Talk:HentaiVerse Advice

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Advice on how to do legendary arenas in mage style

for a mage, what's the minimun conditions to past first 50 rounds in End of Days and above arenas @IWBTH difficulty? that's a very importantant issue for any mages that above lv.220 and want to grind xp efficiently. what's the key factors? 85% above offensive prof + 25% mana conservation + near max edb roll clothes + 2.0 above agi on every cloth? --Ewq23 (talk) 02:09, 3 February 2013 (UTC)

No, you need heavily-forged equips. The high-damage at the end (150+) just isn't friendly to mages. Varst (talk) 05:08, 3 February 2013 (UTC)

  • i mean arena, not gf, and it's easist part of all IWBTH battles, because mobs are few compare to others. the hard part is how low level mage can succed, because high level mage have full action speed, first half of arena don't have any difficulty for them, i guess swift scorlls is a important one, but don't know what other minimun requirements are --Ewq23 (talk) 13:48, 3 February 2013 (UTC)

arena priority in limited time

for a player who don't have enough time to play hv or don't want stamina under 80 without energy drink, the most populated arenas are lv.180 To Kill A God, lv 120 Dreamfall, followed by lv120 Exile. for trophy, lv 200 The Trio and the Tree has a high quality one and doesn't need too much time --Ewq23 (talk) 05:04, 29 January 2013 (UTC)

Since I'm not sure about Grindfest and IW's monster number vs stamina drain stats, here's a dump for the arenas!

--Destructorspace (talk) 04:57, 30 January 2013 (UTC)

That belongs to the advice section. Also, some may sacrifice some credits for more EXP in longer arenas, which probably means the last few arenas are better for them. Varst (talk) 05:26, 30 January 2013 (UTC)

Alright, I'm just not certain where to put it. In the meantime, here's a very simplistic modified table that includes the EXP bonus:

Updated --Destructorspace (talk) 22:34, 7 March 2013 (UTC)

for xp, your table didn't point out a very important thing, only non-deep rounds are worth to do for limited time, that is 1-50 rounds on first 3 legendary arenas, first 25 rounds on last arenas --Ewq23 (talk) 10:40, 31 January 2013 (UTC)

About overall stat points distribution

since more base sp only hurt mages after a mage have sp shield, should we suggest to people keep sum of all 6 pa low? --Ewq23 (talk) 08:55, 28 January 2013 (UTC)

No. Think about it: SP shield takes a fixed value to your base SP. It means neither increasing not decreasing your base SP would have any effect on the number of hits you can take. Therefore, it's neither beneficial nor harmful. But then you also need to consider those mages who use Spirit Stance sparingly. Those will benefit from a higher base SP. Varst (talk) 10:28, 28 January 2013 (UTC)

but spirit regen is slow, more base sp take more time to recover, and when use spark and sp shield, the decreasing speed doesn't change, so, for a pure mage low base sp/sum of pa is a better thing --Ewq23 (talk) 10:47, 28 January 2013 (UTC)

SP regen is also affected by the total of PAs.
Assuming a player with 0 power, 0 SP tanks, no auras and 3000 total PAs. Sacrificing 10% of total PAs will increase the replenish speed (defined by replenishing from 0 SP to full SP) by a mere 1.8%. Sacrificing 50% of total PAs will increase the replenish speed by a mere 14%. Does it really worth to reduce PAs for such a minimal benefit (not to mention the benefits lost from reducing those PAs)? Besides, having more power (catgirls, high karma) will also have negative effect using the same logic. Have you ever seen anyone with very high power complaining about that? Varst (talk) 11:12, 28 January 2013 (UTC)

i mean, if a mage keep xp consume with str:end in ratio 1:4, and other pa are all different values, it is better than a mage who have all 6 pa in same value(lower base sp) --Ewq23 (talk) 11:19, 28 January 2013 (UTC)

Ans the question is, how much? As I've said, 10% less PAs and your SP regen increase by 1.8%, and it has no benefit to the actual SP shield consumption. And 10% less PA is quite a lot actually.(allocating XP in your way will give an amount of PA change less than 10%). Whether or not it's better to unbalance the stat is another question, but in terms of SP the effect is just minimal. Varst (talk) 11:46, 28 January 2013 (UTC)

my current base sp is 318, if i redistribute pa, i might have base sp less than 300. Also this issue is about direction, even the benifit is small, when people goes wrong direction, they centainy lose utility, not gain --Ewq23 (talk) 12:34, 28 January 2013 (UTC)

Ok, to put this to rest. My power is 886. My total PA is 2146. That makes my base SP 342 and base SP regen 4.58. With SP Tanks, my final SP is 896. To recover 50% of my SP through SP regen, it would take 98 minutes. Now, if I increased my total PAs to 5000, My total SP would be 1644 (including SP tanks). My new SP regen is 9.33. To recover 50% of my new SP through regen alone would take only 88 minutes. More PA results in more SP (for SP Shield) and faster regen both flat and percentage-wise for Spirit Shield. Only increasing your power (forum posts, levels, etc) increases your total SP but hurts your SP regen percentage-wise. --Ramenface (talk) 03:23, 9 March 2013 (UTC)

About AGI and INT for mages

Think about it. While 10 AGI gives a bit of action speed boost, it's dwarfed by the huge action speed multiplier for tier 3/4 offensive spells. And action speed is the same for IWBTH and normal.

And you will eventually get more INT than your level; there's no need to chase after that stat. It's going to lead to very imbalanced stat which is not recommended.

Please note that this is more like a stepstone for players to understand what's more important and what's less important; as many new players strictly follow that, it's better not to write that in such a strict way, but to guide them to understand what's important and what's not. Varst 05:40, 1 November 2012 (UTC)

  • when you spend all remain xp to int and wis, it is going to be waste on xp, so there should be a clear balance poiont on those atributes, to maxiumize every single xp that a player have.

and agi can also come from equipments, the effect of action speed's change is truly noticeable when you just past lv200, it is true that tier 4 spell is extrmely slow, but without any agi from equipment, lv200 to lv220 is like double-hit(with lady 501st, might even be triple hit) hell --Ewq23 08:28, 1 November 2012 (UTC)

Advice for Novice Players

This forum thread is a good place to learn some more advanced tips and techniques for playing HV.

  • Extra credits
    • If you have an Internet connection that qualifies, start an Hentai@Home node. You'll get GP and hath that can be used to get credits or buy special benefits for your character. Hath
    • If you can't or won't install H@H, then try adopting a server for $10/month. You'll get 90 hath over the month.
    • Upload a gallery but make sure to read posting guidelines first!
    • Bit Torrents can also be used to get credits.
    • The arena is meant to help kickstart your credits balance. The first time you beat a challenge, you get 10x the credits!
    • Sell the armor and weapons that you don't want to the bazaar. The same applies to lower potions when you have tons of the higher ones.

Advice for Intermediate Players

  • Use HVStat to make the game interface customized.
  • Make sure to pump up Max HP/MP using ability boost training. This is usually more effective than filling EXP boost ability slots. Dead people don't get experience!
  • Disable autocasting when leveling in an item world at cake difficulty. It's a waste of mana.
  • Leveling up the low level crude equipments at IWBTH setting in Item World, for maximum leveling up speed.

Access speed

access speed(latency) is the most essential factor to hentaiverse playing, it can be measured by turns/seconds

  • for players that have higher than 5 turns/sec speed that is strongly recommended to play in melee style, if the speed higher than 10 turns/sec, full 5 of plate/shield armor is recommended
  • for players that have lower than 0.5 turns/sec speed that is strongly recommended to play in mage style, not only mage have higher damage output(which result quicker kill), but also magic prof increase much faster than melee prof

Real life time usage distribution

for players that want to experience most designs of hentaiverse should to rush to Lv210 above as quickly as possiable, avoid waste time on arenas(except for the first clear) before Lv150, play in high difficulty(hell and above) as higher as possible


  • Clearing an Item World on Easy difficulty halves the damage of monsters (as well as EXP and crystals earned), but the amount of PXP earned remains the same as on Normal.
  • Battletoads difficulty can be noticably easier than IWBTH if it's giving you trouble.