Spell Damage: Difference between revisions

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Note: '''These formulas are out of date.'''
The spell damage formula is as follows:
The spell damage formula is as follows:
 
'''Spell Damage''' = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Spell Damage''' = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)</pre>
{{{style|}}}
 
{| class="wikitable" width="100%"
{|class="wikitable" width="100%"
!Factor
!Factor
!Description
!Description
!Formula
|-
|-
|'''damage_range''' || The variable range of the spell's damage || 0.8-1.2 on average
!magic_base_damage
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].
|-
!spell_damage_bonus
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
|-
!damage_range
| Random roll between 0.8 and 1.2
|-
!spell_modifier
| Individual spells have individual modifiers (see table below)
|-
!hath_bonus
|10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series
|-
|-
|'''spell_data''' || Damage factor from the spell || (''See below'')
!tower_bonus
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
|-
|-
|'''crit_mod''' || Bonus for critical hits || 1+(0.5)+Crit_Mods (1x otherwise; 0.15 from Better Arcane Focus, specific gear and potencies can give additional mods)
!crit_mod
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
!arcane_focus_mod
|25% bonus if [[Spells|Arcane Focus]] is active
|-
|-
|'''defense_mit''' || Mitigation for the element and attack type in question || ''Varies''
!channel_mod
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active
|}
|}


{|class="wikitable"
{| class="wikitable"
|+Spell mod table
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|-
|-
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|-
|-
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  ||  
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  ||  
|}
'''magic_dmg''' is calculated separately as:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''magic_dmg''' = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)</pre>
{|class="wikitable" width="100%"
!Factor
!Description
!Formula
|-
|'''base_bonus''' || [[Character_Stats#Derived_Attributes| Magic attack base damage ]]|| MDB
|-
|'''elem_bonus''' || Element damage bonus || EDB / 100
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 50%
|}
|}


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==See also==
==See also==
*[[Spells]]
*[[Spells]]
==References==
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite's research on dark multiplicator]


{{HVnav}}
{{HVnav}}


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 05:28, 30 September 2021

The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
damage_range Random roll between 0.8 and 1.2
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell mod table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy T1 4.5
Holy T2 6
Holy T3 7.5
Dark T1 4.5
Dark T2 6
Dark T3 7.5
Explosion (note1) 0.73
Ripened Soul (note2) 0.2
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
  • (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.

See also

References

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