User:Krvn64/The Armory/Chinese
本頁面的内容正在施工中。最新内容請參考英文版WIKI: The Armory
軍械庫(The Armory)讓玩家能整理(Organize)、改造(Modify)、修理(Repair)、靈魂綁定(Soulbind)、購買、出售與分解裝備
整理(Organize)
這是進入軍械庫時的預設選項,并且默認打開該選項的「新(New)」分頁。
當你位於左側的「整理」分頁時,可以在本分頁或上方其他任一分頁對裝備進行批量整理。
9 個分頁可更快速地找到要整理的特定裝備。「新」分頁顯示你最近取得的裝備,其後是各 武器 類型與 護甲 類型,最後是「已分解(Salvaged)」分頁,其中存放被分解裝備的殘骸。
整理裝備的方式為:選中所有需要整理的物品右邊的複選框,然後在以下項目中選擇「啟用(Enable)」:
📌 置頂(Pinned):置頂所有選取的裝備。就各別裝備類型而言,已置頂的裝備一律排在未置頂裝備之前。
🛡️ 保護(Protected):在選取以供出售或分解時、要附加至莫古利郵務系統時,以及要犧牲以進行屬性融合時,需額外確認。這能在不徹底阻止這些操作的前提下,保護裝備免受各種危險動作影響。
🔒 鎖定(Locked):受到更進一步的保護,完全不會出現在帶有潛在危險動作的頁面上。你仍可自由修理、升級與改造受保護及受鎖定的裝備。裝備無法同時處於鎖定與保護狀態。
📦 存放(Stored):會隱藏於所有裝備清單,僅本頁的清單除外,且不能用於任何操作。除非你的裝備倉庫溢出,否則這些裝備不會計入你的一般裝備上限。
🗡️ 已裝備(Equipped):用以標示目前正被裝備的裝備,即使它屬於其他裝備組或設定檔亦然。這些裝備無法被存放;嘗試如此做會被無聲忽略。
完成選擇後,點擊「整理裝備(Organize Equipment)」即會套用這些選擇。
「清除(Clear)」選項會在選取時移除現有的置頂、存放或保護/鎖定狀態。保護與鎖定選項無法單獨清除,兩者會一起清除。
「不變更(Unchanged)」為預設選項;若未調整為「啟用」或「清除」,則維持目前的置頂、存放、保護或鎖定狀態。
改造(Modify)
在本頁面中,裝備能以各種方式進行改造。本頁面預設分頁為「已裝備(Equipped)」,會列出玩家目前裝備的所有物品(涵蓋所有人格與裝備組)。這些物品會以 🗡️ 標示。其餘分頁則讓你進一步篩選最近取得的裝備,或特定類型的裝備。
使用本頁面時,玩家選取想改造的裝備,然後點擊「改造裝備(Modify Equipment)」,接著便會提供各種選項。
所有裝備都有改造頁面,但除非該裝備已靈魂綁定,否則無法進行任何會變更屬性的改造。關於靈魂綁定的更多資訊,請見「靈魂綁定(Soulbind)」分頁。
對於已靈魂綁定的裝備,則可執行下列操作。
重新命名
重命名的限制與規則是:
- 最多 50 字符。
- 裝備的本名會一直被保留著,會顯示於裝備彈出式視窗裡的自定義名稱下方。
- 改回本名或空白名稱就可移除自定義名稱。
- 在莫古利郵務添加裝備會自動移除自定義名稱。
挑戰道具界
此選項讓你消耗世界種子(World Seeds)以進入道具世界(Item World, IW)戰鬥模式。每次勝利完成,都會使所有基礎屬性提升 1%(物理攻擊與魔法攻擊為 2%)、使該裝備可用的護符點數增加 1,並使該裝備的鍛造等級上限增加 1。IW 等級上限是「Upgrade Tier:」後方的第三個數字,目前等級則是第二個。IW 不得超過 IW 等級上限。例如:「Upgrade Tier 0 / 15 / 25」表示該裝備可將 IW 提升至等級 25,且目前位於 IW 15。
關於此戰鬥模式的更詳細解析,請見道具界。
鍛造(Forging)
裝備可進行鍛造,上限為已完成的道具世界最高等級。這總會消耗素材、依裝備類型而定的稀有素材、紳士幣(credits),以及傳奇核心(Legendary Cores)或無雙核心(Peerless Cores)。若玩家背包中沒有足夠的核心,傳奇核心與無雙核心會改以紳士幣費用替代。
每提升一級升級等級,所有基礎屬性便提升 1%(物理攻擊與魔法攻擊為 2%)。
鍛造等級是「Upgrade Tier:」後方的第一個數字。例如「Upgrade Tier: 10 / 15 / 25」表示目前鍛造等級為 10、目前最高可達 15(即目前的 IW 等級),而鍛造等級上限為 25,其前提是 IW 等級也完成至 25。
素材
基本素材
分為 Low、Mid、High-grade(低、中、高階)三種品質。
| 名稱 | 可改造 |
|---|---|
| Cloth(布料) | 布甲 |
| Leather(皮革) | 輕甲 |
| Metals(金屬) | 重甲、武器與原力盾 |
| Wood(木材) | 法杖和盾牌,原力盾除外 |
稀有素材
無法從報廢中取回(對已鍛造的裝備,鍛造消耗的稀有素材可以取回90%)。
| 名稱 | 可改造 |
|---|---|
| Crystallized Phazon | 相位鎧甲 |
| Shade Fragment | 暗影鎧甲 |
| Repurposed Actuator | 動力甲 |
| Defense Matrix Modulator | 原力盾 |
升級消耗
本頁面正在施工中
| 上等(Superior) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 1 | 100x 低階素材, 1 稀有素材 | 1,000 | |
| 2 | 100x 低階素材, 1 稀有素材 | 1,000 | |
| 3 | 100x 低階素材, 1 稀有素材 | 1,000 | |
| 4 | 100x 低階素材, 1 稀有素材 | 1,000 | |
| 5 | 100x 低階素材, 1 稀有素材 | 1,000 | |
| 6 | 100x 低階素材, 2 稀有素材 | 1,000 | |
| 7 | 100x 低階素材, 2 稀有素材 | 1,000 | |
