Equipment Ranges: Difference between revisions

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''In order for the data here to retain its validity please do not edit this page.'''
This page is a hub for '''Equipment Ranges'''. These are the minimum and maximum known base values for each equipment type at every [[Detailed_Equip_Characteristics#Quality|quality]].


=Intro=
The tables are a work in progress; not every minimum and maximum value are truly known. However, the Legendary Max (Peerless quality) should be accurate for most stats.
This is a continuing work in progress (WIP) and is created using values seen on [[equipment]] since for the most recent patches. These values should be used as a basis for the min/max values on a piece of gear. The values on pieces of equipment have changed from patch to patch, so gear that is "pre-patch changes" is left out of the tables to better represent what may drop in the current iteration of the [[HentaiVerse]]. If anything falls outside the range displayed on the tables it should be reported on the forums in the
[http://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges thread] so that this page can be updated.


=Formulas=
Pre-0.82 values should not be included.
Put formulas for calculating base rolls, derived bases, and projected maximums, as well as how "slot" effects gear.


*'''Total_Roll''': Value when Base_Roll, Suffix_Roll, and Quality_Bonus are all added together
==Equip Range Tables==
*'''Base_Roll''': Range of values that can appear on a piece of gear
The tables are extremely large, and have been split into these pages:
*'''Suffix_Roll''': Range of values that get added due to a suffix
*'''Quality_Bonus''': Value added based on overall quality of the piece of gear
*'''Slot_Mod''': Multiplier for gear based on what slot it is worn
*'''Derived_Base''': Value that can be seen on a piece of gear based on the rolls it got during creation
*'''Base_Multiplier''': Value that is multiplied with the base to determine the Derived_Base
*'''Projected_Maximum''': Maximum values that can be obtained on a piece of gear based on the formulas and observed values


A lot of rounding occurs when going back and forth between the Rolls and the Derived values.
*[[Equipment Ranges Weapons]] - Weapons & Shields
*"round()" will be used for rounding to the nearest whole number
*[[Equipment Ranges Clothes]] - Cotton & Phase
*"roundP()" will be used for rounding to the nearest percentile (second decimal)
*[[Equipment Ranges Light]] - Leather & Shade
*"floor()" will be used for rounding down
*[[Equipment Ranges Heavy]] - Plate & Power
*"ceil()" will be used for rounding up
 
==How to scale stats==
Transforming a base value to a scaled value (the final stat shown on an equipment piece) can be done using the formulas given on the [[Level Scaling]] and [[The Forge#Upgrade|Forge]] pages.
 
'''These formulas may have very slight fluctuations compared to a real item - possibly due to some values being rounded or cut off.'''
 
The formula is as follows:
 
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Final Stat''' = ((baseValue - qualityBonus) * forgeCoeff + qualityBonus) * levelScalar</pre>
 
For example, scaling the Elec EDB on a Shocking Willow of Destruction would look like this:
 
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Value''': 18.55
'''Quality Bonus''': 0.871536
'''Forge Coefficient''': 1.358351893845611
'''Level Scalar''': 3.5
 
((18.55 - 0.871536) * 1.358351893845611 + 0.871536) * 3.5 = 87.0978886913851</pre>
 
''Note: In reality, a max forged PSWD displays 87.09, so it can be considered that HV simply cuts off the rest of the decimal places.''
 
The baseValue is the value taken from the Equipment Ranges tables. The rest of the values used are determined as follows:
 
===Quality Bonus===
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''qualityBonus''' = ((pxp0 - 100) / 25) * baseCoeff</pre>
 
pxp0 is the item's PXP at level 0 (these vary by item - for Peerless values, see [[Peerless PXP Table]]). The baseCoeff varies by stat (see [[Equipment Base Coefficients]]).


'''Total_Roll''' = Base_Roll + Suffix_Roll + Quality Bonus
As an example for the quality bonus on EDB for a Peerless staff:
'''Total_Roll''' = Derived_Base / Base_Multiplier
'''Quality_Bonus''' = Total_Roll - floor(Total_Roll)


If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">((371 - 100) / 25) * 0.0804 = 0.871536</pre>


Since '''Base_Roll''' and '''Suffix_Roll''' are separate, they must be kept separate when determining the final value on a piece of gear.
===Forge Coefficient===
'''Derived_Base''' = (ceil( round(Base_Roll * Slot_Mod)) +
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''For non-ADB/MDB factors''': 1 + 0.2 * ln(0.1 * forge_count + 1)
ceil( round(Suffix_Roll * Slot_Mod)) + Quality_Bonus) * Base_Multiplier


''Slot_Mod''' is as follows:
'''For ADB/MDB''': 1 + 0.278875 * ln(0.1 * forge_count + 1)</pre>
{|class="wikitable"
!Slot
!Amount
|-
|Body || 1.2
|-
|Legs || 1.1
|-
|Head || 1
|-
|Hands || 0.9
|-
|Feet || 0.8
|-
|Weapons & Shields || 1
|}


''Projected_Maximums''' use the highest Rolls and Quality_Bonus seen on gear and are then plugged into the above formula to obtain the projected maximums.
forge_count is simply the level to which the stat has been forged (ie, up to 100 for ADB/MDB, or 50 for non-ADB/MDB stats.)


