To Be Added: Difference between revisions

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HentaiVerse: standardizing next patch notes
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*Fixing [[dawn]] EXP not being awarded if a player is in [[combat]] when the dawn event is triggered<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2069454]</sup>
*Fixing [[dawn]] EXP not being awarded if a player is in [[combat]] when the dawn event is triggered<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2069454]</sup>
*Removal of '''everything''' related to the [[Soul]] [[damage type]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2402300]</sup> and it's not coming back<sup>[IRC]</sup>
*Removal of '''everything''' related to the [[Soul]] [[damage type]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2402300]</sup> and it's not coming back<sup>[IRC]</sup>
**Astral weapons will be converted to either [[Dark]] or [[Holy]] damage (randomly chosen)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2417941][http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2418559]</sup> (Due in patch 0.76)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2538128]</sup>
**Astral weapons will be converted to either [[Dark]] or [[Holy]] damage (randomly chosen)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2417941][http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2418559]</sup> ('''Due 0.76''')<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2538128]</sup>
*Merging AGI into DEX (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466037]</sup>
*Merging AGI into DEX (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466037]</sup>
*A use for excess [[Aura]] points<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2491896]</sup>
*A use for excess [[Aura]] points<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2491896]</sup>
*Lots of changes to the [[Shrine]]<sup>[IRC]</sup>
*Lots of changes to the [[Shrine]]<sup>[IRC]</sup>
*A henjutsu [[level]] cap of 500<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2595923][IRC]</sup> (Due in patch 0.76)
*A henjutsu [[level]] cap of 500<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2595923][IRC]</sup> ('''Due 0.76''')
**All [[EXP]] will become 0 when a player reaches this point
**All [[EXP]] will become 0 when a player reaches this point
**Henjutsu level's contribution to [[Power]] will be dealt with in a future patch
**Henjutsu level's contribution to [[Power]] will be dealt with in a future patch
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*More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup>
*A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup>
*A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)<sup>[IRC]</sup>
*A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)<sup>[IRC]</sup> ('''Due 0.76''')
*Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed<sup>[IRC]</sup>
*Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed<sup>[IRC]</sup>
**This is still affected by the Affection [[chaos upgrade]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2585988]</sup>
**This is still affected by the Affection [[chaos upgrade]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2585988]</sup>
**The timeframe for the stocking up on gifts caps at least under 1 week
**The timeframe for the stocking up on gifts caps at least under 1 week
*Food will be needed to keep monsters participating in battles<sup>[IRC]</sup> (This particular factor is NOT due in patch 0.76)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586363]</sup>
*Food will be needed to keep monsters participating in battles<sup>[IRC]</sup> (This particular factor is NOT due in 0.76)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586363]</sup>
**Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
**Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
**Monsters can consume up to 12,000 food (3 days' worth)
**Monsters can consume up to 12,000 food (3 days' worth)
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**Monsters' morale will freeze after 3 days of inactivity
**Monsters' morale will freeze after 3 days of inactivity
*Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup>
*Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup>
*All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class (NOT due in patch 0.76)<sup>[IRC]</sup>
*All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class<sup>[IRC]</sup> (NOT due in 0.76)
**12k crystals will be the estimated point for +30 ER and +13 PA
**12k crystals will be the estimated point for +30 ER and +13 PA
*Custom monsters being able to buff each other (Not due for a long time)<sup>[IRC]</sup>
*Custom monsters being able to buff each other<sup>[IRC]</sup> (Not due for a long time)


===[[Training]]===
===[[Training]]===
*More trainings<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=102106&view=findpost&p=2329313][IRC]</sup> (Due in patch 0.76)
*More trainings<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=102106&view=findpost&p=2329313][IRC]</sup> ('''Due 0.76''')
**A new training to improve monster morale drain rate; total cost to max will be ~137.5 million
**A new training to improve monster morale drain rate; total cost to max will be ~137.5 million
*Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)<sup>[IRC]</sup>
*Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)<sup>[IRC]</sup>
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**Including special bonuses for adding [[figurines]] to it
**Including special bonuses for adding [[figurines]] to it
*Energy Drinks will be nerfed (and made rarer)<sup>[IRC]</sup>
*Energy Drinks will be nerfed (and made rarer)<sup>[IRC]</sup>
*Some improvement on [[artifacts]] for patch 0.76<sup>[IRC]</sup>
*Some improvement on [[artifacts]]<sup>[IRC]</sup> ('''Due 0.76''')
**[[Artifacts]] will no longer award AP<sup>[IRC]</sup>
**Elixirs will be moved off of the item [[drop rolls]] and into the [[shrine]]'s (for [[artifacts]]?)<sup>[IRC]</sup>
*Custom [[trophies]] for [[Monster Lab|player-made monsters]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1192120]</sup>
*Custom [[trophies]] for [[Monster Lab|player-made monsters]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1192120]</sup>
*Elixirs will be moved off of the item [[drop rolls]] and into the [[shrine]]'s (for [[artifacts]]?)<sup>[IRC]</sup>
*Health potions will be a smaller part of the item drop table<sup>[IRC]</sup>
*Health potions will be a smaller part of the item drop table<sup>[IRC]</sup>
*[[Artifacts]] will no longer award AP<sup>[IRC]</sup>


===[[Equipment]]===
===[[Equipment]]===
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**[[Enhancements]] unique to a leveled up [[Forge]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2096905]</sup>
**[[Enhancements]] unique to a leveled up [[Forge]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2096905]</sup>
***Equipment sold or sent through [[MoogleMail]] will lose any existing enhancements when this is added
***Equipment sold or sent through [[MoogleMail]] will lose any existing enhancements when this is added
*Some form of accessories<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2089480]</sup> that will provide MDB/ADB (if not other stats as well)<sup>[IRC]</sup>
*Some form of accessories<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2089480]</sup> that will provide MDB/ADB (possibly other stats as well)<sup>[IRC]</sup>
*The ability to rename gear (this also makes it untradable)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1246148]</sup>
*The ability to rename gear (this also makes it untradable)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1246148]</sup> <s>('''Due 0.75''')</s><sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466735]</sup>
**<s>Due in patch 0.75</s><sup>[http://forums.e-hentai.org/index.php?s=&showtopic=115170&view=findpost&p=2466735]</sup>
*A different level 10 [[Potency]] for staffs<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=90979&view=findpost&p=2183075]</sup>
*A different level 10 [[Potency]] for staffs<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=90979&view=findpost&p=2183075]</sup>
*[[Weapons]] being sharable between different equipment sets<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=99974&view=findpost&p=2301697]</sup>
*[[Weapons]] being sharable between different equipment sets<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=99974&view=findpost&p=2301697]</sup> ('''Due 0.76''')<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2561127]</sup>
**Due in patch 0.76<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2561127]</sup>
*Improvements to the Light armor type<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424123]</sup> ('''Due 0.76''')<sup>[IRC]</sup>
*Improvements to the Light armor type<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424123]</sup>
*More non-binding material returns from forging (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*More non-binding material returns from forging (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*Improvements to the Cloth armor type<sup>[IRC]</sup> ('''Due 0.77''')


==Never To Be Added==
==Never To Be Added==

Revision as of 23:00, 11 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]
  • Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]
  • A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[25]
    • Class-specific penalties and bonuses outside of base stats[26]
  • More elemental types for higher-tier skills[27]
  • More materials as gifts depending on chaos upgrades?[28]
  • A new ability system, including slotable upgrades[29]
  • A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC] (Due 0.76)
  • Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed[IRC]
    • This is still affected by the Affection chaos upgrade[30]
    • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (This particular factor is NOT due in 0.76)[31]
    • Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
    • Monsters can consume up to 12,000 food (3 days' worth)
    • Food will have a 10% chance per drop roll
    • No ability to auto-feed
    • All current and new monsters will start with full food
    • Starving monsters will lose morale faster
    • Food comes in 3 different tiers; higher difficulties increase the chances for higher tiers to be dropped
      • The base drop rate for tier 3 food at IWBTH is 0.45%[32]
  • Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring gifts[IRC]
    • Morale can only be raised with crystals or Happy Pills
    • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
    • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
    • All current monsters will start with full morale, new ones start with 0
    • Monsters' morale will freeze after 3 days of inactivity
  • Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[33]
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
    • 12k crystals will be the estimated point for +30 ER and +13 PA
  • Custom monsters being able to buff each other[IRC] (Not due for a long time)

Training

  • More trainings[34][IRC] (Due 0.76)
    • A new training to improve monster morale drain rate; total cost to max will be ~137.5 million
  • Ability Boost will be made cheaper and be given more levels; however the training caps at the player's level (max 500 ranks; total cost to max will be ~55 million)[IRC]

Skills

Abilities

  • A use for the excess AP[35]
    • This will be done via an ability tree revamp[36] (Preview)
      • Abilities will only have level requirements
      • Cure is not "bought"
      • Cure II and III will not exist but there will be a Full-Cure
      • Abilities will have customization (e.g. Spirit Shield will proc at >50% health attacks but can be upgraded by 5% increments down to 25%)[37][38]
  • Ability points will be capped at 2x the player's level[IRC]
    • Any existing ability points gained from artifacts will be lost

Spells

  • Change or removal of the Nerf spell[39]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[40]
    • The max number of targets will still be 10 but this can only be achieved with highest tier spells that have maxed out investment[IRC]
  • Spike spells will be in a new form, possibly including the dark and holy damage types[IRC]
  • Spells will have both proficiency and level requirements before they can be used, some of which start at 0 proficiency[IRC]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[41]
  • A change to the burden modifier for Heavy armor proficiency[42]
  • A new proficiency type for Niten Ichiryu[43]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[48]
  • Some form of accessories[50] that will provide MDB/ADB (possibly other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[51] (Due 0.75)[52]
  • A different level 10 Potency for staffs[53]
  • Weapons being sharable between different equipment sets[54] (Due 0.76)[55]
  • Improvements to the Light armor type[56] (Due 0.76)[IRC]
  • More non-binding material returns from forging (maybe)[57]
  • Improvements to the Cloth armor type[IRC] (Due 0.77)

Never To Be Added

See also