Missing Data: Difference between revisions

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Update to 0.6.5
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The following data is missing from [[EHWiki|this wiki]].
The following data is missing from [[EHWiki|this wiki]].
==[[Galleries]]==
*[[Artist Recommendations]]


==[[HentaiVerse]]==
==[[HentaiVerse]]==
===[[Items]]===
===[[Items]]===
* What are the effects of Bubble-Gum and Flower Vase in quantifiable terms?
*The effects of Flower Vase on hit/crit chance and evade/resist.
* What is the chance to get a token drop outside of [[Arena]] clears?
* What is the chance to get a token drop from [[Arena]] clears?
* What is the duration of Scroll of Life?


====[[Trophies]] & [[Artifacts]]====
====[[Trophies]] & [[Artifacts]]====
* What are the Loot Quality Bonuses for dropped trophies? (besides Noodly Appendage)
*The [[difficulties]] / [[arena]] challenge combinations needed for some trophy tiers upon clearing.
* What is the distribution of artifact rewards? (I know AP slows down, so just general ranges)
* What is the drop rate for [[Collectibles]]? Is it a percentage of artifacts?


===[[Item World]]===
===[[Item World]]===
* How much does equipment [[quality]] affect IW difficulty in quantifiable terms? (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
*How much equipment [[quality]] affects IW difficulty in quantifiable terms. (e.g. "''Superior monsters average 10% more attack power than those of Fine.''")
* How much does quality affect IW's EXP gains? (Relatively speaking)
* What is the number of equipment levels gained in the Item World for different difficulty settings?


===[[Spells]]===
===[[Equipment]]===
*Spell damage formula
*Almost everything to do with PAB rolls.
* How much does Poison reduce a monsters evade chance? Does this stack with Nerf? (currently assumed to be 5%)
*Locking changes / storage (HV 0.85).
* What is the formula for determining [[Fighting_Styles#Any|Channeling]] chance?
* How much mana does Ether Theft give?
* How does Mana Conservation bonus work?


====[[Spells#Status_Effects|Elemental Status Effects]]====
====[[Equipment Ranges]]====
* By how much do the "reduce resistance" ones do so? (I'm guessing 50 or 75)
* What is the formula for elemental explosion damage?
* By how much do the ones that reduce stats do so? Do these stack with similar effects?
* What is the proc chance via spike spells' damage reflections?


===[[Skills#Fighting_Skills|Skills]]===
===[[Loot Drop Rolls]]===
* What does Frenzied Blows do?
*[[Collectable]] drop rate.
* How does Backstab's poison work?
*Happy Pill drop rate.
* After using a lower tier skill, how long does it allow for the use of the next tier?
*[[Token]] drop rate for clearing lower [[arena]] challenges.
*How much Tokenizer [[Hath Perks]] increase the chance for Chaos tokens as opposed to Blood.


===[[Equipment]]===
===[[Monster Lab]]===
====[[Equipment Numbers]]====
*[[Monster_Lab#Monster_PL_vs._Player_Level|Player level vs. power level]].
*How much [[training]] reduces [[morale]] drain rate. (''5%''?)
*How much [[training]] reduces [[hunger]] rate. (''5%''?)
*How much [[crystals]] restore [[morale]]. (''-0.0003x^2 + 2.6805x + 554.01?'')
*Power Level's effects on the chance for bindings as [[Materials|gifts]].
*When High-Grade materials become gifts (''499 or 500?'') and when Low-Grades stop. (''749 or 750?'')


===[[Loot Drop Rolls]]===
===[[Skills]]===
*Percentage chances need confirmation.
*Damage multipliers for all offensive skills.
*[[Items#Collectibles|Collectible]] drop rate.
*If Focus still affects resist chance.
*[[Items#Tokens|Token]] drop rates (both in and out of the [[Arena]]).


===Other===
===Other===
* On average, how often does the [[RiddleMaster]] appear?
*The [[Action_Speed#Base_Action_Speeds|base action speeds]] for some things.
* What are the [[Action_Speed#Base_Action_Speeds|base action speeds]] for most things?
*The base [[proficiency]] gain rate.
* Did Dovahkiin's [[title]] bonus change at all in patch 0.6.4?
*How much each monster [[level]] increases the [[EXP]] received for killing it.
* [[Training#Loot_Factors|Loot Quality Bonuses]]
*Monster class' effect on credit drops (assumed to be a multiplier on the base amount).
* [[Equipment]] [[credit]] value at the [[Bazaar]]
* [[Overcharge]] gained per melee hit
* Base [[proficiency]] gain rate
* Cost of upgrading at the [[The Forge]]


==[[Gallery Points]]==
==Other==
*What are the GP formulas for the [[EHTracker]]?
*What is the correlation factor for gallery [[comment]] voting (the limit on how many times you can vote on a particular user's comments).
*Does the [[Auras#Catgirl|Catgirl aura]] give a 90% Gallery Archiver Discount?
*How the [[EHTracker]] calculates points.
*Do [[expunged]] galleries still award GP?
*Do [[Gallery_Categories#Cosplay|Cosplay]] galleries receive 50% less GP?


==Other==
==See also==
*What are the new [[H@H]] client requirements?
*[[To Be Added]]
*What is the formula for [[Power]] -> [[Mod Power]]?
*[https://forums.e-hentai.org/index.php?showtopic=47834 Missing Wiki Data Forum Thread] - Post missing data here
*[[Karma#Karma_Level_Prerequisites_.26_Karma_Titles|Minimum karma requirements for later levels]]
*How long does karma exhaustion last?


[[Category:HentaiVerse]] [[Category:EHwiki]]
[[Category:HentaiVerse]] [[Category:EHwiki]]

Latest revision as of 13:59, 28 March 2018

The following data is missing from this wiki.

Galleries

HentaiVerse

Items

  • The effects of Flower Vase on hit/crit chance and evade/resist.

Trophies & Artifacts

  • The difficulties / arena challenge combinations needed for some trophy tiers upon clearing.

Item World

  • How much equipment quality affects IW difficulty in quantifiable terms. (e.g. "Superior monsters average 10% more attack power than those of Fine.")

Equipment

  • Almost everything to do with PAB rolls.
  • Locking changes / storage (HV 0.85).

Equipment Ranges

Loot Drop Rolls

  • Collectable drop rate.
  • Happy Pill drop rate.
  • Token drop rate for clearing lower arena challenges.
  • How much Tokenizer Hath Perks increase the chance for Chaos tokens as opposed to Blood.

Monster Lab

Skills

  • Damage multipliers for all offensive skills.
  • If Focus still affects resist chance.

Other

  • The base action speeds for some things.
  • The base proficiency gain rate.
  • How much each monster level increases the EXP received for killing it.
  • Monster class' effect on credit drops (assumed to be a multiplier on the base amount).

Other

  • What is the correlation factor for gallery comment voting (the limit on how many times you can vote on a particular user's comments).
  • How the EHTracker calculates points.

See also