Item World: Difference between revisions

From EHWiki
Jump to navigationJump to search
Anomtai (talk | contribs)
Added a needed PXP multiplier chart, not necessarily in the most fitting right place though.
 
(46 intermediate revisions by 14 users not shown)
Line 1: Line 1:
Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential.
[http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.


==Rounds==
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any ''not equipped'' [[Equipment Basics|equipment]] with [[credits]] penalty.
An Item World has rounds based on the equipment's [[quality]]. It can be approximated by:


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Number of Item World Rounds''' = 75 * (equip_quality)^3</pre>
==Details==
*Rounds: 10 - 100 ([[#Rounds|see below]]).
*Monsters: Random amount per round but tends to rise as the round counter increases.
*Monster damage increases by 1% per round.
*[[Credits]] Bonus (Penalty): 1/4x.
*[[EXP]] Bonus: 1x - 1.284x ([[#EXP|see below]]).
*[[Stamina]]: Consumed entirely upfront rather than per round.


There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.
==Rewards==
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[Equipment Basics|equipment]].


==Item Potency==
==Item Potency==
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].
===Potency Experience===
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.
 
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.
 
'''[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item'''. As well players cannot gain any PXP if they are at "exhausted" [[stamina]].


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</pre>
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:
 
<code>'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</code>


{|class="wikitable" style="text-align: center"
{|class="wikitable" style="text-align: center"
!Challenge
![[Difficulty]]
!PXP Multiplier
!PXP modifier for <br> un-soulfused equipment
!PXP modifier for <br> soulfused equipment
|- style="border-top: 2px solid #AAAAAA;"
|- style="border-top: 2px solid #AAAAAA;"
|-
|-
|Normal || x2
|Normal || x2 || x4
|-
|-
|Hard || x2.8
|Hard || x2 || x4
|-
|-
|Nighmare || x4
|Nightmare || x4 || x8
|-
|-
|Hell || x5.6
|Hell || x7 || x14
|-
|-
|Nintendo || x8
|Nintendo || x10 || x20
|-
|-
|Battletoads || x11.2
|IWBTH || x15 || x30
|-
|-
|IWBTH || x15.6
|PFUDOR || x20 || x40
|-
|PFUDOR || x15.6
|}
|}


'''[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.''' Players cannot gain any PXP if they are at "exhausted" [[stamina]].
===Potencies===
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats '''cannot''' be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.


All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of 'of focus' weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance). These additional stats '''cannot''' be further upgraded in the [[forge]].
One equipment may have '''only three different''' potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.


Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).  


Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them.
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]
 
Player can get any potency to any equipment, with few exceptions:
When an equipment piece has reached max level, it no longer shows up in the Item World.
* Staff with "of focus" [[suffix]] cannot get Economizer potency.
 
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)
===Formula for <span title="Potency Experience" style="border-bottom:1px dotted">PXP</span>===
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</pre>
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
 
The amount of PXP required to advance from level 0 to level n is as follows:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</pre>
 
===Potencies===
All potencies give roughly 2% bonus per potency level (then scaled according to player's [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.


Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]
{|class="wikitable" style="text-align: center"
{|class="wikitable" style="text-align: center"
!rowspan="2"|Class
!rowspan="2"|Class
!rowspan="2"|Name
!rowspan="2"|Name
!rowspan="2"|Addition
!rowspan="2"|Potency modified
!rowspan="2"|Boost
!colspan="2"|[[Weapon]]
!colspan="2"|[[Weapon]]
!rowspan="2"|[[Shield]]
!rowspan="2"|[[Shield]]
Line 67: Line 75:
| rowspan="7" | Mitigation
| rowspan="7" | Mitigation
|-
|-
|Coldproof || Cold || || || '''X''' || '''X'''
|Coldproof || Cold || 4.00% || || || '''X''' || '''X'''
|-
|-
|Darkproof || Dark || || || '''X''' || '''X'''
|Darkproof || Dark || 4.00% || || || '''X''' || '''X'''
|-
|-
|Elecproof || Elec || || || '''X''' || '''X'''
|Elecproof || Elec || 4.00% || || || '''X''' || '''X'''
|-
|-
|Fireproof || Fire || || || '''X''' || '''X'''
|Fireproof || Fire || 4.00% || || || '''X''' || '''X'''
|-
|-
|Holyproof || Holy || || || '''X''' || '''X'''
|Holyproof || Holy || 4.00% || || || '''X''' || '''X'''
|-
|-
|Windproof || Wind || || || '''X''' || '''X'''
|Windproof || Wind || 4.00% || || || '''X''' || '''X'''
|- style="border-top: 2px solid #AAAAAA;"
|-style="border-top: 2px solid #AAAAAA;"
| rowspan="12" | Special
| rowspan="12" | Special
|-
|-
|Annihilator || Spell Crit Damage || || '''X''' || ||
|Capacitor || Bonus MP || 2.00% || || || || '''X'''
|-
|-
|Archmage || Bonus Magic Damage || || '''X''' || ||
|Juggernaut || Bonus HP || 2.00% || || || || '''X'''
|-
|-
|Butcher || Bonus Weapon Damage || '''X''' || || ||
|Butcher || Bonus Weapon Damage || ~2.00% || '''X''' || || ||
|-
|-
|Capacitor || Bonus MP || || || || '''X'''
|Fatality || Attack Crit Damage || 2.00% || '''X''' || || ||
|-
|-
|Economizer || Mana Conservation || || '''X''' || ||
|Overpower || Counter-Parry || 4.00% || '''X''' || || ||
|-
|-
|Fatality || Attack Crit Damage || '''X''' || || ||
|Swift Strike || [[Action Speed|Attack Speed]] || 1.92% || '''X''' || || ||
|-
|-
|Juggernaut || Bonus HP || || || || '''X'''
|Annihilator || Spell Crit Damage || 2.00% || || '''X''' || ||
|-
|-
|Overpower || Counter-Parry || '''X''' || || ||
|Archmage || Bonus Magic Damage || ~2.00% || || '''X''' || ||
|-
|-
|Penetration || Counter-Resist || || '''X''' || ||
|Economizer || Mana Conservation || 5.00% || || '''X''' || ||
|-
|-
|Spellweaver || Cast Speed || || '''X''' || ||
|Penetrator || Counter-Resist || 4.00% || || '''X''' || ||
|-
|-
|Swift Strike || Raises [[Action Speed|Attack Speed]] || '''X''' || || ||
|Spellweaver || [[Action Speed|Casting Speed]] || 1.4675% || || '''X''' || ||
 
|}
|}


====Weapon Level 10 Only====
===Weapon Level 10 Only===
At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.


Ethereal weapons will get a random '''[[Elemental Strike]]''' from the chart below.
Weapons with ethereal [[prefix]] will get a random '''Elemental Strike''' potency from the chart below.
*This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).
*Weapons with Elemental Strike potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).


All other weapons will get '''Hollowforged''' which converts its damage type from Crushing/Slashing/Piercing to Void.
All other weapons will get '''Hollowforged''' potency which converts its damage type from Crushing/Slashing/Piercing to Void.
*Hollowforged weapons also get one additional void strike.
*Weapons with Hollowforged potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).


Level 10 weapon has two different strikes and this means this weapon will do '''two different attack''' on a single enemy during one turn.
{|class="wikitable" style="text-align: center"
{|class="wikitable" style="text-align: center"
!Class
!Class
Line 137: Line 147:
|}
|}


==[[EXP]]==
===Renaming===
The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]].
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&ss=up upgrade] page in [[Forge]] tab.
 
Restrictions and rules are:
*50 characters maximum allowed.
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
*Player can remove a custom name by renaming to blank or the same as the original name.  
*Attaching equipment to a MoogleMail will automatically remove the custom name.
 
===Formulae for PXP===
<code>PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</code>
 
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
 
The amount of PXP required to advance from level 0 to level n is as follows:
 
<code>Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</code>
 
==Rounds==
An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]]. It can be approximated by:
 
<code>'''Number of Item World Rounds''' = 75 * ((PXP0 - 100) / 250)^3</code>


The drop quality bonus is identical to the Grindfest's.
<code>PXP0</code> is the amount of PXP required at level 0.
==EXP==
The strength of the monsters and [[EXP]] gains depend on the [[Detailed_Equip_Characteristics#Quality|quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:


<code>'''EXP Gains in IW''' = Non-IW_EXP * (PXP0 - 100) * 0.004</code>
*Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
*Non-IW_EXP means a regular basic experience player usually from killing monsters.
==See also==
==See also==
*[[Equipment]]
*[[Battles]] - Information about how battles operate.
*[[The Forge]]
*[[Riddlemaster]] - May happens before any rounds.
*[[The Forge#Forge Level|The Forge]] - Another method to acquire Potency Experience.
*[[Reforge]] - Removes already earned Potencies.


