Missing Data: Difference between revisions

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Gallery Points: not a shot anyone will ever know
Maximum Joe (talk | contribs)
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===[[Items]]===
===[[Items]]===
*The effects of Flower Vase in quantifiable terms (besides damage).
*The effects of Flower Vase in quantifiable terms (besides damage).
*How much [[crystals]] restore [[morale]].


====[[Trophies]] & [[Artifacts]]====
====[[Trophies]] & [[Artifacts]]====
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*How much equipment [[quality]] affects IW difficulty in quantifiable terms. (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
*How much equipment [[quality]] affects IW difficulty in quantifiable terms. (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
*How much quality affects IW's EXP gains (relatively speaking).
*How much quality affects IW's EXP gains (relatively speaking).
*The formula for the number of rounds an equipment's [[Item World]] will have.


===[[Spells]]===
===[[Spells]]===
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===[[Equipment]]===
===[[Equipment]]===
*The costs of upgrading at the [[The Forge]]. (Seem to be wonky)
*The costs of upgrading at the [[The Forge]]. (Seem to be wonky)
*The success chances of salvaging between "Fine" and "Superior".
*The salvaging success chances between "Fine" and "Superior".
*The formula for the number of rounds an equipment's [[Item World]] will have.
*Almost everything to do with PAB rolls.
*Almost everything to do with PAB rolls.
*The [[quality]] under which level 0 PXPs 263 & 336 fall.
*The highest possible level 0 PXP for a legendary.


====[[Equipment Ranges]]====
====[[Equipment Ranges]]====


===[[Loot Drop Rolls]]===
===[[Loot Drop Rolls]]===
*[[Items#Collectables|Collectable]] drop rate.
*[[Collectable]] drop rate.
*Happy Pill drop rate.
*Happy Pill drop rate.
*[[Token]] drop rate for clearing lower [[arena]] challenges.
*How much Tokenizer [[Hath Perks]] increase the chance for Chaos tokens as opposed to Blood.
*[[Credit]] drop rate.


===[[Monster Lab]]===
===[[Monster Lab]]===
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**How much [[training]] reduces it.
**How much [[training]] reduces it.
*The distribution rates for each type of [[Materials|gift]]. (e.g. "''Bindings average 10% of all gifts received''").
*The distribution rates for each type of [[Materials|gift]]. (e.g. "''Bindings average 10% of all gifts received''").
*How much [[crystals]] restore [[morale]].
*Power Level's effects on the grade of gifts.
===[[Skills]]===
*Damage multipliers for all offensive skills.
*If Focus still affects resist chance.
*The maximum adjacent targets for Frenzied Blows. (Current estimate is 5)


===Other===
===Other===
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*The base [[proficiency]] gain rate.
*The base [[proficiency]] gain rate.
*The EXP bonus of [[Random Encounter]]s. (Current estimate is 5x)
*The EXP bonus of [[Random Encounter]]s. (Current estimate is 5x)
*Damage multipliers for [[skill]]s.
*How much each level increases a monster's [[EXP]].
*How much each level increases a monster's [[EXP]].
*Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
*Monster class' effect on credit drops (assumed to be a multiplier on the base amount).

Revision as of 14:11, 12 July 2013

The following data is missing from this wiki.

HentaiVerse

Items

  • The effects of Flower Vase in quantifiable terms (besides damage).

Trophies & Artifacts

  • The Loot Quality and Tier Bonuses for most trophies.
  • The 2011 Easter Eggs descriptions (if any).

Item World

  • How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")
  • How much quality affects IW's EXP gains (relatively speaking).
  • The formula for the number of rounds an equipment's Item World will have.

Spells

Equipment

  • The costs of upgrading at the The Forge. (Seem to be wonky)
  • The salvaging success chances between "Fine" and "Superior".
  • Almost everything to do with PAB rolls.
  • The quality under which level 0 PXPs 263 & 336 fall.
  • The highest possible level 0 PXP for a legendary.

Equipment Ranges

Loot Drop Rolls

  • Collectable drop rate.
  • Happy Pill drop rate.
  • Token drop rate for clearing lower arena challenges.
  • How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.
  • Credit drop rate.

Monster Lab

  • Base morale drain rate.
    • How much training and chaos upgrades reduce it.
  • Base hunger rate.
  • The distribution rates for each type of gift. (e.g. "Bindings average 10% of all gifts received").
  • How much crystals restore morale.
  • Power Level's effects on the grade of gifts.

Skills

  • Damage multipliers for all offensive skills.
  • If Focus still affects resist chance.
  • The maximum adjacent targets for Frenzied Blows. (Current estimate is 5)

Other

Gallery Points

  • If Cosplay galleries receive 50% less GP.

Other

  • The formula for Power -> Mod Power.
  • How much posting on the forums affects power as of patch 0.6.8.
  • How much of an EXP boost each forum post grants as of patch 0.6.8.
  • What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
  • How the EHTracker calculates points.

See also