Experience Points: Difference between revisions

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Experience points (EXP) are what increases the user's [[Ranks|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a user's [[HentaiVerse#Stats|Primary Attributes]].
Experience points (EXP) are what increases the user's [[Ranks|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a user's [[HentaiVerse#Stats|Primary Attributes]].


EXP can be obtained through victories against monster battles. The EXP reward from killing a monster is modified by it's level, Power Level, and the round it was fought in (except for in the [[Arena]]). For [[Item World]] monsters the item's quality also affects their EXP reward.
==Sources==
*EXP is primarily obtained through victories against monster battles. You must complete a round to receive the reward.
*A small amount is rewarded during the [[Dawn of a New Day]] event. You must visit the E-hentai front page or the [[E-Hentai_Gallery|galleries]] to trigger the event.
*A small amount is rewarded for placing within the top 25 of any of the [[Toplists]]. This occurs shortly after the Dawn of a New Day event.


A small amount is also rewarded during the [[Dawn of a New Day]] event.
==Monsters==
The EXP reward from killing a monster is modified by:
* It's level. (Stated next to its name)
* It's Power Level. (Must be [[Skills|scanned]] to see)
* The round in which it was fought, if there is more than 1 round. (Except for in the [[Arena]])
* Item [[Equipment#Quality|quality]], for battles in the [[Item World]].


====Ways to Increase EXP Gain====
==Ways to Increase EXP Gain==
{| border="1"
{| border="1"
|- align="center"
|- align="center"
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|-
|-
|[[Stamina]] being over 79 || 50% || 50% || Until stamina is lower than 80
|[[Stamina]] being over 79 || 50% || 50% || Until stamina is lower than 80
|-
|Higher level Arenas ([[Arena#Arena_Challenges|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x || 5x || Selectable out of combat, limit 1 per day each
|-
|-
|[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per Ability Point (9% per tier) || 162% || Permanent, resettable
|[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per Ability Point (9% per tier) || 162% || Permanent, resettable
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|Adept Learner [[Training|training]] || 1% per rank || 300% || Permanent
|Adept Learner [[Training|training]] || 1% per rank || 300% || Permanent
|-
|-
|Posting in the [http://forums.e-hentai.org/ forums] || 10% per post || 100% || 24 hours
|Posting in the [http://forums.e-hentai.org/ forums] || 10% per post || 100% || 24 hours (takes 1 to activate) [http://forums.e-hentai.org/index.php?showtopic=21512&st=2900&p=1253950&#entry1253950]
|-
|-
|[[Auras#Primary_Auras|Primary Auras]] (First rank only)|| 7% per aura || 49% || Permanent, can be disabled
|[[Auras#Primary_Auras|Primary Auras]] (First rank only)|| 7% per aura || 49% || Permanent, can be disabled
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|}
|}


*The EXP bonus for the users in the Toplists are activated shortly after the Dawn of a New Day event.  
*The EXP bonus for the users in the Toplists activate shortly after the Dawn of a New Day event (after the toplists are recalculated from the previous day).
 
==Formula==
A partial formula for calculating EXP bonuses [http://forums.e-hentai.org/index.php?s=&showtopic=41753&view=findpost&p=1287099]:
roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) *
(1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))
 
For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent).


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Revision as of 15:18, 28 September 2011

Experience points (EXP) are what increases the user's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a user's Primary Attributes.

Sources

  • EXP is primarily obtained through victories against monster battles. You must complete a round to receive the reward.
  • A small amount is rewarded during the Dawn of a New Day event. You must visit the E-hentai front page or the galleries to trigger the event.
  • A small amount is rewarded for placing within the top 25 of any of the Toplists. This occurs shortly after the Dawn of a New Day event.

Monsters

The EXP reward from killing a monster is modified by:

  • It's level. (Stated next to its name)
  • It's Power Level. (Must be scanned to see)
  • The round in which it was fought, if there is more than 1 round. (Except for in the Arena)
  • Item quality, for battles in the Item World.

Ways to Increase EXP Gain

Method Amount Maximum Duration
HentaiVerse Difficulty Setting 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x 25x Adjustable out of battle
Stamina being over 79 50% 50% Until stamina is lower than 80
Higher level Arenas (Longest Journey and up) 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x 5x Selectable out of combat, limit 1 per day each
Experience Bonus A.K.A. "EXP tanks" 3% per Ability Point (9% per tier) 162% Permanent, resettable
Adept Learner training 1% per rank 300% Permanent
Posting in the forums 10% per post 100% 24 hours (takes 1 to activate) [1]
Primary Auras (First rank only) 7% per aura 49% Permanent, can be disabled
Metallic Auras (Donating) 25%, 50%, 100%, 150%, 200%, 250%, 300% 300% Permanent
Hath Perks (Non-auras) 10%, 20%, 35%, 50%, 75%, 100% 100% Permanent
Spectral Auras 50%, 50%, 77% 177% Permanent
Placing within top 25 in any of the Toplists 1% per rank above 26th per category 50% per category Until next Dawn
Award "Auras" (End of year Toplists) Varies per rank, category, and year Varies Permanent, can be disabled?
  • The EXP bonus for the users in the Toplists activate shortly after the Dawn of a New Day event (after the toplists are recalculated from the previous day).

Formula

A partial formula for calculating EXP bonuses [2]:

roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) *
(1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))

For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent).