User:Maximum Joe/Suggestions
HentaiVerse Ideas
Items
- Black Lotus - Battle slottable Special Item. Gives 3 charges of Channeling.
Equipment
- Soulfusing something that is already soulfused fully repairs it.
Ability Renames
Alternatives separated by semicolons.
Better/Faster Blind -> Right Between The Eyes; Solar Flare; Cannot Unsee!; Don't Blink; Blink & You're Dead
Better Haste -> Gotta Go Fast; Speed Force; Improved Synapses
Better Arcane Focus -> Arcane Studies; Transcended Mind; Disciplinarian
Better Cure -> What's A Doctor; Cura; Serenity Now!
Better Absorb -> Extra Absorbent; Spongy; Nullify
Better Shadow Veil -> Neener Neener; Can't Touch This; Sneaky; Smokescreen
Staff Damage -> Hit With Stick!; Low-Tech Solution; I Got A Woody
Better Health Pots -> Estus; Hyourougan; Now With Flavor
Better Mana Pots -> Vitamin Water; Minty Fresh; Mana Moonshine
Better Spirit Pots -> Chicken Soup; Robust Aftertaste; Soulful Swig
Better Silence -> Silence Will Fall; Shhhhhhh!; STFU!
Better Regen -> Wellspring; Refresh; Regain
Better Slow -> Not So Fast; Encumber; Gravity Beam
1H Damage -> Hurts So Good; Die By The Sword; Use The Pointy End; Axe To Grind
1H Block -> Sword & Board; Tank & Spank; Cockblock
1H Accuracy -> Small But Efficient; Pummel; Ittouryu
2H Damage -> Demolition Man; Piledriver; Grip & Rip
2H Parry -> Hold The Line; Clang Clang; Nuts to Shields
Heavy HP -> Colossus; Fight Like Big Man; Fortitude
2H Accuracy -> Sweeping Strikes; Cleaver; Need Both Hands
Better/Faster Imperil -> Pandemonium; A Pox On Thee; Panic Power
Better/Faster Weaken -> Enfeeble; Yukkuri Shiteitte ne; Take It Easy
Better Heartseeker -> Tastes Bloody; Aim For The Chest; From Hell's Heart
Better Spark -> In Brightest Day; I Get Knocked Down; Never Surrender; Never Say Die; Show Must Go On
Better MagNet -> Magnetic Personality; Hold Still; Polarized; Gravity Squeeze
Better Protection -> Barrier Boost; Astra; Damage Suppressor
Better Corruption -> Devilish; Bad Influence; Very Naughty
Better Disintegrate -> Ion Crush; Hadron Collider; Atomic Mash
Better Ragnarok -> Extra Doom; DOOOOOOM!; And I Feel Fine
DW Damage -> Double The Fun; Twice As Nice; The Old One-Two; Wu Tang
DW Crit -> Flurrious; Dual Bloodsurge; Couple of Crits
Dual Wield Accuracy -> Nitoryu; Ambidextrous; Juggling; Phantom Limb
Staff Spell Damage -> Spell Conductor; Arcane Control; Magic Wand
Better Smite -> Holy Smackdown; Atonement; You wa Shock!
Better Banish -> Holy Sanction; Evangelical; Excommunication
Better Paradise -> Simply Heavenly; Nirvana; Rapture
Better/Faster Drain -> Bigger Straw; Pipeline; Drinks Are On You
Spells
- Dark Spark - Supportive spell. Same effect as Spark of Life with the addition that triggering it damages all monsters by a set amount of void damage (e.g. player_level * something).
- Changes HP bar to a shade of black rather than silver.
- Costs more MP and has higher requirements than SoL.
- Cannot be IA'd.
- Envision - Supportive spell. Cuts the damage any Magic or Spirit attacks received in half. Lasts 5 turns (duration can be increased with proficiency to a very small extent).
- Amplify - Deprecating spell. Increases the magic damage done AND received by the target by x%. Also increases the target's MP/SP regen rate by x%. Cannot stack with Silenced debuff.
- Berserk - Deprecating spell. Increases the physical damage done AND received by the target by x%. Also increases the target's action speed by x%. Cannot stack with Stunned debuff.
- Chaos Bomb - Deprecating spell. Leaves a bomb inside the target which deals high damage if triggered before the debuff expires.
