To Be Added: Difference between revisions
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*More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup> | *More materials as gifts depending on chaos upgrades?<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup> | ||
*A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup> | *A new ability system, including slotable upgrades<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=29703&view=findpost&p=2537979]</sup> | ||
* | *The timeframe for the stocking up on gifts caps at least under 1 week | ||
*Food will be needed to keep monsters participating in battles<sup>[IRC]</sup> ('''Due 0.77+''')<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586363][http://forums.e-hentai.org/index.php?s=&showtopic=128181&view=findpost&p=2612586]</sup> | |||
**Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?) | **Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?) | ||
**Food will have a 10% chance per drop roll | **Food will have a 10% chance per drop roll | ||
**The base drop rate for tier 3 food at IWBTH is 0.45%<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2587712]</sup> | |||
*[[Crystals]] restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?) | |||
**Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015% | **Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015% | ||
*Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup> | *Food and pill drop rates are not affected by any [[drop roll]] modifiers besides the drop rate ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=116382&view=findpost&p=2586015]</sup> | ||
*All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class<sup>[IRC]</sup> (NOT due in 0.76) | *All [[crystal]] upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class<sup>[IRC]</sup> (NOT due in 0.76) | ||
Revision as of 21:20, 18 May 2013
The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.
E-Hentai
- IPv6 support[1]
- Cross-domain/integrated session cookies (Due only after the forum revamp)[IRC]
E-Hentai Forums
- Percentage tracking for the Rename Tracker
- The removal of Karma's contribution to Power (Power will be replaced by a "trust" system)[2] [IRC]
- The karma system will remain as a means to leave messages between users but will have no other uses
- E-mail notifications for replies to subscribed topics[3]
- A complete forum revamp to allow better integration between all of the site's features and the forums[PM][IRC]
E-Hentai Galleries
- Change or removal of the classic E-Hentai Gallery system[4]
- Change or removal of the review system (probably)[5]
- Purge of the Asian Porn category[6]
- Image counts displayed on gallery listings[7]
- Improvements to Gallery Descriptions[8]
- A means to search both by uploader and other factors such as tags simultaneously[9]
- Remove point gain from voting up comments on galleries. [10]
Tagging
- A click-through requirement for tagging for the first time[PM][11]
- Category tags acting more like petitions[12]
- The User Tag History tool being available to all users[13]
- Downvoting using full mod power and not half[PM]
H@H
HentaiVerse
- Major list of changes here. Includes:
- Removal of proficiency damage modifier
- Removal of skill damage bonus for higher than required overcharge
- Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
- Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
- Overcharge will no longer be a percentage, will likely change to a "number of charges" system
Other
- Various fixes for tooltips
- A change to the MoogleMail postage dialogue[16]
- Removal of the 2nd round RiddleMaster for multi-round battle modes[17]
- Fixing dawn EXP not being awarded if a player is in combat when the dawn event is triggered[18]
- Crystals of Quintessence will be removed[IRC]
- Merging AGI into DEX (maybe)[19]
- Lots of changes to the Shrine[IRC]
- Henjutsu level's contribution to Power will be dealt with
Abilities
- Tooltips for abilities outside of battle[20] (Due in 0.77)
- Donators will regain lost mastery points[21]
Monster Lab
- Class-specific changes[22]
- Class-specific penalties and bonuses outside of base stats[23]
- More elemental types for higher-tier skills[24]
- More materials as gifts depending on chaos upgrades?[25]
- A new ability system, including slotable upgrades[26]
- The timeframe for the stocking up on gifts caps at least under 1 week
- Food will be needed to keep monsters participating in battles[IRC] (Due 0.77+)[27][28]
- Each unit of food is worth 2,000 points each are consumed (over the course of 12 hours?)
- Food will have a 10% chance per drop roll
- The base drop rate for tier 3 food at IWBTH is 0.45%[29]
- Crystals restore morale roughly equal to how many are spent; this caps at 12k+ upgrades which are worth 15 days' morale (12,000 morale?)
- Happy Pills raise morale by 6,000 (under 1 weeks' worth), will drop at a base rate of 0.015%
- Food and pill drop rates are not affected by any drop roll modifiers besides the drop rate ones[30]
- All crystal upgrades for monsters will scale so that they may receive +25 in all primary attribute and +50 in elemental resistance upgrades regardless of class[IRC] (NOT due in 0.76)
- This means that the max PL of all classes will be 2160
- Example: A fully upgraded humanoid would have 200 STR, 350 DEX, 280 AGI, 200 END, 280 INT, and 245 WIS (scaled down based on monster stats formulas)
- 12k crystals will be the estimated point for +30 ER and +13 PA
- Custom monsters being able to buff each other[IRC] (Not due for a long time)
Skills
- More Fighting Skills for Staff
Proficiencies
- Rewards for inactive proficiencies (maybe)[31]
- A change to the burden modifier for Heavy armor proficiency[32]
- A new proficiency type for Niten Ichiryu[33]
- Proficiency will provide: Action Speed, lower Spell Costs, Anti-Resist, Resistance, and increased Spell Duration[IRC]
- This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
- For monsters the prof must be double their level; for spells the prof must be double the cap
- This caps at double the level which results in: -25 monster specific mitigation, -50% monster resistance, +25% casting speed, and -25% mana cost
Items
- Changes to the Item panes[34]
- Removal of Scrolls of Warding (or conversion into Scrolls of Protection)[35]
- A Collections item screen[36]
- Including special bonuses for adding figurines to it
- Energy Drinks will be nerfed (and made rarer)[IRC]
- Some improvement on artifacts[IRC] (Due 0.76)
- Artifacts will no longer award AP[IRC]
- Elixirs will be moved off of the item drop rolls and into the shrine's (for artifacts?)[IRC]
- Custom trophies for player-made monsters[37]
- Health potions will be a smaller part of the item drop table[IRC]
Equipment
- More sorting options for the Equipment panes UIs
- Even more Forge features[38]
- Enhancements unique to a leveled up Forge[39]
- Equipment sold or sent through MoogleMail will lose any existing enhancements when this is added
- Enhancements unique to a leveled up Forge[39]
- Some form of accessories[40] that will provide MDB/ADB (possibly other stats as well)[IRC]
- The ability to rename gear (this also makes it untradable)[41]
(Due 0.75)[42] - A different level 10 Potency for staffs[43]
- Weapons being sharable between different equipment sets[44] (Due 0.76)[45]
- Improvements to the Light armor type[46] (Due 0.76)[IRC]
- Increased returns of non-binding materials from salvaging forged equipment (maybe)[47]
- Improvements to the Cloth armor type[IRC] (Due 0.77)
- An "Arcane" (may be renamed to "Radiant") prefix for Cloth which adds bonus MDB (maybe) (Preview: [1] [2])[IRC]
Never To Be Added
- Support for Internet Explorer[48][49][50]
- Almost any change involving Stamina
- Any changes or means to avoid the RiddleMaster or its consequences[51]
- A complete listing of all tagging actions made on the galleries
- Focus tags[52]
- Certain tags
- Searching by date or gallery size[53]
- Searching options involving favorites[54][55]
- SSL for the galleries[56]
- Searching with only negative tags[57]
- 3D or Artist categories[PM]
- Support for uploading .7z files[58]
- Void spells or resistance for players[59]
- Systematized linking of different versions of the same gallery; e.g. different translations (at least in the foreseeable future)[60]
- Removal of the Ring of Blood daily cooldown[61]
- Being able to enter the Item World on equipment that is being actively worn[62]
- Unicode support for the tagging system[PM]