User:F4tal: Difference between revisions

From EHWiki
Jump to navigationJump to search
F4tal (talk | contribs)
No edit summary
F4tal (talk | contribs)
Draft for Action Speed
Line 3: Line 3:
Currently I am working on:
Currently I am working on:
==Rebuilding [[Acronyms]] page==
==Rebuilding [[Acronyms]] page==
This is my draft as for '''13.07.2016 21:49(GMT+3)'''.
Done ^__^
 
The following are acronyms/shorthands often used to refer to various aspects within E-Hentai.
 
''Advice'': Use {{Keypress|Ctrl}} + {{Keypress|F}} to find some specific acronym quickly
 
{|class="wikitable"
 
|-
|10B || [https://forums.e-hentai.org/index.php?showuser=6 Tenboro]
|-
|1H || [[Weapons#One-Handed_Weapons_.281H.29|One-Handed Weapon]] <br> [[Fighting_Styles#One-Handed| One-Handed Fighting Style]]
|-
|2H || [[Weapons#Two-Handed_Weapons_.282H.29|Two-Handed Weapon]] <br> [[Fighting_Styles#Two-Handed| Two-Handed Fighting Style]]
 
|-
|AAB || Attack Accuracy Bonus
|-
|AB || [[Training|Ability Boost]] Training
|-
|ADB || Attack Damage Bonus
|-
|AF ||  [[Spells#Supportive_Magic|Arcane Focus]] Spell
|-
|AGI || [[Character_Stats#Primary_Attributes|Agility]] Primary Attribute Bonus (PAB)
|-
|AL || [[Training|Adept Learner]] Training
|-
|AoE || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Area of Effect]
|-
|AP || [[Abilities#Ability_Points|Ability Point]](s)
|-
|Arch || [[Item_World#Potencies|Archmage]] Potency
|-
|AS || [[Action Speed]]
 
|-
|B / Bur || [[Burden]]
|-
|BC || [[Equipment_Suffixes|of Battlecaster]] Suffix
|-
|BoD || [[The_Forge#Bindings|Binding of Destruction]]
|-
|BoP || [[The_Forge#Bindings|Binding of Protection]]
|-
|BoS || [[The_Forge#Bindings|Binding of Slaughter]]
|-
|But || [[Item_World#Potencies|Butcher]] Potency
|-
|BW || [[Equipment_Procs|Bleeding Wound]] Proc
 
|-
|C || [[Credit]](s)
|-
|Cap || [[Item_World#Potencies|Capacitor]] Potency
|-
|CM || [[Fighting_Styles#Staff|Coalesced Mana]] Proc
|-
|CoD || [[MoogleMail|Cash on Delivery]]
|-
|CR || [[The_Forge#Rares|Crystallized Phazon]] Rare Material
 
|-
|DEX || [[Character_Stats#Primary_Attributes|Dexterity]] Primary Attribute Bonus (PAB)
|-
|DMM || [[The_Forge#Rares|Defense Matrix Modulator]] Rare Material
|-
|DNP || Do Not Post
|-
|DOT || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Damage Over Time]
|-
|DW || [[Fighting_Styles#Dual_Wielding|Dual-Wielding Fighting Style]]
|-
|DwD || [[Arena#Arena_Challenges|A Dance With Dragons]] Arena <br> [[Bestiary#A Dance With Dragons|A Dance With Dragons]] Ultimate-class Enemies
|-
|DX || De-[[Expunged]]
 
|-
|Eco || [[Item_World#Potencies|Economizer]] Potency
|-
|ED || [[Items#Other_Restoratives|Energy Drink]] <br> Effective Damage <br> [[Arena#Arena_Challenges|Eternal Darkness]] Arena
|-
|EDB || Elemental Damage Bonus
|-
|EH / E-H || [[E-Hentai]]
|-
|EHG || [[E-Hentai Galleries]]
|-
|EHP || [[Character_Stats#Points|Effective Health Point]](s)
|-
|EHT || [[EHTracker]]
|-
|Ele || [[Equipment_Prefixes#Elemental|Elemental-type]] Prefixes
|-
|Emax / Exmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Exquisite]] [[Equipment]]
|-
|END || [[Character_Stats#Primary_Attributes|Endurance]] Primary Attribute Bonus (PAB)
|-
|EoD || [[Arena#Arena_Challenges|End of Days]] Arena <br>[[Arena#Arena_Challenges|Eve of Death]] Arena
|-
|ET || [[Fighting_Styles#Staff|Ether Tap]]] Proc
|-
|Eth || [[Equipment_Prefixes#Ethereal|Ethereal]] Prefix
|-
|EW || [[Equipment Suffixes|of Earth-Walker]] Suffix
|-
|EXP || [[Experience Point]](s)
|-
|Exq || [[Quality|Exquisite]] Quality
 
|-
|Fat || [[Item_World#Potencies|Fatality]] Potency
|-
|FB || [[Skills#Fighting_Skills|Frenzied Blows]] Skill
|-
|FoS || [[Hath Perks|Follower of Snowflake]] Perk
|-
|FRD || [[Skills#Special_Skills|FUS RO DAH]] Skill
|-
|FSM || [[Bestiary#Gods|Flying Spaghetti Monster]] God-class Enemy
 
|-
|GF || [[Grindfest]]
|-
|GLT || [[The Lottery#Golden Lottery Ticket|Golden Lottery Ticket]]
|-
|GP || [[Gallery Point]](s)
|-
|GSC || [[Stars#Gold|Gold Star Club]]
 
|-
|H || [[Hath]](s)
|-
|H@H || [[Hentai@Home]]
|-
|Hellfest|| [[Grindfest]] on [[difficulty|Hell]] Difficulty
|-
|HG || [[Material|High-Grade]] Material(s)
|-
|HGC || [[The_Forge#Materials|High-grade Cloth]] Material
|-
|HGL || [[The_Forge#Materials|High-grade Leather]] Material
|-
|HGM || [[The_Forge#Materials|High-grade Metal]] Material
|-
|HGW || [[The_Forge#Materials|High-grade Wood]] Material
|-
|HP || [[Character_Stats#Points|Health Point]](s)
|-
|HS || [[Spells#Supportive_Magic|Heartseeker]] Spell
|-
|HV / Hverse|| [[HentaiVerse]]
 
|-
|I / Int || [[Interference]]
|-
|IA || [[Innate Arcana]] Perk
|-
|INT || [[Character_Stats#Primary_Attributes|Intelligence]] Primary Attribute Bonus (PAB)
|-
|IPU || [[Bestiary#Gods|Invisible Pink Unicorn]] God-class Enemy
|-
|ISB || [[Bazaar#Item_Shop_Bots|Item Shop Bot]]
|-
|IW || [[Item World]]
|-
|IWBTH || [[Difficulty|I Wanna Be The Hentai]] Difficulty
 
|-
|Jug || [[Item_World#Potencies|Juggernaut]] Potency
 
|-
|LE || [[Items#Other_Restoratives|Last Elixir]]
|-
|Leg || [[Quality|Legendary]] Quality
|-
|LG || [[Material|Low-Grade]] Material(s)
|-
|Lmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Legendary]] [[Equipment]]
|-
|LotD || [[Training#Luck_of_the_Draw|Luck of the Draw]] Training
 
|-
|MAB || Magic Accuracy Bonus
|-
|Mag || [[Quality|Magnificent]] Quality
|-
|Mat || [[The_Forge#Materials|Material]](s)
|-
|MDB || Magic Damage Bonus
|-
|Mit || [[Damage|Mitigation]]
|-
|MG || [[Material|Mid-Grade]] Material(s)
|-
|ML || [[Monster Lab]]
|-
|MM || [[MoogleMail]]
|-
|Mmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Magnificent]] [[Equipment]]
|-
|MMI / MMit || [[Damage|Magical Mitigation]]
|-
|MP || [[Character_Stats#Points|Mana Point]](s)
|-
|MPB || Magic [[Proficiency#Magic_Proficiencies|Proficiency]] Bonus
|-
|MPV || [[Multi-Page Viewer]]
 
|-
|NS || [[Namespace]]
 
|-
|OC || [[Overcharge]]
|-
|OFC || [[Skills#Special_Skills|Orbital Friendship Cannon]] Skill
 
|-
|PA || [[Equipment_Procs|Penetrated Armor]] Proc
|-
|PAB || [[Character_Stats#Primary_Attributes|Primary Attribute Bonus]]
|-
|PB || [https://en.wikipedia.org/wiki/Payback_period Payback]
|-
|RE || [[Random Encounter]]
|-
|Pen || [[Item_World#Potencies|Penetrator]] Potency
|-
|PFUDOR || [[Difficulty|Pink Fluffy Unicorns Dancing On Rainbows]] Difficulty
|-
|PL || [[Power Level]]
|-
|PM || [[Forums|Private Message]]
|-
|PMI / PMit || [[Damage|Physical Mitigation]]
|-
|PXP || [[Potency]] Experience Point(s)
 
|-
|QM || [[Training|Quartermaster]] Training
 
|-
|RA || [[The_Forge#Rares|Repurposed Actuator]] Rare Material
|-
|RL || [[Bestiary#Gods|Real Life]] God-class Enemy
|-
|RNG || [https://en.wikipedia.org/wiki/Random_number_generation Random Number Generator]
|-
|RoB || [[Ring of Blood]]
|-
|ROI || [https://en.wikipedia.org/wiki/Return_on_investment Return on Investment]
|-
|RP || Roleplay ([[forums]], deprecated usage) <br> [[realporn]] (abbreviated in the [[Expunging#Realporn|Expunge Log]])
 
|-
|SD || [[Equipment Suffixes#Light_Armor|of Shadowdancer]] Suffix
|-
|SF || [[The_Forge#Rares|Shade Fragment]] Rare Material
|-
|SG || [[Bestiary#Legendaries|Schoolgirl]](s) Legendary-class Enemy
|-
|Smax || The [[Equipment_Ranges|maximum value]] of an attribute on [[Quality|Superior]] [[Equipment]]
|-
|SoL || [[Spells#Supportive_Magic|Spark of Life]] Spell
|-
|SP || [[Character_Stats#Points|Spirit Point]](s)
|-
|SS || [[Spirit_Stance|Spirit Stance]] <br> [[Spells#Supportive_Magic|Spirit Shield]] Spell
|-
|STR || [[Character_Stats#Primary_Attributes|Strength]] Primary Attribute Bonus (PAB)
|-
|SV || [[Spells#Supportive_Magic|Shadow Veil]] Spell
 
|-
|t/s / TpS  || Turns per Second
|-
|T&T / TT || [[Arena#Arena_Challenges|Trio and the Tree]] Arena <br> [[Bestiary#Trio_and_the_Tree|Trio and the Tree]] Ultimate-class Enemies
|-
|ToB || [[Items#Tokens|Token of Blood]]
|-
|ToS || [http://g.e-hentai.org/tos.php Terms of Service]
|-
|TT&T / TTT || [[Ring of Blood|Triple Trio and the Tree]] Ring of Blood
 
|-
|WIS || [[Character_Stats#Primary_Attributes|Wisdom]] Primary Attribute Bonus (PAB)
|-
|WTB || [http://forums.e-hentai.org/index.php?showforum=78 Willing To Buy]
|-
|WTS || [http://forums.e-hentai.org/index.php?showforum=77 Willing To Sell]
|-
|WTT || Willing To Trade
|}


==Translating [[Acronyms]] into Russian==
==Translating [[Acronyms]] into Russian==
Since we have [[Translating_EHWiki|this rule]] in wiki: ''Translated articles don't need to perfectly mirror their English equivalents, especially those that update frequently'', I think I can use my draft above as an source file.
Done ^__^
Во всяком случае - пусть попробуют меня остановить >_>
 
This is my draft
 
На данной странице Вы можете найти список аббревиатур (акронимов) и сокращений, которые используются во время общения на [http://forums.e-hentai.org форуме].
 
''Совет'': Вы можете использовать комбинацию клавиш {{Keypress|Ctrl}} + {{Keypress|F}} для того, чтобы быстро найти интересующий Вас термин.
 