- Triggering only occurs by hitting the target with 1 of the 6 main magic damage types (chosen at random each time); there is no indication as to which type is the correct one.
- Debuff is consumed upon triggering.
Mega Spells
Single target offensive spells that do heavy damage (much higher than existing tiers). They require Channeling in order to be cast. No cooldowns.
- Kasai - Fire damage.
- Hiya - Cold damage.
- Denki - Elec damage.
- Kaze - Wind damage.
- Seinaru - Holy damage.
- Kurai - Dark damage.
Multi-Types
Offensive spells. Deals either 1 damage type or the other based on whatever the target is weakest against. For AoE forms each monster is handled individually. If a monster has equal resistance to each element then one is chosen at random.
- Frostfire - Cold or Fire
- Thundernado - Wind or Elec.
- Yin-Yang - Holy or Dark.
- Chaos Burst - Deals damage of any (non-Void) damage type based on whatever the target is weakest against.
Skills
- Steal - Attempts to get an item from the target (~25% chance of success). Results are random but based on the target's level and difficulty. Reduces the player's defenses during the turn it is used. Failure makes the target agitated (+25% damage). Skill automatically fails against agitated targets. Cooldown of x turns.
- Tickle - Has a 50% chance to stun the target for x turns. Failure makes the target agitated (+25% damage). Cooldown of x turns.
- Fatality - Strike a target with weapon damage. If a monster dies to this skill the cooldown is immediately reset and the player heals for a percentage of their max HP. Cooldown of x turns.
Gate Dungeon
A new battle mode where monsters have inflated levels and a Gateway appears every x rounds. The round before a Gateway appears will always include a Guardian.
Guardians are fairly resistant to all damage types and never drop any items. This is so that they are not worth farming. Gateways act as monsters with all damage against them rendered to 0; thus they cannot be defeated by normal means. A Gateway can only destroyed by using a Gate Key token. Gateways will always drop a T4-6 drop (scales with how many rounds have been cleared up to a cap of 3 Gateways' worth).
- New Item: Gate Key - Battle slottable token. Instantly kills a Gateway. Consumed upon use.
- New Hath Perk: Gate Crasher - Destroyed Gateways have a small chance to drop a Gate Key.
Terrains
These affect every round of every battle mode besides RoB. They give a bonus to monsters, likely defensive. Each terrain (besides Field) gives the bonus only to the monster class indicated below. Fields appear 50% of the time; all other terrains (the other 50%) have an evenly distributed chance to appear (1/14). The same terrain cannot appear 2 rounds in a row (see new difficulty for the exception).
- Field: None
- Cave: Beasts
- Mountain: Giants
- Campsite: Humanoids
- Lake: Elemental
- Forest: Anthropods
- Jungle: Reptilian
- Spring: Sprites
- Volcanic: Dragonkin
- Cliff: Avion
- Hellhole: Daimons
- Factory: Mechanoids
- Graveyard: Undead
- Sanctuary: Celestial
- Fortress: ALL Classes
- New Hath Perk: Planeswalker - Reduces the bonus monsters receive when not in a Field or Fortress.
- New Hath Perk: Fortitude - Reduces the bonus monsters receive when in a Fortress.
- New Skill: Turf Buster - Single target attack. Does bonus damage to any monster that is benefiting from the current terrain. Bonus applies to any monster when fighting within a Fortress. Cooldown of x turns.
- New Spell: Float - Deprecating spell. Removes target monster's terrain bonus for x turns.
- New Difficulty: Final Pantasy - PFUDOR's penalties + ALL battles occur within a Fortress.
Quests
Players who are at least level 100 may "Pray" to Snowflake at the Shrine once per day in order to receive a quest with a ~50% chance of success. The quest given is randomly chosen as is the prize for completing one. A quest must be completed and "handed in" by returning to the Shrine before the next dawn event or it will be counted as failed.
