User:Maximum Joe/Suggestions: Difference between revisions

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==Cards==
==Cards==
A rare [[item]] known as a "Mystery Card" can be obtained and is a slottable battle item. Like all [[item]]s it will restock itself mid-battle assuming the player owns enough.
A rare [[item]] known as a "Mystery Card" can be obtained and is a slottable battle item. Like all [[item]]s it will restock itself mid-battle assuming the player owns enough of them.


At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.
At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.
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''All of the following require a card to be slotted'':
''All of the following require a card to be slotted'':


*<u>New [[Skill]]</u>: '''Heart of the Cards''' - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
*<u>New [[Skill]]</u>: '''Heart of the Cards''' - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle ''series''.
**This makes the odds of getting a Rules card in RoB 1 in 2,000; [http://yugioh.wikia.com/wiki/Heart_of_the_Cards hence the name].
**This makes the odds of getting a Rules card in RoB 1 in 2,000; [http://yugioh.wikia.com/wiki/Heart_of_the_Cards hence the name].
*<u>New [[Skill]]</u>: '''Shuffle''' - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 ''round'' cooldown.
*<u>New [[Skill]]</u>: '''Shuffle''' - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 ''round'' cooldown.
*<u>New [[Hath Perk]]</u>: '''Sleight of Hand''' - Have a ''x''% chance to draw a card for free.
*<u>New [[Hath Perk]]</u>: '''Sleight of Hand''' - Have a ''x''% chance to use a card for free (no Mystery Card consumed).
*<u>New [[Hath Perk]]</u>: '''Gambit''' - Increases the chances of drawing a card at the beginning the round.
*<u>New [[Hath Perk]]</u>: '''Gambit''' - Increases the chances of drawing a card at the beginning the round by ''x''%.


==Special Monsters==
==Special Monsters==

Revision as of 00:16, 10 November 2015

HentaiVerse Ideas

Items

  • Black Lotus - Battle slottable Special Item. Gives 3 charges of Channeling.

Equipment

The Lottery

  • Mystery Lottery - Same as normal but the item's stats are hidden and the name partially obscured (e.g. "Peerless _____ _____ Staff of _____"). Can be either a weapon or armor on any given day. Same drawing period as Weapon Lottery.
  • Pauper Lottery - Same as normal but only Legendary quality items are offered. Can be either a weapon or armor on any given day. Same drawing period as Armor Lottery.

Ability Renames

Alternatives separated by semicolons.

Better/Faster Blind -> Right Between The Eyes; Solar Flare; Cannot Unsee!; Don't Blink; Blink & You're Dead

Better Haste -> Gotta Go Fast; Speed Force; Improved Synapses

Better Arcane Focus -> Arcane Studies; Transcended Mind; Disciplinarian

Better Cure -> What's A Doctor; Cura; Serenity Now!

Better Absorb -> Extra Absorbent; Spongy; Nullify

Better Shadow Veil -> Neener Neener; Can't Touch This; Sneaky; Smokescreen

Staff Damage -> Hit With Stick!; Low-Tech Solution; I Got A Woody

Better Health Pots -> Estus; Hyourougan; Now With Flavor

Better Mana Pots -> Vitamin Water; Minty Fresh; Mana Moonshine

Better Spirit Pots -> Chicken Soup; Robust Aftertaste; Soulful Swig

Better Silence -> Silence Will Fall; Shhhhhhh!; STFU!

Better Regen -> Wellspring; Refresh; Regain

Better Slow -> Not So Fast; Encumber; Gravity Beam

1H Damage -> Hurts So Good; Die By The Sword; Use The Pointy End; Axe To Grind

1H Block -> Sword & Board; Tank & Spank; Cockblock

1H Accuracy -> Small But Efficient; Pummel; Ittouryu

2H Damage -> Demolition Man; Piledriver; Grip & Rip

2H Parry -> Hold The Line; Clang Clang; Nuts to Shields

Heavy HP -> Colossus; Fight Like Big Man; Fortitude

2H Accuracy -> Sweeping Strikes; Cleaver; Need Both Hands

Better/Faster Imperil -> Pandemonium; A Pox On Thee; Panic Power

Better/Faster Weaken -> Enfeeble; Yukkuri Shiteitte ne; Take It Easy

Better Heartseeker -> Tastes Bloody; Aim For The Chest; From Hell's Heart

Better Spark -> In Brightest Day; I Get Knocked Down; Never Surrender; Never Say Die; Show Must Go On

