Experience Points: Difference between revisions
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Experience points (EXP) are what increases the user's [[Ranks|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a user's [[HentaiVerse#Stats|Primary Attributes]]. | Experience points (EXP) are what increases the user's [[Ranks|Henjutsu Level]]. In the [[HentaiVerse]], EXP can be used to increase a user's [[HentaiVerse#Stats|Primary Attributes]]. | ||
EXP | ==Sources== | ||
*EXP is primarily obtained through victories against monster battles. You must complete a round to receive the reward. | |||
*A small amount is rewarded during the [[Dawn of a New Day]] event. You must visit the E-hentai front page or the [[E-Hentai_Gallery|galleries]] to trigger the event. | |||
*A small amount is rewarded for placing within the top 25 of any of the [[Toplists]]. This occurs shortly after the Dawn of a New Day event. | |||
==Monsters== | |||
The EXP reward from killing a monster is modified by: | |||
* It's level. (Stated next to its name) | |||
* It's Power Level. (Must be [[Skills|scanned]] to see) | |||
* The round in which it was fought, if there is more than 1 round. (Except for in the [[Arena]]) | |||
* Item [[Equipment#Quality|quality]], for battles in the [[Item World]]. | |||
==Ways to Increase EXP Gain== | |||
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|[[Stamina]] being over 79 || 50% || 50% || Until stamina is lower than 80 | |[[Stamina]] being over 79 || 50% || 50% || Until stamina is lower than 80 | ||
|- | |||
|Higher level Arenas ([[Arena#Arena_Challenges|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x || 5x || Selectable out of combat, limit 1 per day each | |||
|- | |- | ||
|[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per Ability Point (9% per tier) || 162% || Permanent, resettable | |[[Abilities#Basic_Abilities|Experience Bonus]] A.K.A. "EXP tanks" || 3% per Ability Point (9% per tier) || 162% || Permanent, resettable | ||
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|Adept Learner [[Training|training]] || 1% per rank || 300% || Permanent | |Adept Learner [[Training|training]] || 1% per rank || 300% || Permanent | ||
|- | |- | ||
|Posting in the [http://forums.e-hentai.org/ forums] || 10% per post || 100% || 24 hours | |Posting in the [http://forums.e-hentai.org/ forums] || 10% per post || 100% || 24 hours (takes 1 to activate) [http://forums.e-hentai.org/index.php?showtopic=21512&st=2900&p=1253950&#entry1253950] | ||
|- | |- | ||
|[[Auras#Primary_Auras|Primary Auras]] (First rank only)|| 7% per aura || 49% || Permanent, can be disabled | |[[Auras#Primary_Auras|Primary Auras]] (First rank only)|| 7% per aura || 49% || Permanent, can be disabled | ||
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*The EXP bonus for the users in the Toplists | *The EXP bonus for the users in the Toplists activate shortly after the Dawn of a New Day event (after the toplists are recalculated from the previous day). | ||
==Formula== | |||
A partial formula for calculating EXP bonuses [http://forums.e-hentai.org/index.php?s=&showtopic=41753&view=findpost&p=1287099]: | |||
roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) * | |||
(1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100)) | |||
For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent). | |||
[[Category:HentaiVerse]] | [[Category:HentaiVerse]] | ||
Revision as of 15:18, 28 September 2011
Experience points (EXP) are what increases the user's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a user's Primary Attributes.
Sources
- EXP is primarily obtained through victories against monster battles. You must complete a round to receive the reward.
- A small amount is rewarded during the Dawn of a New Day event. You must visit the E-hentai front page or the galleries to trigger the event.
- A small amount is rewarded for placing within the top 25 of any of the Toplists. This occurs shortly after the Dawn of a New Day event.
Monsters
The EXP reward from killing a monster is modified by:
- It's level. (Stated next to its name)
- It's Power Level. (Must be scanned to see)
- The round in which it was fought, if there is more than 1 round. (Except for in the Arena)
- Item quality, for battles in the Item World.
Ways to Increase EXP Gain
| Method | Amount | Maximum | Duration |
| HentaiVerse Difficulty Setting | 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x | 25x | Adjustable out of battle |
| Stamina being over 79 | 50% | 50% | Until stamina is lower than 80 |
| Higher level Arenas (Longest Journey and up) | 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x | 5x | Selectable out of combat, limit 1 per day each |
| Experience Bonus A.K.A. "EXP tanks" | 3% per Ability Point (9% per tier) | 162% | Permanent, resettable |
| Adept Learner training | 1% per rank | 300% | Permanent |
| Posting in the forums | 10% per post | 100% | 24 hours (takes 1 to activate) [1] |
| Primary Auras (First rank only) | 7% per aura | 49% | Permanent, can be disabled |
| Metallic Auras (Donating) | 25%, 50%, 100%, 150%, 200%, 250%, 300% | 300% | Permanent |
| Hath Perks (Non-auras) | 10%, 20%, 35%, 50%, 75%, 100% | 100% | Permanent |
| Spectral Auras | 50%, 50%, 77% | 177% | Permanent |
| Placing within top 25 in any of the Toplists | 1% per rank above 26th per category | 50% per category | Until next Dawn |
| Award "Auras" (End of year Toplists) | Varies per rank, category, and year | Varies | Permanent, can be disabled? |
- The EXP bonus for the users in the Toplists activate shortly after the Dawn of a New Day event (after the toplists are recalculated from the previous day).
Formula
A partial formula for calculating EXP bonuses [2]:
roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) * (1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))
For example, $skillbonus is the contribution from ability trees (increased by 3 for every AP spent).