User:Maximum Joe/Suggestions

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HentaiVerse Ideas

Equipment

Ability Renames

Alternatives separated by semicolons.

Better/Faster Blind -> Right Between The Eyes; Solar Flare; Cannot Unsee!; Don't Blink; Blink & You're Dead

Better Haste -> Gotta Go Fast; Speed Force; Improved Synapses

Better Arcane Focus -> Arcane Studies; Transcended Mind; Disciplinarian

Better Cure -> What's A Doctor; Cura; Serenity Now!

Better Absorb -> Extra Absorbent; Spongy; Nullify

Better Shadow Veil -> Neener Neener; Can't Touch This; Sneaky; Smokescreen

Staff Damage -> Hit With Stick!; Low-Tech Solution; I Got A Woody

Better Health Pots -> Estus; Hyourougan; Now With Flavor

Better Mana Pots -> Vitamin Water; Minty Fresh; Mana Moonshine

Better Spirit Pots -> Chicken Soup; Robust Aftertaste; Soulful Swig

Better Silence -> Silence Will Fall; Shhhhhhh!; STFU!

Better Regen -> Wellspring; Refresh; Regain

Better Slow -> Not So Fast; Encumber; Gravity Beam

1H Damage -> Hurts So Good; Die By The Sword; Use The Pointy End; Axe To Grind

1H Block -> Sword & Board; Tank & Spank; Cockblock

1H Accuracy -> Small But Efficient; Pummel; Ittouryu

2H Damage -> Demolition Man; Piledriver; Grip & Rip

2H Parry -> Hold The Line; Clang Clang; Nuts to Shields

Heavy HP -> Colossus; Fight Like Big Man; Fortitude

2H Accuracy -> Sweeping Strikes; Cleaver; Need Both Hands

Better/Faster Imperil -> Pandemonium; A Pox On Thee; Panic Power

Better/Faster Weaken -> Enfeeble; Yukkuri Shiteitte ne; Take It Easy

Better Heartseeker -> Tastes Bloody; Aim For The Chest; From Hell's Heart

Better Spark -> In Brightest Day; I Get Knocked Down; Never Surrender; Never Say Die; Show Must Go On

Better MagNet -> Magnetic Personality; Hold Still; Polarized; Gravity Squeeze

Better Protection -> Barrier Boost; Astra; Damage Suppressor

Better Corruption -> Devilish; Bad Influence; Very Naughty

Better Disintegrate -> Ion Crush; Hadron Collider; Atomic Mash

Better Ragnarok -> Extra Doom; DOOOOOOM!; And I Feel Fine

DW Damage -> Double The Fun; Twice As Nice; The Old One-Two; Wu Tang

DW Crit -> Flurrious; Dual Bloodsurge; Couple of Crits

Dual Wield Accuracy -> Nitoryu; Ambidextrous; Juggling; Phantom Limb

Staff Spell Damage -> Spell Conductor; Arcane Control; Magic Wand

Better Smite -> Holy Smackdown; Atonement; You wa Shock!

Better Banish -> Holy Sanction; Evangelical; Excommunication

Better Paradise -> Simply Heavenly; Nirvana; Rapture

Better/Faster Drain -> Bigger Straw; Pipeline; Drinks Are On You

Spells

  • Dark Spark - Supportive spell. Same effect as Spark of Life with the addition that triggering it damages all monsters by a set amount of void damage (e.g. player_level * something).
    • Changes HP bar to a shade of black rather than silver.
    • Costs more MP and has higher requirements than SoL.
    • Cannot be IA'd.
  • Envision - Supportive spell. Cuts the damage of the next Magic or Spirit attack received in half. Lasts 5 turns.
  • Amplify - Deprecating spell. Increases the magic damage done AND received by the target by x%. Also increases the target's MP/SP regen rate by x%. Cannot stack with Silenced debuff.
  • Berserk - Deprecating spell. Increases the physical damage done AND received by the target by x%. Also increases the target's action speed by x%. Cannot stack with Stunned debuff.
  • Chaos Bomb - Deprecating spell. Leaves a bomb inside the target which deals high damage if triggered before the debuff expires.
    • Triggering only occurs by hitting the target with 1 of the 6 main magic damage types (chosen at random each time); there is no indication as to which type is the correct one.
    • Debuff is consumed upon triggering.

Mega Spells

Single target offensive spells that do heavy damage (much higher than existing tiers). They require Channeling in order to be cast. No cooldowns.

  • Kasai - Fire damage.
  • Hiya - Cold damage.
  • Denki - Elec damage.
  • Kaze - Wind damage.
  • Seinaru - Holy damage.
  • Kurai - Dark damage.

Multi-Types

Offensive spells. Deals either 1 damage type or the other based on whatever the target is weakest against. For AoE forms each monster is handled individually. If a monster has equal resistance to each element then one is chosen at random.

