User:Maximum Joe/Suggestions
HentaiVerse Ideas
Items
- Black Lotus - Battle slottable Special Item. Gives 3 charges of Channeling.
- Scroll of Duplication - Battle slottable Scroll. Creates a doppleganger that attempts to repeat the player's offensive actions each turn (separate resist/crit/etc. rolls but based on the player's non-buffed stats). Lasts x turns.
Equipment
- Soulfusing something that is already soulfused fully repairs it.
The Lottery
- Mystery Lottery - Same as normal but the item's stats are hidden and the name partially obscured (e.g. "Peerless _____ _____ Staff of _____"). Can be either a weapon or armor on any given day. Same drawing period as Weapon Lottery.
- Pauper Lottery - Same as normal but only Legendary quality items are offered. Can be either a weapon or armor on any given day. Same drawing period as Armor Lottery.
Ability Renames
Alternatives separated by semicolons.
Better/Faster Blind -> Right Between The Eyes; Solar Flare; Cannot Unsee!; Don't Blink; Blink & You're Dead
Better Haste -> Gotta Go Fast; Speed Force; Improved Synapses
Better Arcane Focus -> Arcane Studies; Transcended Mind; Disciplinarian
Better Cure -> What's A Doctor; Cura; Serenity Now!
Better Absorb -> Extra Absorbent; Spongy; Nullify
Better Shadow Veil -> Neener Neener; Can't Touch This; Sneaky; Smokescreen
Staff Damage -> Hit With Stick!; Low-Tech Solution; I Got A Woody
Better Health Pots -> Estus; Hyourougan; Now With Flavor
Better Mana Pots -> Vitamin Water; Minty Fresh; Mana Moonshine
Better Spirit Pots -> Chicken Soup; Robust Aftertaste; Soulful Swig
Better Silence -> Silence Will Fall; Shhhhhhh!; STFU!
Better Regen -> Wellspring; Refresh; Regain
Better Slow -> Not So Fast; Encumber; Gravity Beam
1H Damage -> Hurts So Good; Die By The Sword; Use The Pointy End; Axe To Grind
1H Block -> Sword & Board; Tank & Spank; Cockblock
1H Accuracy -> Small But Efficient; Pummel; Ittouryu
2H Damage -> Demolition Man; Piledriver; Grip & Rip
2H Parry -> Hold The Line; Clang Clang; Nuts to Shields
Heavy HP -> Colossus; Fight Like Big Man; Fortitude
2H Accuracy -> Sweeping Strikes; Cleaver; Need Both Hands
Better/Faster Imperil -> Pandemonium; A Pox On Thee; Panic Power
Better/Faster Weaken -> Enfeeble; Yukkuri Shiteitte ne; Take It Easy
Better Heartseeker -> Tastes Bloody; Aim For The Chest; From Hell's Heart
Better Spark -> In Brightest Day; I Get Knocked Down; Never Surrender; Never Say Die; Show Must Go On
Better MagNet -> Magnetic Personality; Hold Still; Polarized; Gravity Squeeze
Better Protection -> Barrier Boost; Astra; Damage Suppressor
Better Corruption -> Devilish; Bad Influence; Very Naughty
Better Disintegrate -> Ion Crush; Hadron Collider; Atomic Mash
Better Ragnarok -> Extra Doom; DOOOOOOM!; And I Feel Fine
DW Damage -> Double The Fun; Twice As Nice; The Old One-Two; Wu Tang
DW Crit -> Flurrious; Dual Bloodsurge; Couple of Crits
Dual Wield Accuracy -> Nitoryu; Ambidextrous; Juggling; Phantom Limb
Staff Spell Damage -> Spell Conductor; Arcane Control; Magic Wand
Better Smite -> Holy Smackdown; Atonement; You wa Shock!
Better Banish -> Holy Sanction; Evangelical; Excommunication
Better Paradise -> Simply Heavenly; Nirvana; Rapture
Better/Faster Drain -> Bigger Straw; Pipeline; Drinks Are On You
Spells
- Dark Spark - Supportive spell. Same effect as Spark of Life with the addition that triggering it damages all monsters by a set amount of void damage (e.g. player_level * something).
- Changes HP bar to a shade of black rather than silver.
- Costs more MP and has higher requirements than SoL.
- Cannot be IA'd.
