To Be Added: Difference between revisions
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**A new training to improve monster morale drain rate; total cost to max will be ~137.5 million | **A new training to improve monster morale drain rate; total cost to max will be ~137.5 million | ||
*Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)<sup>[IRC]</sup> | *Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)<sup>[IRC]</sup> | ||
*Archeologist will have its costs rescaled; last rank(s) will be more expensive<sup>[IRC]</sup> | |||
===[[Skills]]=== | ===[[Skills]]=== | ||
Revision as of 18:46, 17 May 2013
The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.
E-Hentai
- IPv6 support[1]
- Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]
E-Hentai Forums
- Percentage tracking for the Rename Tracker
- The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
- The karma system will remain as a means to leave messages between users but will have no other uses
- E-mail notifications for replies to subscribed topics[3]
- A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]
E-Hentai Galleries
- Change or removal of the classic E-Hentai Gallery system[4]
- Change or removal of the review system (probably)[5]
- Purge of the Asian Porn category[6]
- Image counts displayed on gallery listings[7]
- Improvements to Gallery Descriptions[8]
- A means to search both by uploader and other factors such as tags simultaneously[9]
- Remove point gain from voting up comments on galleries. [10]
Tagging
- A click-through requirement for tagging for the first time[PM][11]
- Category tags acting more like petitions[12]
- The User Tag History tool being available to all users[13]
- Downvoting using full mod power and not half[PM]
H@H
HentaiVerse
- Major list of changes here. Includes:
- Removal of proficiency damage modifier
- Removal of skill damage bonus for higher than required overcharge
- Spells will have a required proficiency and player level. They are granted when players meet both conditions
- Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
- Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
- Removal of Curse Weaving
- Removal of Overcharge Boost
- Overcharge will no longer be a percentage, will likely change to a "number of charges" system
Other
- Various fixes for tooltips
- A change to the MoogleMail postage dialogue[16]
- Removal of the 2nd round RiddleMaster for multi-round battle modes[17]
- Fixing dawn EXP not being awarded if a player is in combat when the dawn event is triggered[18]
- Removal of everything related to the Soul damage type[19] and it's not coming back[IRC]
- Merging AGI into DEX (maybe)[23]
- A use for excess Aura points[24]
- Lots of changes to the Shrine[IRC]
- A henjutsu level cap of 500[25][IRC] (Due 0.76)
- Longer Grindfest battles (surpassing 1,000 rounds) will have increasingly nerfed drop rates, capping at round 2,000[IRC]
- This only affects Normal, Hard, and Heroic difficulties
- The Easy difficulty will be removed[IRC]
- The removal of auras (maybe)[IRC] (Due 0.76)
Monster Lab
- Class-specific changes[26]
- Class-specific penalties and bonuses outside of base stats[27]
- More elemental types for higher-tier skills[28]
- More materials as gifts depending on chaos upgrades?[29]
- A new ability system, including slotable upgrades[30]
- A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC] (Due 0.76)
- Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed[IRC]
- This is still affected by the Affection chaos upgrade[31]
- The timeframe for the stocking up on gifts caps at least under 1 week
- Food will be needed to keep monsters participating in battles[IRC] (Due 0.76; this particular factor of food is NOT)[32]
- Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
- Monsters can consume up to 12,000 food (3 days' worth)
- Food will have a 10% chance per drop roll
- No ability to auto-feed
- All current and new monsters will start with full food
- Starving monsters will lose morale faster
- Food comes in 3 different tiers; higher difficulties increase the chances for higher tiers to be dropped
- The base drop rate for tier 3 food at IWBTH is 0.45%[33]
- Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring gifts[IRC]
- Morale can only be raised with crystals or Happy Pills
- Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
- Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
- All current monsters will start with full morale, new ones start with 0
- Monsters' morale will freeze after 3 days of inactivity
- Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[34]
- All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
- This means that the max PL of all classes will be 2160
- Example: A fully upgraded humanoid would have 200 STR, 350 DEX, 280 AGI, 200 END, 280 INT, and 245 WIS (scaled down based on monster stats formulas)
- 12k crystals will be the estimated point for +30 ER and +13 PA
- Custom monsters being able to buff each other[IRC] (Not due for a long time)
Training
- More trainings[35][IRC] (Due 0.76)
- A new training to improve monster morale drain rate; total cost to max will be ~137.5 million
- Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)[IRC]
- Archeologist will have its costs rescaled; last rank(s) will be more expensive[IRC]
Skills
- More Fighting Skills for Staff
- Skills having icons and being placable on the quickcast bar
Abilities
- A use for the excess AP[36]
- Ability points will be capped at 2x the player's level[IRC]
- Any existing ability points gained from artifacts will be lost
- X-Abilities will be removed (they have not actually worked since 0.60)
Spells
- Change or removal of the Nerf spell[40]
- AoE spells will only hit a certain number of targets (a la Domino Strike)[41]
- The max number of targets will still be 10 but this can only be achieved with highest tier spells that have maxed out investment[IRC]
- Spike spells will be in a new form, possibly including the dark and holy damage types[IRC]
- Spells will have both proficiency and level requirements before they can be used, some of which start at 0 proficiency[IRC]
- The base damage of all spells will increase but they will have cooldowns[IRC]
- Example: The highest tier of Dark spell will go from 2.5 to 5.5, 7 targets, 7 turn cooldown; this can be improved to 10 targets and a lower cooldown
- Most spells will have their names changed[IRC]
- Each element will have 3 [tiers of?] offensive spells each, each with their own cooldowns[IRC]
- Magic Missile will be removed
- Maximizing the investment into the Dark element will take roughly as many ability points as maxing the 4 basic elements (Fire, Cold, Wind, and Elec)[IRC]
Proficiencies
- Rewards for inactive proficiencies (maybe)[42]
- A change to the burden modifier for Heavy armor proficiency[43]
- A new proficiency type for Niten Ichiryu[44]
- Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]
- This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
- For monsters the prof must be double their level; for spells the prof must be double the cap
- This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
Items
- Changes to the Item panes[45]
- Removal of Scrolls of Warding (or conversion into Scrolls of Protection)[46]
- A Collections item screen[47]
- Including special bonuses for adding figurines to it
- Energy Drinks will be nerfed (and made rarer)[IRC]
- Some improvement on artifacts[IRC] (Due 0.76)
- Artifacts will no longer award AP[IRC]
- Elixirs will be moved off of the item drop rolls and into the shrine's (for artifacts?)[IRC]
- Custom trophies for player-made monsters[48]
- Health potions will be a smaller part of the item drop table[IRC]
Equipment
- More sorting options for the Equipment panes UIs
- Even more Forge features[49]
- Enhancements unique to a leveled up Forge[50]
- Equipment sold or sent through MoogleMail will lose any existing enhancements when this is added
- Enhancements unique to a leveled up Forge[50]
- Some form of accessories[51] that will provide MDB/ADB (possibly other stats as well)[IRC]
- The ability to rename gear (this also makes it untradable)[52]
(Due 0.75)[53] - A different level 10 Potency for staffs[54]
- Weapons being sharable between different equipment sets[55] (Due 0.76)[56]
- Improvements to the Light armor type[57] (Due 0.76)[IRC]
- Increased returns of non-binding materials from salvaging forged equipment (maybe)[58]
- Improvements to the Cloth armor type[IRC] (Due 0.77)
- An "Arcane" (may be renamed to "Radiant") prefix for Cloth which adds bonus MDB (maybe) (Preview: [1] [2])[IRC]
Never To Be Added
- Support for Internet Explorer[59][60][61]
- Almost any change involving Stamina
- Any changes or means to avoid the RiddleMaster or its consequences[62]
- A complete listing of all tagging actions made on the galleries
- Focus tags[63]
- Certain tags
- Searching by date or gallery size[64]
- Searching options involving favorites[65][66]
- SSL for the galleries[67]
- Searching with only negative tags[68]
- 3D or Artist categories[PM]
- Support for uploading .7z files[69]
- Void spells or resistance for players[70]
- Systematized linking of different versions of the same gallery; e.g. different translations (at least in the foreseeable future)[71]
- Removal of the Ring of Blood daily cooldown[72]
- Being able to enter the Item World on equipment that is being actively worn[73]
- Unicode support for the tagging system[PM]