Better MagNet -> Magnetic Personality; Hold Still; Polarized; Gravity Squeeze

Better Protection -> Barrier Boost; Astra; Damage Suppressor

Better Corruption -> Devilish; Bad Influence; Very Naughty

Better Disintegrate -> Ion Crush; Hadron Collider; Atomic Mash

Better Ragnarok -> Extra Doom; DOOOOOOM!; And I Feel Fine

DW Damage -> Double The Fun; Twice As Nice; The Old One-Two; Wu Tang

DW Crit -> Flurrious; Dual Bloodsurge; Couple of Crits

Dual Wield Accuracy -> Nitoryu; Ambidextrous; Juggling; Phantom Limb

Staff Spell Damage -> Spell Conductor; Arcane Control; Magic Wand

Better Smite -> Holy Smackdown; Atonement; You wa Shock!

Better Banish -> Holy Sanction; Evangelical; Excommunication

Better Paradise -> Simply Heavenly; Nirvana; Rapture

Better/Faster Drain -> Bigger Straw; Pipeline; Drinks Are On You

Spells

  • Dark Spark - Supportive spell. Same effect as Spark of Life with the addition that triggering it damages all monsters by a set amount of void damage (e.g. player_level * something).
    • Changes HP bar to a shade of black rather than silver.
    • Costs more MP and has higher requirements than SoL.
    • Cannot be IA'd.
  • Envision - Supportive spell. Cuts the damage any Magic or Spirit attacks received by 75%. Base duration of 5 turns.
  • Amplify - Deprecating spell. Increases the magic damage done AND received by the target by x%. Also increases the target's MP/SP regen rate by x%.
    • Cannot stack with Silenced debuff.
  • Berserk - Deprecating spell. Increases the physical damage done AND received by the target by x%. Also increases the target's action speed by x%.
    • Cannot stack with Stunned debuff.
  • Chaos Bomb - Deprecating spell. Leaves a bomb inside the target which deals high damage if triggered before the debuff expires.
    • Triggering only occurs by hitting the target with 1 of the 6 main magic damage types (chosen at random each time); there is no indication as to which type is the correct one.
    • Debuff is consumed upon triggering.
  • Searing Light - Holy damage spell. Does massive damage to a blinded target but negligible damage to non-blinded targets.
  • Nightmare - Dark damage spell. Does massive damage to a sleeping target but negligible damage to non-sleeping targets.
  • Nendou - Supportive spell. Grants a damage spike buff. Damage type and amount are based on the player's weapon.
    • Cannot stack with Protection?
  • Purge - Offensive spell. Removes a random debuff on the target and does damage; damage type is based on what debuff was removed. Does negligible damage if the target has no debuffs.

Mega Spells

Single target offensive spells that do heavy damage (much higher than existing tiers). They require Channeling in order to be cast. No cooldowns.

  • Kasai - Fire damage.
  • Hiya - Cold damage.
  • Denki - Elec damage.
  • Kaze - Wind damage.
  • Seinaru - Holy damage.
  • Kurai - Dark damage.

Multi-Types

Offensive spells. Deals either 1 damage type or the other based on whatever the target is weakest against. For AoE forms each monster is handled individually. If a monster has equal resistance to each element then one is chosen at random.

  • Frostfire - Cold or Fire
  • Thundernado - Wind or Elec.
  • Yin-Yang - Holy or Dark.
  • Chaos Burst - Deals damage of any (non-Void) damage type based on whatever the target is weakest against.

Skills

  • Steal - Attempts to get an item from the target (~25% chance of success). Results from a successful steal are based on its kill drops (no trophies though). Reduces the player's defenses during the turn it is used. Makes the target agitated (+25% damage) regardless of success or failure. Automatically fails against agitated targets. Cooldown of x turns.
  • Tickle - Has a ~50% chance to stun the target for x turns. Failure makes the target agitated (+25% damage). Cooldown of x turns.
  • Fatality - Grants a buff that lasts for the next turn only. If a monster dies to a normal attack (not a skill or spell) when the buff is active the skill's cooldown is reduced and the player heals for a percentage of their max HP. Cooldown of x turns.

Gate Dungeon

A new battle mode where monsters have inflated levels and a Gateway appears every x rounds. The round before a Gateway appears will always include a Guardian.

Guardians are fairly resistant to all damage types and never drop any items. This is so that they are not worth farming. Gateways act as monsters with all damage against them rendered to 0; thus they cannot be defeated by normal means. A Gateway can only destroyed by using a Gate Key token. Gateways will always drop a T4-6 drop (scales with how many rounds have been cleared up to a cap of 3 Gateways' worth).

  • New Item: Gate Key - Battle slottable token. Instantly kills a Gateway. Consumed upon use.
  • New Hath Perk: Gate Crasher - Destroyed Gateways have a small chance to drop a Gate Key.

Terrains

These affect every round of every battle mode besides RoB. They give a bonus to monsters, likely defensive. Each terrain (besides Field) gives the bonus only to the monster class indicated below. Fields appear 50% of the time; all other terrains (the other 50%) have an evenly distributed chance to appear (1/14). The same terrain cannot appear 2 rounds in a row (see new difficulty for the exception).

  • Field: None
  • Cave: Beasts
  • Mountain: Giants
  • Campsite: Humanoids
  • Lake: Elemental
  • Forest: Anthropods
  • Jungle: Reptilian
  • Spring: Sprites
  • Volcanic: Dragonkin
  • Cliff: Avion
  • Hellhole: Daimons
  • Factory: Mechanoids
  • Graveyard: Undead
  • Sanctuary: Celestial
  • Fortress: ALL Classes


  • New Hath Perk: Planeswalker - Reduces the bonus monsters receive when not in a Field or Fortress.
  • New Hath Perk: Fortitude - Reduces the bonus monsters receive when in a Fortress.
  • New Skill: Turf Buster - Single target attack. Does bonus damage to any monster that is benefiting from the current terrain. Bonus applies to any monster when fighting within a Fortress. Cooldown of x turns.
  • New Spell: Float - Deprecating spell. Removes target monster's terrain bonus for x turns.
  • New Difficulty: Final Pantasy - PFUDOR's penalties + ALL battles occur within a Fortress.

Quests

Players who are at least level 100 may "Pray" to Snowflake at the Shrine once per day in order to receive a quest with a ~50% chance of success. The quest given is randomly chosen as is the prize for completing one. A quest must be completed and "handed in" by returning to the Shrine before the next dawn event or it will be counted as failed.

Name Requirements
Explore That World Complete 50 rounds in a single Item World run. The Item World does not have to be cleared.
Get That Loot Get something rare to drop in battle (any token, artifact, figurine, special item, or elixir).
Face That Encounter Complete 8 Random Encounters. (Since this requires 4 hours of real time I don't think it can be higher.)
Grind That Fest Complete 50 rounds in a single GrindFest run.
Crush That Gem Use 10 Powerup Gems.
Conquer That Arena Complete 50 rounds in a single Arena challenge (requires Endgame or higher). The Arena challenge does not have to be cleared (technical exception being Endgame).
Kill That Monster Kill 200 monsters. (Seems about proportional to Endgame which has 234 monsters. IW and GF are more varied.)
Verb That Noun N/A. ("Looks like Snowflake had nothing for you to do today. Try again tomorrow.")
  • New Training: Devotion - Increases the chances of a successful Prayer by 5%. 10 ranks. Fully trained grants 100% chance.
  • New Hath Perk: Blasphemy - Allows for a second Prayer once per day. Will replace the existing quest if one is already assigned.