- Envision - Supportive spell. Cuts the damage any Magic or Spirit attacks received by 75%. Base duration of 5 turns.
- Amplify - Deprecating spell. Increases the magic damage done AND received by the target by x%. Also increases the target's MP/SP regen rate by x%.
- Cannot stack with Silenced debuff.
- Berserk - Deprecating spell. Increases the physical damage done AND received by the target by x%. Also increases the target's action speed by x%.
- Cannot stack with Stunned debuff.
- Chaos Bomb - Deprecating spell. Leaves a bomb inside the target which deals high damage if triggered before the debuff expires.
- Triggering only occurs by hitting the target with 1 of the 6 main magic damage types (chosen at random each time); there is no indication as to which type is the correct one.
- Debuff is consumed upon triggering.
- Searing Light - Holy damage spell. Does massive damage to a blinded target but negligible damage to non-blinded targets.
- Nightmare - Dark damage spell. Does massive damage to a sleeping target but negligible damage to non-sleeping targets.
- Nendou - Supportive spell. Grants a damage spike buff. Damage type and amount are based on the player's weapon.
- Cannot stack with Protection?
- Purge - Offensive spell. Removes a random debuff on the target and does damage; damage type is based on what debuff was removed. Does negligible damage if the target has no debuffs.
Mega Spells
Single target offensive spells that do heavy damage (much higher than existing tiers). They require Channeling in order to be cast. No cooldowns.
- Kasai - Fire damage.
- Hiya - Cold damage.
- Denki - Elec damage.
- Kaze - Wind damage.
- Seinaru - Holy damage.
- Kurai - Dark damage.
Multi-Types
Offensive spells. Deals either 1 damage type or the other based on whatever the target is weakest against. For AoE forms each monster is handled individually. If a monster has equal resistance to each element then one is chosen at random.
- Frostfire - Cold or Fire
- Thundernado - Wind or Elec.
- Yin-Yang - Holy or Dark.
- Chaos Burst - Deals damage of any (non-Void) damage type based on whatever the target is weakest against.
Skills
- Steal - Attempts to get an item from the target (~25% chance of success). Results from a successful steal are based on its kill drops (no trophies though). Reduces the player's defenses during the turn it is used. Makes the target agitated (+25% damage) regardless of success or failure. Automatically fails against agitated targets. Cooldown of x turns.
- Tickle - Has a ~50% chance to stun the target for x turns. Failure makes the target agitated (+25% damage). Cooldown of x turns.
- Fatality - Grants a buff that lasts for the next turn only. If a monster dies to a normal attack (not a skill or spell) when the buff is active the skill's cooldown is reduced and the player heals for a percentage of their max HP. Cooldown of x turns.
Gate Dungeon
A new battle mode where monsters have inflated levels and a Gateway appears every x rounds. The round before a Gateway appears will always include a Guardian.
Guardians are fairly resistant to all damage types and never drop any items. This is so that they are not worth farming. Gateways act as monsters with all damage against them rendered to 0; thus they cannot be defeated by normal means. A Gateway can only destroyed by using a Gate Key token. Gateways will always drop a T4-6 drop (scales with how many rounds have been cleared up to a cap of 3 Gateways' worth).
- New Item: Gate Key - Battle slottable token. Instantly kills a Gateway. Consumed upon use.
- New Hath Perk: Gate Crasher - Destroyed Gateways have a small chance to drop a Gate Key.
Runes & Glyphs
Once per 100 levels a player is granted 1 Runic Slot (for a maximum of 5 slots at level 500). Each slot is automatically filled with the 1 Rune or Glyph once unlocked. Runes and Glyphs are assigned completely at random but no duplicates are allowed. Slots can be individually rerolled at the cost of (round(player_level / 2)) Tokens of Blood. Runes have positive effects and Glyphs negative effects of the same nature and amount (some exceptions exist). There are 50 Runes/Glyphs total.