For '''Quality_Bonus''', 0.00 is used for the Derived_Base minimum and 0.865 is used for the Derived_Base maximum.
As an example for level 50 EDB:
<!--For the Projected_Maximums for Exquisite, Magnificent, and Legendary quality, Quality_Bonuses of 0.94, 0.99, 1.08, and 1.14 are used respectively.
**The above information is no longer valid.-->
Quality_bonuses range from 0 to ~15 depending on the PXP0 value of equipment: Quality_Bonus = (PXP0-100)/25


If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">1 + 0.2 * ln(0.1 * 50 + 1) = 1.358351893845611</pre>
 
===Level Scalar===
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''levelScalar''' = (1 + Desired Level / Level Factor)</pre>
 
For example, to scale EDB to level 500 uses 500 as the Desired Level, and 200 as the Level Factor (see [[Level Scaling]] to see these listed by stat).
 
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">1 + 500 / 200 = 3.5</pre>


==See Also==
==See Also==
*[[Equipment Ranges Weapons]] - Weapons & Shields
*[[Level Scaling]]
*[[Equipment Ranges Clothes]] - Cotton & Phase
*[[The Forge#Upgrade|Forge Upgrades]]
*[[Equipment Ranges Light]] - Leather & Shade
*[[Peerless PXP Table]]
*[[Equipment Ranges Heavy]] - Plate & Power
*[[Equipment Base Modifier Ranges]]
*[[Equipment Base Coefficients]]
*[[Equipment Base Coefficients]]
*[[Equipment]]
*[https://forums.e-hentai.org/index.php?showtopic=53281 Equipment Ranges] - Post any new data here.


{{HVnav}}
{{HVnav}}

Latest revision as of 22:52, 20 May 2022

This page is a hub for Equipment Ranges. These are the minimum and maximum known base values for each equipment type at every quality.

The tables are a work in progress; not every minimum and maximum value are truly known. However, the Legendary Max (Peerless quality) should be accurate for most stats.

Pre-0.82 values should not be included.

Equip Range Tables

The tables are extremely large, and have been split into these pages:

How to scale stats

Transforming a base value to a scaled value (the final stat shown on an equipment piece) can be done using the formulas given on the Level Scaling and Forge pages.

These formulas may have very slight fluctuations compared to a real item - possibly due to some values being rounded or cut off.

The formula is as follows:

Final Stat = ((baseValue - qualityBonus) * forgeCoeff + qualityBonus) * levelScalar

For example, scaling the Elec EDB on a Shocking Willow of Destruction would look like this:

Base Value: 18.55
Quality Bonus: 0.871536
Forge Coefficient: 1.358351893845611
Level Scalar: 3.5

((18.55 - 0.871536) * 1.358351893845611 + 0.871536) * 3.5 = 87.0978886913851

Note: In reality, a max forged PSWD displays 87.09, so it can be considered that HV simply cuts off the rest of the decimal places.

The baseValue is the value taken from the Equipment Ranges tables. The rest of the values used are determined as follows:

Quality Bonus

qualityBonus = ((pxp0 - 100) / 25) * baseCoeff

pxp0 is the item's PXP at level 0 (these vary by item - for Peerless values, see Peerless PXP Table). The baseCoeff varies by stat (see Equipment Base Coefficients).

As an example for the quality bonus on EDB for a Peerless staff:

((371 - 100) / 25) * 0.0804 = 0.871536

Forge Coefficient

For non-ADB/MDB factors: 1 + 0.2 * ln(0.1 * forge_count + 1)

For ADB/MDB: 1 + 0.278875 * ln(0.1 * forge_count + 1)

forge_count is simply the level to which the stat has been forged (ie, up to 100 for ADB/MDB, or 50 for non-ADB/MDB stats.)

As an example for level 50 EDB:

1 + 0.2 * ln(0.1 * 50 + 1) = 1.358351893845611

Level Scalar

levelScalar = (1 + Desired Level / Level Factor)

For example, to scale EDB to level 500 uses 500 as the Desired Level, and 200 as the Level Factor (see Level Scaling to see these listed by stat).

1 + 500 / 200 = 3.5

See Also

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