Item World: Difference between revisions

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[http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.
[http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.


Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any ''not equipped'' [[Equipment Basics|equipment]] with [[credits]] penalty.
'''''**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**'''''


==Details==
==Details==
*Rounds: 10 - 100 ([[#Rounds|see below]]).
*Available on soulbound items only.
*Rounds: 5 - 30 (see below).
*Entry Fee: 1 - 3 world seeds (see below).
*Monsters: Random amount per round but tends to rise as the round counter increases.
*Monsters: Random amount per round but tends to rise as the round counter increases.
*Monster damage increases by 2% per round.
*''Monster damage increases by 1% per round. (Source?)''
*[[Credits]] Bonus (Penalty): 1/4x.
*''[[Credits]] Bonus (Penalty): 1/4x. (Source?)''
*[[EXP]] Bonus: 1x - 1.284x ([[#EXP|see below]]).
*[[Stamina]]: Consumed entirely upfront rather than per round.
*[[Stamina]]: Consumed entirely upfront rather than per round.


==Rewards==
==Renaming==
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[Equipment Basics|equipment]].
 
==Item Potency==
===Potency Experience===
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.
 
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.
 
'''[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item'''. As well players cannot gain any PXP if they are at "exhausted" [[stamina]].
 
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:
 
<code>'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</code>
 
{|class="wikitable" style="text-align: center"
![[Difficulty]]
!PXP modifier for <br> un-soulfused equipment
!PXP modifier for <br> soulfused equipment
|- style="border-top: 2px solid #AAAAAA;"
|-
|Normal || x2 || x4
|-
|Hard || x2 || x4
|-
|Nightmare || x4 || x8
|-
|Hell || x7 || x14
|-
|Nintendo || x10 || x20
|-
|IWBTH || x15 || x30
|-
|PFUDOR || x20 || x40
|}
 
===Potencies===
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats '''cannot''' be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.
 
One equipment may have '''only three different''' potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.
 
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).
 
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]
Player can get any potency to any equipment, with few exceptions:
* Staff with "of focus" [[suffix]] cannot get Economizer potency.
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)
 
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]
{|class="wikitable" style="text-align: center"
!rowspan="2"|Class
!rowspan="2"|Name
!rowspan="2"|Potency modified
!rowspan="2"|Boost
!colspan="2"|[[Weapon]]
!rowspan="2"|[[Shield]]
!rowspan="2"|[[Armor]]
|-
!Melee !! Staff
|- style="border-top: 2px solid #AAAAAA;"
| rowspan="7" | Mitigation
|-
|Coldproof || Cold || 4.00% || || || '''X''' || '''X'''
|-
|Darkproof || Dark || 4.00% || || || '''X''' || '''X'''
|-
|Elecproof || Elec || 4.00% || || || '''X''' || '''X'''
|-
|Fireproof || Fire || 4.00% || || || '''X''' || '''X'''
|-
|Holyproof || Holy || 4.00% || || || '''X''' || '''X'''
|-
|Windproof || Wind || 4.00% || || || '''X''' || '''X'''
|-style="border-top: 2px solid #AAAAAA;"
| rowspan="12" | Special
|-
|Capacitor || Bonus MP || 2.00% || || || || '''X'''
|-
|Juggernaut || Bonus HP || 2.00% || || || || '''X'''
|-
|Butcher || Bonus Weapon Damage || ~2.00% || '''X''' || || ||
|-
|Fatality || Attack Crit Damage || 2.00% || '''X''' || || ||
|-
|Overpower || Counter-Parry || 4.00% || '''X''' || || ||
|-
|Swift Strike || [[Action Speed|Attack Speed]] || 1.92% || '''X''' || || ||
|-
|Annihilator || Spell Crit Damage || 2.00% || || '''X''' || ||
|-
|Archmage || Bonus Magic Damage || ~2.00% || || '''X''' || ||
|-
|Economizer || Mana Conservation || 5.00% || || '''X''' || ||
|-
|Penetrator || Counter-Resist || 4.00% || || '''X''' || ||
|-
|Spellweaver || [[Action Speed|Casting Speed]] || 1.4675% || || '''X''' || ||
|}
 
===Weapon Level 10 Only===
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.
 
Weapons with ethereal [[prefix]] will get a random '''Elemental Strike''' potency from the chart below.
*Weapons with Elemental Strike potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).
 
All other weapons will get '''Hollowforged''' potency which converts its damage type from Crushing/Slashing/Piercing to Void.
*Weapons with Hollowforged potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).
 
Level 10 weapon has two different strikes and this means this weapon will do '''two different attack''' on a single enemy during one turn.
{|class="wikitable" style="text-align: center"
!Class
!Name
!Addition
|- style="border-top: 2px solid #AAAAAA;"
| rowspan="7" | Elemental<br>Strike
|-
|Cold Strike || Adds Cold damage
|-
|Dark Strike || Adds Dark damage
|-
|Elec Strike || Adds Elec damage
|-
|Fire Strike || Adds Fire damage
|-
|Holy Strike || Adds Holy damage
|-
|Wind Strike || Adds Wind damage
|- style="border-top: 2px solid #AAAAAA;"
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike
|}
 
===Renaming===
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&ss=up upgrade] page in [[Forge]] tab.
 
Restrictions and rules are:
Restrictions and rules are:
*50 characters maximum allowed.
*50 characters maximum allowed.
Line 156: Line 19:
*Attaching equipment to a MoogleMail will automatically remove the custom name.
*Attaching equipment to a MoogleMail will automatically remove the custom name.


===Formulae for PXP===
==Rounds | Monster Lvl | Difficulty | Entry Cost==
<code>PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</code>
An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level.  
 
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
 
The amount of PXP required to advance from level 0 to level n is as follows:
 
<code>Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</code>
 
==Rounds==
An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]]. It can be approximated by:
 
<code>'''Number of Item World Rounds''' = 75 * ((PXP0 - 100) / 250)^3</code>
 
<code>PXP0</code> is the amount of PXP required at level 0.
==EXP==
The strength of the monsters and [[EXP]] gains depend on the [[Detailed_Equip_Characteristics#Quality|quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:
 
<code>'''EXP Gains in IW''' = Non-IW_EXP * (PXP0 - 100) * 0.004</code>
*Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
*Non-IW_EXP means a regular basic experience player usually from killing monsters.
==See also==
==See also==
*[[Battles]] - Information about how battles operate.
*[[Battles]] - Information about how battles operate.
*[[Riddlemaster]] - May happens before any rounds.
*[[Riddlemaster]] - May happens before any rounds.
*[[The Forge#Forge Level|The Forge]] - Another method to acquire Potency Experience.
*[[Reforge]] - Removes already earned Potencies.


{{HVnav}}
{{HVnav}}

Latest revision as of 03:18, 16 June 2026

Item World (also known as IW) is one of the battle modes in the HentaiVerse mini-game.

**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**

Details

  • Available on soulbound items only.
  • Rounds: 5 - 30 (see below).
  • Entry Fee: 1 - 3 world seeds (see below).
  • Monsters: Random amount per round but tends to rise as the round counter increases.
  • Monster damage increases by 1% per round. (Source?)
  • Credits Bonus (Penalty): 1/4x. (Source?)
  • Stamina: Consumed entirely upfront rather than per round.

Renaming

Restrictions and rules are:

  • 50 characters maximum allowed.
  • The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
  • Player can remove a custom name by renaming to blank or the same as the original name.
  • Attaching equipment to a MoogleMail will automatically remove the custom name.

Rounds | Monster Lvl | Difficulty | Entry Cost

An Item World has rounds based on the equipment's quality and current IW level.

See also

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