| Name | Effect |
|---|---|
| of the Red | +/- 1% Strength |
| of the Vermilion | +/- 0.5% Strength & Dexterity |
| of the Orange | +/- 1% Dexterity |
| of the Yellow | +/- 1% Agility |
| of the Turquoise | +/- 1% Agility & Endurance |
| of the Green | +/- 1% Endurance |
| of the Blue | +/- 1% Intelligence |
| of the Indigo | +/- 0.5% Intelligence & Wisdom |
| of the Violet | +/- 1% Wisdom |
| of the Maroon | +/- 1% Physical Damage |
| of the Teal | +/- 1% Magical Damage |
| of the Burgundy | +/- 1% Physical Crit Chance |
| of the Ultramarine | +/- 1% Magical Crit Chance |
| of the Mauve | +/- 1% Parry |
| of the Magenta | +/- 1% Resist |
| of the Pink | +/- 1% Evade |
| of the Brown | +/- 1% Physical Mitigation |
| of the Peach | +/- 1% Magical Mitigation |
| of the White | +/- 1% Interference |
| of the Black | +/- 1% Burden |
| of the Gray | +/- 1% Action Speed |
| of the Rainbow | +/- 0.25% to all 6 Primary Attributes |
| of the Infrared | +/- 1% Health Points |
| of the Ultraviolet | +/- 1% Mana Points |
| of the Clear | Does nothing (Glyph only) |
| of the Cursed | Halves the effects of all Runes (Glyph only) |
- New Hath Perk: That'll Wash Right Off - Halves the effects of Glyphs.
- New Hath Perk: Illegible - Nullifies the effects of Glyphs. Requires "That'll Wash Rish Off" perk.
Terrains
These affect every round of every battle mode (besides the Ring of Blood) that give a bonus to monsters. Each terrain (besides Field) gives the bonus strictly to the monster class indicated below. Fields appear 50% of the time and all other terrains have an equal chance to appear (1/14 * 0.5). The same terrain cannot appear 2 rounds in a row by default.
| Terrain | Class |
|---|---|
| Field | None |
| Cave | Beasts |
| Mountain | Giants |
| Campsite | Humanoids |
| Lake | Elemental |
| Forest | Anthropods |
| Jungle | Reptilian |
| Spring | Sprites |
| Volcanic | Dragonkin |
| Cliff | Avion |
| Hellhole | Daimons |
| Factory | Mechanoids |
| Graveyard | Undead |
| Sanctuary | Celestial |
| Fortress | All |
- New Hath Perk: Planeswalker - Reduces the bonus monsters receive when not in a Fortress.
- New Hath Perk: Fortitude - Reduces the bonus monsters receive when in a Fortress.
- New Skill: Turf Buster - Single target attack. Does bonus damage to a monster if it's benefiting from the current terrain. Bonus applies to any monster when in a Fortress. Cooldown of x turns.
- New Spell: Float - Deprecating spell. Removes target monster's terrain bonus for x turns.
- New Difficulty: Final Pantasy - PFUDOR's penalties + ALL battles occur within a Fortress.
The Tavern
The tavern located in the Bazaar is all about risk vs. reward. Only the brave (or stupid) make it out of here better off than when they started.
Rumor
Bribe a patron claiming to know about an extremely powerful monster lurking in the wilds. Doing so unlocks the chance to meet such a monster in battle. Be wary though as there is always a chance that the patron played you for a fool.
- Level Requirement: 100+
- Cost: (player_level * 50) credits
- Cooldown: Rumors last until the the next dawn. The monster may only be defeated once per.
- ~90% chance for a God-class monster to appear in the Grindfest between rounds 200-700. The patron will specify within ~20 rounds of where he claims to have seen it; higher level players tend to have to go further into the grind.
Drink of the Day
Try your luck at drinking the barkeep's latest concoction. Effects may vary.
| Effect | Chance |
|---|---|
| Nothing | 25% |
| HP, MP, & SP fully restored | 25% |
| 1 Stamina lost | 20% |
| +10% EXP bonus until the next dawn | 15% |
| -10% EXP penalty until the next dawn | 10% |
| 1 Stamina restored | 5% |
| 10 Stamina restored | 4% |
| 25 Stamina restored | 1% |
- New Hath Perk: Gimmie Another - Allows a second drink purchase at the Tavern per day.
- New Hath Perk: Alcohol Aficionado - Reduces the chances of having a bad drink at the Tavern by x%.
Brawl
Challenge some veterans to a brawl by putting down Soul Fragments to prove your bravado. May result in you winning a few non-tradeable goods... or just walking away with some bruises.