| Name | Requirements |
|---|---|
| Explore That World | Complete 50 rounds in a single Item World run. The Item World does not have to be cleared. |
| Get That Loot | Get something rare to drop in battle (any token, artifact, figurine, special item, or elixir). |
| Face That Encounter | Complete 8 Random Encounters. (Since this requires 4 hours of real time I don't think it can be higher.) |
| Grind That Fest | Complete 50 rounds in a single GrindFest run. |
| Crush That Gem | Use 10 Powerup Gems. |
| Conquer That Arena | Complete 50 rounds in a single Arena challenge (requires Endgame or higher). The Arena challenge does not have to be cleared (technical exception being Endgame). |
| Kill That Monster | Kill 200 monsters. (Seems about proportional to Endgame which has 234 monsters. IW and GF are more varied.) |
| Verb That Noun | N/A. ("Looks like Snowflake had nothing for you to do today. Try again tomorrow.") |
- New Training: Devotion - Increases the chances of a successful Prayer by 5%. 10 ranks. Fully trained grants 100% chance.
- New Hath Perk: Blasphemy - Allows for a second Prayer once per day. Will replace the existing quest if one is already assigned.
Quest Rewards
| Reward | Chance |
|---|---|
| 500x Crystals | 35% |
| 5x Soul Fragments | 20% |
| 1x Chaos or Blood Token | 20% |
| 1x Precursor Artifact | 10% |
| 1x Quest Trophy (T6) | 4% |
| 1x Scrap | 1% |
| 1x Figurine | 0.1% |
- New Hath Perk: Ya Dun Good - Increases the odds of getting better quest rewards.
Mounts
Mounts are a rare type of armor-like equipment that can be worn in a new "Mount" slot. They can be assigned to an Equipment Set and have condition (or rather the saddle does). As usual a condition below 50% causes the mount's benefits to decrease until repairs are made (probably with leather scraps). They do not have suffixes, Item Worlds, procs, or interaction with infusions/shards.
The stats of a mount are based on its quality. The potential stats are (in order of priority) Alleviation (anti-Burden), Evade, and Physical Mitigation. Mounts always have an elemental prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) with the appropriate specific resistance.
Mounts are not used during all of combat and are instead operated similarly to Spirit Stance. No resource is required to mount up (or to dismount early) other than using a turn to do so. Players only benefit from the mounts stats and Skills when Mounted. Mounting lasts for x turns and has a x turn cooldown.
| Quality | Bonus Stats |
|---|---|
| Mule (Crude) | N/A |
| Foal (Fair) | 1% Haste |
| Horse (Average) | 2% Haste, 1% Resist |
| Purebreed (Superior) | 3% Haste, 2% Resist |
| Warsteed (Exquisite) | 5% Haste, 3% Resist |
| Undead Equine (Magnificent) | 8% Haste, 4% Resist, 1% Damage |
| Pegasus (Legendary) | 11% Haste, 5% Resist, 3% Damage |
| Cyber Stallion (Peerless) | 15% Haste, 6% Resist, 5% Damage |
- New Proficiency: Riding - Increases the effectiveness of your mount's stats. Increased by using a mount in battle.
- New Skill: Trample - Requires 100 Riding proficiency and the player must be Mounted. Damage a single target and has a 50% chance to either stun or blind for 3 turns. x turn cooldown.
- New Hath Perk: My Horse Is Amazing - Get a free turn at the beginning of every battle series (including Random Encounters) as long as you have a mount equipped. Mounting not necessary.
Cards
A rare item known as a "Mystery Card" can be obtained and is a slottable battle item. Like all items it will restock itself mid-battle assuming the player owns enough.
At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.
| Name | Rarity | Effect |
|---|---|---|
| Clubs | Common | Stuns all monsters for x turns. |
| Diamonds | Common | Blinds all monsters for x turns. |
| Hearts | Common | Bleeds all monsters for x turns. |
| Spades | Common | Slows all monsters for x turns. |
| Blank | Uncommon (4% chance) | Confuses all monsters for x turns. (This is meant to be a less desired card). |
| Stars | Uncommon (4% chance) | One of the 4 normal suits chosen at random but with an increased duration. |
| Joker | Rare (1% chance) | Combined effect of all 4 normal suits. Duration of each individual effect is still random. |
| Rules | Ultra-Rare (0.1% chance) | Kills all monsters. |
All of the following require a card to be slotted:
- New Skill: Heart of the Cards - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
- This makes the odds of getting a Rules card in RoB 1 in 2,000; hence the name.
- New Skill: Shuffle - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 round cooldown.
- New Hath Perk: Sleight of Hand - Have a x% chance to draw a card for free.
