To Be Added: Difference between revisions

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*More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>
*A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup>
*A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup>
*A monster slot cap of 200 (currently 255; those who have already gone beyond 200 keep them)<sup>[IRC]</sup> ('''Due 0.76''')
*The timeframe for the stocking up on gifts caps at least under 1 week
*Monsters will stock up on up to 3 gifts if not checked perfectly and the random factor will be removed<sup>[IRC]</sup>
*Food will be needed to keep monsters participating in battles<sup>[IRC]</sup> ('''Due 0.77+''')<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586363][http://forums.e-hentai.org/index.php?s=&showtopic=128181&view=findpost&p=2612586]</sup>
**This is still affected by the Affection [[chaos upgrade]]<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2585988]</sup>
**The timeframe for the stocking up on gifts caps at least under 1 week
*Food will be needed to keep monsters participating in battles<sup>[IRC]</sup> ('''Due 0.76'''; this particular factor of food is NOT)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586363]</sup>
**Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
**Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
**Monsters can consume up to 12,000 food (3 days' worth)
**Food will have a 10% chance per drop roll
**Food will have a 10% chance per drop roll
**No ability to auto-feed
**The base drop rate for tier 3 food at IWBTH is 0.45%<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2587712]</sup>
**All current and new monsters will start with full food
*[[Crystals]] restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
**Starving monsters will lose morale faster
**Food comes in 3 different tiers; higher [[difficulties]] increase the chances for higher tiers to be dropped
***The base drop rate for tier 3 food at IWBTH is 0.45%<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2587712]</sup>
*Monsters will have "morale" which gradually decays over time (at a rate of 1,000 per day?); monsters that reach 0 morale do not bring [[gifts]]<sup>[IRC]</sup>
**Morale can only be raised with [[crystals]] or Happy Pills
**[[Crystals]] restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
**Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
**Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
**All current monsters will start with full morale, new ones start with 0
**Monsters' morale will freeze after 3 days of inactivity
*Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup>
*Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup>
*All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class<sup>[IRC]</sup> (NOT due in 0.76)
*All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class<sup>[IRC]</sup> (NOT due in 0.76)

Revision as of 21:20, 18 May 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]
  • Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
    • The karma system will remain as a means to leave messages between users but will have no other uses
  • E-mail notifications for replies to subscribed topics[3]
  • A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Abilities

  • Tooltips for abilities outside of battle[20] (Due in 0.77)
  • Donators will regain lost mastery points[21]

Monster Lab

  • Class-specific changes[22]
    • Class-specific penalties and bonuses outside of base stats[23]
  • More elemental types for higher-tier skills[24]
  • More materials as gifts depending on chaos upgrades?[25]
  • A new ability system, including slotable upgrades[26]
  • The timeframe for the stocking up on gifts caps at least under 1 week
  • Food will be needed to keep monsters participating in battles[IRC] (Due 0.77+)[27][28]
    • Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
    • Food will have a 10% chance per drop roll
    • The base drop rate for tier 3 food at IWBTH is 0.45%[29]
  • Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
    • Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
  • Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[30]
  • All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
    • This means that the max PL of all classes will be 2160
    • Example: A fully upgraded humanoid would have 200 STR, 350 DEX, 280 AGI, 200 END, 280 INT, and 245 WIS (scaled down based on monster stats formulas)
    • 12k crystals will be the estimated point for +30 ER and +13 PA
  • Custom monsters being able to buff each other[IRC] (Not due for a long time)

Skills

Proficiencies

  • Rewards for inactive proficiencies (maybe)[31]
  • A change to the burden modifier for Heavy armor proficiency[32]
  • A new proficiency type for Niten Ichiryu[33]
  • Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]
    • This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
      • For monsters the prof must be double their level; for spells the prof must be double the cap

Items

Equipment

  • More sorting options for the Equipment panes UIs
  • Even more Forge features[38]
  • Some form of accessories[40] that will provide MDB/ADB (possibly other stats as well)[IRC]
  • The ability to rename gear (this also makes it untradable)[41] (Due 0.75)[42]
  • A different level 10 Potency for staffs[43]
  • Weapons being sharable between different equipment sets[44] (Due 0.76)[45]
  • Improvements to the Light armor type[46] (Due 0.76)[IRC]
  • Increased returns of non-binding materials from salvaging forged equipment (maybe)[47]
  • Improvements to the Cloth armor type[IRC] (Due 0.77)
  • An "Arcane" (may be renamed to "Radiant") prefix for Cloth which adds bonus MDB (maybe) (Preview: [1] [2])[IRC]

Never To Be Added

See also