Effect
60-99 Great +100% EXP but stamina drains 50% faster
1-59 Normal No bonuses or penalties
0 Exhausted No EXP, credit, proficiency gains, potency gains, or drops from monsters. Battles can't be started when stamina < 2
0-99 in red Any Any Increased stamina consumption per round, caused by the Riddlemaster penalty

Note: The "Great" status EXP bonus is applied separately from everything else, so regardless what other bonuses a player has, they will gain twice as much.

Stamina Usage

There are two main ways that stamina is used up

It is consumed at the end of every battle round at the rate of 0.03 on Great status and 0.02 at Normal status.

RiddleMaster

If you make too many errors in the RiddleMaster puzzle, you will get a penalty: faster stamina consumption during battle (exact value of the penalty is undisclosed).

  • There is a margin of error, you can get an undisclosed number wrong before you'll get a penalty.

If your accuracy is low enough to suffer a stamina penalty, the "Stamina" readout at the top of the screen will show in red.

  • You can also see that you have a penalty by hovering over the Stamina readout.

Recovering Stamina

Stamina is restored at a base rate of 24 per day (1 per hour). Stamina regenerates while in battle but the counter will not update until the player is out of battle.

Stamina can also be restored using rare items:

  • Energy Drink: restore 10 points, and are obtained automatically around Dawn of a New Day by Gold Star and higher donators. They can only be traded in The Market.
    • Gold Star donators receive 1 per day.
    • Catgirl Lvl.1 donators receive 2 per day.
    • Catgirl Lvl.3 donators receive 3 per day.
    • Catgirl Lvl.5 donators receive 4 per day.
    • Catgirl Lvl.7 donators receive 5 per day.
  • Caffeinated Candy: restore 5 points, and are obtained only from The Lottery. They can only be traded in The Market.

Note: Out of battle, the Player may only recover stamina from either item while <85 stamina. They may be consumed at any time while in battle.

See also

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