Monster Stats
From EHWiki
In the HentaiVerse the calculation of monsters' stats are closely related to that of characters' stats (with a few notable differences).
Primary Attributes
Every monster has a base stat between ?? and ???. The base stat is then scaled to the actual stats by the following formula:
scaled_stats = int(0.01 * base_stat * monster_level + (monster_level ^ 1.076675) * 0.3325) * monster_level = monster's level when it is spawned, equal to player's level
The scaled stats are used to calculate other derived attributes:
| Strength (STR) * Every point raises Physical Base Damage by 2 * Every point adds half a point to the Physical Crit Chance formula | Endurance (END) * Every point raises base Health Points by 5 * Every point adds a point to Physical Mitigation formula * Every point adds a point to Magical Mitigation formula |
| Dexterity (DEX) * Every point raises Physical Base Damage by 1 * Every point adds a point to the Physical Crit Chance formula * Every point contributes to the Parry formula | Intelligence (INT) * Every point raises Magical Base Damage by 2 * Every 4 points raises base Magic Points by 1 * Every point adds half a point to the Magical Crit Chance formula |
| Agility (AGI) * Every point contributes to the Evade formula * Every point adds a half point to Physical Mitigation formula | Wisdom (WIS) * Every 4 points raise base Magic Points by 3 * Every point raises Magical Base Damage by 1 * Every point adds a half point to Magical Mitigation formula * Every 25 points raises Magic Accuracy by 1% * Every point adds a point to the Magical Crit Chance formula * Every point contributes to the Resist formula |
Derived Attributes
Derived attributes are stats calculated from the monster's primary attributes. Most of these formulas are affected by Chaos Upgrades. Note that these formulas may be partially inaccurate.Bases
Note that every monsters' normal attacks are physical.Base physical damage = (log(3330 + STR * 2 + DEX , 1.0003) - 27039.81) * (1 + chaos_brutality_rank * 2.5%)Critical Chance
Physical Crit Chance = 1 - (3750 / (3750 + DEX + STR/ 2))Magical Crit Chance = 1 - (3750 / (3750 + WIS + INT / 2))Evade
Evade = 1 - (1 - min(10 , (AGI / 100) , (AGI - Level) / 75) / 100) * (1 - chaos_evasion_rank * 0.5%)Parry
Parry = 1 - (1 - min(10 , (DEX/ 100) , (DEX - Level) / 75) / 100) * (1 - chaos_interception_rank * 0.5%)Resist
Resist = 1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%)Mitigation
Physical Mitigation = 1 - (1000 / (1000 + END + AGI / 2)) * (1 - chaos_defense_rank * 1%)Magical Mitigation = 1 - (1000 / (1000 + END + WIS / 2)) * (1 - chaos_warding_rank * 1%)Points
Health Points = (100 + monster_level * 10 + END * 5) * level_mod * difficulty_mod * class_mod * (1 + chaos_fortitude_rank * 5%) Magic Points = 10 + monster_level + WIS Spirit Points = 1 + (Power / 7) + (STR + DEX + AGI + END + INT + WIS) / 5
- level_mod = MAX(1 ; (monster_level - 100) * 0,01), effectively being 1 for Level 200 and below, capping at 4 for Level 500
- class_mod = 1 for Monster Lab monsters and common monsters; varies for bosses, legndaries, and gods
Battle Regen
During battle, monsters gain 10%? of MP and 5% SP per active turn.