| 8 | 100x 低階素材, 2 稀有素材 | 1,000 | |
| 9 | 100x 低階素材, 2 稀有素材 | 1,000 | |
| 10 | 100x 低階素材, 2 稀有素材 | 1,000 | |
| 總計 | |||
| 素材 | 低階 | 1,000 | |
| 稀有 | 15 | ||
| 紳士幣 | 10,000 | ||
| 精良(Exquisite) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 1 | 100x 低階素材, 1 稀有素材 | 5,000 | |
| 2 | 100x 低階素材, 1 稀有素材 | 5,000 | |
| 3 | 100x 低階素材, 1 稀有素材 | 5,000 | |
| 4 | 100x 低階素材, 1 稀有素材 | 5,000 | |
| 5 | 100x 低階素材, 1 稀有素材 | 5,000 | |
| 6 | 100x 低階素材, 2 稀有素材 | 5,000 | |
| 7 | 100x 低階素材, 2 稀有素材 | 5,000 | |
| 8 | 100x 低階素材, 2 稀有素材 | 5,000 | |
| 9 | 100x 低階素材, 2 稀有素材 | 5,000 | |
| 10 | 100x 低階素材, 2 稀有素材 | 5,000 | |
| 總計 | |||
| 素材 | 低階 | 1,000 | |
| 稀有 | 15 | ||
| 紳士幣 | 50,000 | ||
| 史詩(Magnificent) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 1 | 100 低階素材, 5 中階素材, 1 稀有素材 | 10,000 | |
| 2 | 100 低階素材, 10 中階素材, 1 稀有素材 | 10,000 | |
| 3 | 100 低階素材, 15 中階素材, 1 稀有素材 | 10,000 | |
| 4 | 100 低階素材, 20 中階素材, 1 稀有素材 | 10,000 | |
| 5 | 100 低階素材, 25 中階素材, 1 稀有素材 | 10,000 | |
| 6 | 100 低階素材, 30 中階素材, 2 稀有素材 | 10,000 | |
| 7 | 100 低階素材, 35 中階素材, 2 稀有素材 | 10,000 | |
| 8 | 100 低階素材, 40 中階素材, 2 稀有素材 | 10,000 | |
| 9 | 100 低階素材, 45 中階素材, 2 稀有素材 | 10,000 | |
| 10 | 100 低階素材, 50 中階素材, 2 稀有素材 | 10,000 | |
| 11 | 100 低階素材, 50 中階素材, 3 稀有素材 | 25,000 | |
| 12 | 100 低階素材, 50 中階素材, 3 稀有素材 | 25,000 | |
| 13 | 100 低階素材, 50 中階素材, 3 稀有素材 | 25,000 | |
| 14 | 100 低階素材, 50 中階素材, 3 稀有素材 | 25,000 | |
| 15 | 100 低階素材, 50 中階素材, 3 稀有素材 | 25,000 | |
| 16 | 100 低階素材, 50 中階素材, 4 稀有素材 | 25,000 | |
| 17 | 100 低階素材, 50 中階素材, 4 稀有素材 | 25,000 | |
| 18 | 100 低階素材, 50 中階素材, 4 稀有素材 | 25,000 | |
| 19 | 100 低階素材, 50 中階素材, 4 稀有素材 | 25,000 | |
| 20 | 100 低階素材, 50 中階素材, 4 稀有素材 | 25,000 | |
| 總計 | |||
| 素材 | 低階 | 2,000 | |
| 中階 | 775 | ||
| 稀有 | 50 | ||
| 紳士幣 | 350,000 | ||
| 傳説(Legendary) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 1 | 100 中階素材, 5 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 2 | 100 中階素材, 10 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 3 | 100 中階素材, 15 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 4 | 100 中階素材, 20 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 5 | 100 中階素材, 25 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 6 | 100 中階素材, 30 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 7 | 100 中階素材, 35 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 8 | 100 中階素材, 40 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 9 | 100 中階素材, 45 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 10 | 100 中階素材, 50 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 11 