{|class="wikitable"
|-
|'''Сокращение'''|| '''Оригинальная расшифровка''' || '''Расшифровка на русском языке'''
|-
|10B || [https://forums.e-hentai.org/index.php?showuser=6 Tenboro] || [https://forums.e-hentai.org/index.php?showuser=6 Администратор]
|-
|1H || [[Weapons#One-Handed_Weapons_.281H.29|One-Handed Weapon]] <br> [[Fighting_Styles#One-Handed| One-Handed Fighting Style]] || [[Weapons/Russian#One-Handed_Weapons_.281H.29|Одноручное оружие]] <br> [[Fighting_Styles/Russian#One-Handed|Билд "Одноручный"]]
|-
|2H || [[Weapons#Two-Handed_Weapons_.282H.29|Two-Handed Weapon]] <br> [[Fighting_Styles#Two-Handed| Two-Handed Fighting Style]] || [[Weapons/Russian#Two-Handed_Weapons_.282H.29|Друручное оружие]] <br> [[Fighting_Styles/Russian#Two-Handed|Билд "Двуручный"]]
|-
|AAB || Attack Accuracy Bonus  || Бонус к точности физических атак
|-
|AB || [[Training|Ability Boost]] Training || Тренинг "[[Training/Russian|Экстра Способность]]"
|-
|ADB || Attack Damage Bonus || Бонус к силе физических атак
|-
|AF || [[Spells#Supportive_Magic|Arcane Focus]] Spell || Положительное Заклинание "[[Spells/Russian#Supportive_Magic|Скопление Арканы]]"
|-
|AGI || [[Character_Stats#Primary_Attributes|Agility]] Primary Attribute Bonus (PAB)  || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Ловкость]]
|-
|AL || [[Training|Adept Learner]] Training  || Тренинг "[[Training/Russian|Опытный ученик]]"
|-
|AoE || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Area of Effect]  || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Area_of_effect Распределение Атаки]
|-
|AP || [[Abilities#Ability_Points|Ability Point]](s)  || [[Abilities/Russian#Ability_Points|Очки Способностей]]
|-
|Arch || [[Item_World#Potencies|Archmage]] Potency  || Потенциал "[[Item_World/Russian#Potencies|Архимаг]]"
|-
|AS || [[Action Speed]]  || [[Action Speed/Russian|Скорость Действий]]
 
|-
|B / Bur || [[Burden]]  || [[Burden/Russian|Тяжесть]]
|-
|BC || [[Equipment_Suffixes|of Battlecaster]] Suffix || Суффикс "[[Equipment_Suffixes/Russian|Боевого Мага]]"
|-
|BoD || [[The_Forge#Bindings|Binding of Destruction]] || [[The_Forge/Russian#.D0.9A.D1.80.D0.B5.D0.BF.D0.BB.D0.B5.D0.BD.D0.B8.D1.8F|Крепление Разрушения]]
|-
|BoP || [[The_Forge#Bindings|Binding of Protection]] || [[The_Forge/Russian#.D0.9A.D1.80.D0.B5.D0.BF.D0.BB.D0.B5.D0.BD.D0.B8.D1.8F|Крепление Защиты]]
|-
|BoS || [[The_Forge#Bindings|Binding of Slaughter]] || [[The_Forge/Russian#.D0.9A.D1.80.D0.B5.D0.BF.D0.BB.D0.B5.D0.BD.D0.B8.D1.8F|Крепление Резни]]
|-
|But || [[Item_World#Potencies|Butcher]] Potency || Потенциал "[[Item_World/Russian#Potencies|Мясник]]"
|-
|BW || [[Equipment_Procs|Bleeding Wound]] Proc || Эффект "[[Equipment_Procs/Russian|Кровотечения]]"
 
|-
|C || [[Credit]](s) || [[Credit/Russian|Кредиты]]
|-
|Cap || [[Item_World#Potencies|Capacitor]] Potency || Потенциал "[[Item_World/Russian#Potencies|Хранитель]]"
|-
|CM || [[Fighting_Styles#Staff|Coalesced Mana]] Proc || Пассивный навык "[[Fighting_Styles/Russian#Staff|Сгусток Маны]]"
|-
|CoD || [[MoogleMail|Cash on Delivery]] || [[MoogleMail/Russian|Наложенный Платёж]]
|-
|CR || [[The_Forge#Rares|Crystallized Phazon]] Rare Material || Редкий материал "[[The_Forge/Russian#.D0.A0.D0.B5.D0.B4.D0.BA.D0.B8.D0.B5_.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Кристаллизованный Фазон]]"
 
|-
|DEX || [[Character_Stats#Primary_Attributes|Dexterity]] Primary Attribute Bonus (PAB) || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Хваткость]]
|-
|DMM || [[The_Forge#Rares|Defense Matrix Modulator]] Rare Material ||  Редкий материал "[[The_Forge/Russian#.D0.A0.D0.B5.D0.B4.D0.BA.D0.B8.D0.B5_.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Усилитель Оборонного Потенциала]]"
|-
|DNP || Do Not Post || Не постить
|-
|DOT || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Damage Over Time] || [https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#Damage_over_time Урон со Временем]
|-
|DW || [[Fighting_Styles#Dual_Wielding|Dual-Wielding Fighting Style]] || [[Fighting_Styles/Russian#Dual_Wielding|Билд "Бой двумя оружиями"]]
|-
|DwD || [[Arena#Arena_Challenges|A Dance With Dragons]] Arena <br> [[Bestiary#A Dance With Dragons|A Dance With Dragons]] Ultimate-class Enemies || Арена "[[Arena/Russian#Arena_Challenges|Танец с драконами]]" <br> [[Bestiary/Russian#A Dance With Dragons|Три дракона]] - враги, класса Ультимат
|-
|DX || De-[[Expunged]] || Де-[[Expunged/Russian|Сокрытие]]
 
|-
|Eco || [[Item_World#Potencies|Economizer]] Potency || Потенциал "[[Item_World/Russian#Potencies|Экономист]]"
|-
|ED || [[Items#Other_Restoratives|Energy Drink]] <br> Effective Damage <br> [[Arena#Arena_Challenges|Eternal Darkness]] Arena || [[Items/Russian#Other_Restoratives|Энергетик]] <br> Действительный урон <br> Арена "[[Arena/Russian#Arena_Challenges|Вечная Темнота]]"
|-
|EDB || Elemental Damage Bonus || Бонус к силе школы магии
|-
|EH / E-H || [[E-Hentai]] || [[E-Hentai/Russian|E-Hentai]] (Главный сайт и все его функции)
|-
|EHG || [[E-Hentai Galleries]] || [[E-Hentai Galleries/Russian|E-Hentai Галереи]]
|-
|EHP || [[Character_Stats#Points|Effective Health Point]](s) || [[Character_Stats/Russian#.D0.9E.D1.87.D0.BA.D0.B8_.D0.B7.D0.B4.D0.BE.D1.80.D0.BE.D0.B2.D1.8C.D1.8F.2F.D0.BC.D0.B0.D0.BD.D1.8B.2F.D0.B4.D1.83.D1.85.D0.B0_.28Health.2FMagic.2FSpirit_Points.29|Действительное здоровье]]
|-
|EHT || [[EHTracker]] || [[EHTracker/Russian|E-Hentai Торрент-трекер]]
|-
|Ele || [[Equipment_Prefixes#Elemental|Elemental-type]] Prefixes || Любой "[[Equipment_Prefixes/Russian#Elemental|Элементальный]]" префикс
|-
|Emax / Exmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Exquisite]] [[Equipment]] || [[Equipment Ranges/Russian|Максимально возможное]] значение какого-либо показателя у экипировки [[Quality/Russian|прекрасного качества]]
|-
|END || [[Character_Stats#Primary_Attributes|Endurance]] Primary Attribute Bonus (PAB) || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Выносливость]]
|-
|EoD || [[Arena#Arena_Challenges|End of Days]] Arena <br>[[Arena#Arena_Challenges|Eve of Death]] Arena  || Арена "[[Arena/Russian#Arena_Challenges|Конец всех дней]]" <br> Арена "[[Arena/Russian#Arena_Challenges|Накануне Смерти]]"
|-
|ET || [[Fighting_Styles#Staff|Ether Tap]] Proc || Пассивный навык "[[Fighting_Styles/Russian#Staff|Удара Эфира]]"
|-
|Eth || [[Equipment_Prefixes#Ethereal|Ethereal]] Prefix || "[[Equipment_Prefixes/Russian#Ethereal|Неземной]]" префикс
|-
|EW || [[Equipment Suffixes|of Earth-Walker]] Suffix || Суффикс "[[Equipment Suffixes/Russian|Пилигрима]]"
|-
|EXP || [[Experience Point]](s) || [[Experience Point/Russian|Очки опыта]]
|-
|Exq || [[Quality|Exquisite]] Quality || Экипировка [[Quality/Russian|прекрасного качества]]
 
|-
|Fat || [[Item_World#Potencies|Fatality]] Potency || Потенциал "[[Item_World/Russian#Potencies|Убиватель]]"
|-
|FB || [[Skills#Fighting_Skills|Frenzied Blows]] Skill || Активный навык "[[Skills/Russian#Fighting_Skills|Бешеные Удары]]"
|-
|FoS || [[Hath Perks|Follower of Snowflake]] Perk || Перк "[[Hath Perks/Russian|Прислужники Снежинки]]"
|-
|FRD || [[Skills#Special_Skills|FUS RO DAH]] Skill || Активный навык "[[Skills/Russian#Special_Skills|FUS RO DAH]]"
|-
|FSM || [[Bestiary#Gods|Flying Spaghetti Monster]] God-class Enemy || [[Bestiary/Russian#Gods|Летающий Макаронный Монстр]] - враг, класса Божество
 
|-
|GF || [[Grindfest]] || [[Grindfest/Russian|Гриндфест]]
|-
|GLT || [[The Lottery#Golden Lottery Ticket|Golden Lottery Ticket]] || [[The Lottery/Russian#Golden Lottery Ticket|Золотой Лотерейный Билет]]
|-
|GP || [[Gallery Point]](s) || [[Gallery Point/Russian|Очки Галереи]]
|-
|GSC || [[Stars#Gold|Gold Star Club]] || [[Stars/Russian#Gold|Золотозвёздный Клуб]]
 
|-
|H || [[Hath]](s) || [[Hath/Russian|Hath]]
|-
|H@H || [[Hentai@Home]] || [[Hentai@Home/Russian|Программа Hentai@Home]]
|-
|Hellfest || [[Grindfest]] on [[difficulty|Hell]] Difficulty || Прохождение [[Grindfest/Russian|Гриндфеста]] на уровне сложности [[difficulty/Russian|Ад]]
|-
|HG || [[Material|High-Grade]] Material(s) || [[Material/Russian|Высококачественный]] материал
|-
|HGC || [[The_Forge#Materials|High-grade Cloth]] Material || [[The_Forge/Russian#.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Высококачественная Ткань]]
|-
|HGL || [[The_Forge#Materials|High-grade Leather]] Material || [[The_Forge/Russian#.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Высококачественная Кожа]]
|-
|HGM || [[The_Forge#Materials|High-grade Metal]] Material || [[The_Forge/Russian#.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Высококачественная Сталь]]
|-
|HGW || [[The_Forge#Materials|High-grade Wood]] Material || [[The_Forge/Russian#.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Высококачественная Древесина]]
|-
|HP || [[Character_Stats#Points|Health Point]](s) || [[Character_Stats/Russian#.D0.9E.D1.87.D0.BA.D0.B8_.D0.B7.D0.B4.D0.BE.D1.80.D0.BE.D0.B2.D1.8C.D1.8F.2F.D0.BC.D0.B0.D0.BD.D1.8B.2F.D0.B4.D1.83.D1.85.D0.B0_.28Health.2FMagic.2FSpirit_Points.29|Очки Здоровья]]
|-
|HS || [[Spells#Supportive_Magic|Heartseeker]] Spell || Положительное Заклинание "[[Spells/Russian#Supportive_Magic|Сердцекол]]"
|-
|HV / Hverse || [[HentaiVerse]] || [[HentaiVerse/Russian|HentaiVerse]]
 
|-
|I / Int || [[Interference]] || [[Interference/Russian|Слабость]]
|-
|IA || [[Innate Arcana]] Perk || Перк "[[Innate Arcana/Russian|Природная Аркана]]"
|-
|INT || [[Character_Stats#Primary_Attributes|Intelligence]] Primary Attribute Bonus (PAB) || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Интеллект]]
|-
|IPU || [[Bestiary#Gods|Invisible Pink Unicorn]] God-class Enemy || [[Bestiary/Russian#Gods|Невидимый Розовый Единорог]] - враг, класса Божество
|-
|ISB || [[Bazaar#Item_Shop_Bots|Item Shop Bot]] || [[Bazaar/Russian#.D0.91.D0.BE.D1.82_.D0.B4.D0.BB.D1.8F_.D0.BC.D0.B0.D0.B3.D0.B0.D0.B7.D0.B8.D0.BD.D0.B0_.D0.BF.D1.80.D0.B5.D0.B4.D0.BC.D0.B5.D1.82.D0.BE.D0.B2|Бот для магазина предметов]]
|-
|IW || [[Item World]] || [[Item World/Russian|Мир Экипировки]]
|-
|IWBTH || [[Difficulty|I Wanna Be The Hentai]] Difficulty || Уровень сложности "[[Difficulty/Russian|Я Хочу Быть Хентаем!]]"
 