Quest Rewards

Reward Chance
500x Crystals 35%
5x Soul Fragments 20%
1x Chaos or Blood Token 20%
1x Precursor Artifact 10%
1x Quest Trophy (T6) 4%
1x Scrap 1%
1x Figurine 0.1%
  • New Hath Perk: Ya Dun Good - Increases the odds of getting better quest rewards.

Mounts

Mounts are a rare type of armor-like equipment that can be worn in a new "Mount" slot. They can be assigned to an Equipment Set and have condition (or rather the saddle does). As usual a condition below 50% causes the mount's benefits to decrease until repairs are made (probably with leather scraps). They do not have suffixes, Item Worlds, procs, or interaction with infusions/shards.

The stats of a mount are based on its quality. The potential stats are (in order of priority) Alleviation (anti-Burden), Evade, and Physical Mitigation. Mounts always have an elemental prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) with the appropriate specific resistance.

Mounts are not used during all of combat and are instead operated similarly to Spirit Stance and requires a turn to "activate". 1 points of SP may be consumed each turn (happens more often the worse quality the mount is). Players only benefit from the mounts stats and Skills when Mounted. Mounting has a x turn cooldown.

Quality Bonus Stats
Mule (Crude) N/A
Foal (Fair) 1% Haste
Horse (Average) 2% Haste, 1% Resist
Purebreed (Superior) 3% Haste, 2% Resist
Warsteed (Exquisite) 5% Haste, 3% Resist
Undead Equine (Magnificent) 8% Haste, 4% Resist, 1% Damage
Pegasus (Legendary) 11% Haste, 5% Resist, 3% Damage
Cyber Stallion (Peerless) 15% Haste, 6% Resist, 5% Damage
  • New Proficiency: Riding - Increases the effectiveness of your mount's stats. Increased by using a mount in battle.
  • New Skill: Trample - Requires 100 Riding proficiency and the player must be Mounted. Damage a single target and has a 50% chance to either stun or blind for 3 turns. x turn cooldown.
  • New Hath Perk: My Horse Is Amazing - Get a free turn at the beginning of every battle series (including Random Encounters) as long as you have a mount equipped. Mounting not necessary.

Cards

A rare item known as a "Mystery Card" can be obtained and is a slottable battle item. Like all items it will restock itself mid-battle assuming the player owns enough of them.

At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.

Name Rarity Effect
Clubs Common Stuns all monsters for x turns.
Diamonds Common Blinds all monsters for x turns.
Hearts Common Bleeds all monsters for x turns.
Spades Common Slows all monsters for x turns.
Blank Uncommon (4% chance) Confuses all monsters for x turns. (This is meant to be a less desired card).
Stars Uncommon (4% chance) One of the 4 normal suits chosen at random but with an increased duration.
Joker Rare (1% chance) Combined effect of all 4 normal suits. Duration of each individual effect is still random.
Rules Ultra-Rare (0.1% chance) Kills all monsters.

All of the following require a card to be slotted:

  • New Skill: Heart of the Cards - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
    • This makes the odds of getting a Rules card in RoB 1 in 2,000; hence the name.
  • New Skill: Shuffle - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 round cooldown.
  • New Hath Perk: Sleight of Hand - Have a x% chance to use a card for free (no Mystery Card consumed).
  • New Hath Perk: Gambit - Increases the chances of drawing a card at the beginning the round by x%.

Special Monsters

Note that for these to apply to player-made monsters there needs to be some regulation on their stats to keep things balanced.

Name Combat Log Description Reward(s) Level Range
Potion Monster There's a monster holding a potion!
  • Upon its death the player receives a moderate restoration of SP/MP/HP (or a small amount of each).

Can be a replacement to Powerup Gems.

