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| Item World (IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. Item World allows users to do battle inside any piece of [[equipment]] not equipped to their current equipment set in order to increase its latent potential. | | [http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game. |
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| ==Rounds==
| | '''''**This mechanic underwent significant changes in update 0.91, and a new page is currently in development.**''''' |
| An Item World has rounds based on the equipment's [[quality]]. This is capped at 200 round. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round.
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| Users that are defeated or [[Skills|flee]] in any round must start over again to complete the IW for an item potency increase.
| | ==Details== |
| | *Available on soulbound items only. |
| | *Rounds: 5 - 30 (see below). |
| | *Entry Fee: 1 - 3 world seeds (see below). |
| | *Monsters: Random amount per round but tends to rise as the round counter increases. |
| | *''Monster damage increases by 1% per round. (Source?)'' |
| | *''[[Credits]] Bonus (Penalty): 1/4x. (Source?)'' |
| | *[[Stamina]]: Consumed entirely upfront rather than per round. |
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| ==Item Potency== | | ==Renaming== |
| Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the [[equipment]].
| | Restrictions and rules are: |
| | | *50 characters maximum allowed. |
| PXP gain = roundup(Item round count * [[difficulty|PXP modifier]])
| | *The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name. |
| | | *Player can remove a custom name by renaming to blank or the same as the original name. |
| The number of rounds faced in an item world depends on the item's bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. | | *Attaching equipment to a MoogleMail will automatically remove the custom name. |
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| All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=80045&view=findpost&p=2074200]</sup>. These additional stats can be further upgraded in the [[forge]].
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| *The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void. | |
| **This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).
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| **This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.
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| Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
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| ===Potencies===
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| All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level.
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| {|class="wikitable" width="50%" style="text-align: center"
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| !rowspan="2"|Class
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| !rowspan="2"|Name
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| !rowspan="2"|Addition
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| !colspan="2"|[[Weapon]]
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| !rowspan="2"|[[Armor]]<br>Shield
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| |-
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| !Melee !! Staff
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| |-
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| | rowspan="7" | Attribute
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| |-
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| |Agility || Primary Stat (Agility) || '''X''' || '''X''' ||
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| |-
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| |Dexterity || Primary Stat (Dexterity) || '''X''' || ||
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| |-
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| |Endurance || Primary Stat (Endurance) || '''X''' || '''X''' ||
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| |-
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| |Intelligence || Primary Stat (Intelligence) || || '''X''' ||
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| |-
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| |Strength || Primary Stat (Strength) || '''X''' || ||
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| |-
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| |Wisdom || Primary Stat (Wisdom) || || '''X''' ||
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| |- style="border-top: 2px solid #AAAAAA;"
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| | rowspan="8" | Mitigation
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| |Coldproof || Mitigation (Cold) || || || '''X'''
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| |-
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| |Darkproof || Mitigation (Dark) || || || '''X'''
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| |-
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| |Elecproof || Mitigation (Elec) || || || '''X'''
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| |-
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| |Fireproof || Mitigation (Fire) || || || '''X'''
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| |-
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| |Holyproof || Mitigation (Holy) || || || '''X'''
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| |-
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| |Soulproof || Mitigation (Soul) || || || '''X'''
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| |-
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| |Windproof || Mitigation (Wind) || || || '''X'''
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| |- style="border-top: 2px solid #AAAAAA;"
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| | rowspan="7" | Special
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| |Archmage || Bonus Magic Damage || || '''X''' ||
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| |Butcher || Bonus Weapon Damage || '''X''' || ||
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| |-
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| |Capacitor || Bonus MP || || || '''X'''
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| |-
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| |Economizer || Mana Conservation || || '''X''' ||
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| |Juggernaut || Bonus HP || || || '''X'''
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| |-
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| |Swift Strike || Raises [[Action Speed|Attack Speed]] || '''X''' || ||
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| |}
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| ====Level 10 Only====
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| Elemental Strike for void [[weapons]], otherwise Hollowforged.
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| {|class="wikitable" width="50%" style="text-align: center"
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| !Class
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| !Name
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| !Addition
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| |- style="border-top: 2px solid #AAAAAA;"
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| | rowspan="8" | Elemental<br />Strike
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| |Cold Strike || Adds Cold damage
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| |-
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| |Dark Strike || Adds Dark damage
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| |-
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| |Elec Strike || Adds Elec damage
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| |Fire Strike || Adds Fire damage
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| |Holy Strike || Adds Holy damage
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| |Soul Strike || Adds Soul damage
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| |-
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| |Wind Strike || Adds Wind damage
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| |- style="border-top: 2px solid #AAAAAA;"
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| | Special || Hollowforged || Damage Type converts to [[Void]]
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| |}
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| ==[[EXP]]==
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| The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. A legendary equipment should give EXP equivalent to Grindfest at the same [[difficulty]], however users do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.
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| | ==Rounds | Monster Lvl | Difficulty | Entry Cost== |
| | An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]] and current IW level. |
| ==See also== | | ==See also== |
| *[[Equipment]] | | *[[Battles]] - Information about how battles operate. |
| *[[The Forge]] | | *[[Riddlemaster]] - May happens before any rounds. |
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| {{HVnav}} | | {{HVnav}} |