To Be Added

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The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]
  • Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]
  • Automatic payment confirmation for wallet-to-wallet donations[2]

E-Hentai Forums

  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[3] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[4]
  • A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]
  • Customizable cutie marks (maybe)[PM]

E-Hentai Galleries

Tagging

H@H

  • Full support for Java 7[11]
  • More stats[12]

HentaiVerse

  • Various fixes for tooltips
  • Fixing dawn EXP not being awarded if a player is in combat when the dawn event is triggered[14]
  • Merging AGI into DEX (maybe)[15]
  • Lots of changes to the Shrine[IRC]
  • Henjutsu level's contribution to Power will be dealt with
  • Original monsters will have their vulnerabilities revised[IRC]
  • Overcharge will no longer be a percentage, will likely change to a "number of charges" system[16]
  • Magical mitigation will be merged into "physical" (maybe)[IRC]
  • A new hath perk tree for additional mastery points; auto-granted to donators of certain levels (maybe)[PM]
  • Crafting[IRC] (Not due for a long time)
  • Switching to an Ajax-based system to speed up gameplay[17]

Abilities

  • Tooltips for abilities outside of battle[18] (Due 0.77)
  • Donators will regain lost mastery points[19]
  • A list of all abilities' requirements[20] (Due 0.77)
  • Better descriptions for abilities[21]
  • More abilities for the Fighting Style, Armor, Divine, and Forbidden panes
  • Better Imperil will affect Holy/Dark damage (maybe)[IRC]
  • Mastery point reset[IRC][22] (Due 0.78)

Monster Lab

  • Class-specific changes[23]
    • Class-specific penalties and bonuses outside of base stats[24]
  • More materials as gifts depending on chaos upgrades?[25]
  • A new ability system, including slotable upgrades[26]
  • Food will be needed to keep monsters participating in battles[IRC] (Due 0.78+; Mid-November 2013)[27][28]
    • Monsters that reach a high enough power level will be exempt from this effect[29]
      • PL250 is the minimum for this effect (for now)[30]
      • Monsters deactivated in this manner will be un-named
  • Custom monsters will be able to buff each other[IRC] (Not due for a long time)

Skills

Proficiencies

  • Rewards for inactive proficiencies (maybe)[31]
  • A change to the burden modifier for Heavy armor proficiency[32]
  • A new proficiency type for Niten Ichiryu[33]

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[38]
  • Some form of accessories[40] that will provide MDB/ADB (possibly other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[41] (Due 0.75)[42]
  • A different level 10 Potency for staffs[43]
  • Increased returns of non-binding materials from salvaging forged equipment (maybe)[44]
  • Reintroducing some obsolete equipment types with improvements[45]

Never To Be Added

See also