|-
|Jug || [[Item_World#Potencies|Juggernaut]] Potency || Потенциал "[[Item_World/Russian#Potencies|Джаггернаут]]"
 
|-
|LE || [[Items#Other_Restoratives|Last Elixir]] || [[Items/Russian#Other_Restoratives|Последний Эликсир]]
|-
|Leg || [[Quality|Legendary]] Quality || Экипировка [[Quality/Russian|легендарного качества]]
|-
|LG || [[Material|Low-Grade]] Material(s) || [[Material/Russian|Низкокачественный]] Материал
|-
|Lmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Legendary]] [[Equipment]] ||
[[Equipment Ranges/Russian|Максимально возможное]] значение какого-либо показателя у экипировки [[Quality/Russian|легендарного качества]]
|-
|LotD || [[Training#Luck_of_the_Draw|Luck of the Draw]] Training || Тренинг "[[Training/Russian#Luck_of_the_Draw|Везучая Рука]]"
 
|-
|MAB || Magic Accuracy Bonus || Бонус к точности магических атак
|-
|Mag || [[Quality|Magnificent]] Quality || Экипировка [[Quality/Russian|величественного качества]]
|-
|Mat || [[The_Forge#Materials|Material]](s) || [[The_Forge/Russian#.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Материалы]]
|-
|MDB || Magic Damage Bonus || Бонус к силе магических атак
|-
|Mit || [[Damage|Mitigation]] || [[Damage/Russian|Защита]]
|-
|MG || [[Material|Mid-Grade]] Material(s) || [[Material/Russian|Среднекачественный]] материал
|-
|ML || [[Monster Lab]] || [[Monster Lab/Russian|МонстрЛаб]]
|-
|MM || [[MoogleMail]] || [[MoogleMail/Russian|ПочтаМугл]]
|-
|Mmax || The [[Equipment Ranges|maximum value]] of an attribute on [[Quality|Magnificent]] [[Equipment]] || [[Equipment Ranges/Russian|Максимально возможное]] значение какого-либо показателя у экипировки [[Quality/Russian|величественного качества]]
|-
|MMI / MMit || [[Damage|Magical Mitigation]] || [[Damage/Russian|Магическая Защита]]
|-
|MP || [[Character_Stats#Points|Mana Point]](s) || [[Character_Stats/Russian#.D0.9E.D1.87.D0.BA.D0.B8_.D0.B7.D0.B4.D0.BE.D1.80.D0.BE.D0.B2.D1.8C.D1.8F.2F.D0.BC.D0.B0.D0.BD.D1.8B.2F.D0.B4.D1.83.D1.85.D0.B0_.28Health.2FMagic.2FSpirit_Points.29|Очки Маны]]
|-
|MPB || Magic [[Proficiency#Magic_Proficiencies|Proficiency]] Bonus || Бонус к [[Proficiency/Russian#Magic_Proficiencies|владению магией]]
|-
|MPV || [[Multi-Page Viewer]] || Перк "[[Multi-Page Viewer/Russian|Мульти-страничный Просмотр]]"
 
|-
|NS || [[Namespace]] || [[Namespace/Russian|Принадлежность тэгов]]
 
|-
|OC || [[Overcharge]] || [[Overcharge/Russian|Оверчардж]]
|-
|OFC || [[Skills#Special_Skills|Orbital Friendship Cannon]] Skill || Активный навык "[[Skills/Russian#Special_Skills|Орбитальная Пушка Дружбы]]"
 
|-
|PA || [[Equipment_Procs|Penetrated Armor]] Proc || Эффект "[[Equipment_Procs/Russian|Пробитой Брони]]"
|-
|PAB || [[Character_Stats#Primary_Attributes|Primary Attribute Bonus]] || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Основные Атрибуты]]
|-
|PB || [https://en.wikipedia.org/wiki/Payback_period Payback] || [https://ru.wikipedia.org/wiki/%D0%A1%D1%80%D0%BE%D0%BA_%D0%BE%D0%BA%D1%83%D0%BF%D0%B0%D0%B5%D0%BC%D0%BE%D1%81%D1%82%D0%B8 Срок Окупаемости Вложений]
|-
|RE || [[Random Encounter]] || [[Random Encounter/Russian|Случайное Столкновение]]
|-
|Pen || [[Item_World#Potencies|Penetrator]] Potency || Потенциал "[[Item_World/Russian#Potencies|Пробиватель]]"
|-
|PFUDOR || [[Difficulty|Pink Fluffy Unicorns Dancing On Rainbows]] Difficulty || Уровень сложности "[[Difficulty/Russian|Розовые Пушистые Единорожки Танцуют на Радугах]]"
|-
|PL || [[Power Level]] || [[Power Level/Russian|Уровень мощи]] монстра
|-
|PM || [[Forums|Private Message]] || [[Forums/Russian|Личное сообщение]] на форуме
|-
|PMI / PMit || [[Damage|Physical Mitigation]] || [[Damage/Russian|Физическая защита]]
|-
|PXP || [[Potency]] Experience Point(s) || Очки улучшения [[Potency/Russian|потенциала]]
 
|-
|QM || [[Training|Quartermaster]] Training || Тренинг "[[Training/Russian|Квартирмейстер]]"
 
|-
|RA || [[The_Forge#Rares|Repurposed Actuator]] Rare Material ||  Редкий материал "[[The_Forge/Russian#.D0.A0.D0.B5.D0.B4.D0.BA.D0.B8.D0.B5_.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Переделанный Движок]]"
|-
|RL || [[Bestiary#Gods|Real Life]] God-class Enemy || [[Bestiary/Russian#Gods|Реальная жизнь]] - враг, класса Божество
|-
|RNG || [https://en.wikipedia.org/wiki/Random_number_generation Random Number Generator] || [https://ru.wikipedia.org/wiki/%D0%90%D0%BF%D0%BF%D0%B0%D1%80%D0%B0%D1%82%D0%BD%D1%8B%D0%B9_%D0%B3%D0%B5%D0%BD%D0%B5%D1%80%D0%B0%D1%82%D0%BE%D1%80_%D1%81%D0%BB%D1%83%D1%87%D0%B0%D0%B9%D0%BD%D1%8B%D1%85_%D1%87%D0%B8%D1%81%D0%B5%D0%BB Генератор Случайных Чисел]
|-
|RoB || [[Ring of Blood]] || [[Ring of Blood/Russian|Кровавый Ринг]]
|-
|ROI || [https://en.wikipedia.org/wiki/Return_on_investment Return on Investment] || [https://ru.wikipedia.org/wiki/%D0%9E%D0%BA%D1%83%D0%BF%D0%B0%D0%B5%D0%BC%D0%BE%D1%81%D1%82%D1%8C_%D0%B8%D0%BD%D0%B2%D0%B5%D1%81%D1%82%D0%B8%D1%86%D0%B8%D0%B9 Окупаемость Инвестиций]
|-
|RP || Roleplay ([[forums]], deprecated usage) <br> [[realporn]] (abbreviated in the [[Expunging#Realporn|Expunge Log]]) || Ролевая игра <br> [[realporn/Russian|Реал Порно]]
 
|-
|SD || [[Equipment Suffixes#Light_Armor|of Shadowdancer]] Suffix || Суффикс "[[Equipment Suffixes/Russian#Light_Armor|Танцующего с Тенью]]"
|-
|SF || [[The_Forge#Rares|Shade Fragment]] Rare Material ||  Редкий материал "[[The_Forge/Russian#.D0.A0.D0.B5.D0.B4.D0.BA.D0.B8.D0.B5_.D0.9C.D0.B0.D1.82.D0.B5.D1.80.D0.B8.D0.B0.D0.BB.D1.8B|Осколок Тени]]"
|-
|SG || [[Bestiary#Legendaries|Schoolgirl]](s) Legendary-class Enemy || [[Bestiary/Russian#Legendaries|Школьницы]] - враги, класса Легендарные
|-
|Smax || The [[Equipment_Ranges|maximum value]] of an attribute on [[Quality|Superior]] [[Equipment]] || [[Equipment Ranges/Russian|Максимально возможное]] значение какого-либо показателя у экипировки [[Quality/Russian|отличного качества]]
|-
|SoL || [[Spells#Supportive_Magic|Spark of Life]] Spell || Положительное заклинание "[[Spells/Russian#Supportive_Magic|Искра Жизни]]"
|-
|SP || [[Character_Stats#Points|Spirit Point]](s) || [[Character_Stats/Russian#.D0.9E.D1.87.D0.BA.D0.B8_.D0.B7.D0.B4.D0.BE.D1.80.D0.BE.D0.B2.D1.8C.D1.8F.2F.D0.BC.D0.B0.D0.BD.D1.8B.2F.D0.B4.D1.83.D1.85.D0.B0_.28Health.2FMagic.2FSpirit_Points.29|Очки Духа]]
|-
|SS || [[Spirit_Stance|Spirit Stance]] <br> [[Spells#Supportive_Magic|Spirit Shield]] Spell || [[Spirit_Stance/Russian|Стойка Духа]] <br>  Положительное заклинание "[[Spells/Russian#Supportive_Magic|Щит Духа]]"
|-
|STR || [[Character_Stats#Primary_Attributes|Strength]] Primary Attribute Bonus (PAB) || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Сила]]
|-
|SV || [[Spells#Supportive_Magic|Shadow Veil]] Spell || Положительное заклинание "[[Spells/Russian#Supportive_Magic|Вуаль Теней]]"
 
|-
|t/s / TpS  || Turns per Second || Ходов в Секунду
|-
|T&T / TT || [[Arena#Arena_Challenges|Trio and the Tree]] Arena <br> [[Bestiary#Trio_and_the_Tree|Trio and the Tree]] Ultimate-class Enemies || Арена "[[Arena/Russian#Arena_Challenges|Троица и Дерево]]" <br> [[Bestiary/Russian#Trio_and_the_Tree|Троица и Дерево]] - враги, класса Ультимат
|-
|ToB || [[Items#Tokens|Token of Blood]] || [[Items/Russian#Tokens|Жетоны крови]]
|-
|ToS || [http://g.e-hentai.org/tos.php Terms of Service] || [http://g.e-hentai.org/tos.php Пользовательское Соглашение]
|-
|TT&T / TTT || [[Ring of Blood|Triple Trio and the Tree]] Ring of Blood || Кровавый Ринг "[[Ring of Blood/Russian|Тройная Троица и Дерево]]"
 
|-
|WIS || [[Character_Stats#Primary_Attributes|Wisdom]] Primary Attribute Bonus (PAB) || [[Character_Stats/Russian#.D0.94.D0.B5.D0.B9.D1.81.D1.82.D0.B2.D0.B8.D1.8F_.D0.B0.D1.82.D1.80.D0.B8.D0.B1.D1.83.D1.82.D0.BE.D0.B2|Мудрость]]
|-
|WTB || [http://forums.e-hentai.org/index.php?showforum=78 Willing To Buy] || [http://forums.e-hentai.org/index.php?showforum=78 Желаю Купить]
|-
|WTS || [http://forums.e-hentai.org/index.php?showforum=77 Willing To Sell] || [http://forums.e-hentai.org/index.php?showforum=77 Желаю Продать]
|-
|WTT || Willing To Trade || Желаю Поменять
|}


==Change descriptions of Ability==
==Change descriptions of Ability==
I have re-read [[Ability]] page and have found Joe's suggestion to update descriptions and noone did it until now, I think I can do this. How the hell, I can do it? Do I understand right, that I should RESET my whole ability-staff and spend a lot souls to get proper updates? Well, I guess I should use Personas for this trick >_<
Done ^__^


Done!
==Translate [[Ability]] into Russian==
Self-explanatory, I believe, and overly not as hard, since current English structure looks solid. I guess I will rewrite it a little and will put few pictures, but I need to get up-to-date descriptions first.