- Level Requirement: 300+
- Cost: 100 Soul Fragments, potentially most of your active health
- Cooldown: N/A
| Prize | Chance |
|---|---|
| Nothing (reduces player's health to 1) | 50% |
| 10-30x Soul Fragments | 20% |
| 3-4x Tokens | 15% |
| 1x Soul Fragment | 5% |
| 3x Soulbound exquisite equipment | 5% |
| 2x Soulbound magnificent equipment | 3% |
| 1x Soulbound legendary equipment | 1% |
| 1x Golden Lottery Ticket | 1% |
- New Hath Perk: Super Smash - Increases your chances of winning a Brawl fight by x%.
- New Hath Perk: Fight Club - Increases your chances of winning a Brawl fight by 2x%. Requires "Super Smash" perk.
Toolmaster
Pay the old toolmaster to attempt to improve a piece of equipment presented to him.
| Result | Chance |
|---|---|
| Breaks (reduced to 0 condition) | 25% |
| Changes an existing potency | 20% |
| +1,000 PXP | 15% |
| +2,000 PXP | 15% |
| Reforged | 10% |
| -1 potency tier | 5% |
| +1 potency tier | 5% |
| +2 potency tiers | 4% |
| +4 potency tiers | 1% |
Quests
Players who are at least level 100 may "Pray" to Snowflake at the Shrine once per day in order to receive a quest (~50% chance of success). The quest given is randomly chosen as is the prize for completing one. A quest must be completed and "handed in" by returning to the Shrine before the next dawn. Incomplete or unhanded in quests are purged at the dawn.
| Name | Requirements |
|---|---|
| Explore That World | Complete 50 rounds in a single Item World run. The Item World does not have to be cleared. |
| Get That Loot | Get something rare to drop in battle (any Token, Artifact, Figurine, Special Item, or elixir). |
| Face That Encounter | Complete 8 Random Encounters. (Since this requires 4 hours of real time I don't think it can be higher.) |
| Grind That Fest | Complete 50 rounds in a single GrindFest run. The GrindFest does not have to be cleared. |
| Crush That Gem | Use 10 Powerup Gems. |
| Conquer That Arena | Complete 50 rounds in a single Arena challenge (requires Endgame or higher). The Arena challenge does not have to be cleared (if higher than Endgame). |
| Kill That Monster | Kill 200 monsters. (Seems about proportional to Endgame which has 234 monsters. IW and GF are more varied.) |
| Verb That Noun | N/A. ("Looks like Snowflake had nothing for you to do today. Try again tomorrow.") |
- New Training: Devotion - Increases the chances of a successful Prayer by 5%. 10 ranks. (Fully trained grants 100% chance.)
- New Hath Perk: Blasphemy - Allows for a second Prayer once per day. Will replace an existing quest if one is already assigned.
Quest Rewards
| Reward | Chance |
|---|---|
| 500x Crystals | 40% |
| 5x Soul Fragments | 20% |
| 1x Chaos or Blood Token | 15% |
| 1x Precursor Artifact | 10% |
| 1x Quest Trophy (T6) | 4% |
| 1x Scrap | 1% |
| 1x Figurine | 0.1% |
- New Hath Perk: Ya Dun Good - Increases the odds of getting better quest rewards.
- New Hath Perk: Well Rewarded - Doubles quest rewards received.
- New Hath Perk: Treasure Bath! - Triples quest rewards received. Requires "Well Rewarded" perk.
Mounts
Mounts are a rare type of armor-like equipment that can be worn in a new "Mount" slot. They can be assigned to an Equipment Set and have condition (or rather the saddle does). As usual a condition below 50% causes the mount's benefits to decrease until repairs are made (probably with leather scraps). They do not have suffixes, Item Worlds, procs, or interaction with infusions/shards.
The stats of a mount are based on its quality. The potential stats are (in order of priority) Alleviation (anti-Burden), Evade, and Physical Mitigation. Mounts always have an elemental prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) with the appropriate specific resistance.