(See description) All
Mimic Monster There's a treasure chest... with teeth!
  • Has ~10 HP (determined by difficulty and level) but ALL instances of damage against it are rendered to 1 HP each.
Guaranteed item drop. All
Golden Monster Get the golden one fast!
  • Immune to all debuffs.
  • At 100% mana it casts "Got Away" and dies.
Two drops if killed before it "gets away" but none if it does. All
Draining Monster There's a monster that devours mana!
  • Steals a little bit of the player's mana each time its attacks connect.
Always drops a mana potion. All
Jingling Monster There's a monster that seems shifty.
  • Has Shadow Veil buff.
Bonus credits. All
Armored Monster There's a monster that's smart enough to wear some gear.
  • Has Protection buff.
+10% bonus to equipment drop chance. All
Elderly Monster He was 2 days away from retiring too...
  • Has permanent Blind debuff.
N/A 100-
Fanboy Monster Looks like someone is... fond of you.
  • Has permanently Stunned debuff.
N/A 100-
Loud Monster Someone really needs to be quiet.
  • Immune to Silence.
  • All other monsters have a moderate chance to become Agitated (+25% damage) every turn it is alive.
N/A 100+
Void Monster There's a monster from beyond!
  • All its attacks are of the Void damage type.
+10% bonus to shard drop chance. 100+
Bossy Monster These monsters seem to have a leader.
  • All other monsters have a (damage?) buff as long as the bossy monster lives.
+10% bonus to item drop chance. 100+
Cornered Monster There's a monster that shouldn't be left alone!
  • If the only one alive in the round it gains several buffs.
  • Cannot appear alone.
N/A 100+
Charging-Up Monster There's a monster that has a building aura!
  • Gains a stacking haste buff every player turn.
N/A 150+
Jumbo Monster Woah! That's a huge one!
  • Immune to all non-damaging debuffs.
  • Its magic/spirit attacks are "mega attacks" that are unavoidable (cannot be blocked / parried / evaded / resisted).
Bonus EXP. 200+
Phantom Monster Some things just won't die!
  • Only 1 may appear per round and cannot appear alone.
  • Immune to all damage.
  • Automatically dies if it's the last monster left.
N/A 200+
Anti-Magic Monster There's a monster that seems to hate magic!
  • Casts "mana burn" spells that destroy a portion of the player's mana on top of doing damage.
    • Alternatively these spells could just damage player's MP instead of HP.
High chance for a Mana Powerup Gem 200+
Anti-Spirit Monster There's some negative spiritual energy here!
  • Casts "spirit burn" spells that destroy a portion of the player's spirit on top of doing damage.
    • Alternatively these spells could just damage player's SP instead of HP.
High chance for a Spirit Powerup Gem 200+
Enchanted Monster There's a monster that has mastered magic!
  • Immune to Silence.
  • Its magic attacks cost only 1 MP.
+10% bonus to scroll drop chance. 300+
Spiritual Monster There's a monster that has unbelievable ki!
  • Immune to Silence.
  • Its spirit attacks cost only 1 SP.
+10% bonus to infusion drop chance. 300+
Omega Monster There's a monster that is master of all things!
  • Immune to all non-damaging debuffs.
  • Its magic and spirit attacks cost only 1 MP/SP respectively.
100% chance for a drop. 400+
Super Phantom Monster Some things REALLY just won't die!
  • Only 1 may appear per round and cannot appear alone.
  • Immune to all damage and debuffs.
  • Gains a stacking haste buff every player turn.
  • Automatically dies if it's the last monster left.
N/A 400+

Squads

Groups of monsters; affects all monsters in the round.