Abilities provide various boosts together with [[proficiency]] as well as strengthen [[spells]].
==Upgrade [[action_speed|Action Speed]] page==


==Ability Points==
Current draft is:
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current [[Character_Menu#Equipment|equipment set]].


===Ability Sources===
[[File:abilityscreen.png|200px|thumb|right|Ability Screen]]
*One AP is granted per [[level]].
*AP may be purchased via Ability Boost [[Training]] (capped at player's level).
*This means that AP is effectively capped at double the player's [[level]].


===Investing===
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.


===Breakdown===
Action Speed is the measure of how long any action taken by a player or [[Monster_Lab|monster]] in the HentaiVerse takes.<br>
It currently takes 1,278 AP to max out all of the available abilities.
All actions are based on 100 "time units".


{|class="wikitable"
==Effects==
!Type !! Amount
As [[battle]] progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
|-
|General
||175
|-
|One-handed
||16
|-
|Two-handed
||16
|-
|Dual-Wielding
||16
|-
|Niten Ichiryuu
||0 (Share with Two-handed and Dual-Wielding)
|-
|Staff
||16
|-
|Cloth armor
||52
|-
|Light armor
||50
|-
|Heavy armor
||67
|-
|Deprecating
||177
|-
|Supportive
||252
|-
|Elemental
||281
|-
|Forbidden
||80
|-
|Divine
||80
|}
 
==The Ability Tree==
===General===
{|class="wikitable" style="text-align: center;"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="10" | Level and Cost
|-
|1||2||3||4||5||6||7||8||9||10
|-
|style="background:red; color:white"|[[File:Abilities_HP_Tank.png]]<br>'''HP Tank'''
||Increases your maximum HP. This adds 10% to your total HP per tier.
||Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Health
||Level 25<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Health
||Level 50<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Health
||Level 75<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Health
||Level 100<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Health
||Level 120<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Health
||Level 150<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Health
||Level 200<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Health
||Level 250<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Health
||Level 300<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Health
|-
|style="background:red; color:white"|[[File:Abilities_MP_Tank.png]]<br>'''MP Tank'''
||Increases your maximum MP. This adds 10% to your total MP per tier.||Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Magic
||Level 30<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Magic
||Level 60<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Magic
||Level 90<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Magic
||Level 120<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Magic
||Level 160<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Magic
||Level 210<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Magic
||Level 260<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Magic
||Level 310<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Magic
||Level 350<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Magic
|-
|style="background:red; color:white"|[[File:Abilities_SP_Tank.png]]<br>'''SP Tank'''
||Increases your maximum SP. This adds 10% to your total SP per tier.
||Level 0<br>1 AP<br><br>'''Direct Player Stat Modification'''<br>+10% Maximum Spirit
||Level 40<br>2 AP<br><br>'''Direct Player Stat Modification'''<br>+20% Maximum Spirit
||Level 80<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+30% Maximum Spirit
||Level 120<br>3 AP<br><br>'''Direct Player Stat Modification'''<br>+40% Maximum Spirit
||Level 170<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+50% Maximum Spirit
||Level 220<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+60% Maximum Spirit
||Level 270<br>4 AP<br><br>'''Direct Player Stat Modification'''<br>+70% Maximum Spirit
||Level 330<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+80% Maximum Spirit
||Level 390<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Spirit
||Level 450<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Spirit
|-
|style="background:red; color:white"|[[File:Health_Points.png]]<br>'''Better Health Pots'''
||Improves the overall potency of common health restoratives.
|Level 0<br>1 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 3% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 110% of Base Health
||Level 100<br>2 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 3.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 120% of Base Health
||Level 200<br>3 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 130% of Base Health
||Level 300<br>4 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 140% of Base Health
||Level 400<br>5 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 150% of Base Health
|-
|style="background:red; color:white"|[[File:Abilities_Better_Mana_Pots.png]]<br>'''Better Mana Pots'''
||Improves the overall potency of common mana restoratives.
|Level 0<br>2 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.1% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 55% of Base Magic
||level 80<br>3 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.2% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 60% of Base Magic
||Level 140<br>5 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.3% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 65% of Base Magic
||Level 220<br>7 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.4% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 70% of Base Magic
||Level 380<br>9 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.5% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 75% of Base Magic
|-
|style="background:red; color:white"|[[File:Abilities_Better_Spirit_Pots.png]]<br>'''Better Spirit Pots'''
||Improves the overall potency of common spirit restoratives.
|Level 0<br>2 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.1% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 55% of Base Spirit
||level 90<br>3 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.2% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 60% of Base Spirit
||Level 160<br>5 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.3% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 65% of Base Spirit
||Level 240<br>7 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.4% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 70% of Base Spirit
||Level 400<br>9 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.5% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 75% of Base Spirit
|}


===One-Handed===
==Formula==
{|class="wikitable" style="text-align:center"
Base Time Units/Action is calculated as:
!rowspan="2" | Name
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">minmax(20, 10000 / action_speed, 500)</pre>
!rowspan="2" | Effect
*Where action_speed = 100 * Factors
!colspan="3" | Level and Cost
|-
|1||2||3
|-
|style="background:red; color:white"|[[File:Abilities_1H_Damage.png]]<br>'''1H Damage'''
||Increases your damage when using the One-Handed fighting style, scaling with your proficiency.
|Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
||Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
||Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+40 Attack Base Damage
|-
|style="background:red; color:white"|[[File:Abilities_1H_Accuracy.png]]<br>'''1H Accuracy'''
||Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency.
|Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
||Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|-
|style="background:red; color:white"|[[File:Abilities_1H_Block.png]]<br>'''1H Block'''
||Increases your block when using the One-Handed fighting style, scaling with your proficiency.
|Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of One-Handed Weapon Proficiency, adds:<br>+0.25 Block Chance
|}


===Two-Handed===
==Sub-items==
{|class="wikitable" style="text-align:center"
Action Speed is cumulative term, which contains:
!rowspan="2" | Name
{| class="wikitable" align="center"
!rowspan="2" | Effect
! Term
!colspan="3" | Level and Cost
! Description
|-
|1||2||3
|-
|-
|style="background:red; color:white"|[[File:Abilities_2H_Damage.png]]<br>'''2H Damage'''
| Attack speed
||Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency.
| How fast you deal physical attacks.
|Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
||Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+25 Attack Base Damage
||Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
|-
|-
|style="background:red; color:white"|[[File:Abilities_2H_Accuracy.png]]<br>'''2H Accuracy'''
| Casting speed
||Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency.
| How fast you deal magical attacks.
|Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
||Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|-
|-
|style="background:red; color:white"|[[File:Abilities_2H_Parry.png]]<br>'''2H Parry'''
| Skill speed
||Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency
| How fast you attack with fighting style's [[skills#Weapon_Skills|skills]].
|Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.25 Parry Chance
|}
 
===Dual-Wielding===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="3" | Level and Cost
|-
|-
|1||2||3
| Item speed
| How fast you use [[items]].
|-
|-
|style="background:red; color:white"|[[File:Abilities_DW_Damage.png]]<br>'''DW Damage'''
| Toggling speed
||Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency.
| How fast you enter in [[focus]], [[defend]], [[Spirit Stance|spirit]] modes, and use [[scan]].
|Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+30 Attack Base Damage
||Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+40 Attack Base Damage
||Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+50 Attack Base Damage
|-
|-
|style="background:red; color:white"|[[File:Abilities_DW_Accuracy.png]]<br>'''DW Accuracy'''
| Feeling speed
||Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.
| How fast you can [[flee|run away]] from battle.
|Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
||Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|-
|-
|style="background:red; color:white"|[[File:Abilities_DW_Crit.png]]<br>'''DW Crit'''
| Monster speed
||Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency.
| Separate speed gauge, depend how fast [[Monster_Lab|monster]] attacks you.
|Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.25 Attack Crit Chance
|}
|}
[[file:Point.png]] Note, when it says "Action Speed" mostly subject talks about both Attack speed and Casting speed, since all other speeds, listed above have specific formulas and rules to operate with.


===Niten Ichiryuu===
==Base Action Speeds==
[[File:Point.png]] '''Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.'''
Every [[battles#Combat|attack]], [[item]] usage, [[spell]] and [[skill]] in the HentaiVerse require certain time units to launch on. Depends on how many time units it takes, all actions can be divided in five categories.
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="3" | Level and Cost
|-
|1||2||3
|-
|style="background:red; color:white"|[[File:Abilities_2H_Damage.png]]<br>'''2H Damage'''
||Increase damage when using the Niten fighting style, scaling with proficiency.
|Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+20 Attack Base Damage
||Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+25 Attack Base Damage
||Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+30 Attack Base Damage
|-
|style="background:red; color:white"|[[File:Abilities_DW_Accuracy.png]]<br>'''DW Accuracy'''
||Increase attack accuracy when using the Niten fighting style, scaling with proficiency.
|Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.1 Attack Accuracy
||Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.2 Attack Accuracy
|-
|style="background:red; color:white"|[[File:Abilities_2H_Parry.png]]<br>'''2H Parry'''
||Increase parry chance when using the Niten fighting style, scaling with proficiency.
|Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Two-Handed Weapon Proficiency, adds:<br>+0.25 Parry Chance
|-
|style="background:red; color:white"|[[File:Abilities_DW_Crit.png]]<br>'''DW Crit'''
||Increase crit chance when using the Niten fighting style, scaling with proficiency.
|Level 250<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Dual-Wielding Weapon Proficiency, adds:<br>+0.25 Attack Crit Chance
|}


===Staff===
{| class="wikitable" align="center"
{|class="wikitable" style="text-align:center"
! Category
!rowspan="2" | Name
! Description
!rowspan="2" | Effect
! Base action speed should be
!colspan="3" | Level and Cost
|-
|-
|1||2||3
| Immediately
| Action takes place right after player's command, and monsters don't attack after.
| 0
|-
|-
|style="background:red; color:white"|[[File:Abilities_Staff_Spell_Damage.png]]<br>'''Staff Spell Damage'''
| Sub-standard
||Increases your spell damage when using the Staff fighting style, scaling with your proficiency.
| Action takes place right after player's command, but some monsters ''may'' attack after.
| Level 0<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+2 Magic Base Damage
| 0.01-0.99
||Level 100<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+4 Magic Base Damage
||Level 200<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+5 Magic Base Damage
|-
|-
|style="background:red; color:white"|[[File:Abilities_Staff_Accuracy.png]]<br>'''Staff Accuracy'''
| Standard
||Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency.
| Action takes place at the beginning of the round, and all monsters attack back.
| Level 50<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+0.75 Attack Accuracy<br>+0.1 Magic Accuracy
| 1
||Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+1 Attack Accuracy<br>+0.2 Magic Accuracy
|-
|style="background:red; color:white"|[[File:Abilities_X-Attack.png]]<br>'''Staff Damage'''
||Increases your damage when using the Staff fighting style, scaling with your proficiency.
| Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Staff Weapon Proficiency, adds:<br>+30 Attack Base Damage
|}
 