  • Frostfire - Cold or Fire
  • Thundernado - Wind or Elec.
  • Yin-Yang - Holy or Dark.
  • Chaos Burst - Deals damage of any (non-Void) damage type based on whatever the target is weakest against.

Skills

  • Steal - Attempts to get an item from the target (~25% chance of success). Results are random but based on the target's level and difficulty. Reduces the player's defenses during the turn it is used. Failure makes the target agitated (+25% damage). Skill automatically fails against agitated targets. Cooldown of x turns.
  • Tickle - Has a 50% chance to stun the target for x turns. Failure makes the target agitated (+25% damage). Cooldown of x turns.
  • Fatality - Strike a target with weapon damage. If a monster dies to this skill the cooldown is immediately reset and the player heals for a percentage of their max HP. Cooldown of x turns.

Gate Dungeon

A new battle mode where monsters have inflated levels and a Gateway appears every x rounds. The round before a Gateway appears will always include a Guardian.

Guardians are fairly resistant to all damage types and never drop any items. This is so that they are not worth farming. Gateways act as monsters with all damage against them rendered to 0; thus they cannot be defeated by normal means. A Gateway can only destroyed by using a Gate Key token. Gateways will always drop a T4-6 drop (scales with how many rounds have been cleared up to a cap of 3 Gateways' worth).

  • New Item: Gate Key - Battle slottable token. Instantly kills a Gateway. Consumed upon use.
  • New Hath Perk: Gate Crasher - Destroyed Gateways have a small chance to drop a Gate Key.

Terrains

These affect every round of every battle mode besides RoB. They give a bonus to monsters, likely defensive. Each terrain (besides Field) gives the bonus only to the monster class indicated below. Fields appear 50% of the time; all other terrains (the other 50%) have an evenly distributed chance to appear (1/14). The same terrain cannot appear 2 rounds in a row (see new difficulty for the exception).

  • Field: None
  • Cave: Beasts
  • Mountain: Giants
  • Campsite: Humanoids
  • Lake: Elemental
  • Forest: Anthropods
  • Jungle: Reptilian
  • Spring: Sprites
  • Volcanic: Dragonkin
  • Cliff: Avion
  • Hellhole: Daimons
  • Factory: Mechanoids
  • Graveyard: Undead
  • Sanctuary: Celestial
  • Fortress: ALL Classes


  • New Hath Perk: Planeswalker - Reduces the bonus monsters receive when not in a Field or Fortress.
  • New Hath Perk: Fortitude - Reduces the bonus monsters receive when in a Fortress.
  • New Skill: Turf Buster - Single target attack. Does bonus damage to any monster that is benefiting from the current terrain. Bonus applies to any monster when fighting within a Fortress. Cooldown of x turns.
  • New Spell: Float - Deprecating spell. Removes target monster's terrain bonus for x turns.
  • New Difficulty: Final Pantasy - PFUDOR's penalties + ALL battles occur within a Fortress.

Quests

Players who are at least level 100 may "Pray" to Snowflake at the Shrine once per day in order to receive a quest with a ~50% chance of success. The quest given is randomly chosen as is the prize for completing one. A quest must be completed and "handed in" by returning to the Shrine before the next dawn event or it will be counted as failed.

Name Requirements
Explore That World Complete 50 rounds in a single Item World run. The Item World does not have to be cleared.
Get That Loot Get something rare to drop in battle (any token, artifact, figurine, special item, or elixir).
Face That Encounter Complete 8 Random Encounters. (Since this requires 4 hours of real time I don't think it can be higher.)
Grind That Fest Complete 50 rounds in a single GrindFest run.
Crush That Gem Use 10 Powerup Gems.
Conquer That Arena Complete 50 rounds in a single Arena challenge (requires Endgame or higher). The Arena challenge does not have to be cleared (technical exception being Endgame).
Kill That Monster Kill 200 monsters. (Seems about proportional to Endgame which has 234 monsters. IW and GF are more varied.)
Verb That Noun N/A. ("Looks like Snowflake had nothing for you to do today. Try again tomorrow.")
  • New Training: Devotion - Increases the chances of a successful Prayer by 5%. 10 ranks. Fully trained grants 100% chance.
  • New Hath Perk: Blasphemy - Allows for a second Prayer once per day. Will replace the existing quest if one is already assigned.

Quest Rewards

Reward Chance
500x Crystals 35%
5x Soul Fragments 20%
1x Chaos or Blood Token 20%
1x Precursor Artifact 10%
1x Quest Trophy (T6) 4%
1x Scrap 1%
1x Figurine 0.1%
  • New Hath Perk: Ya Dun Good - Increases the odds of getting better quest rewards.

