To Be Added: Difference between revisions

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*Monsters will stock up on gifts for a while if not checked perfectly and the random factor will be removed<sup>[IRC]</sup>
*Monsters will stock up on gifts for a while if not checked perfectly and the random factor will be removed<sup>[IRC]</sup>
**The timeframe for the stocking up on gifts caps at least under 1 week
**The timeframe for the stocking up on gifts caps at least under 1 week
*Food for monsters which are worth 1,000 points each are consumed over the course of 6 hours<sup>[IRC]</sup>
**Monsters can consume up to 12,000 food (3 days' worth)
**Food will have a 10% chance per drop roll at IWBTH [[difficulty]]
**No ability to auto-feed
**All current and new monsters will start with full food
*Monsters will have "morale" which gradually decays over time; those that reach 0 bring no [[gifts]]
**Morale can only be raised with [[crystals]] or Happy Pills
**Happy Pills raise morale by 6,000 (~1 weeks' worth), will drop at a base rate of 0.015%
**All current monsters will start with full morale, new ones start with 0


===[[Training]]===
===[[Training]]===

Revision as of 23:49, 1 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • This includes the removal and refunding of the karma-related Hath Perks
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[24]
    • Class-specific penalties and bonuses outside of base stats[25]
  • More elemental types for higher-tier skills[26]
  • More materials as gifts depending on chaos upgrades?[27]
  • A new ability system, including slotable upgrades[28]
  • A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)[IRC]
  • Leaving a monster at PL25 will cause it run out of morale after "a while"[IRC]
  • Monsters will stock up on gifts for a while if not checked perfectly and the random factor will be removed[IRC]
    • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food for monsters which are worth 1,000 points each are consumed over the course of 6 hours[IRC]
    • Monsters can consume up to 12,000 food (3 days' worth)
    • Food will have a 10% chance per drop roll at IWBTH difficulty
    • No ability to auto-feed
    • All current and new monsters will start with full food
  • Monsters will have "morale" which gradually decays over time; those that reach 0 bring no gifts
    • Morale can only be raised with crystals or Happy Pills
    • Happy Pills raise morale by 6,000 (~1 weeks' worth), will drop at a base rate of 0.015%
    • All current monsters will start with full morale, new ones start with 0

Training

  • More trainings (maybe)[29]

Skills

Abilities

  • A use for the excess AP[30]
  • An ability tree revamp[31]

Spells

  • Change or removal of the Nerf spell[32]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[33]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[34]
  • A change to the burden modifier for Heavy armor proficiency[35]
  • A new proficiency type for Niten Ichiryu[36]

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[41]
  • Some form of accessories[43]
  • The ability to rename gear (this also makes it untradable)[44]
    • Due in patch 0.75[45]
  • A different level 10 Potency for staffs[46]
  • Weapons being sharable between different equipment sets[47]
    • Due in patch 0.76[48]
  • Improvements to the Light armor type[49]
  • More non-binding material returns from forging (maybe)[50]

Never To Be Added

See also