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 12 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 13 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 14 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 15 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 16 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 17 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 18 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 19 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 20 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 21 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 22 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 23 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 24 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 25 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 總計 | |||
| 素材 | 中階 | 2,500 | |
| 高階 | 1,025 | ||
| 稀有 | 75 | ||
| 核心 | 傳説 | 75 | |
| 紳士幣 | 1,250,000 | ||
| 無雙(Peerless) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 1 | 100 中階素材, 5 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 2 | 100 中階素材, 10 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 3 | 100 中階素材, 15 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 4 | 100 中階素材, 20 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 5 | 100 中階素材, 25 高階素材, 1 稀有素材 | 1 傳説核心 | 25,000 |
| 6 | 100 中階素材, 30 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 7 | 100 中階素材, 35 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 8 | 100 中階素材, 40 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 9 | 100 中階素材, 45 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 10 | 100 中階素材, 50 高階素材, 2 稀有素材 | 2 傳説核心 | 25,000 |
| 11 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 12 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 13 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 14 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 15 | 100 中階素材, 50 高階素材, 3 稀有素材 | 3 傳説核心 | 50,000 |
| 16 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 17 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 18 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 19 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 20 | 100 中階素材, 50 高階素材, 4 稀有素材 | 4 傳説核心 | 50,000 |
| 21 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 22 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 23 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 24 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 25 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 傳説核心 | 100,000 |