Mounts

Mounts are a rare type of armor-like equipment that can be worn in a new "Mount" slot. They can be assigned to an Equipment Set and have condition (or rather the saddle does). As usual a condition below 50% causes the mount's benefits to decrease until repairs are made (probably with leather scraps). They do not have suffixes, Item Worlds, procs, or interaction with infusions/shards.

The stats of a mount are based on its quality. The potential stats are (in order of priority) Alleviation (anti-Burden), Evade, and Physical Mitigation. Mounts always have an elemental prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) with the appropriate specific resistance.

Mounts are not used during all of combat and are instead operated similarly to Spirit Stance. No resource is required to mount up (or to dismount early) other than using a turn to do so. Players only benefit from the mounts stats and Skills when Mounted. Mounting lasts for x turns and has a x turn cooldown.

Quality Bonus Stats
Mule (Crude) N/A
Foal (Fair) 1% Haste
Horse (Average) 2% Haste, 1% Resist
Purebreed (Superior) 3% Haste, 2% Resist
Warsteed (Exquisite) 5% Haste, 3% Resist
Undead Equine (Magnificent) 8% Haste, 4% Resist, 1% Damage
Pegasus (Legendary) 11% Haste, 5% Resist, 3% Damage
Cyber Stallion (Peerless) 15% Haste, 6% Resist, 5% Damage
  • New Proficiency: Riding - Increases the effectiveness of your mount's stats. Increased by using a mount in battle.
  • New Skill: Trample - Requires 100 Riding proficiency and the player must be Mounted. Damage a single target and has a 50% chance to either stun or blind for 3 turns. x turn cooldown.
  • New Hath Perk: My Horse Is Amazing - Get a free turn at the beginning of every battle series (including Random Encounters) as long as you have a mount equipped. Mounting not necessary.

Cards

A rare item known as a "Mystery Card" can be obtained and is a slottable battle item. Like all items it will restock itself mid-battle assuming the player owns enough.

At the beginning of each round after the first there is a ~5% chance that the player will successfully "Draw" a card. This reveals the card's name and allows the player to actually use the card (auto-assigned to a special "C" battle slot). Effectively only 1 card may be used per round and frequent card usage is impossible. Any drawn but unused card is not consumed. The duration of a card's effects range between 3-5 turns.

Name Rarity Effect
Clubs Common Stuns all monsters for x turns.
Diamonds Common Blinds all monsters for x turns.
Hearts Common Bleeds all monsters for x turns.
Spades Common Slows all monsters for x turns.
Blank Uncommon (4% chance) Confuses all monsters for x turns. (This is meant to be a less desired card).
Stars Uncommon (4% chance) One of the 4 normal suits chosen at random but with an increased duration.
Joker Rare (1% chance) Combined effect of all 4 normal suits. Duration of each individual effect is still random.
Rules Ultra-Rare (0.1% chance) Kills all monsters.

All of the following require a card to be slotted:

  • New Skill: Heart of the Cards - Requires having no drawn card. The player attempts to draw a card with a 50% chance for success. Can only be used once per battle series.
    • This makes the odds of getting a Rules card in RoB 1 in 2,000; hence the name.
  • New Skill: Shuffle - Requires having a drawn card. Will sacrifice the current card for another one which is then instantly used but has double the effect duration. 10 round cooldown.
  • New Hath Perk: Sleight of Hand - Have a x% chance to draw a card for free.
  • New Hath Perk: Gambit - Increases the chances of drawing a card at the beginning the round.

Special Monsters

Note that for these to apply to player-made monsters there needs to be some regulation on their stats to keep things balanced.

Name Combat Log Description Reward(s) Level Range
Potion Monster There's a monster holding a potion!
  • Upon its death the player receives a moderate restoration of SP/MP/HP (or a small amount of each).

Can be a replacement to Powerup Gems.

(See description) All
Mimic Monster There's a treasure chest... with teeth!
  • Has ~10 HP (varies by difficulty and level) but ALL instances of damage against it are rendered to 1 HP each.
Guaranteed item drop. All
Golden Monster There's a monster that is golden!
  • Immune to all debuffs.
  • At 100% mana it casts "Got Away" (no actual effect since monsters cannot flee).
Two drops if killed before it "gets away" but none if it does. All
Draining Monster There's a monster that devours mana!
  • Steals a little bit of the player's mana each time its attacks connect.
Always drops a mana potion. All
Jingling Monster There's a monster that seems shifty...
  • Has Shadow Veil buff.
Bonus credits. All
Armored Monster There's a monster that's smart enough to wear some gear.
  • Has Protection buff.
+10% bonus to equipment drop chance. All
Elderly Monster There's a poor old monster whose best years are behind him.
  • Has permanent Blind debuff.
N/A 100-
Fanboy Monster There's a monster that's... fond of you.
  • Has permanently Stunned debuff.
N/A 100-
Loud Monster There's a monster that really needs to be quiet...
  • Immune to Silence.
  • All other monsters are "agitated" (+25% damage).
    • Maybe remove the agitation when it dies?
N/A 100+
Void Monster There's a monster from beyond!
  • All its attacks are of the Void damage type.
+10% bonus to shard drop chance. 100+
Bossy Monster There's a monster leading the others around.
  • All other monsters have a buff as long as the bossy monster lives.