Mounts are not used during all of combat and are instead operated similarly to Spirit Stance and requires a turn to "activate". 1 points of SP may be consumed each turn (happens more often the worse quality the mount is). Players only benefit from the mounts stats and Skills when Mounted. Mounting has a x turn cooldown.
| Quality | Bonus Stats |
|---|---|
| Mule (Crude) | N/A |
| Foal (Fair) | 1% Haste |
| Horse (Average) | 2% Haste, 1% Resist |
| Purebreed (Superior) | 3% Haste, 2% Resist |
| Warsteed (Exquisite) | 5% Haste, 3% Resist |
| Undead Equine (Magnificent) | 8% Haste, 4% Resist, 1% Damage |
| Pegasus (Legendary) | 11% Haste, 5% Resist, 3% Damage |
| Cyber Stallion (Peerless) | 15% Haste, 6% Resist, 5% Damage |
- New Proficiency: Riding - Increases the effectiveness of your mount's stats. Increased by using a mount in battle.
- New Skill: Trample - Requires 100 Riding proficiency and the player must be Mounted. Damage a single target and has a 50% chance to either stun or blind for 3 turns. x turn cooldown.
- New Hath Perk: My Horse Is Amazing - Get a free turn at the beginning of every battle series (including Random Encounters) as long as you have a mount equipped. Mounting not necessary.
Cards
A rare item known as a "Mystery Card" can be obtained and is a slottable battle item. Like all items it will restock itself mid-battle assuming the player owns enough of them.
At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.
| Name | Rarity | Effect |
|---|---|---|
| Clubs | Common | Stuns all monsters for x turns. |
| Diamonds | Common | Blinds all monsters for x turns. |
| Hearts | Common | Bleeds all monsters for x turns. |
| Spades | Common | Slows all monsters for x turns. |
| Blank | Uncommon (4% chance) | Confuses all monsters for x turns. (This is meant to be a less desired card). |
| Stars | Uncommon (4% chance) | One of the 4 normal suits chosen at random but with an increased duration. |
| Joker | Rare (1% chance) | Combined effect of all 4 normal suits. Duration of each individual effect is still random. |
| Rules | Ultra-Rare (0.1% chance) | Kills all monsters. |
All of the following require a card to be slotted:
- New Skill: Heart of the Cards - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
- This makes the odds of getting a Rules card in RoB 1 in 2,000; hence the name.
- New Skill: Shuffle - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 round cooldown.
- New Hath Perk: Sleight of Hand - Have a x% chance to use a card for free (no Mystery Card consumed).
- New Hath Perk: Gambit - Increases the chances of drawing a card at the beginning the round by x%.
Special Monsters
Note that for these to apply to player-made monsters there needs to be some regulation on their stats to keep things balanced.
| Name | Combat Log | Description | Reward(s) | Level Range |
|---|---|---|---|---|
| Potion Monster | There's a monster holding a potion! |
Can be a replacement to Powerup Gems. |
(See description) | All |
| Mimic Monster | There's a treasure chest... with teeth! |
|
Guaranteed item drop. | All |
| Golden Monster | Get the golden one fast! |
|
Two drops if killed before it "gets away" but none if it does. | All |
| Draining Monster | There's a monster that devours mana! |
|
Always drops a mana potion. | All |
| Jingling Monster | There's a monster that seems shifty. |
|
Bonus credits. | All |
| Armored Monster | There's a monster that's smart enough to wear some gear. |
|
+10% bonus to equipment drop chance. | All |
| Elderly Monster | He was 2 days away from retiring too... |
|
N/A | 100- |
| Fanboy Monster | Looks like someone is... fond of you. |
|
N/A | 100- |
| Loud Monster | Someone really needs to be quiet. |
|
N/A | 100+ |
| Void Monster | There's a monster from beyond! |
|
+10% bonus to shard drop chance. | 100+ |
| Bossy Monster | These monsters seem to have a leader. |
|
+10% bonus to item drop chance. | 100+ |
| Cornered Monster | There's a monster that shouldn't be left alone! |
|
N/A | 100+ |
| Charging-Up Monster | There's a monster that has a building aura! |
|
N/A | 150+ |
| Jumbo Monster | Woah! That's a huge one! |
|
Bonus EXP. | 200+ |
| Phantom Monster | Some things just won't die! |
|
N/A | 200+ |
| Anti-Magic Monster | There's a monster that seems to hate magic! |
|
High chance for a Mana Powerup Gem | 200+ |
| Anti-Spirit Monster | There's some negative spiritual energy here! |
|
High chance for a Spirit Powerup Gem | 200+ |
| Enchanted Monster | There's a monster that has mastered magic! |
|
+10% bonus to scroll drop chance. | 300+ |
| Spiritual Monster | There's a monster that has unbelievable ki! |
|
+10% bonus to infusion drop chance. | 300+ |
| Omega Monster | There's a monster that is master of all things! |
|
100% chance for a drop. | 400+ |
| Super Phantom Monster | Some things REALLY just won't die! |
|
N/A | 400+ |
Squads
Groups of monsters; affects all monsters in the round.
