Spell Damage: Difference between revisions
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updated based on tenboros last post |
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|Explosion (note1) || 0.73 || || || || || | |Explosion (note1) || 0.73 || || || || || | ||
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|Soul Fire (note2) || 0.2 || || || || || | |||
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|Ripened Soul (note2) || 0.2 || || || || || | |||
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* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit | * (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit | ||
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances. | |||
==See also== | ==See also== | ||
Revision as of 04:50, 30 May 2013
Note: These formulas are out of date.
The spell damage formula is as follows:
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
| Factor | Description | Formula |
|---|---|---|
| damage_range | The variable range of the spell's damage | 0.8-1.2 on average |
| spell_data | Damage factor from the spell | (See below) |
| crit_mod | Bonus for critical hits | 1.5x (1x otherwise) |
| channel_mod | Bonus if Channeling is active | 1.5x (1x otherwise) |
| defense_mit | Mitigation for the element and attack type in question | Varies |
| Spell | Base | 1 Point | 2 Point | 3 Point | 4 Point | 5 Point |
|---|---|---|---|---|---|---|
| Elemental T1 | 4 | 4.1 | 4.15 | 4.2 | 4.23 | 4.25 |
| Elemental T2 | 5.5 | 5.63 | 5.71 | 5.78 | 5.82 | 5.85 |
| Elemental T3 | 7 | 7.15 | 7.25 | 7.35 | 7.42 | 7.5 |
| Holy T1 | 4.5 | |||||
| Holy T2 | 6 | |||||
| Holy T3 | 7.5 | |||||
| Dark T1 | 4.5 | |||||
| Dark T2 | 6 | |||||
| Dark T3 | 7.5 | |||||
| Explosion (note1) | 0.73 | |||||
| Soul Fire (note2) | 0.2 | |||||
| Ripened Soul (note2) | 0.2 |
magic_dmg is calculated separately as:
magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
| Factor | Description | Formula |
|---|---|---|
| base_bonus | Magic attack base damage | MDB |
| elem_bonus | Element damage bonus | EDB / 100 |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +10 to 30% |
- (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
- (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.