Spell Damage: Difference between revisions
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The spell damage formula is as follows: | The spell damage formula is as follows: | ||
'''Spell Damage''' = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod) | |||
{{{style|}}} | |||
{| class="wikitable" width="100%" | |||
{|class="wikitable" width="100%" | |||
!Factor | !Factor | ||
!Description | !Description | ||
|- | |- | ||
| | !magic_base_damage | ||
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]]. | |||
|- | |||
!spell_damage_bonus | |||
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100) | |||
|- | |||
!damage_range | |||
| Random roll between 0.8 and 1.2 | |||
|- | |||
!spell_modifier | |||
| Individual spells have individual modifiers (see table below) | |||
|- | |||
!hath_bonus | |||
|10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series | |||
|- | |- | ||
| | !tower_bonus | ||
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only) | |||
|- | |- | ||
!crit_mod | |||
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses | |||
|- | |- | ||
| | !arcane_focus_mod | ||
|25% bonus if [[Spells|Arcane Focus]] is active | |||
|- | |- | ||
| | !channel_mod | ||
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active | |||
|} | |} | ||
{|class="wikitable" | {| class="wikitable" | ||
|+Spell mod table | |||
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP | !Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP | ||
|- | |- | ||
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|- | |- | ||
|Ripened Soul (note2) || 0.2 || || || || || | |Ripened Soul (note2) || 0.2 || || || || || | ||
|} | |} | ||
| Line 67: | Line 66: | ||
==See also== | ==See also== | ||
*[[Spells]] | *[[Spells]] | ||
==References== | |||
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite's research on dark multiplicator] | |||
{{HVnav}} | {{HVnav}} | ||
[[Category:HentaiVerse]] | [[Category:HentaiVerse]] | ||
Latest revision as of 05:28, 30 September 2021
The spell damage formula is as follows:
Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
| Factor | Description |
|---|---|
| magic_base_damage | Magic damage from all sources, including attributes, equipment and abilities. |
| spell_damage_bonus | Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100) |
| damage_range | Random roll between 0.8 and 1.2 |
| spell_modifier | Individual spells have individual modifiers (see table below) |
| hath_bonus | 10-50% from the "Dæmon Duality" Hath Perk series |
| tower_bonus | 0.1% per Tower floor cleared in the previous season of isekai (Persistent only) |
| crit_mod | Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses |
| arcane_focus_mod | 25% bonus if Arcane Focus is active |
| channel_mod | 50% bonus if Channeling is active |
| Spell | Base | 1 AP | 2 AP | 3 AP | 4 AP | 5 AP |
|---|---|---|---|---|---|---|
| Elemental T1 | 4 | 4.1 | 4.15 | 4.2 | 4.23 | 4.25 |
| Elemental T2 | 5.5 | 5.63 | 5.71 | 5.78 | 5.82 | 5.85 |
| Elemental T3 | 7 | 7.15 | 7.25 | 7.35 | 7.42 | 7.5 |
| Holy T1 | 4.5 | |||||
| Holy T2 | 6 | |||||
| Holy T3 | 7.5 | |||||
| Dark T1 | 4.5 | |||||
| Dark T2 | 6 | |||||
| Dark T3 | 7.5 | |||||
| Explosion (note1) | 0.73 | |||||
| Ripened Soul (note2) | 0.2 |
- (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
- (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.