Missing Data: Difference between revisions

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The following data is missing from [[EHWiki|this wiki]].
The following data is missing from [[EHWiki|this wiki]].
==[[Galleries]]==
*[[Artist Recommendations]]


==[[HentaiVerse]]==
==[[HentaiVerse]]==
===[[Items]]===
===[[Items]]===
*The effects of Flower Vase in quantifiable terms (besides damage).
*The effects of Flower Vase on hit/crit chance and evade/resist.
*[[Items#Battle_Powerups|Powerup Gems]] drop rate. (Old data was 5%)
*The distribution rate between the 2 [[tokens]].


====[[Trophies]] & [[Artifacts]]====
====[[Trophies]] & [[Artifacts]]====
*The Loot Quality Bonuses for dropped trophies (besides Noodly Appendage).
*The [[difficulties]] / [[arena]] challenge combinations needed for some trophy tiers upon clearing.
*The distribution of artifact rewards (taking into account AP and stats slow down).
*The 2011 Easter Eggs descriptions (if any).


===[[Item World]]===
===[[Item World]]===
*How much equipment [[quality]] affects IW difficulty in quantifiable terms. (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
*How much equipment [[quality]] affects IW difficulty in quantifiable terms. (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
*How much quality affects IW's EXP gains (relatively speaking).


===[[Spells]]===
===[[Equipment]]===
*[[Spell Damage]] formula (full).
*Almost everything to do with PAB rolls.
*The formula for determining [[Fighting_Styles#Any|Channeling]] chance.
*Locking changes / storage (HV 0.85).


====[[Spells#Status_Effects|Elemental Status Effects]]====
====[[Equipment Ranges]]====
*The formula for elemental explosion damage.
*By how much the ones that reduce stats do so and if these stack with similar effects. (Assumed to all be 10% and yes)
*The proc chance via Spike spells.
*Imperil's defense reductions (Magical / Physical and Elemental).


===[[Equipment]]===
===[[Loot Drop Rolls]]===
*The costs of upgrading at the [[The Forge]]. (Seem to be wonky)
*[[Collectable]] drop rate.
*The base [[credit]] value [[Equipment]] at the [[Bazaar]]. (Being researched ATM)
*Happy Pill drop rate.
*The rank names for [[The Forge]] past level 30.
*[[Token]] drop rate for clearing lower [[arena]] challenges.
*The success chances of salvaging between "Fine" and "Superior".
*How much Tokenizer [[Hath Perks]] increase the chance for Chaos tokens as opposed to Blood.


====[[Equipment Numbers]]====
===[[Monster Lab]]===
*[[Monster_Lab#Monster_PL_vs._Player_Level|Player level vs. power level]].
*How much [[training]] reduces [[morale]] drain rate. (''5%''?)
*How much [[training]] reduces [[hunger]] rate. (''5%''?)
*How much [[crystals]] restore [[morale]]. (''-0.0003x^2 + 2.6805x + 554.01?'')
*Power Level's effects on the chance for bindings as [[Materials|gifts]].
*When High-Grade materials become gifts (''499 or 500?'') and when Low-Grades stop. (''749 or 750?'')


===[[Loot Drop Rolls]]===
===[[Skills]]===
*Percentage chances need confirmation.
*Damage multipliers for all offensive skills.
*[[Items#Collectables|Collectable]] drop rate.
*If Focus still affects resist chance.


===Other===
===Other===
*The [[Action_Speed#Base_Action_Speeds|base action speeds]] for most things.
*The [[Action_Speed#Base_Action_Speeds|base action speeds]] for some things.
*[[Training#Loot_Factors|Loot Quality Bonuses]] need confirmation.
*The base [[proficiency]] gain rate.
*The base [[proficiency]] gain rate.
*The distribution rates for each type of [[Materials|gift]]. (e.g. "''Bindings average 10% of all gifts received''")
*How much each monster [[level]] increases the [[EXP]] received for killing it.
*The EXP bonus of [[Random Encounter]]s. (Current estimate is 5x)
*Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
*FUS RO DAH's damage [[skill]] multiplier.
 
==[[Gallery Points]]==
*The GP formulas for the [[EHTracker]].
*If [[expunged]] galleries still award GP.
*If [[Gallery_Categories#Cosplay|Cosplay]] galleries receive 50% less GP.


==Other==
==Other==
*The new [[H@H]] client requirements.
*What is the correlation factor for gallery [[comment]] voting (the limit on how many times you can vote on a particular user's comments).
*The formula for [[Power]] -> [[Mod Power]].
*How the [[EHTracker]] calculates points.
*[[Karma#Karma_Level_Prerequisites_.26_Karma_Titles|Minimum karma requirements for later levels]]
*How long karma exhaustion lasts.
*How much posting on the [[forums]] affects [[power]] as of patch 0.6.8.
*How much of an EXP boost each [[forum]] post grants as of patch 0.6.8.


==See also==
==See also==
*[[To Be Added]]
*[[To Be Added]]
*[https://forums.e-hentai.org/index.php?showtopic=47834 Missing Wiki Data Forum Thread] - Post missing data here


[[Category:HentaiVerse]] [[Category:EHwiki]]
[[Category:HentaiVerse]] [[Category:EHwiki]]

Latest revision as of 13:59, 28 March 2018

The following data is missing from this wiki.

Galleries

HentaiVerse

Items

  • The effects of Flower Vase on hit/crit chance and evade/resist.

Trophies & Artifacts

  • The difficulties / arena challenge combinations needed for some trophy tiers upon clearing.

Item World

  • How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")

Equipment

  • Almost everything to do with PAB rolls.
  • Locking changes / storage (HV 0.85).

Equipment Ranges

Loot Drop Rolls

  • Collectable drop rate.
  • Happy Pill drop rate.
  • Token drop rate for clearing lower arena challenges.
  • How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.

Monster Lab

Skills

  • Damage multipliers for all offensive skills.
  • If Focus still affects resist chance.

Other

  • The base action speeds for some things.
  • The base proficiency gain rate.
  • How much each monster level increases the EXP received for killing it.
  • Monster class' effect on credit drops (assumed to be a multiplier on the base amount).

Other

  • What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
  • How the EHTracker calculates points.

See also