Charms: Difference between revisions
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Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of [[The Armory]], after selecting an equipment under the Modify tab. | Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of [[The Armory]], after selecting an equipment under the Modify tab. | ||
They come in "Lesser" and "Greater" variants | They come in "Lesser" and "Greater" variants. Greater charms are more expensive to slot but give a larger bonus. | ||
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point. | |||
Charms are consumables, and will | Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms. | ||
Wear can be reduced by using a [[Pouches|Pouch]]. All Charms come inside a free Silk [[Pouches|Pouch]]. | |||
* Silk | * Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat. | ||
* Kevlar | * Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat. | ||
* Mithril | * Mithril Pouches fully eliminate wear, and the pouch itself is indestructible. | ||
When a Charm reaches 20% | When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm. | ||
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. | While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a "higher" (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%. | ||
If you replace a [[condition|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining | If you replace a [[condition|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. So if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition. | ||
Charms also require upkeep [[Items | Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs. | ||
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Pouches|pouches]] can also be obtained by offering [[trophies]] in [ | Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Pouches|pouches]] can also be obtained by offering [[trophies]] in [[The Shrine]], and can be traded in [[The Market]]. | ||
=== Charm Point costs and details === | === Charm Point costs and details === | ||
Revision as of 14:04, 14 June 2026
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