HentaiVerse Advice

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Advice for Brand New Players

When you first create an account on E-Hentai.org (which also starts your HentaiVerse account), don't do battle in HV for a few days. A completely fresh account starts with 1/50 HP and 0/10 MP, requiring that you wait quite a while for your HP and MP to regen to full. Instead, let the Dawn of a New Day event give you at least enough EXP to reach Level 1, which should take 2 days.

Once you're Level 1, you'll have an Aura Point and an Ability Point. Spend your Ability Point on Aura Slot 1 (the ability on the farthest right), and then spend your Aura Point on Green Aura. Green Aura will prevent 2 points of damage from every physical attack made against you. At the lowest levels, most monsters deal just about 2 damage per attack, so you'll take little to no damage for several levels.

With your Ability and Aura set up, it's time to buy some Primary Stats with your EXP. Depending on which of the Fighting Styles you choose to focus on, you'll eventually change your stat balance, but for now, you'll want to keep each of your stats equally balanced.

Now that you're ready to do battle, go to the Settings page and set the Challenge Level to Cake. Monsters on Normal deal too much damage for an unequipped player to handle, so Cake is ideal for earning your first several levels. Then, start a Grindfest, and bash away on the monsters until you run out of HP. Once the Grindfest has ended, head to the Healer to restore yourself to full HP, spending some of the credits you earned during the Grindfest.

Advice for Novice Players

This forum thread is a good place to learn some more advanced tips and techniques for playing HV.

Advice for Experienced Players

Fighting Bosses/Legendaries/Godlies

This is a short overview of the prevailing strategies for defeating the enemies in the Ring of Blood and their counterparts at the end of Arena challenges starting with Endgame. For more information, a place to ask specific questions, and see descriptions of other successful and not so successful attempts, look here.

Notes:

  • The following strategies are by no means the only strategies for defeating these enemies. They may not even be the best. They are, however, strategies that have been successfully employed and emulated.
  • The Bosses and Legendary monsters have extremely powerful spirit attacks, strong enough to one-shot kill most players. One way to prevent instant death is to utilize the Spark of Life effect, either through casting the spell itself, or using Scrolls of the Gods. Another way to potentially survive them is by maxing out one's HP Tanks. With a high enough Health pool, the spirit attacks might not kill the player outright. The Godly monsters, however, have such strong spirit attacks as to be totally unsurvivable without Spark of Life.
  • Each category is split into two subcategories, damage and survival.
  • Damage: discusses how a player should go about dealing damage to the enemy. If you have access to an ethereal weapon, feel free to disregard this.
  • Survival: discusses specific survival strategies for fighting that enemy. However, a player should not necessarily ignore any general survival strategies not mentioned. (e.g. a player who uses haste should not necessarily stop using haste if it isn't mentioned.)

The Bosses

The monsters known as "Bosses" are: ManBearPig, Mithra, White Bunneh, and Dalek. These bosses will appear at the end of Arena challenges starting with Endgame, and will also appear (very rarely) in Grindfest, Item World, and Random Encounters.

Damage:

  • Because the bosses are somewhat resistant to physical damage and have a large amount of health, players are encouraged to use either piercing or high-bleed slashing weapons.
  • A player who is using a piercing weapon should attack the enemy normally, taking special note to cast Poison and use their Spirit Attack only when Penetrated Armor is in effect, to maximize damage.
  • A player who is using a slashing weapon, possibly with an off-hand rapier, should attack normally. Although the damage from poison is unlikely to compare to the damage of bleed, players are still suggested to use it for the regeneration reduction it inflicts.
  • Mages are suggested to replace their usual staff for a rapier and either attack normally in combination with poison or cast spells of the element the boss is weak to when Penetrate Armor is in effect.

Survival:

  • Players, regardless of their attack style, should keep Poison in effect on the enemy at all times, because it halves the regen rate of the boss's MP and SP, preventing it from using its very strong special attacks quite so often.
  • Due to the high physical damage dealt by all bosses, keeping them Weakened at all times is suggested.
  • Unlike the other three bosses, ManBearPig's Spirit Attack is a magical attack (unaffected by Weaken), so keeping him Bewildered is advisable. If one does not yet have access to Bewilder (unlocked at level 70), bringing a Scroll of the Gods, for the double-duration Spark of Life effect, is recommended.

Legendary Monsters

Konata & Mikuru Asahina

Both of these can be defeated using the same strategies employed against the bosses. It is, however, important to note that the leap in difficulty between the bosses and Konata is about the same amount as the leap between Konata and Mikuru, so be prepared to fight a lot harder against Mikuru. Also be sure to keep them both permanently Weakened and Bewildered (or Silenced), as they both have very strong physical and magical attacks.

Ryouko Asakura & Yuki Nagato

From this point on, the enemies get slightly harder, because they have very high Barrier Rating, making melee attacks significantly weaker than they are against Konata and Mikuru. These two used to be immune to physical damage, but that immunity was removed to balance them against the other two legendaries. Ryouko and Yuki are also extremely resistant to all magical damage except Holy and Soul.

Damage:

  • Proc Penetrated Armor, then follow with Holy AOE spells (e.g. Purge or Banish) while PA is still in effect. The AOE spells are preferred over their single-target counterparts because they deal more damage to their target in a single turn.
  • As always, cast Poison while Penetrated Armor is in effect, to maximize its damage.

Survival:

  • It is highly recommended that a player use one or both of Haste and Slow to extend the duration of Penetrated Armor. This will also reduce overall damage taken by letting the player take turns faster than the enemy.
  • Ryouko only uses Physical damage attacks, so there's no need to Bewilder her.
  • Yuki uses both Physical and Magical damage attacks, so both Weaken and Bewilder should be used. Using Silence is also an option, but because Weaken can't be used with it, Silence is not recommended unless the player has very few AP invested in HP Tank. Even Bewildered, Yuki can deal enough damage with her Spirit Attack to kill a low-HP player in one shot.

The Gods