Skills: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
3rd person language
 
(85 intermediate revisions by 16 users not shown)
Line 1: Line 1:
'''Skills''' are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.
'''Skills''' are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.


==Universal Skills==
<div id="Universal Skills"></div>
==Innate Skills==
These skills are available to all players.
These skills are available to all players.
{|class=wikitable width="100%"
{|class=wikitable width="100%"
Line 7: Line 8:
! Skill !! Status Effect
! Skill !! Status Effect
|-
|-
! http://ehgt.org/hv050/img/e/defend.png<br>Defend
! [[Image:defend.png]]<br>Defend
| You are defending from enemy blows. The amount of damage you take is reduced by 25%
| You are defending from enemy blows. The amount of damage you take is reduced by 25%
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn''
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn''
* ''10% [[Overcharge]] is consumed to recover 10% [[Character_Stats#Bases|base health]].''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].''
|-
|-
! http://ehgt.org/hv050/img/e/focus.png<br>Focus
! [[Image:Abilities_Static_Charge.png]]<br>Focus
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.
| You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist. Monsters can still miss though.
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.
* ''Increases Magic Hit Chance by 50% and reduces [[Interference]] by 25''
* '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn''
* ''25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].''
* ''Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].''
|-
|-
! http://ehgt.org/hv050/img/e/flee.png<br>Flee
! [[Image:flee.png]]<br>Flee
| You are running away.
| You are running away.
* '''''Fleeing''' may take a full turn to take effect, during which monsters may attack you
* '''''Fleeing''' may take a full turn to take effect, during which monsters may still attack.
* ''Removes the player from the current [[battle]] series''
**The Yakety Sax [[Hath Perk]] makes fleeing instant.
* ''Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a win.''
* ''Removes the player from the current [[battle]] series.''
* ''Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.''
|-
|-
! Scan
! [[Image:sscan.png]]<br>Scan
| Retrieve data on the target.[[Image:Scan_Example.JPG|frame|right|Scan Example]]
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]
*''Gives further details about a single monster, including'':
*''Gives further details about a single monster, including its'':
** Health, Mana, and Spirit Points
** Health, Mana, and Spirit Points
** Monster Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]
** Monster Trainer
** Owner
** Melee Attack [[Damage Type]]
** Melee attack [[damage type]]
** Damage Type Weaknesses, Resistances, and Immunities
** Damage type mitigation values
|}
|}


==Fighting Skills==
<div id="Fighting Skills"></div>
 
==Weapon Skills==
A player's [[fighting style]] will grant additional fighting skills to players.  
A player's [[fighting style]] will grant additional fighting skills to players.  
*They cannot miss.
*They cannot miss, be parried, or be evaded.
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge gives a bonus towards the inflicted damage.
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
*All skills have a cooldown time before they can be used again.
*All skills have a cooldown time before they can be used again.
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
*These skills use the player's current mainhand [[Weapons|weapon]]'s element / damage type unless otherwise stated.
*These skills use the player's current mainhand [[Weapons|weapon]]'s element / damage type unless otherwise stated.
*Skills can be chained. Players need to use lower-tier skills in order to unlock higher-tier skills. This lasts for 5 turns each.
**[[Image:chain1.png]] = Tier 2 unlocked
**[[Image:chain2.png]] = Tier 3 unlocked


