Missing Data: Difference between revisions
From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs) |
Maximum Joe (talk | contribs) |
||
| Line 51: | Line 51: | ||
*The base [[proficiency]] gain rate. | *The base [[proficiency]] gain rate. | ||
*The EXP bonus of [[Random Encounter]]s. (Current estimate is 7x) | *The EXP bonus of [[Random Encounter]]s. (Current estimate is 7x) | ||
*How much each | *Base [[EXP]] for monster kills. | ||
**How much each [[level]] increases this value. | |||
*Monster class' effect on credit drops (assumed to be a multiplier on the base amount). | *Monster class' effect on credit drops (assumed to be a multiplier on the base amount). | ||
*Cost formula for Culinarian [[training]]. | *Cost formula for Culinarian [[training]]. | ||
Revision as of 17:15, 1 March 2014
The following data is missing from this wiki.
HentaiVerse
Items
- The effects of Flower Vase in quantifiable terms (besides damage).
- Any use(s) for scrap.
Trophies & Artifacts
- The Loot Quality and Tier Bonuses for most trophies.
- The 2011 Easter Eggs descriptions (if any).
Item World
- How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")
- How much quality affects IW's EXP gains (relatively speaking).
- The formula for the number of rounds an equipment's Item World will have.
Spells
- The exact formula for Channeling chance.
Equipment
- The costs of upgrading at the The Forge. (Seem to be wonky)
- Almost everything to do with PAB rolls.
- The highest possible base PXP for a Peerless.
Equipment Ranges
Loot Drop Rolls
- Collectable drop rate.
- Happy Pill drop rate.
- Token drop rate for clearing lower arena challenges.
- How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.
- Credit drop rate.
Monster Lab
- Player level vs. power level.
- How much training and chaos upgrades reduce morale drain rate.
- How much training reduces hunger rate.
- The distribution rates for each type of gift. (e.g. "Bindings average 10% of all gifts received").
- How much crystals restore morale. Current estimate: (2.2911x + 626.9)
- Power Level's effects on the grade of gifts.
- When High-Grade materials become gifts and when Low-Grades stop.
Skills
- Damage multipliers for all offensive skills.
- If Focus still affects resist chance.
- The maximum adjacent targets for Frenzied Blows. (Current estimate is 5)
Other
- The base action speeds for some things.
- Loot Quality Bonuses need confirmation.
- The base proficiency gain rate.
- The EXP bonus of Random Encounters. (Current estimate is 7x)
- Base EXP for monster kills.
- How much each level increases this value.
- Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
- Cost formula for Culinarian training.
Gallery Points
- If Cosplay galleries receive 50% less GP.
Other
- How much of an EXP boost each forum post grants as of HV 0.68.
- What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
- How the EHTracker calculates points.
See also
- To Be Added
- Missing Wiki Data Forum Thread - Post missing data here