- New Hath Perk: Gambit - Increases the chances of drawing a card at the beginning the round.
Special Monsters
Note that for these to apply to player-made monsters there needs to be some regulation on their stats to keep things balanced.
| Name | Combat Log | Description | Reward(s) | Level Range |
|---|---|---|---|---|
| Potion Monster | There's a monster holding a potion! |
Can be a replacement to Powerup Gems. |
(See description) | All |
| Mimic Monster | There's a treasure chest... with teeth! |
|
Guaranteed item drop. | All |
| Golden Monster | There's a monster that is golden! |
|
Two drops if killed before it "gets away" but none if it does. | All |
| Draining Monster | There's a monster that devours mana! |
|
Always drops a mana potion. | All |
| Jingling Monster | There's a monster that seems shifty... |
|
Bonus credits. | All |
| Armored Monster | There's a monster that's smart enough to wear some gear. |
|
+10% bonus to equipment drop chance. | All |
| Elderly Monster | There's a poor old monster whose best years are behind him. |
|
N/A | 100- |
| Fanboy Monster | There's a monster that's... fond of you. |
|
N/A | 100- |
| Loud Monster | There's a monster that really needs to be quiet... |
|
N/A | 100+ |
| Void Monster | There's a monster from beyond! |
|
+10% bonus to shard drop chance. | 100+ |
| Bossy Monster | There's a monster leading the others around. |
Basically like Yggdrasil. |
+10% bonus to item drop chance. | 100+ |
| Cornered Monster | There's a monster that shouldn't be left alone! |
|
N/A | 100+ |
| Charging-Up Monster | There's a monster that has a building aura! |
Cannot exceed the action speed cap. |
N/A | 150+ |
| Jumbo Monster | There's a monster that is huge! |
|
Bonus EXP. | 200+ |
| Anti-Magic Monster | There's a monster that seems to hate magic! |
|
High chance for a Mana Powerup Gem | 200+ |
| Anti-Spirit Monster | There's a monster of negative spiritual energy! |
|
High chance for a Spirit Powerup Gem | 200+ |
| Enchanted Monster | There's a monster that has mastered magic! |
|
+10% bonus to scroll drop chance. | 300+ |
| Spiritual Monster | There's a monster that has unbelievable ki! |
|
+10% bonus to infusion drop chance. | 300+ |
| Omega Monster | There's a monster that is master of all things! |
|
100% chance for a drop. | 400+ |
Squads
Groups of monsters; affects all monsters in the round.
| Name | Combat Log | Description | Reward(s) | Level Range |
|---|---|---|---|---|
| Quiz Monsters | Scan the correct monster first and win a prize! |
|
(See description) | All |
| Beat-up Monsters | Some battle-worn monsters appeared, finish them off! |
|
N/A | 100- |
| Mana-Charged Monsters | These monster are all ready to cast their spells! |
|
Bonus chance for each monster to drop a Powerup Gem | 150+ |
| Agitated Monsters | Those monsters were "busy" and they're not happy to see you! |
|
N/A | 200+ |
| Loyal Monsters | These monsters seem really loyal to their leader. |
|
T5 drop | 250+ |
| Jumbo Monsters | You're suddenly feeling very... small... |
|
T6 drop | 300+ |
| Omega Monsters | This may be the end for you... |
|
T7 drop | 350+ |
| Jumbomega Monsters | May Snowflake have mercy on your soul!! |
|
T8 drop | 400+ |
Forum Ideas
- Posters who make more than 20 posts in a day will receive a warning message and be forced through a CAPTCHA for all subsequent posts for that day.
- Allow ALL E-Hentai URLs (ehwiki, g.e-hentai, ehgt, etc.) to be posted by new users (including lurkers).
- A certain number of reports on a post will auto-hide it.
- A ticketing system for de-expunge requests.
Gallery Ideas
- Message icons appearing in the galleries for users with unread PMs. This will encourage those who don't come to the forums to check their messages.
- Add ehwiki.org as an auto-linked domain for gallery comments/description (I don't think it current is).
My Galleries
- Torrent icons included on the My Galleries UI.
- A warning message given when a gallery has 2+ of the same image (exact same hash). Prevents accidental dupe images in the same gallery
- A warning message given when attempting to publish a gallery with less than 8 images.