| 26 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 27 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 28 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 29 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 30 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 總計 | |||
| 素材 | 中階 | 3,000 | |
| 高階 | 1,275 | ||
| 稀有 | 100 | ||
| 核心 | 傳説 | 75 | |
| 無雙 | 25 | ||
| 紳士幣 | 1,750,000 | ||
| 至臻(Ultimate) | |||
|---|---|---|---|
| 升級等級 | 素材 | 核心 | 紳士幣(Credits) |
| 31 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 32 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 33 | 100 中階素材, 50 高階素材, 5 稀有素材 | 5 無雙核心 | 100,000 |
| 總計 | |||
| 素材 | 中階 | 300 | |
| 高階 | 150 | ||
| 稀有 | 15 | ||
| 核心 | 無雙 | 15 | |
| 紳士幣 | 300,000 | ||
護符槽位
護符(Charms)以及容納護符的護符袋(Pouches)皆可裝備。每個護符都有各自的護符點數消耗與能量維持素材。護符袋不需要維持,除非損毀而須替換;但護符袋也會依其效果而消耗護符點數,主要用於保護護符免受損傷,並減少護符在戰鬥中受到的磨損量。
在軍械庫的「改造(Modify)」畫面中,於「改造」分頁下選取一件裝備後,即可找到護符。
護符分為「次級(Lesser)」與「高級(Greater)」兩種變體。高級護符的鑲嵌消耗較高,但提供的加成更大。
每件裝備都有若干護符槽位(Charm Slots),以及一組基礎護符點數(Charm Points,CP);兩者皆取決於裝備的品質。你可以藉由通過道具界的層數與升級來提高護符點數,兩者各會增加 +1 點護符點數。
護符屬於消耗品,若無充分保護會隨時間磨損;其狀態可在改造畫面的護符選擇器中看到。這與一般裝備損傷的運作方式相同,差別在於它不受修理熊(Repair Bear)Hath 額外能力影響。若護符未受保護(exposed),其狀態損失量會等同於基礎裝備狀態損失量。次級護符的磨損速度是高級護符的兩倍。
使用護符袋可減少磨損。所有護符都附贈一個免費的絲質護符袋(Silk Pouch)。
當護符的狀態降至 20% 時,便視為已磨損並可予以替換。你可以從護符選擇器手動替換受損的護符與護符袋,或是在「改造」頁面按「修理(Repair)」按鈕、或透過「修理(Repair)」分頁自動替換。一旦護符狀態降至 20%,就不可以在不替換護符的情況下替換其護符袋。
在護符狀態高於 20% 時,可以在不破壞護符袋的情況下替換護符袋內的護符。只要狀態不低於 20%,也可以將護符袋換成「較高階」(或為了節省護符點數而換成較低階)的護符袋,而不破壞或替換護符。
若你以完全相同的護符替換已磨損或破損的護符,便不會收取維持素材,且任何剩餘狀態都會加到新護符上。亦即,若舊護符剩餘 10% 狀態,替換後的護符一開始便為 110% 狀態。
護符也需要維持用的道具。元素護符需要元素灌注道具,尋空者(Voidseeker)護符需要尋空者碎片,輕羽(Featherweight)護符需要輕羽碎片,以太(Aether)護符則需要以太碎片。其他護符則使用能量電池(Energy Cells)。這會計入鑲嵌與修理費用的一部分。
護符可藉由通過道具界獲得;然而它們不會自動裝到已通過的裝備上。護符與護符袋也可在祭壇獻上獎盃取得,並可在市場交易。
護符或護符袋一旦裝到某件裝備上,就無法從該件裝備取下。
護符
| 護符 | 品質 | 護符點數(CP)
消耗 |
效果 | 效果強度 | 素材消耗 | 裝備槽位 |
|---|---|---|---|---|---|---|
| Featherweight | 次級 | 5 | 減少 N 的負重和干擾 | max(5, 30%) | 輕羽碎片 x10 | 所有裝備 |
| 高級 | 15 | max(10, 50%) | 輕羽碎片 x20 | |||
| Hollowforged | 次級 | 15 | 傷害類型轉換成虛空,附加 N 虛空衝擊 | 30% | 能量電池 x10 | 武器 |
| 高級 | 25 | 50% | 能量電池 x20 | |||
| Fire Strike | 次級 | 10 | 附加 N 火衝擊 | 30% | 火焰灌注 x10 | 武器 |
| 高級 | 20 | 50% | 火焰灌注 x20 | |||
| Cold Strike | 次級 | 10 | 附加 N 冰衝擊 | 30% | 冰霜灌注 x10 | 武器 |
| 高級 | 20 | 50% | 冰霜灌注 x20 | |||
| Lightning Strike | 次級 | 10 | 附加 N 雷衝擊 | 30% | 閃電灌注 x10 | 武器 |
| 高級 | 20 | 50% | 閃電灌注 x20 | |||
| Wind Strike | 次級 | 10 | 附加 N 風衝擊 | 30% | 風暴灌注 x10 | 武器 |
| 高級 | 20 | 50% | 風暴灌注 x20 | |||
| Holy Strike | 次級 | 10 | 附加 N 聖衝擊 | 30% | 神聖灌注 x10 | 武器 |