Basically like Yggdrasil.

+10% bonus to item drop chance. 100+
Cornered Monster There's a monster that shouldn't be left alone!
  • If the only one alive in the round it gains several buffs.
N/A 100+
Charging-Up Monster There's a monster that has a building aura!
  • After every player turn it gains a stacking Haste buff.

Cannot exceed the action speed cap.

N/A 150+
Jumbo Monster There's a monster that is huge!
  • Immune to all non-damaging debuffs.
  • Its magic/spirit attacks are "mega attacks" that are unavoidable (cannot be blocked / parried / evaded / resisted).
Bonus EXP. 200+
Anti-Magic Monster There's a monster that seems to hate magic!
  • Casts "mana burn" spells that destroy a portion of the player's mana on top of doing damage.
    • Alternatively these spells could just damage player's MP instead of HP.
High chance for a Mana Powerup Gem 200+
Anti-Spirit Monster There's a monster of negative spiritual energy!
  • Casts "spirit burn" spells that destroy a portion of the player's spirit on top of doing damage.
    • Alternatively these spells could just damage player's sP instead of HP.
High chance for a Spirit Powerup Gem 200+
Enchanted Monster There's a monster that has mastered magic!
  • Immune to Silence.
  • Its magic attacks cost only 1 MP.
+10% bonus to scroll drop chance. 300+
Spiritual Monster There's a monster that has unbelievable ki!
  • Immune to Silence.
  • Its spirit attacks cost only 1 SP.
+10% bonus to infusion drop chance. 300+
Omega Monster There's a monster that is master of all things!
  • Immune to all non-damaging debuffs.
  • Its magic and spirit attacks cost only 1 MP/SP respectively.
100% chance for a drop. 400+

Squads

Groups of monsters; affects all monsters in the round.

Name Combat Log Description Reward(s) Level Range
Quiz Monsters Scan the correct monster first and win a prize!
  • A question is asked via the Combat Log.
  • The round's monsters have names that serve as possible answers to the question.
    • Alternatively the potential answers can also be listed as 'A' through 'J' in the combat log.
  • Scanning the correct one before scanning any others results in a bonus of some kind (e.g. drop / stamina / buff).
(See description) All
Beat-up Monsters Some battle-worn monsters appeared, finish them off!
  • All monsters spawn at 40%-70% health.
    • Alternatively they can all start with a bleed or Weaken debuff.
N/A 100-
Mana-Charged Monsters These monster are all ready to cast their spells!
  • All monsters spawn with 100% mana.
Bonus chance for each monster to drop a Powerup Gem 150+
Agitated Monsters Those monsters were "busy" and they're not happy to see you!
  • All monsters are "agitated" (+25% damage) but are all also Slowed and Confused for ~5 turns.
N/A 200+
Loyal Monsters These monsters seem really loyal to their leader.
  • Contains 1 "Bossy" Monster and the remaining monsters provide it with a damage reduction buff.
    • The Bossy one essentially cannot be killed until every other monster has died.
T5 drop 250+
Jumbo Monsters You're suddenly feeling very... small...
  • All monsters are Jumbo Monsters.
T6 drop 300+
Omega Monsters This may be the end for you...
  • All monsters are Omega Monsters.
T7 drop 350+
Jumbomega Monsters May Snowflake have mercy on your soul!!
  • All monsters are Jumbo AND Omega Monsters (simultaneously).
T8 drop 400+

Forum Ideas

  • Posters who make more than 10 posts in a day will receive a warning message and be forced through a CAPTCHA for all subsequent posts for that day.
  • Allow ALL E-Hentai URLs (ehwiki, g.e-hentai, ehgt, etc.) to be posted by new users (including lurkers).
  • A certain number of reports on a post will auto-hide it.

Gallery Ideas

  • Message icons appearing in the galleries for users with unread PMs. This will encourage those who don't come to the forums to check their messages.
  • Add ehwiki.org as an auto-linked domain for gallery comments/description (I don't think it current is).

My Galleries

  • Torrent icons included on the My Galleries UI.
  • A warning message given when a gallery has 2+ of the same image (exact same hash). Prevents accidental dupe images in the same gallery
  • A warning message given when attempting to publish a gallery with less than 8 images.