Charms: Difference between revisions
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Charms can be found on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] screen of [[The Armory]], after selecting an equipment under the Modify tab. | |||
They come in "Lesser" and "Greater" variants. Greater charms are more expensive to slot but give a larger bonus. | |||
Each equipment piece has a number of Charm Slots, as well as a base number of Charm Points; both depend on the quality of the equipment. You can boost the number of Charm Points by clearing levels in the [[Item World]] and upgrading, each of which adds +1 charm point. | |||
Charms are consumables, and will wear out over time without sufficient protection; the [[condition]] is visible in the charm selector on the modify screen. This works the same as regular equipment damage, except it is not affected by the Repair Bear [[Hath Perk]]. If the Charm is exposed, it will take condition loss equal to the base equipment condition loss. Lesser Charms wear out twice as fast as Greater Charms. | |||
Wear can be reduced by using a [[Charms#Pouches|Pouch]]. All Charms come inside a free Silk Pouch. | |||
When a Charm reaches 20% condition, it is considered worn and becomes replaceable. You can either manually replace damaged charms and pouches from the charm selector, or automatically by repairing it with the Repair button on the [[Bazaar/The_Armory/Modify/Equipped|Modify]] page or via the [[Bazaar/The_Armory/Repair/New|Repair]] tab. Once a Charm Reaches 20% Condition, its Pouch cannot be replaced without also replacing the Charm. | |||
While above 20% Condition, it is possible to replace a Charm inside of a Pouch without destroying the latter. It is also possible to replace a Pouch with a "higher" (or lower for Charm Point saving purposes) tier one without destroying/replacing the Charm as long as the condition does not fall below 20%. | |||
If you replace a [[condition|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining | If you replace a [[condition|worn or torn]] charm with an identical charm, it will not charge upkeep [[materials]], and any remaining condition will be added to the new charm. So if the old Charm had 10% condition remaining, the replacement charm will initially be at 110% condition. | ||
Charms also require upkeep [[Items | Charms also require upkeep [[Items]]. Elemental Charms require elemental [[infusions]], Voidseeker charms require [[Items|Voidseeker Shards]], Featherweight Charms need [[Items|Featherweight Shards]], and Aether Charms require [[Items|Aether Shards]]. Other Charms use Energy Cells. This is charged as part of the slotting and repair costs. | ||
Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Pouches|pouches]] can also be obtained by offering [[trophies]] in [ | Charms can be obtained by clearing [[Item World|Item Worlds]]; however, they are not automatically attached to the cleared equipment. Charms and [[Charms#Pouches|pouches]] can also be obtained by offering [[trophies]] in [[The Shrine]], and can be traded in [[The Market]]. | ||
== | It is not possible to extract Charms or Pouches from a piece of Equipment once attached. | ||
==Charms== | |||
{| class="wikitable" | {| class="wikitable" | ||
|Charm | |Charm | ||
| Line 262: | Line 264: | ||
|Lesser Fire-proof Charm | |Lesser Fire-proof Charm | ||
|10 | |10 | ||
|Increases Fire Mitigation depending on the equipment slot | |Increases Fire Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Flames x10 | |Infusion of Flames x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 268: | Line 270: | ||
|Greater Fire-proof Charm | |Greater Fire-proof Charm | ||
|20 | |20 | ||
|Increases Fire Mitigation depending on the equipment slot | |Increases Fire Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Flames x20 | |Infusion of Flames x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 274: | Line 276: | ||
|Lesser Cold-proof Charm | |Lesser Cold-proof Charm | ||
|10 | |10 | ||
|Increases Cold Mitigation depending on the equipment slot | |Increases Cold Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Frost x10 | |Infusion of Frost x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 280: | Line 282: | ||
|Greater Cold-proof Charm | |Greater Cold-proof Charm | ||
|20 | |20 | ||
|Increases Cold Mitigation depending on the equipment slot | |Increases Cold Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Frost x20 | |Infusion of Frost x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 286: | Line 288: | ||