===Cloth Armor===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="7" | Level and Cost
|-
|1||2||3||4||5||6||7
|-
|style="background:red; color:white"|[[File:Abilities_Soul_Reaper.png]]<br>'''Cloth Spellacc'''
||Increases your spell accuracy when using only cloth armor, scaling with your proficiency.
| Level 120<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.5 Magic Accuracy
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_Spellcrit.png]]<br>'''Cloth Spellcrit'''
||Increases your spell critical chance when using only cloth armor, scaling with your proficiency.
|Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.1 Magic Crit Chance
||Level 40<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.15 Magic Crit Chance
||Level 90<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.18 Magic Crit Chance
||Level 130<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.21 Magic Crit Chance
||Level 190<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.25 Magic Crit Chance
|-
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_Castspeed.png]]<br>'''Cloth Castspeed'''
| Upper-standard
||Increases your spell casting speed when using only cloth armor, scaling with your proficiency.
| Action takes place during the round, after some monsters attack first.
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.15 Magic Cast Speed
| 1.01-1.99
||Level 250<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.25 Magic Cast Speed
|-
|-
|style="background:red; color:white"|[[File:Abilities_Cloth_MP.png]]<br>'''Cloth MP'''
| Delayed
||Increases your maximum MP when using only cloth armor, scaling with your proficiency.
| Action takes place in the next round, after every monsters attacked at least once.
|Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.5% Maximum Magic
| 2 and higher
||Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.6% Maximum Magic
||Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.7% Maximum Magic
||Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.8% Maximum Magic
||Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.9% Maximum Magic
||Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+0.95% Maximum Magic
||Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Cloth Armor Proficiency, adds:<br>+1% Maximum Magic
|}
|}
 
Different actions have different Base action speeds.
===Light Armor===
[[File:ActionSpeedExample1.png|200px|thumb|right|Player used six different items and monsters do not attack him in between.]]
{|class="wikitable" style="text-align:center"
[[File:ActionSpeedExample2.png|200px|thumb|right|Player physically attacked one monsters and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade ranks and moderate burden.]]
!rowspan="2" | Name
{|border="1" class="wikitable"
!rowspan="2" | Effect
!Action
!colspan="7" | Level and Cost
!Base action speed
|-
|1||2||3||4||5||6||7
|-
|-
|style="background:red; color:white"|[[File:Abilities_Light_Acc.png]]<br>'''Light Acc'''
|colspan="2" align="center"|'''Physical Attack and [[Fighting Skills]]'''
||Increases your attack accuracy when using only light armor, scaling with your proficiency.
|Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.5 Attack Accuracy
|-
|-
|style="background:red; color:white"|[[File:Abilities_Light_Crit.png]]<br>'''Light Crit'''
|Physical Attack || 1
||Increases your attack crit chance when using only light armor, scaling with your proficiency.
|Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.1 Attack Crit
||Level 40<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.15 Attack Crit
||Level 90<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.18 Attack Crit
||Level 130<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.21 Attack Crit
||Level 190<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25 Attack Crit
|-
|-
|style="background:red; color:white"|[[File:Abilities_Light_Speed.png]]<br>'''Light Speed'''
|Fighting Skills || 1?
||Increases your attack speed when using only light armor, scaling with your proficiency.
| Level 150<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.15 Attack Speed
||Level 250<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25 Attack Speed
|-
|-
|style="background:red; color:white"|[[File:Abilities_Light_HPMP.png]]<br>'''Light HP/MP'''  
|colspan="2" align="center"|'''Basics'''
||Increases your maximum HP and MP when using only light armor, scaling with your proficiency.
| Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.25% Maximum Health<br>+0.2% Maximum Magic
||Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.35% Maximum Health<br>+0.25% Maximum Magic
||Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.45% Maximum Health<br>+0.3% Maximum Magic
||Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.55% Maximum Health<br>+0.35% Maximum Magic
||Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.65% Maximum Health<br>+0.4% Maximum Magic
||Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.70% Maximum Health<br>+0.45% Maximum Magic
||Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Light Armor Proficiency, adds:<br>+0.75% Maximum Health<br>+0.5% Maximum Magic
|}
 
===Heavy Armor===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="7" | Level and Cost
|-
|-
|1||2||3||4||5||6||7
|Using [[items]] || 0
|-
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Crush.png]]<br>'''Heavy Crush'''
|Toggling [[Spirit Stance]] || <1
||Increases your crushing mitigation when using only heavy armor, scaling with your proficiency.
|Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Crushing Damage Mitigation
||Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Crushing Damage Mitigation
||Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Crushing Damage Mitigation
|-
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Prcg.png]]<br>'''Heavy Prcg'''
|Defend, Scan, Focus || 1
||Increases your piercing mitigation when using only heavy armor, scaling with your proficiency.
|Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Piercing Damage Mitigation
||Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Piercing Damage Mitigation
||Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Piercing Damage Mitigation
|-
|-
|style="background:red; color:white"|[[File:Abilities_Heavy_Slsh.png]]<br>'''Heavy Slsh'''
|Fleeing || <1
||Increases your slashing mitigation when using only heavy armor, scaling with your proficiency.
|Level 0<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.2 Slashing Damage Mitigation
||Level 75<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.4 Slashing Damage Mitigation
||Level 150<br>7 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5 Slashing Damage Mitigation
|-
|-
|style="background:red; color:white"|[[File:Abilities_Infusion_Slot.png]]<br>'''Heavy HP'''
|colspan="2" align="center"|'''[[Spells#Offensive_Spells|Offensive Spells]]'''
||Increases your maximum HP when using only heavy armor, scaling with your proficiency.
|Level 0<br>1 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.5% Maximum Health
||Level 60<br>2 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.6% Maximum Health
||Level 110<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.7% Maximum Health
||Level 170<br>3 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.8% Maximum Health
||Level 230<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.9% Maximum Health
||Level 290<br>4 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+0.95% Maximum Health
||Level 350<br>5 AP<br><br>'''Proficiency-based Stat Modification'''<br>For every ten points of Heavy Armor Proficiency, adds:<br>+1% Maximum Health
|}
 
===Deprecating===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="5" | Level and Cost
|-
|-
|1||2||3||4||5
|Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) || 1.2?
|-
|-
|style="background:green; color:white"|[[File:Abilities_Better_Weaken.png]]<br>'''Better Weaken'''
|Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) || 1.4?
||Increases the duration and damage decrease granted by Weaken.
|Level 70<br>1 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 30%<br>Changes effect duration to 6 turns
||Level 100<br>2 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 35%<br>Changes effect duration to 7 turns
||Level 130<br>3 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 40%<br>Changes effect duration to 8 turns
||Level 190<br>5 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 45%<br>Changes effect duration to 9 turns
||Level 250<br>7 AP<br><br>Effects Modified: '''Weakened'''<br>Increases Damage Decrease to 50%<br>Changes effect duration to 10 turns
|-
|-
|style="background:green; color:white"|[[File:Abilities_Weaken.png]]<br>'''Faster Weaken'''
|Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) || 1.6?
||Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast.
|Level 80<br>3 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 2 turns<br>Changes cast time to 0.7
||Level 165<br>5 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 1 turns<br>Changes cast time to 0.65<br>Changes max affected targets to 2<br>Changes base mana cost to 12
||Level 250<br>7 AP<br><br>Spells Modified: '''Weaken'''<br>Changes cooldown to 0 turns<br>Changes cast time to 0.6<br>Changes max affected targets to 3<br>Changes base mana cost to 16
|-
|-
|style="background:green; color:white"|[[File:Abilities_Better_Imperil.png]]<br>'''Better Imperil'''
|Divine/Forbidden T1 (Smite, Corruption) || 1.4?
||Increases the duration and defensive penalties caused by Imperil.
|Level 130<br>1 AP<br><br>Effects Modified: '''Imperiled'''<br>-30% Physical Mitigation<br>-30% Magical Mitigation<br>-20% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 6 turns
||Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-35% Physical Mitigation<br>-35% Magical Mitigation<br>-25% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 7 turns
||Level 230<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-40% Physical Mitigation<br>-40% Magical Mitigation<br>-30% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 8 turns
||Level 285<br>4 AP<br><br>Effects Modified: '''Imperiled'''<br>-45% Physical Mitigation<br>-45% Magical Mitigation<br>-35% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 9 turns
||Level 330<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-50% Physical Mitigation<br>-50% Magical Mitigation<br>-40% Fire/Cold/Elec/Wind Mitigation<br>Changes effect duration to 10 turns
|-
|-
|style="background:green; color:white"|[[File:Abilities_Imperil.png]]<br>'''Faster Imperil'''
|Divine/Forbidden T2 (Banishment, Disintegrate) || 1.6?
||Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast.
|Level 140<br>3 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 2 turns<br>Changes cast time to 0.7
||Level 225<br>5 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 1 turns<br>Changes cast time to 0.65<br>Changes max affected targets to 2<br>Changes base mana cost to 12
||Level 310<br>7 AP<br><br>Spells Modified: '''Imperil'''<br>Changes cooldown to 0 turns<br>Changes cast time to 0.6<br>Changes max affected targets to 3<br>Changes base mana cost to 15
|-
|-
|style="background:green; color:white"|[[File:Abilities_Better_Blind.png]]<br>'''Better Blind'''
|Divine/Forbidden T3 (Paradise Lost, Ragnarok) || 1.8?
||Increase the duration and hit penalty caused by the Blind spell.
|Level 110<br>1 AP<br><br>Effects Modified: '''Blinded'''<br>-22 Attack Accuracy<br>-22 Magic Accuracy<br>Changes effect duration to 6 turns
||Level 130<br>2 AP<br><br>Effects Modified: '''Blinded'''<br>-24 Attack Accuracy<br>-24 Magic Accuracy<br>Changes effect duration to 7 turns
||Level 160<br>3 AP<br><br>Effects Modified: '''Blinded'''<br>-26 Attack Accuracy<br>-26 Magic Accuracy<br>Changes effect duration to 8 turns
||Level 190<br>4 AP<br><br>Effects Modified: '''Blinded'''<br>-28 Attack Accuracy<br>-28 Magic Accuracy<br>Changes effect duration to 9 turns
||Level 220<br>5 AP<br><br>Effects Modified: '''Blinded'''<br>-30 Attack Accuracy<br>-30 Magic Accuracy<br>Changes effect duration to 10 turns
|-
|-
|style="background:green; color:white"|[[File:Abilities_Blind.png]]<br>'''Faster Blind'''
|colspan="2" align="center"|'''[[Spells#Deprecating_Magic|Deprecating Spells]]'''
||Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.
|Level 120<br>1 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1.1<br>Changes cooldown to 5 turns
||Level 215<br>2 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1.05<br>Changes cooldown to 4 turns<br>Changes max affected targets to 2<br>Changes base mana cost to 22
||Level 275<br>3 AP<br><br>Spells Modified: '''Blind'''<br>Changes cast time to 1<br>Changes cooldown to 3 turns<br>Changes max affected targets to 3<br>Changes base mana cost to 25
|-
|-
|style="background:green; color:white"|[[File:Abilities_Confuse.png]]<br>'''Mind Control'''
|Drain || 1.2?
||Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. <!-- Effect 50/75, target 1/2, cost_mp 30, asleep t 5/6, confuse t 4/5-->
|Level 80<br>1 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 50%<br>Changes effect duration to 5 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 50%<br>Changes effect duration to 4 turns
||Level 130<br>3 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 75%<br>Changes effect duration to 6 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 75%<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Sleep, Confuse'''<br>Changes max affected targets to 2<br>Changes base mana cost to 30<br>
||Level 170<br>5 AP<br><br>Effects Modified: '''Asleep'''<br>Increases Sleep Break Resistance to 80%<br>Changes effect duration to 7 turns<br><br>Effects Modified: '''Confused'''<br>Increases Confuse Break Resistance to 80%<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''Sleep, Confuse'''<br>Changes max affected targets to 3<br>Changes base mana cost to 35<br>
|-
|-
|colspan="12"|
|Slow, Sleep, MagNet || 1.5?
|-
|-
|style="background:green; color:white"|[[File:Abilities_Silence.png]]<br>'''Better Silence'''
|Weaken, Imperil || 0.8?
||Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.
|Level 120<br>3 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 8 turns<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 8 turns
||Level 170<br>5 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 6 turns<br>Changes max affected targets to 2<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 9 turns
||Level 215<br>7 AP<br><br>Spells Modified: '''Silence'''<br>Changes cooldown to 5 turns<br>Changes max affected targets to 3<br><br>Effects Modified: '''Silenced'''<br>Changes effect duration to 10 turns
|-
|-
|style="background:green; color:white"|[[File:Abilities_MagNet.png]]<br>'''Better MagNet'''
|Blind || 1.2?
||Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.
|Level 250<br>1 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 5 turns
||Level 295<br>2 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 12 turns
||Level 340<br>3 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 7 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 12 turns<br>Changes max affected targets to 2
||Level 370<br>4 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 8 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 10 turns<br>Changes max affected targets to 2
||Level 400<br>5 AP<br><br>Effects Modified: '''Magically Snared'''<br>-25% Action Speed Modification<br>Changes effect duration to 9 turns<br><br>Spells Modified: '''MagNet'''<br>Changes cooldown to 10 turns<br>Changes max affected targets to 3
|-
|-
|style="background:green; color:white"|[[File:Abilities_Slow.png]]<br>'''Better Slow'''
|colspan="2" align="center"|'''[[Spells#Curative_Magic|Curative Spells]]'''
||Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast.
|Level 30<br>1 AP<br><br>Effects Modified: '''Slowed'''<br>-40% Action Speed Modification<br>Changes effect duration to 4 turns
||Level 50<br>2 AP<br><br>Effects Modified: '''Slowed'''<br>-40% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
||Level 75<br>3 AP<br><br>Effects Modified: '''Slowed'''<br>-45% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
||Level 105<br>4 AP<br><br>Effects Modified: '''Slowed'''<br>-50% Action Speed Modification<br>Changes effect duration to 5 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 2<br>Changes base mana cost to 21
||Level 135<br>5 AP<br><br>Effects Modified: '''Slowed'''<br>-50% Action Speed Modification<br>Changes effect duration to 6 turns<br><br>Spells Modified: '''Slow'''<br>Changes max affected targets to 3<br>Changes base mana cost to 25
|-
|-
|style="background:green; color:white"|[[File:Abilities_Lifestream.png]]<br>'''Better Drain'''
|Cure, Regen || 0.2?
||Increases the amount of health drained by the Drain spell.
|Level 20<br>2 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.1
||Level 50<br>3 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.15
||Level 90<br>5 AP<br><br>Effects Modified: '''Vital Theft'''<br>Multiplies HP Drain by 1.2
|-
|-
|style="background:green; color:white"|[[File:ether_tap.png]]<br>'''Faster Drain'''
|colspan="2" align="center"|'''[[Spells#Supportive_Magic|Supportive Spells]]'''
||Decreases the cooldown and cast time on the Drain spell.
|Level 30<br>1 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.15<br>Changes cooldown to 19 turns
||Level 70<br>2 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.1<br>Changes cooldown to 18 turns
||Level 110<br>3 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.06<br>Changes cooldown to 17 turns
||Level 150<br>4 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1.03<br>Changes cooldown to 16 turns
||Level 200<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Changes cast time to 1<br>Changes cooldown to 15 turns
|-
|-
|style="background:purple; color:white"|[[File:drainmp.png]]<br>'''Ether Theft'''
|Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield || 0.1?
||Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire.
|Level 150<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Added special effect: Ether Theft (100% Followup)
|-
|-
|style="background:purple; color:white"|[[File:drainsp.png]]<br>'''Spirit Theft'''
|Protection || 0.2?
||Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul.
|Level 150<br>5 AP<br><br>Spells Modified: '''Drain'''<br>Added special effect: Spirit Theft (100% Followup)
|}
|}
Notes:
*Base action speeds, listed above are not solid - they may differ, depend on player's [[abilities]], current [[equipment]] or used [[spells]] (see below).
*Monsters recovering from stun get a free action the turn after, regardless of the player's action speed during that turn.
*Using [[Items#Battle_Powerups|powerups]] always takes 0 time units.


