To Be Added: Difference between revisions

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*A change to the [[burden]] modifier for Heavy armor proficiency<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424251]</sup>
*A change to the [[burden]] modifier for Heavy armor proficiency<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424251]</sup>
*A new proficiency type for [[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=38059&view=findpost&p=1093985]</sup>
*A new proficiency type for [[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=38059&view=findpost&p=1093985]</sup>
*Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration<sup>[IRC]</sup>


===[[Items]]===
===[[Items]]===

Revision as of 15:38, 4 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • This includes the removal and refunding of the karma-related Hath Perks
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[24]
    • Class-specific penalties and bonuses outside of base stats[25]
  • More elemental types for higher-tier skills[26]
  • More materials as gifts depending on chaos upgrades?[27]
  • A new ability system, including slotable upgrades[28]
  • A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC]
  • Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed[IRC]
    • This is still affected by the Affection chaos upgrade[29]
    • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (This particular factor is NOT due in patch 0.76)[30]
    • Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
    • Monsters can consume up to 12,000 food (3 days' worth)
    • Food will have a 10% chance per drop roll
    • No ability to auto-feed
    • All current and new monsters will start with full food
    • Starving monsters will lose morale faster
    • Food comes in 3 different tiers; higher difficulties increase the chances for higher tiers to be dropped
      • The base drop rate for tier 3 food at IWBTH is 0.45%[31]
  • Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring gifts[IRC]
    • Morale can only be raised with crystals or Happy Pills
    • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
    • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
    • All current monsters will start with full morale, new ones start with 0
    • Monsters' morale will freeze after 3 days of inactivity
  • Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[32]
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class (NOT due in patch 0.76)[IRC]
    • 12k crystals will be the estimated point for +30 ER and +13 PA

Training

  • More trainings (maybe)[33]

Skills

Abilities

  • A use for the excess AP[34]
  • An ability tree revamp[35]

Spells

  • Change or removal of the Nerf spell[36]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[37]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[38]
  • A change to the burden modifier for Heavy armor proficiency[39]
  • A new proficiency type for Niten Ichiryu[40]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[45]
  • Some form of accessories[47]
  • The ability to rename gear (this also makes it untradable)[48]
    • Due in patch 0.75[49]
  • A different level 10 Potency for staffs[50]
  • Weapons being sharable between different equipment sets[51]
    • Due in patch 0.76[52]
  • Improvements to the Light armor type[53]
  • More non-binding material returns from forging (maybe)[54]

Never To Be Added

See also