To Be Added: Difference between revisions

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*Removal of the 2nd round [[RiddleMaster]] for multi-round [[battle modes]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1952103]</sup>
*Removal of the 2nd round [[RiddleMaster]] for multi-round [[battle modes]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1952103]</sup>
*Fixing [[dawn]] EXP not being awarded if a player is in [[combat]] when the dawn event is triggered<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2069454]</sup>
*Fixing [[dawn]] EXP not being awarded if a player is in [[combat]] when the dawn event is triggered<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2069454]</sup>
*Removal of '''everything''' related to the [[Soul]] [[damage type]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2402300]</sup> and it's not coming back<sup>[IRC]</sup>
*[[Crystal]]s of Quintessence will be removed<sup>[IRC]</sup>
**Astral weapons will be converted to either [[Dark]] or [[Holy]] damage (randomly chosen)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2417941][http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2418559]</sup> ('''Due 0.76''')<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2538128]</sup>
**[[Crystal]]s of Quintessence will be removed as well as any investment of them in monsters<sup>[IRC]</sup>
*Merging AGI into DEX (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466037]</sup>
*Merging AGI into DEX (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466037]</sup>
*A use for excess [[Aura]] points<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2491896]</sup>
*Lots of changes to the [[Shrine]]<sup>[IRC]</sup>
*Lots of changes to the [[Shrine]]<sup>[IRC]</sup>
*A henjutsu [[level]] cap of 500<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2595923][IRC]</sup> ('''Due 0.76''')
*A henjutsu [[level]] cap of 500<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2595923][IRC]</sup> ('''Due 0.76''')
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*Longer [[Grindfest]] battles (surpassing 1,000 rounds) will have increasingly nerfed drop rates, capping at round 2,000<sup>[IRC]</sup>
*Longer [[Grindfest]] battles (surpassing 1,000 rounds) will have increasingly nerfed drop rates, capping at round 2,000<sup>[IRC]</sup>
**This only affects Normal, Hard, and Heroic [[difficulties]]
**This only affects Normal, Hard, and Heroic [[difficulties]]
*The Easy [[difficulty]] will be removed<sup>[IRC]</sup>
*The removal of [[auras]] (maybe)<sup>[IRC]</sup> ('''Due 0.76''')


===[[Monster Lab]]===
===[[Monster Lab]]===

Revision as of 13:20, 18 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]
  • Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]
  • A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

  • Various fixes for tooltips
  • Removal of the 2nd round RiddleMaster for multi-round battle modes[17]
  • Fixing dawn EXP not being awarded if a player is in combat when the dawn event is triggered[18]
  • Crystals of Quintessence will be removed[IRC]
  • Merging AGI into DEX (maybe)[19]
  • Lots of changes to the Shrine[IRC]
  • A henjutsu level cap of 500[20][IRC] (Due 0.76)
    • All EXP will become 0 when a player reaches this point
    • Henjutsu level's contribution to Power will be dealt with in a future patch
  • Longer Grindfest battles (surpassing 1,000 rounds) will have increasingly nerfed drop rates, capping at round 2,000[IRC]

Monster Lab

  • Class-specific changes[21]
    • Class-specific penalties and bonuses outside of base stats[22]
  • More elemental types for higher-tier skills[23]
  • More materials as gifts depending on chaos upgrades?[24]
  • A new ability system, including slotable upgrades[25]
  • A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC] (Due 0.76)
  • Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed[IRC]
    • This is still affected by the Affection chaos upgrade[26]
    • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (Due 0.76; this particular factor of food is NOT)[27]
    • Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
    • Monsters can consume up to 12,000 food (3 days' worth)
    • Food will have a 10% chance per drop roll
    • No ability to auto-feed
    • All current and new monsters will start with full food
    • Starving monsters will lose morale faster
    • Food comes in 3 different tiers; higher difficulties increase the chances for higher tiers to be dropped
      • The base drop rate for tier 3 food at IWBTH is 0.45%[28]
  • Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring gifts[IRC]
    • Morale can only be raised with crystals or Happy Pills
    • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
    • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
    • All current monsters will start with full morale, new ones start with 0
    • Monsters' morale will freeze after 3 days of inactivity
  • Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[29]
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
    • This means that the max PL of all classes will be 2160
    • Example: A fully upgraded humanoid would have 200 STR, 350 DEX, 280 AGI, 200 END, 280 INT, and 245 WIS (scaled down based on monster stats formulas)
    • 12k crystals will be the estimated point for +30 ER and +13 PA
  • Custom monsters being able to buff each other[IRC] (Not due for a long time)

Training

  • More trainings[30][IRC] (Due 0.76)
    • A new training to improve monster morale drain rate; total cost to max will be ~137.5 million
  • Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)[IRC]
  • Archeologist will have its costs rescaled; last rank(s) will be more expensive[IRC]

Skills

Abilities

  • A use for the excess AP[31]
    • This will be done via an ability tree revamp[32] (Preview)
      • Abilities will only have level requirements
      • Cure is not "bought"
      • Cure II and III will not exist but there will be a Full-Cure
      • Abilities will have customization (e.g. Spirit Shield will proc at >50% health attacks but can be upgraded by 5% increments down to 25%)[33][34]
  • Ability points will be capped at 2x the player's level[IRC]
    • Any existing ability points gained from artifacts will be lost
  • X-Abilities will be removed (they have not actually worked since 0.60)

Spells

  • Change or removal of the Nerf spell[35]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[36]
    • The max number of targets will still be 10 but this can only be achieved with highest tier spells that have maxed out investment[IRC]
  • Spike spells will be in a new form, possibly including the dark and holy damage types[IRC]
  • Spells will have both proficiency and level requirements before they can be used, some of which start at 0 proficiency[IRC]
  • The base damage of all spells will increase but they will have cooldowns[IRC]
    • Example: The highest tier of Dark spell will go from 2.5 to 5.5, 7 targets, 7 turn cooldown; this can be improved to 10 targets and a lower cooldown
  • Most spells will have their names changed[IRC]
  • Each element will have 3 [tiers of?] offensive spells each, each with their own cooldowns[IRC]
  • Maximizing the investment into the Dark element will take roughly as many ability points as maxing the 4 basic elements (Fire, Cold, Wind, and Elec)[IRC]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[37]
  • A change to the burden modifier for Heavy armor proficiency[38]
  • A new proficiency type for Niten Ichiryu[39]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]
    • This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
      • For monsters the prof must be double their level; for spells the prof must be double the cap

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[44]
  • Some form of accessories[46] that will provide MDB/ADB (possibly other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[47] (Due 0.75)[48]
  • A different level 10 Potency for staffs[49]
  • Weapons being sharable between different equipment sets[50] (Due 0.76)[51]
  • Improvements to the Light armor type[52] (Due 0.76)[IRC]
  • Increased returns of non-binding materials from salvaging forged equipment (maybe)[53]
  • Improvements to the Cloth armor type[IRC] (Due 0.77)
  • An "Arcane" (may be renamed to "Radiant") prefix for Cloth which adds bonus MDB (maybe) (Preview: [1] [2])[IRC]

Never To Be Added

See also