To Be Added: Difference between revisions

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*[[Void]] [[spells]] or [[resistance]] for players<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2410469]</sup>
*[[Void]] [[spells]] or [[resistance]] for players<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2410469]</sup>
*Systematized linking of different versions of the same gallery; e.g. different translations (at least in the foreseeable future)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116065&view=findpost&p=2477462]</sup>
*Systematized linking of different versions of the same gallery; e.g. different translations (at least in the foreseeable future)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116065&view=findpost&p=2477462]</sup>
*Removal of the [[Ring of Blood]] daily cooldown.<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2559419]</sup>


==See also==
==See also==

Revision as of 16:46, 17 April 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma and its contribution to Power (to be replaced by a "trust" system)[2]
  • E-mail notifications for replies to subscribed topics[3]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[22]
    • Class-specific penalties and bonuses outside of base stats[23]
  • More elemental types for higher-tier skills[24]
  • More materials as gifts depending on chaos upgrades?[25]
  • A new ability system, including slotable upgrades[26]

Training

Skills

Abilities

  • A use for the excess AP[29]
  • An ability tree revamp[30]

Spells

  • Change or removal of the Nerf spell[31]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[32]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[33]
  • A change to the burden modifier for Heavy armor proficiency[34]
  • A new proficiency type for Niten Ichiryu[35]

Items

Equipment

Never To Be Added

See also