===Supportive===
==Increasing Action Speed==
{|class="wikitable" style="text-align:center"
*Player can increase Action Speed via:
!rowspan="2" | Name
**Using the [[Spells#Supportive Magic|Haste spell]] (+25%, +50%) or [[Scroll]] of swiftness (+60%).
!rowspan="2" | Effect
!colspan="10" | Level and Cost
|-
|1||2||3||4||5||6||7||8||9||10
|-
|style="background:green; color:white"|[[File:Abilities_Haste.png]]<br>'''Better Haste'''
||Increases the action speed-up granted by the Haste spell.
|Level 60<br>1 AP<br><br>Effects Modified: '''Hastened'''<br>+30% Action Speed Modification<br>Changes effect duration to 12 turns
||Level 75<br>2 AP<br><br>Effects Modified: '''Hastened'''<br>+35% Action Speed Modification<br>Changes effect duration to 14 turns
||Level 90<br>3 AP<br><br>Effects Modified: '''Hastened'''<br>+40% Action Speed Modification<br>Changes effect duration to 16 turns
||Level 110<br>4 AP<br><br>Effects Modified: '''Hastened'''<br>+45% Action Speed Modification<br>Changes effect duration to 18 turns
||Level 130<br>5 AP<br><br>Effects Modified: '''Hastened'''<br>+50% Action Speed Modification<br>Changes effect duration to 20 turns
|-
|style="background:green; color:white"|[[File:Abilities_Shadow_Veil.png]]<br>'''Better Shadow Veil'''
||Increases the evade bonus granted by the Shadow Veil spell.
|Level 90<br>1 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+18% Evade<br>Changes effect duration to 12 turns
||Level 105<br>2 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+20% Evade<br>Changes effect duration to 14 turns
||Level 120<br>3 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+22% Evade<br>Changes effect duration to 16 turns
||Level 135<br>5 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+24% Evade<br>Changes effect duration to 18 turns
||Level 155<br>7 AP<br><br>Effects Modified: '''Shadow Veil'''<br>+25% Evade<br>Changes effect duration to 20 turns
|-
|style="background:green; color:white"|[[File:Abilities_Absorb.png]]<br>'''Better Absorb'''
||Increases the chance that Absorb will successfully nullify a hostile spell.
|Level 40<br>1 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 70%
||Level 60<br>2 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 80%
||Level 80<br>3 AP<br><br>Effects Modified: '''Absorbing Ward'''<br>Increases Absorption Chance to 90%
|-
|style="background:green; color:white"|[[File:Abilities_Spirit_Shield.png]]<br>'''Stronger Spirit'''
||Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does.
|Level 200<br>1 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 40%<br>Changes effect duration to 18 turns
||Level 220<br>2 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 35%<br>Changes effect duration to 21 turns
||Level 240<br>3 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 30%<br>Changes effect duration to 24 turns
||Level 265<br>4 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 25%<br>Changes effect duration to 27 turns
||Level 285<br>5 AP<br><br>Effects Modified: '''Spirit Shield'''<br>Reduces Damage Threshold to 20%<br>Changes effect duration to 30 turns
|-
|style="background:green; color:white"|[[File:Abilities_Heartseeker.png]]<br>'''Better Heartseeker'''
||Heartseeker will additionally increase the damage of any critical melee hits.
|Level 140<br>1 AP<br><br>Effects Modified: '''Heartseeker'''<br>+3% Attack Critical Damage<br>Changes effect duration to 60 turns
||Level 185<br>2 AP<br><br>Effects Modified: '''Heartseeker'''<br>+6% Attack Critical Damage<br>Changes effect duration to 70 turns
||Level 225<br>3 AP<br><br>Effects Modified: '''Heartseeker'''<br>+8% Attack Critical Damage<br>Changes effect duration to 80 turns
||Level 265<br>4 AP<br><br>Effects Modified: '''Heartseeker'''<br>+10% Attack Critical Damage<br>Changes effect duration to 85 turns
||Level 305<br>5 AP<br><br>Effects Modified: '''Heartseeker'''<br>+12% Attack Critical Damage<br>Changes effect duration to 90 turns
||Level 345<br>6 AP<br><br>Effects Modified: '''Heartseeker'''<br>+14% Attack Critical Damage<br>Changes effect duration to 95 turns
||Level 385<br>7 AP<br><br>Effects Modified: '''Heartseeker'''<br>+15% Attack Critical Damage<br>Changes effect duration to 100 turns
|-
|style="background:green; color:white"|[[File:Abilities_Arcane_Focus.png]]<br>'''Better Arcane Focus'''
||Arcane Focus will additionally increase the damage of any critical spell hits.
|Level 175<br>1 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+3% Spell Critical Damage<br>Changes effect duration to 60 turns
||Level 205<br>2 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+6% Spell Critical Damage<br>Changes effect duration to 70 turns
||Level 245<br>3 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+8% Spell Critical Damage<br>Changes effect duration to 80 turns
||Level 285<br>4 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+10% Spell Critical Damage<br>Changes effect duration to 85 turns
||Level 325<br>5 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+12% Spell Critical Damage<br>Changes effect duration to 90 turns
||Level 365<br>6 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+14% Spell Critical Damage<br>Changes effect duration to 95 turns
||Level 405<br>7 AP<br><br>Effects Modified: '''Arcane Focus'''<br>+15% Spell Critical Damage<br>Changes effect duration to 100 turns
|-
|style="background:green; color:white"|[[File:Abilities_Regen.png]]<br>'''Better Regen'''
||Increase the power and duration of the Regen spell.
|Level 50<br>1 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Regen'''<br>+6% Base Health Regen per tick<br>Changes effect duration to 15 turns
||Level 70<br>2 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Regen'''<br>+8% Base Health Regen per tick<br>Changes effect duration to 18 turns
||Level 95<br>3 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 40<br><br>Effects Modified: '''Regen'''<br>+10% Base Health Regen per tick<br>Changes effect duration to 21 turns
||Level 145<br>4 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 45<br><br>Effects Modified: '''Regen'''<br>+12% Base Health Regen per tick<br>Changes effect duration to 23 turns
||Level 195<br>5 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 50<br><br>Effects Modified: '''Regen'''<br>+14% Base Health Regen per tick<br>Changes effect duration to 25 turns
||Level 245<br>6 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 55<br><br>Effects Modified: '''Regen'''<br>+16% Base Health Regen per tick<br>Changes effect duration to 26 turns
||Level 295<br>7 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 60<br><br>Effects Modified: '''Regen'''<br>+17% Base Health Regen per tick<br>Changes effect duration to 27 turns
||Level 375<br>8 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 65<br><br>Effects Modified: '''Regen'''<br>+18% Base Health Regen per tick<br>Changes effect duration to 28 turns
||Level 445<br>9 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 70<br><br>Effects Modified: '''Regen'''<br>+19% Base Health Regen per tick<br>Changes effect duration to 29 turns
||Level 500<br>10 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 65<br><br>Effects Modified: '''Regen'''<br>+20% Base Health Regen per tick<br>Changes effect duration to 30 turns
|-
|style="background:green; color:white"|[[File:Abilities_Cure.png]]<br>'''Better Cure'''
||Increase the healing power and decrease the cooldown of the Cure spell.
|Level 1<br>2 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 70<br>Changes cooldown to 4 turns
||Level 35<br>3 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 85<br>Changes cooldown to 3 turns
||Level 65<br>5 AP<br><br>Spells Modified: '''Cure'''<br>Changes base damage to 100<br>Changes cooldown to 2 turns
|-
|colspan="12"|
|-
|style="background:green; color:white"|[[File:Abilities_Spark_of_Life.png]]<br>'''Better Spark'''
||Increase the duration and decrease the mana cost of the Spark of Life spell.
|Level 100<br>2 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 40<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 20 turns
||Level 125<br>3 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 25 turns
||Level 150<br>5 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 30 turns
|-
|style="background:green; color:white"|[[File:Abilities_Protection.png]]<br>'''Better Protection'''
||Increases the mitigation bonuses granted by the Protect spell.
|Level 40<br>1 AP<br><br>Effects Modified: '''Protection'''<br>+26 Physical Mitigation<br>+26 Magical Mitigation<br>Changes effect duration to 18 turns
||Level 55<br>2 AP<br><br>Effects Modified: '''Protection'''<br>+27 Physical Mitigation<br>+27 Magical Mitigation<br>Changes effect duration to 21 turns
||Level 75<br>3 AP<br><br>Effects Modified: '''Protection'''<br>+28 Physical Mitigation<br>+28 Magical Mitigation<br>Changes effect duration to 24 turns
||Level 95<br>4 AP<br><br>Effects Modified: '''Protection'''<br>+29 Physical Mitigation<br>+29 Magical Mitigation<br>Changes effect duration to 27 turns
||Level 120<br>5 AP<br><br>Effects Modified: '''Protection'''<br>+30 Physical Mitigation<br>+30 Magical Mitigation<br>Changes effect duration to 30 turns
|-
|style="background:blue; color:white"|[[File:Abilities_Flames_Spikes.png]]<br>'''Flame Spike Shield'''
||Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active.
|Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes
||Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+10% Fire Mitigation
||Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+15% Fire Mitigation
||Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+20% Fire Mitigation
||Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Flame Spikes<br>+25% Fire Mitigation
|-
|style="background:blue; color:white"|[[File:Abilities_Frost_Spikes.png]]<br>'''Frost Spike Shield'''
||Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active.
|Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes
||Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+10% Cold Mitigation
||Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+15% Cold Mitigation
||Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+20% Cold Mitigation
||Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Frost Spikes<br>+25% Cold Mitigation
|-
|style="background:blue; color:white"|[[File:Abilities_Lightning_Spikes.png]]<br>'''Shock Spike Shield'''
||Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active.
|Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes
||Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+10% Elec Mitigation
||Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+15% Elec Mitigation
||Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+20% Elec Mitigation
||Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Shock Spikes<br>+25% Elec Mitigation
|-
|style="background:blue; color:white"|[[File:Abilities_Pressure_System.png]]<br>'''Storm Spike Shield'''
||Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active.  
|Level 10<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes
||Level 65<br>1 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+10% Wind Mitigation
||Level 140<br>2 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+15% Wind Mitigation
||Level 220<br>3 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+20% Wind Mitigation
||Level 300<br>4 AP<br><br>Effects Modified: '''Protection'''<br>Additional Effect: Storm Spikes<br>+25% Wind Mitigation
|}