{{HVnav}}
{{HVnav}}

Latest revision as of 21:05, 17 May 2024

Item World (also known as IW) is one of the battle modes in the HentaiVerse mini-game.

Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any not equipped equipment with credits penalty.

Details

  • Rounds: 10 - 100 (see below).
  • Monsters: Random amount per round but tends to rise as the round counter increases.
  • Monster damage increases by 1% per round.
  • Credits Bonus (Penalty): 1/4x.
  • EXP Bonus: 1x - 1.284x (see below).
  • Stamina: Consumed entirely upfront rather than per round.

Rewards

  • Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the equipment.

Item Potency

Potency Experience

Player got 176 PXP and unlocked new potency.

Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.

All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.

Fleeing or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item. As well players cannot gain any PXP if they are at "exhausted" stamina.

The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:

PXP gain = roundup(Item round count * PXP modifier)

Difficulty PXP modifier for
un-soulfused equipment
PXP modifier for
soulfused equipment
Normal x2 x4
Hard x2 x4
Nightmare x4 x8
Hell x7 x14
Nintendo x10 x20
IWBTH x15 x30
PFUDOR x20 x40

Potencies

Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats cannot be further upgraded in the forge. Potency Level (Tier) will increase by 1 as well.

One equipment may have only three different potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.

Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).

Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.

Player can get any potency to any equipment, with few exceptions:

  • Staff with "of focus" suffix cannot get Economizer potency.
  • Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)

Gained Potencies can be reset by reforging in the forge. This requires Amnesia Shards equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent Hath Perk.

Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.
Class Name Potency modified Boost Weapon Shield Armor
Melee Staff
Mitigation
Coldproof Cold 4.00% X X
Darkproof Dark 4.00% X X
Elecproof Elec 4.00% X X
Fireproof Fire 4.00% X X
Holyproof Holy 4.00% X X
Windproof Wind 4.00% X X
Special
Capacitor Bonus MP 2.00% X
Juggernaut Bonus HP 2.00% X
Butcher Bonus Weapon Damage ~2.00% X
Fatality Attack Crit Damage 2.00% X
Overpower Counter-Parry 4.00% X
Swift Strike Attack Speed 1.92% X
Annihilator Spell Crit Damage 2.00% X
Archmage Bonus Magic Damage ~2.00% X
Economizer Mana Conservation 5.00% X
Penetrator Counter-Resist 4.00% X
Spellweaver Casting Speed 1.4675% X

Weapon Level 10 Only

Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.

At Potency Level (Tier) 10 a weapon will always get a special potency based on what kind of weapon it is.

Weapons with ethereal prefix will get a random Elemental Strike potency from the chart below.

  • Weapons with Elemental Strike potency will attack twice in a single turn.
  • This does not turn a weapon into a true Elemental Weapon (as a true elemental weapon also has Elemental Damage Bonus to boost spell damage).

All other weapons will get Hollowforged potency which converts its damage type from Crushing/Slashing/Piercing to Void.

Level 10 weapon has two different strikes and this means this weapon will do two different attack on a single enemy during one turn.

Class Name Addition
Elemental
Strike
Cold Strike Adds Cold damage
Dark Strike Adds Dark damage
Elec Strike Adds Elec damage
Fire Strike Adds Fire damage
Holy Strike Adds Holy damage
Wind Strike Adds Wind damage
Special Hollowforged Damage Type converts to Void, adds Void Strike

Renaming

At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting upgrade page in Forge tab.

Restrictions and rules are:

  • 50 characters maximum allowed.
  • The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
  • Player can remove a custom name by renaming to blank or the same as the original name.
  • Attaching equipment to a MoogleMail will automatically remove the custom name.

Formulae for PXP

PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)

Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.

The amount of PXP required to advance from level 0 to level n is as follows:

Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)

Rounds

An Item World has rounds based on the equipment's quality. It can be approximated by:

Number of Item World Rounds = 75 * ((PXP0 - 100) / 250)^3

PXP0 is the amount of PXP required at level 0.

EXP

The strength of the monsters and EXP gains depend on the quality of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:

EXP Gains in IW = Non-IW_EXP * (PXP0 - 100) * 0.004

  • Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
  • Non-IW_EXP means a regular basic experience player usually from killing monsters.

See also

  • Battles - Information about how battles operate.
  • Riddlemaster - May happens before any rounds.
  • The Forge - Another method to acquire Potency Experience.
  • Reforge - Removes already earned Potencies.
HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools