Spell Damage: Difference between revisions

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'''''These formulas are slightly out of date.'''''
The spell damage formula is as follows:
The spell damage formula is as follows:
 
'''Spell Damage''' = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Spell Damage''' = max(1, (damage_range * spell_data * magic_dmg * critmod * aoe_mod * channel_mod) * defense_mit)</pre>
{{{style|}}}
 
{| class="wikitable" width="100%"
{|class="wikitable" width="100%"
!Factor
!Factor
!Description
!Description
!Formula
|-
|-
|'''damage_range''' || The variable range of the spell's damage || 0.8-1.2 on average
!magic_base_damage
|Magic damage from all sources, including [[Character Stats|attributes]], [[Equipment Basics|equipment]] and [[Abilities|abilities]].
|-
|-
|'''spell_data''' || Damage factor from the spell || (''See below'')
!spell_damage_bonus
|Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
|-
|-
|'''crit_mod''' || Bonus for critical hits || 1.5x (1x otherwise)
!damage_range
| Random roll between 0.8 and 1.2
|-
|-
|'''aoe_mod''' || Bonus for the primary target of an AoE || 2x (1x otherwise)
!spell_modifier
| Individual spells have individual modifiers (see table below)
|-
|-
|'''channel_mod''' || Bonus if [[Fighting_Styles#Any|Channeling]] is active || 1.5x (1x otherwise)
!hath_bonus
|10-50% from the "Dæmon Duality" [[Hath Perks|Hath Perk]] series
|-
|-
|'''defense_mit''' || Mitigation for the element and attack type in question || ''Varies''
!tower_bonus
|}
|0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
 
{|class="wikitable"
!Spell || spell_data
|-
|-
|Magic Missile || 1.065
!crit_mod
| Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
|-
|-
|Elemental T1 || 1.3
!arcane_focus_mod
|25% bonus if [[Spells|Arcane Focus]] is active
|-
|-
|Elemental T1 AoE || 1.04
!channel_mod
|-
| 50% bonus if [[Fighting_Styles#Any|Channeling]] is active
|Elemental T2 || 2.08
|}
|-
 
|Elemental T2 AoE || 1.56
{| class="wikitable"
|-
|+Spell mod table
|Elemental T3 || 2.6
!Spell || Base || 1 AP || 2 AP || 3 AP || 4 AP || 5 AP
|-
|Elemental T3 AoE || 2.08
|-
|Soul T2.5 || 2.08
|-
|Soul T2.5 AoE || 1.56
|-
|-
|Soul T3.5 || 3.12
|Elemental T1 || 4 || 4.1 || 4.15 || 4.2 || 4.23 || 4.25
|-
|-
|Soul T3.5 AoE || 2.6
|Elemental T2 || 5.5 || 5.63 || 5.71 || 5.78 || 5.82 || 5.85
|-
|-
|Soul T3.5 Burst || 7.8
|Elemental T3 || 7 || 7.15 || 7.25 || 7.35 || 7.42 || 7.5
|-
|-
|Dark T3 || 2.6
|Holy T1 || 4.5 ||  ||  ||  ||  ||
|-
|-
|Dark T3 AoE || 2.08
|Holy T2 || 6 ||  ||  ||  ||  ||  
|-
|-
|Dark T4 || 3.12
|Holy T3 || 7.5 ||  ||  ||  ||  ||
|-
|-
|Dark T4 AoE || 2.6
|Dark T1 || 4.5 ||  ||  ||  ||  ||
|-
|-
|Holy T2 || 2.08
|Dark T2 || 6 ||  ||  ||  ||  ||
|-
|-
|Holy T2 AoE || 1.56
|Dark T3 || 7.5 ||  ||  ||  ||  ||
|-
|-
|Holy T3 || 2.6
|Explosion (note1) || 0.73 ||  ||  ||  ||  ||
|-
|-
|Holy T3 AoE || 2.08
|Ripened Soul (note2) || 0.2 ||  ||  ||  ||  ||
|}
|}


'''magic_dmg''' is calculated separately as:
* (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''magic_dmg''' = (base_bonus) * (1 + elem_bonus) * (1 + prof_bonus) * (1 + boost_bonus) * (1 + hath_bonus) * stamina_damage_factor</pre>
* (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.
 
{|class="wikitable" width="100%"
!Factor
!Description
!Formula
|-
|'''base_bonus''' || Magic attack base damage || MDB
|-
|'''elem_bonus''' || Element damage bonus || EDB? / 100
|-
|'''prof_bonus''' || Magic [[proficiency]] || Prof / 200
|-
|'''boost_bonus''' || For every [[Ability Point]] put into an AoE spell past the first || +6.25%
|-
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +5 to 30%
|-
|'''stamina_damage_factor''' || The bonus from [[stamina]] being over 79. || +25%
|}


==See also==
==See also==
*[[Spells]]
*[[Spells]]
==References==
* [https://www.mediafire.com/file/zjn1p9mpy9wwmph/Decon_dark_extremums.xlsx/file| Decondelite's research on dark multiplicator]


{{HVnav}}
{{HVnav}}


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 05:28, 30 September 2021

The spell damage formula is as follows:

Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
Factor Description
magic_base_damage Magic damage from all sources, including attributes, equipment and abilities.
spell_damage_bonus Spell damage bonus of the spell's element. Commonly referred to as 'EDB', with spell_damage_bonus = (1 + EDB/100)
damage_range Random roll between 0.8 and 1.2
spell_modifier Individual spells have individual modifiers (see table below)
hath_bonus 10-50% from the "Dæmon Duality" Hath Perk series
tower_bonus 0.1% per Tower floor cleared in the previous season of isekai (Persistent only)
crit_mod Critical damage bonus (if critical hit) - 50% base, plus equipment bonuses
arcane_focus_mod 25% bonus if Arcane Focus is active
channel_mod 50% bonus if Channeling is active
Spell mod table
Spell Base 1 AP 2 AP 3 AP 4 AP 5 AP
Elemental T1 4 4.1 4.15 4.2 4.23 4.25
Elemental T2 5.5 5.63 5.71 5.78 5.82 5.85
Elemental T3 7 7.15 7.25 7.35 7.42 7.5
Holy T1 4.5
Holy T2 6
Holy T3 7.5
Dark T1 4.5
Dark T2 6
Dark T3 7.5
Explosion (note1) 0.73
Ripened Soul (note2) 0.2
  • (Note 1) Damage range for Explosions is 0.5-1.5 instead of 0.8-1.2, and they can not crit
  • (Note 2) These procs do the same damage no matter the target, ignoring specific and magical resistances.

See also

References

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