Name Combat Log Description Reward(s) Level Range
Quiz Monsters Scan the correct monster first and win a prize!
  • A question is asked via the Combat Log.
  • The round's monsters have names that serve as possible answers to the question.
    • Alternatively the potential answers can also be listed as 'A' through 'J' in the combat log.
  • Scanning the correct one before scanning any others results in a bonus of some kind (e.g. drop / stamina / buff).
(See description) All
Beat-up Monsters Some battle-worn monsters appeared, finish them off!
  • All monsters spawn at 40%-70% health.
    • Alternatively they can all start with a bleed or Weaken debuff.
N/A 100-
Mana-Charged Monsters These monster are all ready to cast their spells!
  • All monsters spawn with 100% mana.
Bonus chance for each monster to drop a Powerup Gem 150+
Agitated Monsters Those monsters were "busy" and they're not happy to see you!
  • All monsters are Agitated (+25% damage) but are all also Slowed and Confused for ~5 turns.
N/A 200+
Loyal Monsters These monsters seem really loyal to their leader.
  • Contains 1 "Bossy" Monster and the remaining monsters provide it with a damage reduction buff.
    • The Bossy one essentially cannot be killed until every other monster has died.
T5 drop 250+
Jumbo Monsters You're suddenly feeling very... small...
  • All monsters are Jumbo Monsters.
T6 drop 300+
Omega Monsters This may be the end for you...
  • All monsters are Omega Monsters.
T7 drop 350+
Jumbomega Monsters May Snowflake have mercy on your soul!!
  • All monsters are Jumbo AND Omega Monsters (simultaneously).
T8 drop 400+

Forum Ideas

  • Posters who make more than x posts within 24 hours will receive a warning message and be forced through CAPTCHAs for all subsequent posts for that day.
  • Allow ALL E-Hentai URLs (ehwiki, g.e-hentai, ehgt, etc.) to be posted by new users (including lurkers).
  • Having x number of reports on a post will auto-hide it.
  • A ticketing system for de-expunge requests.
  • Linking an equipment piece will automatically linkify as the equipment's name (unless the EID is no longer valid).
  • A native custom timer BBCode (so that this isn't needed anymore).
  • The ability to lock your own threads after a certain number of days (WTB/WTS sections only).


  • New Hath Perk: Look At Me! - Increases allowed avatar size.
  • New Hath Perk: Sakuga - Increases allowed avatar filesize (good for GIFs).
  • New Hath Perk: Carry The Mark - Allows you to upload your own cutie mark. Image will be automatically adjusted to 70% opacity.
  • New Hath Perk: I Like Files And I Cannot Lie - Increases total attachment filesize allotment.
  • New Hath Perk: Pen Pals - Increases Private Message storage count.
  • New Hath Perk: Tell Them I'm Not Here - Allows for your online status to be hidden from non-moderators. Will still include you in the number of people online stat.
  • New Hath Perk: It's A Long Story - Increases allowed number of forum quotes per post.
  • New Hath Perk: Sitting At The Big Kids Table - Allows you to use the [table] BBCode.

Standardized Request Form

Locating/Identifying

  • "Please select the options that best describe the work for which you are searching." (All drop-down menus; mandatory)
    • Category: Doujinshi; Manga; ArtistCG; GameCG; Western; Non-H; Cosplay; Misc; Not Sure
    • Language: English; Japanese; Textless; Other; Not Sure
    • Censored: Yes; No; Not Sure
    • Parody: Yes; No; Not Sure
  • "If you are offering a bounty for this information please leave the amount(s) here."
    • [(Numerical Textbox)] Credits, [(Numerical Textbox)] Hath, [(Numerical Textbox)] GP
  • "Please list all the possible tags that you believe apply to the work, separated by commas. This includes any fetishes, artists, circles, series, and characters."
    • [(Textbox)]
  • "Please describe the plot or set of events that occurs within the work."
    • [(Textbox)]
  • "Please list any other helpful details such as a date of publication / posting on the galleries, the uploader, or a comment that was left on the gallery."
    • [(Textbox)]

Gallery Ideas

  • A message icon in the galleries for users with unread PMs. This will encourage those who don't come to the forums to check their messages (requires the new forums I would think).
  • Add "ehwiki.org" as an auto-linked domain for gallery comments/description (I don't think it currently is).
  • Link the expunged icon (e.png) to the gallery's expunge log (new window).

My Galleries

  • Torrent icons included on the My Galleries UI.
  • A pre-publish warning message when a gallery has 2+ of the same image (exact same hash). Prevents dupe images within the same gallery.
  • A pre-publish warning message when a gallery has less than 8 images.