| 高級 | 20 | 50% | 神聖灌注 x20 | |||
| Dark Strike | 次級 | 10 | 附加 N 暗衝擊 | 30% | 黑暗灌注 x10 | 武器 |
| 高級 | 20 | 50% | 黑暗灌注 x20 | |||
| Butcher | 次級 | 15 | 增加 N 武器傷害獎勵 | 6% | 能量電池 x10 | 武器 |
| 高級 | 30 | 10% | 能量電池 x20 | |||
| Swiftness | 次級 | 10 | 增加 N 攻擊速度 | +5% | 能量電池 x10 | 武器 |
| 高級 | 20 | +7.5% | 能量電池 x20 | |||
| Fatality | 次級 | 10 | 增加 N 武器暴擊傷害獎勵 | +0.06x | 能量電池 x10 | 武器 |
| 高級 | 20 | +0.10x | 能量電池 x20 | 武器 | ||
| Overpower | 次級 | 5 | 增加 N 反制招架 | 12% | 能量電池 x10 | 武器 |
| 高級 | 10 | 20% | 能量電池 x20 | |||
| Voidseeker | 次級 | 15 | 傷害類型轉換成虛空,附加 N 命中與 M 虛空衝擊 | N=Accuracy*0.2+10, M=30% | 虛空探索者碎片 x10 | 武器 |
| 高級 | 30 | N=Accuracy*0.3+10, M=50% | 虛空探索者碎片 x20 | |||
| Archmage | 次級 | 20 | 增加 N 魔法傷害
|
N=6%, M=ceiling(武器等級/5)*hands_used
|
能量電池 x10 | 武器 |
| 高級 | 40 | N=10%, M=ceiling(武器等級/3)*hands_used
|
能量電池 x20 | |||
| Economizer | 次級 | 15 | 減少 N 魔力消耗 | 單手武器為 10%, 雙手武器為 15% | 能量電池 x10 | 武器 |
| 高級 | 30 | 單手武器為 15%, 雙手武器為 25% | 能量電池 x20 | |||
| Spellweaver | 次級 | 10 | 增加 N 施法速度 | 5% | 能量電池 x10 | 武器 |
| 高級 | 20 | 7.5% | 能量電池 x20 | |||
| Annihilator | 次級 | 15 | 增加 N 魔法暴擊傷害獎勵 | +0.06x | 能量電池 x10 | 武器 |
| 高級 | 30 | +0.10x | 能量電池 x20 | |||
| Penetrator | 次級 | 15 | 增加 N 反制抵抗 | 12% | 能量電池 x10 | 武器 |
| 高級 | 30 | 20% | 能量電池 x20 | |||
| Aether | 次級 | 15 | 增加 N 魔法命中,減少 M 魔力消耗 | N=Magic Accuracy*0.2+10, M=3% (法杖為6%) | 能量電池 x10 | 武器 |
| 高級 | 30 | N=Magic Accuracy*0.3+10, M=5% (法杖為10%) | 能量電池 x20 | |||
| Fire-proof | 次級 | 10 | 增加 N 火緩傷 | +12*Slot Multiplier1 | 火焰灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 火焰灌注 x20 | |||
| Cold-proof | 次級 | 10 | 增加 N 冰緩傷 | +12*Slot Multiplier1 | 冰霜灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 冰霜灌注 x20 | |||
| Lightning-proof | 次級 | 10 | 增加 N 雷緩傷 | +12*Slot Multiplier1 | 閃電灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 閃電灌注 x20 | |||
| Wind-proof | 次級 | 10 | 增加 N 風緩傷 | +12*Slot Multiplier1 | 風暴灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 風暴灌注 x20 | |||
| Holy-proof | 次級 | 10 | 增加 N 聖緩傷 | +12*Slot Multiplier1 | 神聖灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 神聖灌注 x20 | |||
| Dark-proof | 次級 | 10 | 增加 N 暗緩傷 | +12*Slot Multiplier1 | 黑暗灌注 x10 | 護甲/盾牌 |
| 高級 | 20 | +20*Slot Multiplier1 | 黑暗灌注 x20 | |||
| Juggernaut | 次級 | 20 | 增加 N 生命值 | 6%*Slot Multiplier1 | 能量電池 x10 | 護甲/盾牌 |
| 高級 | 40 | 10%*Slot Multiplier1 | 能量電池 x20 | |||
| Capacitor | 次級 | 10 | 增加 N 魔力值 | 6%*Slot Multiplier1 | 能量電池 x10 | 護甲/盾牌 |
| 高級 | 20 | 10%*Slot Multiplier1 | 能量電池 x20 |
Note 1: Slot Multipliers. The strength of certain Charms depends on which slot the equipment they are attached to goes in.
- Shield/Helmet: x1
- Body: x1.2
- Hands: x0.9
- Legs: x1.1
- Feet: x0.8
Pouches
The only way of obtaining Pouches is offering Trophies at The Shrine. Every 500k of Shrine Value "guarantees" a Pouch bonus drop. The odds are Silk/Kevlar/Mithril: 75%/20%/5%.
- Silk Pouches reduce wear by 50%; the pouch will always be destroyed if it takes damage on defeat.
- Kevlar Pouches reduce wear by 90%; the pouch has a 20% chance of being destroyed if it takes damage on defeat.
- Requires 1 Charm Point to equip.
- Mithril Pouches fully eliminate wear, and the pouch itself is indestructible.
- Requires 2 Charm Points to equip.
Stat Fusion
Stat Fusion allows The Player to increase the base stat rolls of Legendary equipment, by sacrificing a different Legendary or Peerless equipment of the same template + slot. In other words, cotton shoes can be fused with all other cotton shoes regardless of prefix/suffix, but not with phase shoes or cotton pants.
For each stat, if the equip being sacrificed is Peerless or has a base stat higher than the equip being fused, the stat is increased by +2. Otherwise, it is increased by +1, and requires a core corresponding to the equip being fused.
If any of the stats are already capped, it will add +1 overflow point for each capped stat. These are redistributed to uncapped stats in order of lowest base. Stats can get multiple overflow points if there are more capped stats than uncapped stats.
It will charge 10 bindings for each stat being upgraded - that is, per fusion, not per point. It also charges a fixed number of credits per fusion based on the type of gear being upgraded and its average base stats. If you are missing any cores, it will add the equivalent number of credits instead, just like for upgrades.
Fully fusing a Legendary piece of equipment to have 200 in all base stats will change it into a Peerless. There are no differences between natural-born Peerless equips and fused post-Legendary Peerless equips.
Note that if you statfuse gear with a "legacy name" (i.e. equipment converted from the old system with a name that doesn't exist or is different in the new system), this name will be cleared if you fuse it to the point where it changes quality tier.
Certain hath perks will be added that also allow you to upgrade Peerless gear further. You can still sacrifice Legendary gear to fuse these, but the same rules apply. In other words, if sacrificing a Legendary, every stat increase will be +1 and require a Peerless core; if sacrificing a Peerless, every stat increase will be +2 and will not require a core.