===Elemental===
*Player can increase Attack Speed via:
{|class="wikitable" style="text-align:center"
**Using certain [[weapons]] such as Wakizashi, which have innate bonuses to attack speed.  
!rowspan="2" | Name
**Using Wakizashi or Shortsword with "of Swiftness" [[Equipment_Suffixes|suffix]].
!rowspan="2" | Effect
**Using certain [[armor]]s or [[shield]] with "Agile" [[prefix]].
!colspan="7" | Level and Cost
**Getting Swift Strike [[potency]] to their melee weapon.
|-
**Using ability, named [[Abilities#Light_Armor|Light Speed]], which can increase attack speed when player use only light armor. This modification scaling with player's light armor [[proficiency]].
|1||2||3||4||5||6||7
**Players who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their level.
|-
[[file:Point.png]] Having [[burden]] above 40 reduces any attack speed bonuses, completely removing them at 90 burden.
|style="background:red; color:white"|[[File:Abilities_Inferno.png]]<br>'''Conflagration'''
||Increases the maximum number of targets hit by fire elemental spells.
|Level 50<br>3 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 4
||Level 100<br>4 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6
||Level 150<br>5 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6
||Level 200<br>6 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 8
||Level 250<br>8 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 9
||Level 300<br>10 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 9
||Level 400<br>12 AP<br><br>Spells Modified: '''Fiery Blast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Inferno'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Flames of Loki'''<br>Changes max affected targets to 10
|-
|style="background:red; color:white"|[[File:Abilities_Freeze.png]]<br>'''Cryomancy'''
||Increases the maximum number of targets hit by cold elemental spells.  
|Level 50<br>3 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 4
||Level 100<br>4 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6
||Level 150<br>5 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6
||Level 200<br>6 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 8
||Level 250<br>8 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 9
||Level 300<br>10 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 9
||Level 400<br>12 AP<br><br>Spells Modified: '''Freeze'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Blizzard'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Fimbulvetr'''<br>Changes max affected targets to 10
|-
|style="background:red; color:white"|[[File:Abilities_Column_Lightning.png]]<br>'''Havoc'''
||Increases the maximum number of targets hit by lightning elemental spells.
|Level 50<br>3 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 4
||Level 100<br>4 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6
||Level 150<br>5 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6
||Level 200<br>6 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 8
||Level 250<br>8 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 9
||Level 300<br>10 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 9
||Level 400<br>12 AP<br><br>Spells Modified: '''Shockblast'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Chained Lightning'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Wrath of Thor'''<br>Changes max affected targets to 10
|-
|style="background:red; color:white"|[[File:Abilities_Windblast.png]]<br>'''Tempest'''
||Increases the maximum number of targets hit by wind elemental spells.
|Level 50<br>3 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 4
||Level 100<br>4 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 4<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6
||Level 150<br>5 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6
||Level 200<br>6 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 8
||Level 250<br>8 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 6<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 9
||Level 300<br>10 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 9
||Level 400<br>12 AP<br><br>Spells Modified: '''Gale'''<br>Changes max affected targets to 5<br><br>Spells Modified: '''Downburst'''<br>Changes max affected targets to 7<br><br>Spells Modified: '''Storms of Njord'''<br>Changes max affected targets to 10
|-
|style="background:red; color:white"|[[File:Abilities_Sorcery.png]]<br>'''Sorcery'''
||Increases damage and decreases cast time of all first-tier elemental spells.
|Level 70<br>1 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.15<br>Changes base damage to 4.1
||Level 140<br>2 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.1<br>Changes base damage to 4.15
||Level 210<br>3 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.06<br>Changes base damage to 4.2
||Level 280<br>4 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.03<br>Changes base damage to 4.23
||Level 350<br>5 AP<br><br>Spells Modified: '''Fiery Blast, Freeze, Shockblast, Gale'''<br>Changes cast time to 1.<br>Changes base damage to 4.25
|-
|style="background:red; color:white"|[[File:Abilities_Condemn.png]]<br>'''Elementalism'''
||Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.
|Level 85<br>2 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.35<br>Changes base damage to 5.63 CT=1.35<br>Damage=5.63
||Level 170<br>3 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.3<br>Changes base damage to 5.71<br>Changes cooldown to 3 turns
||Level 255<br>5 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.26<br>Changes base damage to 5.78<br>Changes cooldown to 3 turns
||Level 340<br>7 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.23<br>Changes base damage to 5.82<br>Changes cooldown to 2 turns
||Level 425<br>9 AP<br><br>Spells Modified: '''Inferno, Blizzard, Chained Lightning, Downburst'''<br>Changes cast time to 1.2<br>Changes base damage to 5.85<br>Changes cooldown to 2 turns
|-
|style="background:red; color:white"|[[File:Abilities_Archmage.png]]<br>'''Archmage'''
||Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.
|Level 90<br>5 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.55<br>Changes base damage to 7.15<br>Changes cooldown to 6 turns
||Level 180<br>7 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.5<br>Changes base damage to 7.25<br>Changes cooldown to 6 turns
||Level 270<br>9 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.46<br>Changes base damage to 7.35<br>Changes cooldown to 5 turn
||Level 360<br>12 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.43<br>Changes base damage to 7.42<br>Changes cooldown to 5 turns
||Level 450<br>15 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.4<br>Changes base damage to 7.5<br>Changes cooldown to 7 turns
|}
 
===Forbidden===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="9" | Level and Cost
|-
|1||2||3||4||5
|-
|style="background:red; color:white"|[[File:Abilities_Better_Corruption.png]]<br>'''Better Corruption'''
||Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.
|Level 75<br>3 AP<br><br>Spells Modified: '''Corruption'''<br>Changes max affected targets to 4
||Level 150<br>5 AP<br><br>Spells Modified: '''Corruption'''<br>Changes max affected targets to 5
|-
|style="background:red; color:white"|[[File:Abilities_Better_Disintegrate.png]]<br>'''Better Disintegrate'''
||Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.
|Level 175<br>5 AP<br><br>Spells Modified: '''Disintegrate'''<br>Changes max affected targets to 6<br>Changes cooldown to 3 turns
||Level 250<br>7 AP<br><br>Spells Modified: '''Disintegrate'''<br>Changes max affected targets to 7<br>Changes cooldown to 2 turns
|-
|style="background:red; color:white"|[[File:Abilities_Better_Ragnarok.png]]<br>'''Better Ragnarok'''
||Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.
|Level 250<br>7 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 8<br>Changes cooldown to 6 turns
||Level 325<br>9 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 9<br>Changes cooldown to 5 turns
||Level 400<br>12 AP<br><br>Spells Modified: '''Ragnarok'''<br>Changes max affected targets to 10<br>Changes cooldown to 4 turns
|-
|style="background:red; color:white"|[[File:Abilities_Ripened_Soul.png]]<br>'''Ripened Soul'''
||Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. <!--D=1, T=1-->
|Level 150<br>7 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (4% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (10% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (20% Chance)
||Level 300<br>10 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (7% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (20% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (40% Chance)
||Level 450<br>15 AP<br><br>Spells Modified: '''Corruption'''<br>Added effect: Ripened Soul (10% Chance)<br><br>Spells Modified: '''Disintegrate'''<br>Added effect: Ripened Soul (25% Chance)<br><br>Spells Modified: '''Ragnarok'''<br>Added effect: Ripened Soul (50% Chance)
|-
|style="background:green; color:white"|[[File:Abilities_Dark_Imperil.png]]<br>'''Dark Imperil'''
||Imperil additionally reduces specific mitigation against Dark.
|Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-5% Dark Mitigation
||Level 225<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-10% Dark Mitigation
||Level 275<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-15% Dark Mitigation
||Level 325<br>7 AP<br><br>Effects Modified: '''Imperiled'''<br>-20% Dark Mitigation
||Level 375<br>9 AP<br><br>Effects Modified: '''Imperiled'''<br>-25% Dark Mitigation
|}
 
===Divine===
{|class="wikitable" style="text-align:center"
!rowspan="2" | Name
!rowspan="2" | Effect
!colspan="9" | Level and Cost
|-
|1||2||3||4||5
|-
|style="background:red; color:white"|[[File:Abilities_Purge.png]]<br>'''Better Smite'''
||Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.
|Level 75<br>3 AP<br><br>Spells Modified: '''Smite'''<br>Changes max affected targets to 4
||Level 150<br>5 AP<br><br>Spells Modified: '''Smite'''<br>Changes max affected targets to 5
|-
|style="background:red; color:white"|[[File:Abilities_Smite.png]]<br>'''Better Banish'''
||Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.
|Level 175<br>5 AP<br><br>Spells Modified: '''Banishment'''<br>Changes max affected targets to 6<br>Changes cooldown to 3 turns
||Level 250<br>7 AP<br><br>Spells Modified: '''Banishment'''<br>Changes max affected targets to 7<br>Changes cooldown to 2 turns
|-
|style="background:red; color:white"|[[File:Abilities_Banish.png]]<br>'''Better Paradise'''
||Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.
|Level 250<br>7 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 8<br>Changes cooldown to 6 turns
||Level 325<br>9 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 9<br>Changes cooldown to 5 turns
||Level 400<br>12 AP<br><br>Spells Modified: '''Paradise Lost'''<br>Changes max affected targets to 10<br>Changes cooldown to 4 turns
|-
|style="background:red; color:white"|[[File:Abilities_Soul_Fire.png]]<br>'''Soul Fire'''
||Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. <!--D=1, T=1-->
|Level 150<br>7 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (4% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (10% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (20% Chance)
||Level 300<br>10 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (7% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (20% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (40% Chance)
||Level 450<br>15 AP<br><br>Spells Modified: '''Smite'''<br>Added effect: Soul Fire (10% Chance)<br><br>Spells Modified: '''Banishment'''<br>Added effect: Soul Fire (25% Chance)<br><br>Spells Modified: '''Paradise Lost'''<br>Added effect: Soul Fire (50% Chance)
|-
|style="background:green; color:white"|[[File:Abilities_Overcharge_Boost.png]]<br>'''Holy Imperil'''
||Imperil additionally reduces specific mitigation against Holy.
|Level 175<br>2 AP<br><br>Effects Modified: '''Imperiled'''<br>-5% Holy Mitigation
||Level 225<br>3 AP<br><br>Effects Modified: '''Imperiled'''<br>-10% Holy Mitigation
||Level 275<br>5 AP<br><br>Effects Modified: '''Imperiled'''<br>-15% Holy Mitigation
||Level 325<br>7 AP<br><br>Effects Modified: '''Imperiled'''<br>-20% Holy Mitigation
||Level 375<br>9 AP<br><br>Effects Modified: '''Imperiled'''<br>-25% Holy Mitigation
|}
 
<div id="Mastery"></div><div id="mastery"></div><div id="mastery points"></div><div id="Mastery Point"></div><div id="mastery point"></div>
 
==Mastery Points==
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.  
 