|Lesser Lightning-proof Charm | |Lesser Lightning-proof Charm | ||
|10 | |10 | ||
|Increases Lightning Mitigation depending on the equipment slot | |Increases Lightning Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Lightning x10 | |Infusion of Lightning x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 292: | Line 294: | ||
|Greater Lightning-proof Charm | |Greater Lightning-proof Charm | ||
|20 | |20 | ||
|Increases Lightning Mitigation depending on the equipment slot | |Increases Lightning Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Lightning x20 | |Infusion of Lightning x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 298: | Line 300: | ||
|Lesser Wind-proof Charm | |Lesser Wind-proof Charm | ||
|10 | |10 | ||
|Increases Wind Mitigation depending on the equipment slot | |Increases Wind Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Storms x10 | |Infusion of Storms x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 304: | Line 306: | ||
|Greater Wind-proof Charm | |Greater Wind-proof Charm | ||
|20 | |20 | ||
|Increases Wind Mitigation depending on the equipment slot | |Increases Wind Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Storms x20 | |Infusion of Storms x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 310: | Line 312: | ||
|Lesser Holy-proof Charm | |Lesser Holy-proof Charm | ||
|10 | |10 | ||
|Increases Holy Mitigation depending on the equipment slot | |Increases Holy Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Divinity x10 | |Infusion of Divinity x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 316: | Line 318: | ||
|Greater Holy-proof Charm | |Greater Holy-proof Charm | ||
|20 | |20 | ||
|Increases Holy Mitigation depending on the equipment slot | |Increases Holy Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Divinity x20 | |Infusion of Divinity x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 322: | Line 324: | ||
|Lesser Dark-proof Charm | |Lesser Dark-proof Charm | ||
|10 | |10 | ||
|Increases Dark Mitigation depending on the equipment slot | |Increases Dark Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Darkness x10 | |Infusion of Darkness x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 328: | Line 330: | ||
|Greater Dark-proof Charm | |Greater Dark-proof Charm | ||
|20 | |20 | ||
|Increases Dark Mitigation depending on the equipment slot | |Increases Dark Mitigation depending on the equipment slot{{Fn|1}} | ||
|Infusion of Darkness x20 | |Infusion of Darkness x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 334: | Line 336: | ||
|Lesser Juggernaut Charm | |Lesser Juggernaut Charm | ||
|20 | |20 | ||
|Increases HP depending on the equipment slot | |Increases HP depending on the equipment slot{{Fn|1}} | ||
|Energy Cells x10 | |Energy Cells x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 340: | Line 342: | ||
|Greater Juggernaut Charm | |Greater Juggernaut Charm | ||
|40 | |40 | ||
|Increases HP depending on the equipment slot | |Increases HP depending on the equipment slot{{Fn|1}} | ||
|Energy Cells x20 | |Energy Cells x20 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 346: | Line 348: | ||
|Lesser Capacitor Charm | |Lesser Capacitor Charm | ||
|10 | |10 | ||
|Increases MP depending on the equipment slot | |Increases MP depending on the equipment slot{{Fn|1}} | ||
|Energy Cells x10 | |Energy Cells x10 | ||
|Armour/Shield | |Armour/Shield | ||
| Line 352: | Line 354: | ||
|Greater Capacitor Charm | |Greater Capacitor Charm | ||
|20 | |20 | ||
|Increases MP depending on the equipment slot | |Increases MP depending on the equipment slot{{Fn|1}} | ||
|Energy Cells x20 | |Energy Cells x20 | ||
|Armour/Shield | |Armour/Shield | ||
|} | |} | ||
{{Fnb|1}}Values: | |||
* Shield: | * Shield: | ||
| Line 387: | Line 389: | ||
** Juggernaut: Lesser = 4.80%. Greater = 8%. | ** Juggernaut: Lesser = 4.80%. Greater = 8%. | ||
** Capacitor: Lesser = 4.80%. Greater = 8%. | ** Capacitor: Lesser = 4.80%. Greater = 8%. | ||
==Pouches== | |||
* Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat. | |||
* Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat. | |||
* Mithril Pouches fully eliminate wear, and the pouch itself is indestructible. | |||
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Latest revision as of 08:11, 16 June 2026
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