Ranges
- Each stat on an equipment piece is determined based on a base value, which have different ranges depending on the quality. The higher the number, the higher the actual stat. Each stat that has a corresponding binding has its own range rolled separately based on the gear quality. Stats that do not have a corresponding binding, are instead determined based on the average of the ones that do.
- Equipment ranges are not uniform across an equipment piece, each stat is rolled separately.
- Only Legendary to Peerless+ quality gear may be stat fused to increase their ranges. A Peerless+ equipment fused to 250 stats will be upgraded into the Ultimate quality. Peerless+ and Ultimate requires the Limit Breaker Hath Perks.
| Quality | Min | Max |
|---|---|---|
| Ultimate | 250 | 250 |
| Peerless+ | 200 | 249 |
| Peerless | 200 | 200 |
| Legendary | 170 | 200 |
| Magnificent | 150 | 180 |
| Exquisite | 120 | 160 |
| Superior | 90 | 130 |
| Average | 60 | 100 |
| Fair | 30 | 70 |
| Crude | 0 | 40 |
黏合劑(Bindings)
| Name | Upgrades |
|---|---|
| Binding of Slaughter | Base Physical Damage |
| Binding of Balance | Physical Hit Chance |
| Binding of Isaac | Physical Crit Chance |
| Binding of Destruction | Base Magical Damage |
| Binding of Focus | Magical Hit Chance |
| Binding of Friendship | Magical Crit Chance |
| Binding of Protection | Physical Defense |
| Binding of the Fleet | Evade Chance |
| Binding of the Barrier | Block Chance |
| Binding of the Nimble | Parry Chance |
| Binding of the Elementalist | Elemental Magic Proficiency |
| Binding of the Heaven-sent | Divine Magic Proficiency |
| Binding of the Demon-fiend | Forbidden Magic Proficiency |
| Binding of the Curse-weaver | Depreciating Magic Proficiency |
| Binding of the Earth-walker | Supportive Magic Proficiency |
| Binding of Surtr | Fire Spell Damage |
| Binding of Niflheim | Cold Spell Damage |
| Binding of Mjolnir | Elec Spell Damage |
| Binding of Freyr | Wind Spell Damage |
| Binding of Heimdall | Holy Spell Damage |
| Binding of Fenrir | Dark Spell Damage |
| Binding of Dampening | Crushing Mitigation |
| Binding of Stone-skin | Slashing Mitigation |
| Binding of Deflection | Piercing Mitigation |
| Binding of the Fire-eater | Fire Mitigation |
| Binding of the Frost-born | Cold Mitigation |
| Binding of the Thunder-child | Elec Mitigation |
| Binding of the Wind-waker | Wind Mitigation |
| Binding of the Thrice-blessed | Holy Mitigation |
| Binding of the Spirit-ward | Dark Mitigation |
| Binding of the Ox | Strength |
| Binding of the Raccoon | Dexterity |
| Binding of the Cheetah | Agility |
| Binding of the Turtle | Endurance |
| Binding of the Fox | Intelligence |
| Binding of the Owl | Wisdom |
| Binding of Warding | Magical Mitigation |
| Binding of Negation | Resist Chance |
修復(Repair)
本頁面的内容正在施工中。
All equipment has a Condition value which degrades when you are defeated in battle, as well as at a fixed rate depending on the equipment Durability and the number of cleared rounds. Repairs require different Scrap Material corresponding to the equipment type; these can be salvaged from low-grade equipment, or bought from the Item Store or The Market.
Magitech equipment and equipment with attached charms will also have an Energy value. Energy is consumed at a fixed rate depending on the number of cleared rounds. Recharging energy requires Energy Cells; these can be salvaged from magitech equipment, or bought from the Item Store or The Market. Attached charms affect the required number of energy cells and can also require other upkeep materials.