===Mastery Sources===
Every player starts with:
*5 Major Ability Slots
*5 Supportive Ability Slots
 
Players can unlock additional ability slots with Mastery Points.
 
Mastery Points can be earned through:
*[[Leveling up]] (1 mastery point per 10 levels)
*[[Training]] "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
*[[Stars|Donating]] (Each donation tier above Gold gives 1 mastery point; no cap)
 
===Uses===
Ability slots take the following number of mastery points to unlock:
{|class="wikitable" style="text-align:center"
!rowspan="2" |Ability Slot Type
!rowspan="2" |Total Slots
!rowspan="2" |Corresponding abilities
!colspan="20"|Mastery Points required to unlock
!rowspan="2" |Total Points
|-
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|style="background:red; color:white"|Major Ability || 20 || General, Weapon, Armor, Spells
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 5 || 36
|-
|style="background:green; color:white"|Supportive Ability || 20 || Supportive, Deprecating
| 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 2 || 3 || 3 || 4 || 27
|-
|style="background:blue; color:white"|Protection Augment || 1 || Spike Shield (included in Supportive)
| 1 ||colspan="19"| || 1
|-
|style="background:purple; color:white"|Drain Augment || 1 || Ether/Spirit Theft (included in Deprecating)
| 2 ||colspan="19"| || 2
|}


==Reset==
*Player can increase Casting Speed via:
Player can use [[soul fragments]] to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have), nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.<br>
**Using certain [[armor]]s with "Charged" [[prefix]].
There are two types of resets:
**Getting Spellweaver [[potency]] to their [[staff]].
* [[File:reset_a.png]] (''Single-ability reset''), which nullified all AP distributed into specific ability.
**Using ability, named [[Abilities#Cloth_Armor|Cloth Castspeed]], which can increase casting speed when player use only cloth armor. This modification scaling with player's cloth armor [[proficiency]].
*[[File:resetall.png]] (''Full reset''), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
**Using ability, which decrease casting time of specific spell.
===Reset costs===
*First ten Single-ability resets and first Full reset are free (Requires zero Soul Fragments).
**Further Single-ability resets requires at least 1 Soul Fragment.
**Further Full reset requires at least 45 Soul Fragment.
**Players below level 100 only pay the base cost
*With every proceed resets, player need more and more Soul Fragments, according to this graph:
{| class="wikitable" style="text-align:center"
! rowspan="2" | [[File:reset_a.png]]
! colspan="10" | Current Level of Ability
|-
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
|-
| <10
| colspan="10" | Free for every Persona
|-
| 11
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|-
| 15
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 2
|-
| 20
| 1
| 1
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
|-
| 25
| 1
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 2
|-
| 30
| 1
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 2
| 3
|-
| 35
| 1
| 1
| 1
| 2
| 2
| 2
| 2
| 3
| 3
| 3
|-
| 40
| 1
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 3
|-
| 45
| 1
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 4
|-
| 50
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 3
| 4
| 4
|-
| 55
| 1
| 1
| 2
| 2
| 2
| 3
| 3
| 4
| 4
| 4
|-
| 60
| 1
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 4
| 5
|-
| 65
| 1
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
|-
| 70
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
| 6
|-
| 75
| 1
| 2
| 2
| 3
| 3
| 4
| 4
| 5
| 5
| 6
|-
| 80
| 1
| 2
| 2
| 3
| 3
| 4
| 5
| 5
| 6
| 6
|-
| 85
| 1
| 2
| 2
| 3
| 4
| 4
| 5
| 6
| 6
| 7
|-
| 90
| 1
| 2
| 3
| 3
| 4
| 5
| 5
| 6
| 7
| 7
|-
| 95
| 1
| 2
| 3
| 3
| 4
| 5
| 6
| 6
| 7
| 7
|-
| 100
| 1
| 2
| 3
| 3
| 4
| 5
| 6
| 6
| 7
| 8
|}
{| class="wikitable" style="text-align:center"
! [[File:resetall.png]]
! Require Soul Fragments to nullify everything
|-
| 1
| Free for every Persona
|-
| 2
| 45
|-
| 3
| 85
|-
| 4
| 125
|-
| 5
| 165
|-
| 6
| 205
|-
| 7
| 244
|-
| 8
| 284
|-
| 9
| 324
|-
| 10
| 364
|-
| colspan="2" | ''Sidenote'': real Soul Fragments may differ, if player did single-ability resets between.
|}


==Ability and Persona==
*Player can also get the [[Innate Arcana]] [[hath perk]], which improves a player's action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions.
*Every [[persona]] has separate AP distribution, separate ability assignments, and separate mastery slots opened.
*Every persona has separate reset counter, even if persona was cloned; this always allows for a free ability resets.


==See also==
==Monster Action Speed==
*[[Spells]]
*All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
*[[Skills]]
*Monsters receive a free action after leaving a state of being [[Equipment_Procs|stunned]].
*[[Training]]


===Modification===
*Monster's Action Speed may be increased by:
**[[Monster Lab|Custom Monsters]] can increase their action speed with the Swiftness [[Monster_Lab#Chaos_Upgrades|Chaos Upgrade]] (+2.5% per rank).
**Playing on PFUDOR [[difficulty]] (+25%)
**[[Enemy_Procs|Wailings of the Present]] status effect increases attack speed of any living monster.
*Monster's Action Speed may be decreased by:
**Using [[Spells#Deprecating_Spells|MagNet]] spell (-25%)
**Using [[Spells#Deprecating_Spells|Slow]] spell (-30%, -50%)


==Unaffected Actions==
Cooldown times (e.g. for [[skills]]/[[spells]]) are tied to the player turns instead of true action speed.


==Translate [[Ability]] into Russian==
==External Links==
Self-explanatory, I believe, and overly not as hard, since current English structure looks solid. I guess I will rewrite it a little and will put few pictures, but I need to get up-to-date descriptions first.
*[http://forums.e-hentai.org/index.php?s=&showtopic=27680&view=findpost&p=747114 Action Time] - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
*[http://forums.e-hentai.org/index.php?showtopic=47834&st=320&p=1845119&#entry1845119 Skillchip's Testing for Action Speed and X-Mods] (Apr. 2012, patch 0.6.6)


==Translate one of mandatory pages==
==Translate one of mandatory pages==

Revision as of 20:24, 16 July 2016

Hello, everyone!

Currently I am working on:

Rebuilding Acronyms page

Done ^__^

Translating Acronyms into Russian

Done ^__^

Change descriptions of Ability

Done ^__^

Translate Ability into Russian

Self-explanatory, I believe, and overly not as hard, since current English structure looks solid. I guess I will rewrite it a little and will put few pictures, but I need to get up-to-date descriptions first.

Upgrade Action Speed page

Current draft is:


Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes.
All actions are based on 100 "time units".

Effects

As battle progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.

Formula

Base Time Units/Action is calculated as:

minmax(20, 10000 / action_speed, 500)
  • Where action_speed = 100 * Factors

Sub-items

Action Speed is cumulative term, which contains:

Term Description
Attack speed How fast you deal physical attacks.
Casting speed How fast you deal magical attacks.
Skill speed How fast you attack with fighting style's skills.
Item speed How fast you use items.
Toggling speed How fast you enter in focus, defend, spirit modes, and use scan.
Feeling speed How fast you can run away from battle.
Monster speed Separate speed gauge, depend how fast monster attacks you.

Note, when it says "Action Speed" mostly subject talks about both Attack speed and Casting speed, since all other speeds, listed above have specific formulas and rules to operate with.

Base Action Speeds

Every attack, item usage, spell and skill in the HentaiVerse require certain time units to launch on. Depends on how many time units it takes, all actions can be divided in five categories.

Category Description Base action speed should be
Immediately Action takes place right after player's command, and monsters don't attack after. 0
Sub-standard Action takes place right after player's command, but some monsters may attack after. 0.01-0.99
Standard Action takes place at the beginning of the round, and all monsters attack back. 1
Upper-standard Action takes place during the round, after some monsters attack first. 1.01-1.99
Delayed Action takes place in the next round, after every monsters attacked at least once. 2 and higher

Different actions have different Base action speeds.

Player used six different items and monsters do not attack him in between.
Player physically attacked one monsters and every monster hit him back at least once. Some monsters attacked him twice, thanks to PFUDOR difficulty, high Swiftness Chaos Upgrade ranks and moderate burden.
Action Base action speed
Physical Attack and Fighting Skills
Physical Attack 1
Fighting Skills 1?
Basics
Using items 0
Toggling Spirit Stance <1
Defend, Scan, Focus 1
Fleeing <1
Offensive Spells
Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) 1.2?
Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) 1.4?
Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) 1.6?
Divine/Forbidden T1 (Smite, Corruption) 1.4?
Divine/Forbidden T2 (Banishment, Disintegrate) 1.6?
Divine/Forbidden T3 (Paradise Lost, Ragnarok) 1.8?
Deprecating Spells
Drain 1.2?
Slow, Sleep, MagNet 1.5?
Weaken, Imperil 0.8?
Blind 1.2?
Curative Spells
Cure, Regen 0.2?
Supportive Spells
Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield 0.1?
Protection 0.2?

Notes:

  • Base action speeds, listed above are not solid - they may differ, depend on player's abilities, current equipment or used spells (see below).
  • Monsters recovering from stun get a free action the turn after, regardless of the player's action speed during that turn.
  • Using powerups always takes 0 time units.

Increasing Action Speed

  • Player can increase Action Speed via:
  • Player can increase Attack Speed via:
    • Using certain weapons such as Wakizashi, which have innate bonuses to attack speed.
    • Using Wakizashi or Shortsword with "of Swiftness" suffix.
    • Using certain armors or shield with "Agile" prefix.
    • Getting Swift Strike potency to their melee weapon.
    • Using ability, named Light Speed, which can increase attack speed when player use only light armor. This modification scaling with player's light armor proficiency.
    • Players who have AGI higher than their current level receive an attack speed bonus, capping at 10% when agility is twice their level.

Having burden above 40 reduces any attack speed bonuses, completely removing them at 90 burden.

  • Player can increase Casting Speed via:
    • Using certain armors with "Charged" prefix.
    • Getting Spellweaver potency to their staff.
    • Using ability, named Cloth Castspeed, which can increase casting speed when player use only cloth armor. This modification scaling with player's cloth armor proficiency.
    • Using ability, which decrease casting time of specific spell.

Monster Action Speed

  • All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
  • Monsters receive a free action after leaving a state of being stunned.

Modification

  • Monster's Action Speed may be increased by:
  • Monster's Action Speed may be decreased by:
    • Using MagNet spell (-25%)
    • Using Slow spell (-30%, -50%)

Unaffected Actions

Cooldown times (e.g. for skills/spells) are tied to the player turns instead of true action speed.

External Links

Translate one of mandatory pages

I should translate one of this pages:

  1. Donation
  2. Technical Issues‏‎
  3. Gallery Tagging‏‎
  4. Expunging‏‎
  5. Hentai@Home‏‎
  6. E-Hentai User Gallery System‏‎
  7. Credits
  8. Reporting

I guess, I will shoot in a Donation or Credits, since money is all this game about. =) Damn, I need help with H@H, because I never used it. Hard to translate page, I don't understand subject of =/

Translating the whole game in Russian

Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить >_>