{|class=wikitable width="100%"  
{|class=wikitable width="100%"
|-
|-
!Fighting Style  
!Fighting Style
!Skill (Tier)
!Skill
!Cost  
!Cost
!Cooldown  
!Cooldown
!Unlock
!width=60px|[[Proficiency|Prof.]] Required
!Status Effect
!Description / Status Effect(s)
|-
|-
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]]
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]]
!Shield Bash (T1)
![[Image:sshieldbash.png]]<br><span title="Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. " style="border-bottom:1px dotted">Shield Bash</span>
|style="text-align: center" |25
|style="text-align: center" |25
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |Basic
|style="text-align: center" |0
|Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon.
|
*Does NOT require a [[Shield_(Equipment)|shield]]
*Does NOT require a [[Shield_(Equipment)|shield]].
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Does crushing damage.
*Does crushing damage.
|-
|-
!Vital Strike (T2)
![[Image:svital.png]]<br><span title="Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed." style="border-bottom:1px dotted">Vital Strike</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |50
|style="text-align: center" |50
|
|
*Causes Bleeding Wound to a stunned enemy for 5 turns.
*High chance (75% if no crit) of causing 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 50%) to a stunned enemy for 10 turns.
*Deals extra damage to a stunned enemy.
*Deals extra damage to a Stunned enemy.
|-
|-
!Merciful Blow (T3)
![[Image:smerciful.png]]<br><span title="Finish off a mortally wounded enemy." style="border-bottom:1px dotted">Merciful Blow</span>
|style="text-align: center" |75
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |100
|style="text-align: center" |100
|Finish off a mortally wounded enemy.
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
*Instantly kills a bleeding target with less than 25% health.
**A target with more than 25% health simply takes damage.
|-
|-
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]
!Iris Strike (T1)
![[Image:siris.png]]<br><span title="A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it." style="border-bottom:1px dotted">Iris Strike</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |5
|style="text-align: center" |5
|style="text-align: center" |Basic
|style="text-align: center" |0
|A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it.
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.
*Causes [[Spells#Deprecating_Magic|Blind]].
|-
|-
!Backstab (T2)
![[Image:sbackstab.png]]<br><span title="Ponies do it from behind." style="border-bottom:1px dotted">Backstab</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |5
|style="text-align: center" |5
|style="text-align: center" |50
|style="text-align: center" |50
|Ponies do it from behind.
|
*Deals extra damage on Blinded targets.
*Deals double damage to Blinded targets.
*Has a ~50% chance to inflict [[Spells#Deprecating_Magic|Poison]] on Blinded targets.
*Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns.
|-
|-
!Frenzied Blows (T3)
![[Image:sfrenzy.png]]<br><span title="Go nuts." style="border-bottom:1px dotted">Frenzied Blows</span>
|style="text-align: center" |75
|style="text-align: center" |75
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |100
|style="text-align: center" |100
|Go nuts.
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).
*Hits all enemies for a total of 10-26 hits (depends on the number of enemies).
|-
|-
! rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]
!rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]
|-
|-
!Great Cleave (T1)
![[Image:scleave.png]]<br><span title="Focus a powerful strike on a single enemy." style="border-bottom:1px dotted">Great Cleave</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |Basic
|style="text-align: center" |0
|Focus a powerful strike on a single enemy.
|Does higher than normal damage.
|-
|-
!Rending Blow (T2)
![[Image:srending.png]]<br><span title="Tears through enemy defenses, leaving them vulnerable for followup attacks. " style="border-bottom:1px dotted">Rending Blow</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |50
|style="text-align: center" |50
|Tears through enemy defenses, leaving them vulnerable for followup attacks.
|Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] for 5 turns on up to 5 targets.
*Inflicts Penetrated Armor on all targets.
|-
|-
!Shatter Strike (T3)
![[Image:sshatter.png]]<br><span title="A mighty swing with your weapon causes your enemies to stagger." style="border-bottom:1px dotted">Shatter Strike</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |100
|style="text-align: center" |100
|A mighty swing with your weapon causes your enemies to stagger.
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor.
*Inflicts Stunned on all targets if chained of off Rending Blow.
|-
|-
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]
!Skyward Sword
![[Image:sskyward.png]]<br><span title="Channels the power of the heavens for a powerful strike that causes massive carnage." style="border-bottom:1px dotted">Skyward Sword</span>
|style="text-align: center" |100
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |Basic
|style="text-align: center" |0
|Channels the power of the heavens for a powerful strike that causes massive carnage.
|Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 20%) on up to 5 targets.
*Inflicts both Penetrated Armor and Bleeding Wound on all targets.
* Both effects have a duration of 5 turns.
|-
|-
![[Fighting_Styles#Staff|Staff]]
![[Fighting_Styles#Staff|Staff]]
!Concussive Strike
![[Image:sconcussive.png]]<br><span title="Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it." style="border-bottom:1px dotted">Concussive Strike</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |Basic
|style="text-align: center" |0
|Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it.
|
*Causes Stunned.
*Causes Stunned for 5 turns. Will not refresh an existing stun.
*Does magical damage, not physical.
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].
|}
|}


Line 151: Line 149:
! Skill !! Cost !! Cooldown !! Status Effect
! Skill !! Cost !! Cooldown !! Status Effect
|-
|-
!Orbital Friendship Cannon
![[Image:sofc.png]]<br><span title="Massive AoE damage to all enemies on the battlefield." style="border-bottom:1px dotted">Orbital Friendship Cannon</span>
|style="text-align: center" |200
|style="text-align: center" |200
|style="text-align: center" |50
|style="text-align: center" |50
|Massive AoE damage to all enemies on the battlefield.
|
*Hits all targets.
*Does [[Void]] damage.
*Does [[Void]] damage.
*Unlocked as long as the player owns at least 21 different My Little Pony [[Items#Collectables|collectables]].
*Unlocked as long as the player owns at least 21 different [[collectables]].
** These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].
|-
|-
!FUS RO DAH
![[Image:sfus.png]]<br><span title="Damages and temporarily staggers all enemies on the battlefield." style="border-bottom:1px dotted">FUS RO DAH</span>
|style="text-align: center" |100
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |10
|Damages and temporarily staggers all enemies on the battlefield.
|
*Causes Stunned for 5 turns.
*Hits all targets.
*Unlocked by obtaining the Dovahkiin [[title]].
*Does [[Void]] damage.
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].
|}
 
==Damage==
<!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). -->
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02</pre>
 