| Name | Combat Log | Description | Reward(s) | Level Range |
|---|---|---|---|---|
| Quiz Monsters | Scan the correct monster first and win a prize! |
|
(See description) | All |
| Beat-up Monsters | Some battle-worn monsters appeared, finish them off! |
|
N/A | 100- |
| Mana-Charged Monsters | These monster are all ready to cast their spells! |
|
Bonus chance for each monster to drop a Powerup Gem | 150+ |
| Agitated Monsters | Those monsters were "busy" and they're not happy to see you! |
|
N/A | 200+ |
| Loyal Monsters | These monsters seem really loyal to their leader. |
|
T5 drop | 250+ |
| Jumbo Monsters | You're suddenly feeling very... small... |
|
T6 drop | 300+ |
| Omega Monsters | This may be the end for you... |
|
T7 drop | 350+ |
| Jumbomega Monsters | May Snowflake have mercy on your soul!! |
|
T8 drop | 400+ |
Forum Ideas
- Posters who make more than x posts within 24 hours will receive a warning message and be forced through CAPTCHAs for all subsequent posts for that day.
- Allow ALL E-Hentai URLs (ehwiki, g.e-hentai, ehgt, etc.) to be posted by new users (including lurkers).
- Having x number of reports on a post will auto-hide it.
- A ticketing system for de-expunge requests.
- Linking an equipment piece will automatically linkify as the equipment's name (unless the EID is no longer valid).
- A native custom timer BBCode (so that this isn't needed anymore).
- The ability to lock your own threads after a certain number of days (WTB/WTS sections only).
- New Hath Perk: Look At Me! - Increases allowed avatar size.
- New Hath Perk: Sakuga - Increases allowed avatar filesize (good for GIFs).
- New Hath Perk: Carry The Mark - Allows you to upload your own cutie mark. Image will be automatically adjusted to 70% opacity.
- New Hath Perk: I Like Big Files And I Cannot Lie - Increases total attachment filesize allotment.
- New Hath Perk: Pen Pals - Increases Private Message storage count.
- New Hath Perk: Tell Them I'm Not Here - Allows for your online status to be hidden from non-moderators. Will still include you in the number of people online stat.
- New Hath Perk: It's A Long Story - Increases allowed number of forum quotes per post.
- New Hath Perk: Sitting At The Big Kids Table - Allows you to use the [table] BBCode.
- New Hath Perk: Moneybags - Adds a cash icon to your awards area.
Standardized Request Form
Locating/Identifying
- "Please select the options that best describe the work for which you are searching." (All drop-down menus; mandatory)
- Category: Doujinshi; Manga; ArtistCG; GameCG; Western; Non-H; Cosplay; Misc; Not Sure
- Language: English; Japanese; Textless; Other; Not Sure
- Censored: Yes; No; Not Sure
- Parody: Yes; No; Not Sure
- "If you are offering a bounty for this information please leave the amount(s) here."
- "Please list all the possible tags that you believe apply to the work, separated by commas. This includes any fetishes, artists, circles, series, and characters."
- [(Textbox)]
- "Please describe the plot or set of events that occurs within the work."
- [(Textbox)]
- "Please list any other helpful details such as a date of publication / posting on the galleries, the uploader, or a comment that was left on the gallery."
- [(Textbox)]
Gallery Ideas
- A message icon in the galleries for users with unread PMs. This will encourage those who don't come to the forums to check their messages (requires the new forums I would think).
- Add "ehwiki.org" as an auto-linked domain for gallery comments/description (I don't think it currently is).
- Link the expunged icon (
) to the gallery's expunge log (new window).
My Galleries
- Torrent icons included on the My Galleries UI.
- A pre-publish warning message when a gallery has 2+ of the same image (exact same hash). Prevents dupe images within the same gallery.
- A pre-publish warning message when a gallery has less than 8 images.