Charms attached to your equipment may take condition damage, depending on its Pouch; if the condition reaches zero, it will tear, rendering it useless. If you are defeated, some pouches can be destroyed, exposing their charms to additional damage. Torn charms and destroyed pouches can be replaced with spare charms and pouches from your inventory; these can be obtained in the Item World or by offering trophies in The Shrine, or bought from other players in The Market.
Soulbind
Soul Fragments can be used to bind equipment to the player, making it untradable and scaling it to the player's Level at all times. Soulbinding is required to challenge the equipment's Item World, forge it, perform Stat Fusion, and attach Charms to it.
Purchase
The Equipment found in the purchase section comes solely from players that sold them to the bazaar; it does not generate any equipment on its own. Some equipment will be deleted when quantities are too high by the system after 15 minutes (faster if it's of below Average quality).
Sell
WIP
Salvage
Salvaging extracts materials from higher-quality equipment pieces and scrap from all pieces. Only low/mid/high-grade base materials can be directly acquired this way. Rare tier armor can also give Energy Cells.
- Salvaging yields between 1 and 50 scrap per Average or lower quality equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell equipment that provides scrap in order to buy the same amount of scrap from the bazaar.
| Quality | Salvage Result |
|---|---|
| Average or lower | Only Scrap |
| Superior | Low-Grade |
| Exquisite | Mid-Grade |
| Magnificent | High-Grade |
| Legendary | High-Grade + Legendary core |
| Peerless or higher | High-Grade + Peerless core |
- Shade armor, Power armor, Phase armor and Force Shield will give 5 armor cores, all other legendary and peerless equipment will give 1 core.
- Note: Any currently slotted equipment cannot be salvaged even if it is unlocked. This applies across all equip sets on each persona.
Salvaged Remains
In addition to the extracted materials, salvaging will provide the player with the salvaged remains; this is the original equipment with the "Salvaged" condition applied.
- Salvaged equipment has a durability of 0.0%
The remains are set be sold to the bazaar by default during the salvage process. They can instrad be add to the player's equipment inventory by clicking "Sell Salvaged Equipment" to deselct the option.
- Salvaged equipment sold as remains can be bought back from the bazaar by the salvager for up to 24 hours after it was salvaged.
Salvaged reamins can be restored by repairing the equipment to full condition like normal in the armory.
See also
| 《HentaiVerse》導航 | ||
|---|---|---|
| 角色 | 菜單 | 屬性 • 訓練 • 設置 |
| 能力 | 技能 • 法術 (法術傷害) • 靈力攻擊 • 靈動架式 | |
| 等級 | 經驗值 • 升級 • 階級 • 等級與階級對照表 | |
| 情報 | 行動速度 • 鬥氣 • 熟練度 • 精力 | |
| 服務設施 | 巴剎 | 裝備商店 • 道具商店 • 怪物實驗室 (怪獸屬性) • 祭壇 • 莫古利郵務 • 抽獎活動 • 市場 |
| 鍛治屋 | 修理 • 升級 • 附魔 • 報廢 • 重鑄 • 靈魂同步連結 | |
| 道具 | 掉落物 | 戰利品掉落骰動 • 已淘汰的道具 |
| 裝備 | 戰鬥流派 • 裝備前綴 • 裝備後綴 • 幹擾 • 負重 • 等級縮放 • 裝備屬性範圍 • 武器效果 | |
| 戰鬥 | 戰鬥模式 | 隨機遭遇 • 競技場 • 浴血擂臺 • 壓榨界 • 道具界 |
| 情報 | 變態之道怪物情報 • 傷害類型 • 傷害 (物理傷害) • 敵方熟練度 • 禦謎士 | |
| 異世界 | 高塔 | 高塔排名 • 高塔獎勵 |
| 情報 | 賽季 • 賽季獎勵 • 異世界規章 | |
| 雜項 | 貨幣 | Credits • Hath • Hath 額外能力 |
| 提示 | Advice[英] • 遊玩風格 | |
| 系統 | 嶄新的一天 • Bugs • 技術問題 • FAQ • 快捷鍵 • 腳本和工具[英] | |