To Be Added

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The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]
  • Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]
  • A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Abilities

  • Tooltips for abilities outside of battle[21] (Due 0.77)
  • Donators will regain lost mastery points[22]
  • A list of all abilities' requirements[23] (Due 0.77)

Monster Lab

  • Class-specific changes[24]
    • Class-specific penalties and bonuses outside of base stats[25]
  • More materials as gifts depending on chaos upgrades?[26]
  • A new ability system, including slotable upgrades[27]
  • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (Due 0.77+)[28][29]
    • Monsters that reach a high enough power level will be exempt from this effect[30]
  • The base drop rate for tier 3 food at IWBTH is 0.45%[31]
  • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
  • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
    • Example: A fully upgraded humanoid would have 200 STR, 350 DEX, 280 AGI, 200 END, 280 INT, and 245 WIS (scaled down based on monster stats formulas)
    • 12k crystals will be the estimated point for +30 ER and +13 PA
  • Custom monsters being able to buff each other[IRC] (Not due for a long time)

Skills

Proficiencies

  • Rewards for inactive proficiencies (maybe)[32]
  • A change to the burden modifier for Heavy armor proficiency[33]
  • A new proficiency type for Niten Ichiryu[34]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]
    • This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
      • For monsters the prof must be double their level; for spells the prof must be double the cap

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[39]
  • Some form of accessories[41] that will provide MDB/ADB (possibly other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[42] (Due 0.75)[43]
  • A different level 10 Potency for staffs[44]
  • Increased returns of non-binding materials from salvaging forged equipment (maybe)[45]
  • Improvements to the Cloth armor type[IRC] (Due 0.77)

Never To Be Added

See also