{|class="wikitable"
!Skill Name
!Skill Multiplier
|-
|colspan="2"|'''1H'''
|-
|Shield Bash || 1
|-
|Vital Strike || 2.5, 5 if stunned
|-
|Merciful Blow || 5? if Monster HP > 25%
|-
|colspan="2"|'''2H'''
|-
|Great Cleave || 2.5?
|-
|Rending Blow || 1?
|-
|Shatter Strike || 1?
|-
|colspan="2"|'''Dual Wield'''
|-
|Iris Strike || 1.5?
|-
|Backstab || 2.5?, 5? if blinded
|-
|Frenzied Blows || 1?
|-
|colspan="2"|'''Niten'''
|-
|Skyward Sword || 1?
|-
|colspan="2"|'''Staff'''
|-
|Concussive Strike || 1.5?
|-
|colspan="2"|'''Special'''
|-
|Orbital Friendship Cannon || 5?
|}
|}


==See also==
==See also==
*[[Abilities]]
*[[Abilities]]
*[[Hath Perks]]
*[[Overcharge]]
*[[Spells]]
*[[Spells]]


{{HVnav}}
{{HVnav}}

Latest revision as of 18:09, 8 November 2025

Skills are special abilities in the HentaiVerse, currently for aiding the user in combat.

Innate Skills

These skills are available to all players.

Skill Status Effect

Defend
You are defending from enemy blows. The amount of damage you take is reduced by 25%
  • Defending lasts for 2 turns - the turn in which it was cast and the following turn
  • 25% Overcharge (one whole yellow pip) is consumed to recover 25% base health.

Focus
You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
  • Focusing will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.
  • Focusing lasts for 2 turns - the turn in which it was cast and the following turn
  • Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?
  • 25% Overcharge (one whole yellow pip) is consumed to recover 5% base mana.

Flee
You are running away.
  • Fleeing may take a full turn to take effect, during which monsters may still attack.
    • The Yakety Sax Hath Perk makes fleeing instant.
  • Removes the player from the current battle series.
  • Counts as a victory for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.

Scan
Retrieve data on the target.
Scan Example
  • Gives further details about a single monster, including its:
    • Health, Mana, and Spirit Points
    • Class and Power Level
    • Owner
    • Melee attack damage type
    • Damage type mitigation values

Weapon Skills

A player's fighting style will grant additional fighting skills to players.

  • They cannot miss, be parried, or be evaded.
  • Players do not need to be in Spirit Stance to use these skills though this does boost their damage.
    • If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
  • Using skills will drain Overcharge according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
  • All skills have a cooldown time before they can be used again.
  • New skills are unlocked with higher Proficiencies. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
  • These skills use the player's current mainhand weapon's element / damage type unless otherwise stated.
Fighting Style Skill Cost Cooldown Prof. Required Description / Status Effect(s)
One-Handed
Shield Bash
25 10 0
  • Does NOT require a shield.
  • Causes Stunned for 5 turns.
  • Does crushing damage.

Vital Strike
50 10 50
  • High chance (75% if no crit) of causing 5 stacks of Bleeding Wound (DOT% = 50%) to a stunned enemy for 10 turns.
  • Deals extra damage to a Stunned enemy.

Merciful Blow
100 10 100 Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
Dual Wielding
Iris Strike
50 5 0 Causes Blind for 100 turns.

Backstab
50 5 50
  • Deals double damage to Blinded targets.
  • Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns.

Frenzied Blows
75 10 100 Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).
2-Handed Weapon

Great Cleave
50 10 0 Does higher than normal damage.

Rending Blow
50 10 50 Inflicts 3 stacks of Penetrated Armor for 5 turns on up to 5 targets.

Shatter Strike
50 10 100 Inflicts Stunned for 5 turns on up to 5 targets if they have Penetrated Armor.
Niten Ichiryu
Skyward Sword
100 10 0 Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and 5 stacks of Bleeding Wound (DOT% = 20%) on up to 5 targets.
  • Both effects have a duration of 5 turns.
Staff
Concussive Strike
50 10 0
  • Causes Stunned for 5 turns. Will not refresh an existing stun.
  • Does magical damage, not physical.
  • Can proc Coalesced Mana.

Special Skills

Skills that have special requirements to unlock.

Skill Cost Cooldown Status Effect

Orbital Friendship Cannon
200 50
  • Hits all targets.
  • Does Void damage.
  • Unlocked as long as the player owns at least 21 different collectables.
    • These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
  • Damage greatly increased by unlocking the Manehattan Project Hath Perk.

FUS RO DAH
100 10
  • Hits all targets.
  • Does Void damage.
  • Causes Stunned for 5 turns.
  • Unlocked by obtaining and using the Dovahkiin or Ponyslayer title.

Damage

Base Skill Damage = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02
Skill Name Skill Multiplier
1H
Shield Bash 1
Vital Strike 2.5, 5 if stunned
Merciful Blow 5? if Monster HP > 25%
2H
Great Cleave 2.5?
Rending Blow 1?
Shatter Strike 1?
Dual Wield
Iris Strike 1.5?
Backstab 2.5?, 5? if blinded
Frenzied Blows 1?
Niten
Skyward Sword 1?
Staff
Concussive Strike 1.5?
Special
Orbital Friendship Cannon 5?

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools