To Be Added: Difference between revisions

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===[[Abilities]]===
===[[Abilities]]===
*A use for the excess [[AP]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1061737]</sup>
*A use for the excess [[AP]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=1061737]</sup>
*An ability tree revamp<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2096340]</sup>
*An ability tree revamp<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2096340]</sup> ([[:Image:New_Ability_Preview.png|Preview]])
**Abilities will have customization (e.g. Spirit Shield will proc at >50% health attacks but can be upgraded by 5% increments down to 25%)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2593896]</sup>


===[[Spells]]===
===[[Spells]]===

Revision as of 17:15, 7 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[24]
    • Class-specific penalties and bonuses outside of base stats[25]
  • More elemental types for higher-tier skills[26]
  • More materials as gifts depending on chaos upgrades?[27]
  • A new ability system, including slotable upgrades[28]
  • A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC]
  • Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed[IRC]
    • This is still affected by the Affection chaos upgrade[29]
    • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (This particular factor is NOT due in patch 0.76)[30]
    • Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
    • Monsters can consume up to 12,000 food (3 days' worth)
    • Food will have a 10% chance per drop roll
    • No ability to auto-feed
    • All current and new monsters will start with full food
    • Starving monsters will lose morale faster
    • Food comes in 3 different tiers; higher difficulties increase the chances for higher tiers to be dropped
      • The base drop rate for tier 3 food at IWBTH is 0.45%[31]
  • Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring gifts[IRC]
    • Morale can only be raised with crystals or Happy Pills
    • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
    • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
    • All current monsters will start with full morale, new ones start with 0
    • Monsters' morale will freeze after 3 days of inactivity
  • Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[32]
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class (NOT due in patch 0.76)[IRC]
    • 12k crystals will be the estimated point for +30 ER and +13 PA

Training

  • More trainings (maybe)[33]

Skills

Abilities

  • A use for the excess AP[34]
  • An ability tree revamp[35] (Preview)
    • Abilities will have customization (e.g. Spirit Shield will proc at >50% health attacks but can be upgraded by 5% increments down to 25%)[36]

Spells

  • Change or removal of the Nerf spell[37]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[38]
  • Spike spells will be in a new form, possibly including the dark and holy damage types[IRC]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[39]
  • A change to the burden modifier for Heavy armor proficiency[40]
  • A new proficiency type for Niten Ichiryu[41]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[46]
  • Some form of accessories[48] that will provide MDB/ADB (if not other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[49]
    • Due in patch 0.75[50]
  • A different level 10 Potency for staffs[51]
  • Weapons being sharable between different equipment sets[52]
    • Due in patch 0.76[53]
  • Improvements to the Light armor type[54]
  • More non-binding material returns from forging (maybe)[55]

Never To Be Added

See also