Missing Data: Difference between revisions
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===[[Monster Lab]]=== | ===[[Monster Lab]]=== | ||
*[[Monster_Lab#Monster_PL_vs._Player_Level|Player level vs. power level]]. | *[[Monster_Lab#Monster_PL_vs._Player_Level|Player level vs. power level]]. | ||
*How much [[training]] | *How much [[training]] reduces [[morale]] drain rate. (''5%''?) | ||
*How much [[training]] reduces [[hunger]] rate | *How much [[training]] reduces [[hunger]] rate. (''5%''?) | ||
*How much [[crystals]] restore [[morale]]. (''-0.0003x^2 + 2.6805x + 554.01?'') | |||
*How much [[crystals]] restore [[morale]]. '' | *Power Level's effects on the chance for bindings as [[Materials|gifts]]. | ||
*Power Level's effects on the | *When High-Grade materials become gifts (''499 or 500?'') and when Low-Grades stop. (''749 or 750?'') | ||
*When High-Grade materials become gifts (''499 or 500?'') and when Low-Grades stop (''749 or 750?'') | |||
===[[Skills]]=== | ===[[Skills]]=== | ||
Revision as of 19:47, 4 June 2014
The following data is missing from this wiki.
HentaiVerse
Items
- The effects of Flower Vase in quantifiable terms (besides damage).
Trophies & Artifacts
- The Loot Quality and Tier Bonuses for most trophies.
- The 2011 Easter Eggs descriptions (if any).
Item World
- How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")
- How much quality affects IW's EXP gains (relatively speaking).
Spells
- The exact formula for Channeling chance.
Equipment
- The costs of upgrading at the The Forge. (Seem to be wonky)
- Almost everything to do with PAB rolls.
- The highest possible base PXP for a Peerless.
Equipment Ranges
Loot Drop Rolls
- Collectable drop rate.
- Happy Pill drop rate.
- Token drop rate for clearing lower arena challenges.
- How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.
- Credit drop rate.
Monster Lab
- Player level vs. power level.
- How much training reduces morale drain rate. (5%?)
- How much training reduces hunger rate. (5%?)
- How much crystals restore morale. (-0.0003x^2 + 2.6805x + 554.01?)
- Power Level's effects on the chance for bindings as gifts.
- When High-Grade materials become gifts (499 or 500?) and when Low-Grades stop. (749 or 750?)
Skills
- Damage multipliers for all offensive skills.
- If Focus still affects resist chance.
- The maximum adjacent targets for Frenzied Blows. (Current estimate is 5)
Other
- The base action speeds for some things.
- Loot Quality Bonuses need confirmation.
- The base proficiency gain rate.
- The EXP bonus of Random Encounters. (Current estimate is 7x)
- Base EXP for monster kills.
- How much each level increases this value.
- Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
- Cost formula for Culinarian training.
Gallery Points
- If Cosplay galleries receive 50% less GP.
Other
- How much of an EXP boost each forum post grants as of HV 0.68.
- What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
- How the EHTracker calculates points.
See also
- To Be Added
- Missing Wiki Data Forum Thread - Post missing data here