Damage

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This page is dedicated to explaining the mechanics of the ways players and monsters in the HentaiVerse reduce or avoid damage.

Players

Damage Reduction

There are two factors that go into determining damage reduction:

  • Physical/Magical Mitigation
  • Specific Type Mitigation (e.g. Slashing, Fire, etc.)

It is important to note that mitigations are applied in a multiplicative fashion.

This works out to:

Damage Taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation)

Damage Avoidance

The various factors that go into avoiding attacks are a player's: Evasion stat, Chance of blocking, Chance of parrying, Chance of resisting a magical attack, Evasion granted by Shadow Veil. It is important to note that these stats are calculated in a multiplicative fashion rather than additively.

Monsters

Anti-Avoidance

Custom Monsters can be upgraded to decrease player's effective evade/block/parry/resist chance. These stats are called anti-evade, anti-block, anti-parry and anti-resist.

  • For example, A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.

For physical attacks, this works out to:

Chance to avoid physical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Parry * (1 - Anti-Parry)))

For magical attacks, this works out to:

Chance to avoid magical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * ((1 - Resist * (1 - Anti-Resist)))

Note: Monsters have an additional chance to miss player that is not taken into account. Shadow Veil adds to this for physical attacks.

Countering

Custom Monsters can have various defenses if given the appropriate Chaos Upgrades.

The means to counter these when fighting them are as follows:

Mitigation Counters
Evade More accuracy (physical or magical), Poison (Spell), Deep Burns (Stat Effect from spell)
Parry Overwhelming Strikes (One-handed fighting style)
Resist Focus (Universal Skill), MagNet (Spell), Specific types via various Status Effects from spells
Mitigation Penetrated Armor (Equipment proc), Breached Defense (Stat Effect from Holy spells)

See also

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