To Be Added: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
Maximum Joe (talk | contribs)
Line 86: Line 86:
*[[Weapons]] being sharable between different equipment sets<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=99974&view=findpost&p=2301697]</sup>
*[[Weapons]] being sharable between different equipment sets<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=99974&view=findpost&p=2301697]</sup>
*Improvements to the Light armor type<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424123]</sup>
*Improvements to the Light armor type<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=108651&view=findpost&p=2424123]</sup>
*More non-binding material returns from forging (maybe)<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=24170&view=findpost&p=2466022]</sup>


==Never To Be Added==
==Never To Be Added==

Revision as of 15:51, 23 February 2013

The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.

E-Hentai

  • IPv6 support[1]

E-Hentai Forums

  • Percentage tracking for the Rename Tracker
  • The removal of Karma and its contribution to Power (to be replaced by a "trust" system)[2]
  • E-mail notifications for replies to subscribed topics[3]

E-Hentai Galleries

Tagging

H@H

HentaiVerse

  • Major list of changes here. Includes:
    • Removal of proficiency damage modifier
    • Removal of skill damage bonus for higher than required overcharge
    • Spells will have a required proficiency and player level. They are granted when players meet both conditions
      • Spells get a reduced cost or reduced casting speed based on how much higher a player's proficiency is vs. the required proficiency
      • Having a proficiency higher than a monster's level will grant a counter-resist bonus for spells targeting it
    • Removal of Curse Weaving
    • Removal of Overcharge Boost
      • Overcharge will no longer be a percentage, will likely change to a "number of charges" system

Other

Monster Lab

  • Class-specific changes[19]
  • More elemental types for higher-tier skills[20]
  • More materials as gifts depending on chaos upgrades?[21]

Training

Skills

Abilities

  • A use for the excess AP[24]
  • An ability tree revamp[25]

Spells

  • Change or removal of the Nerf spell[26]
  • AoE spells will only hit a certain number of targets (a la Domino Strike)[27]

Proficiencies

  • Rewards for inactive proficiencies (maybe)[28]
  • A change to the burden modifier for Heavy armor proficiency[29]
  • A new proficiency type for Niten Ichiryu[30]

Items

Equipment

Never To Be Added

See also