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| Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential. | | [http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. |
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| ==Rounds==
| | '''''**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**''''' |
| An Item World has rounds based on the equipment's [[quality]]. It can be approximated by:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Number of Item World Rounds''' = 75 * (equip_quality)^3</pre>
| | ==Details== |
| | *Available on soulbound items only. |
| | *Rounds: 5 - 30 (see below). |
| | *Entry Fee: 1 - 3 world seeds (see below). |
| | *Monsters: Random amount per round but tends to rise as the round counter increases. |
| | *''Monster damage increases by 1% per round. (Source?)'' |
| | *''[[Credits]] Bonus (Penalty): 1/4x. (Source?)'' |
| | *[[Stamina]]: Consumed entirely upfront rather than per round. |
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| There is a lower cap of 10 rounds (~230 PXP) and upper cap of 100 rounds (~375 PXP). Monsters start at 100% base damage and increase by 2%? per round. The number of monsters present in each round is random but tends to rise as the round counter increases.
| | ==Renaming== |
| | | Restrictions and rules are: |
| ==Item Potency== | | *50 characters maximum allowed. |
| Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].
| | *The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name. |
| | | *Player can remove a custom name by renaming to blank or the same as the original name. |
| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</pre>
| | *Attaching equipment to a MoogleMail will automatically remove the custom name. |
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| {|class="wikitable" style="text-align: center"
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| ![[Difficulty]]
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| !PXP Multiplier
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| |- style="border-top: 2px solid #AAAAAA;"
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| |-
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| |Normal || x2.0
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| |-
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| |Hard || x2.8
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| |-
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| |Nighmare || x4.0
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| |-
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| |Hell || x6.0
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| |-
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| |Nintendo || x10.0
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| |-
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| |IWBTH || x16.0
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| |-
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| |PFUDOR || x16.0
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| |}
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| '''[[Fleeing]] or being defeated in an IW does not grant any PXP; only clearing all rounds grants PXP for the item.''' Players cannot gain any PXP if they are at "exhausted" [[stamina]].
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| All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats to the equipment (with the exception of 'of focus' weapons which cannot gain Economizer). Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two). These additional stats '''cannot''' be further upgraded in the [[forge]].
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| Except for the Level 10 weapon unlock, there are five levels to each potency, and it is possible to get up to three different potencies.
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| Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them.
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| When an equipment piece has reached max level, it no longer shows up in the Item World.
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| ===Formula for <span title="Potency Experience" style="border-bottom:1px dotted">PXP</span>===
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</pre>
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| Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
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| The amount of PXP required to advance from level 0 to level n is as follows:
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</pre>
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| ===Potencies===
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| All potencies give roughly 2% bonus per potency level (then scaled according to player's [[level]]) except for mitigation potencies which give 4 base points. Economizer gives 5% mana conservation per level.
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| {|class="wikitable" style="text-align: center"
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| !rowspan="2"|Class
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| !rowspan="2"|Name
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| !rowspan="2"|Addition
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| !colspan="2"|[[Weapon]]
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| !rowspan="2"|[[Shield]]
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| !rowspan="2"|[[Armor]]
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| |-
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| !Melee !! Staff
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| |- style="border-top: 2px solid #AAAAAA;"
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| | rowspan="7" | Mitigation
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| |-
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| |Coldproof || Cold || || || '''X''' || '''X'''
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| |-
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| |Darkproof || Dark || || || '''X''' || '''X'''
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| |-
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| |Elecproof || Elec || || || '''X''' || '''X'''
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| |-
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| |Fireproof || Fire || || || '''X''' || '''X'''
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| |-
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| |Holyproof || Holy || || || '''X''' || '''X'''
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| |-
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| |Windproof || Wind || || || '''X''' || '''X'''
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| |-style="border-top: 2px solid #AAAAAA;"
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| | rowspan="12" | Special
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| |-
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| |Capacitor || Bonus MP || || || || '''X'''
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| |-
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| |Juggernaut || Bonus HP || || || || '''X'''
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| |-
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| |Butcher || Bonus Weapon Damage || '''X''' || || ||
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| |-
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| |Fatality || Attack Crit Damage || '''X''' || || ||
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| |-
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| |Overpower || Counter-Parry || '''X''' || || ||
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| |-
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| |Swift Strike || Raises [[Action Speed|Attack Speed]] || '''X''' || || ||
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| |-
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| |Annihilator || Spell Crit Damage || || '''X''' || ||
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| |-
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| |Archmage || Bonus Magic Damage || || '''X''' || ||
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| |-
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| |Economizer || Mana Conservation || || '''X''' || ||
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| |-
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| |Penetrator || Counter-Resist || || '''X''' || ||
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| |-
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| |Spellweaver || Cast Speed || || '''X''' || ||
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| |}
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| ====Level 10====
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| At level 10 an equipment piece ceases to gain PXP and may be renamed freely (max 50 characters).
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| =====Weapon Level 10 Only=====
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| At level 10 a [[weapon]] will always get a special Potency based on what kind of weapon it is.
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| Ethereal weapons will get a random '''[[Elemental Strike]]''' from the chart below.
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| *This does not turn a weapon into a true [[Equipment#Elemental_Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).
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| All other weapons will get '''Hollowforged''' which converts its damage type from Crushing/Slashing/Piercing to Void.
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| *Hollowforged weapons also get one additional void strike.
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| *This does not turn a weapon into a true [[Equipment#Ethereal_Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).
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| {|class="wikitable" style="text-align: center"
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| !Class
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| !Name
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| !Addition
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| |- style="border-top: 2px solid #AAAAAA;"
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| | rowspan="7" | Elemental<br>Strike
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| |-
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| |Cold Strike || Adds Cold damage
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| |-
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| |Dark Strike || Adds Dark damage
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| |-
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| |Elec Strike || Adds Elec damage
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| |-
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| |Fire Strike || Adds Fire damage
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| |-
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| |Holy Strike || Adds Holy damage
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| |-
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| |Wind Strike || Adds Wind damage
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| |- style="border-top: 2px solid #AAAAAA;"
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| | Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike
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| |}
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| ==[[EXP]]==
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| The strength of the monsters and [[EXP]] gains depend on the [[quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Legendary equipment should give EXP equivalent to [[Grindfest]] at the same [[difficulty]]. The drop quality bonus is identical to the that of Grindfest.
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| <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''EXP Gains in IW''' = Non-IW_EXP * (Base_PXP - 100) * 0.004</pre>
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| | ==Rounds | Monster Lvl | Difficulty | Entry Cost== |
| | An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level. |
| ==See also== | | ==See also== |
| *[[Equipment]] | | *[[Battles]] - Information about how battles operate. |
| *[[The Forge]] | | *[[Riddlemaster]] - May happens before any rounds. |
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| {{HVnav}} | | {{HVnav}} |